Community vs guild — Guild Wars 2 Forums

Community vs guild

SugarCayne.3098SugarCayne.3098 Member ✭✭✭
edited January 5, 2018 in WvW

Vote is anonymous, but what do you value more for the long term health of wvw?

Community vs guild 163 votes

Community: Having a unique server identity to work with multiple guilds and players as a team.
66% 109 votes
Guild: I only care what’s happening in my guild. We are our own team and servers don’t matter.
33% 54 votes
<1

Comments

  • SugarCayne.3098SugarCayne.3098 Member ✭✭✭
    edited January 5, 2018

    Guilds can exist within “community” but they are part of the whole.

    Guild only is a vote for dissolution of community identity and focus on activity.

    What do you feel will sustain wvw in the long run?

  • GDchiaScrub.3241GDchiaScrub.3241 Member ✭✭✭✭

    Servers I was on died faster than the guilds I was with.

    RIP SoR

    Holy Warriors of [Kazo] following Kazo doctrine guided by, Our Lord and Commander, Zudo in the holy Trinity of Him and his two firm glutes.

  • Optimator.3589Optimator.3589 Member ✭✭✭

    @GDchiaScrub.3241 said:
    Servers I was on died faster than the guilds I was with.

    RIP SoR

    SoR was pretty good at launch, but when I came back a few years later, it was a shell. RIP indeed.

    Community as a whole matters to me, since I am one of the so-called "militia" players. I enjoy Mag's frequently toxic but generally entertaining /t chat, and there are many players I enjoy killing stuff with.

    REDUCE NA TO 3 TIERS

  • Blodeuyn.2751Blodeuyn.2751 Member ✭✭✭

    100% community. United we stand, divided we fall.

    Blodeuyn Tylwyth
    Quaggan OP [QOP], League of Extraordinary Siegers [LEXS]

  • SugarCayne.3098SugarCayne.3098 Member ✭✭✭

    What made you care about the game?

  • jul.7602jul.7602 Member ✭✭✭

    The premise of this poll is so wrong. Guilds exist within communities.

  • Trajan.4953Trajan.4953 Member ✭✭✭

    Servers died years ago, stop clinging to that outdated model. Anet killed them with mega servers, they only still exist because of bleeding heart rhetoric like this.

  • STIHL.2489STIHL.2489 Member ✭✭✭✭

    Hard call.

    At one time.. I would have said server.

    Now.. I am not sure. I mean.. if my guild left a server.. I'd follow them.

    There are two kinds of Gamers, Salty, and Extra Salty.
    Ego is the Anesthesia that dullens the pain of Stupidity.

  • hunkamania.7561hunkamania.7561 Member ✭✭✭✭

    LOL at people who vote Community. Even though i'm the RoS server leader I voted guild

    Ferguson's Crossing Server Leader

    WVW LEADER

    VR

  • Vayne.8563Vayne.8563 Member ✭✭✭✭

    I'm pretty sure this is a WvW poll but I'm not sure everyone answering is answering from a WvW perspective. I'm a big fan of community and I'm a big fan of my guild. They're not mutually exclusive.

    However, the fact that my entire guild can't WvW together is a major issue for me. I can still care about community and want my guild to be able to WvW together.

  • Dawdler.8521Dawdler.8521 Member ✭✭✭✭

    A guild is just a closed community. Why are we voting on community vs community?

    Dont look a gift Asura in the mouth.
    No seriously, dont. Shark teeth.

  • Sovereign.1093Sovereign.1093 Member ✭✭✭✭

    Wrong post?

    Want to work together or jyst by yourself

    Not Even Coverage is the Only broken thing in WVW.

  • Caliburn.1845Caliburn.1845 Member ✭✭✭

    Neither.
    Both WvW guilds and server communities are artificial constructs designed around how WvW is currently structured.
    WvW should not cater to either. WvW should be structured to create a fun, engaging, competitive large scale PVP sandbox game mode. Once that is accomplished let players organize themselves in whichever way they desire.

    Caliburn.1845, Monsters Inc(BOO) guildleader.
    DH>DB>BG>MAG>YB>SBI>YB>AR

  • SugarCayne.3098SugarCayne.3098 Member ✭✭✭
    edited January 5, 2018

    @jul.7602 said:
    The premise of this poll is so wrong. Guilds exist within communities.

