After playing so much time in PvP, I realized that the invulnerability can become very OP depending on the class, sometimes I feel that it lasts longer than it would have to last and lengthen the fight, giving more advantage that can stay more invulnerable ...
- I say that they remove it directly, in this way we will have faster matches and without much advantage for some classes.
- Another would be to set a specific time limit (no more than 2 seconds, for example) and a fairly high CD (6 min) to reuse the ability.
- Finally, a redesign that reduces all damage by 80% for 3 or 4 seconds. (3 or 4 min of CD)
What do you think? (these changes would only be for PvP)