    Yes and that's in the definition of community in the poll. Very first line :)
    There's been a lot of talk about how Anet should be more guild-centric in WvW. I believe that organized guilds only make up about 15% tops of WvW population. Catering to a minority will impact the majority.
    This poll was created to give a quick visual on how players feel about servers and the fact that server identity is still very much a real thing; particularly for the longterm health of the game.

  • Vayne.8563Vayne.8563 Member ✭✭✭✭

    @SugarCayne.3098 said:

    @jul.7602 said:
    The premise of this poll is so wrong. Guilds exist within communities.

    Yes and that's in the definition of community in the poll. Very first line :)
    There's been a lot of talk about how Anet should be more guild-centric in WvW. I believe that organized guilds only make up about 15% tops of WvW population. Catering to a minority will impact the majority.
    This poll was created to give a quick visual on how players feel about servers and the fact that server identity is still very much a real thing; particularly for the longterm health of the game.

    In my opinion, the long term health of the game is hurt by servers. My guild barely participates in WvW at all because we can't all do it, so we don't really do it at all. There would be a lot more people that would be doing it if they could always play with their friends.

    I remember a lot of people in WvW complaining about stuff like gliding before it launched and it turned out fine. Just because a lot of people are scared of change, doesn't mean change isn't ultimately beneficial for the game

    There is no more server on this game except in WvW. And most of the problems people complain about in WvW or at least some of the major problems are server related. If the servers can't be balanced, if one server is in an extremely dominant position than 2 servers have having a miserable time. This isn't helping the WvW people no matter what some players think This hurts the game as a whole. It's one of the reasons WvW population doesn't increase. Because newer players have no reason to have server pride, since the log in with no servers.

    WvW shouldn't be the one part of the game that depends on something the rest of the game has moved beyond. People need to learn to adapt.

  • hunkamania.7561hunkamania.7561 Member ✭✭✭✭

    This is a prime example to why polls on this site should not be taken serious. first portable cannons and now this lol

    Ferguson's Crossing Server Leader

    WVW LEADER

    VR

  • shiri.4257shiri.4257 Member ✭✭✭

    Is there room on the ROS war council? I would like to apply for a position.

    Spectre [VII] - Wood League Champion. Making "fight guilds" stack on higher tiers since 2013.
    Michelin rated WvW guild since 2015. The gold standard. Never transferred, never reformed, adapting and reloading with or without Anet.

  • Mysteriax.6049Mysteriax.6049 Member ✭✭✭

    It turns out that many servers have a "Server Guild" including my server, Gate of Madness. If ANet ever adopts a "Guild Alliance" version of WvW, players on different servers may still have the opportunity to play together via server guilds uniting former servermates.

  • TheWolf.1602TheWolf.1602 Member ✭✭✭

    yes/no polls are useless, add more options or at least an other option. WvW focused guilds could lead a community but should not be mandatory to play WvW....

  • Kovu.7560Kovu.7560 Member ✭✭✭✭

    I mostly play with my guilds, and more for the social and organizational aspect -- but communities are the antecedence of my guilds, so I would definitely argue that communities sustain the game more than guilds, especially 5 years into the game where there are fewer people to pull from.
    Wvw will continue long after guilds live or die.

    ~ Kovu

    Ranger main before it was viable.
    Fort Aspenwood.

  • Whiteout.1975Whiteout.1975 Member ✭✭✭
    edited January 7, 2018

    Sorry not sorry haha, buuuuut I'm gonna have to go with Guild 110%. Reasons? Okay, sure.

    Lets start off with this.

    @SugarCayne.3098 said: Community: Having a unique server identity to work with multiple guilds and players as a team.

    • For me to agree with this, I would have to want "to work with multiple guilds and players as a team". The same would have to go for them.
      I more so find that our guild generally does 10x better on our own for various reasons. I won't waste anyone's time with all of them here.
      If we are asked to join for help; we typically say yes out of respect. Though in general we rather not to be honest.

    Community vs WvW Guild
    I Just consider them to be related in some ways like an apple and an orange. I think of a Guild as a subgroup of a community and within that subgroup lies another community. Though the main difference is there is a leader or leaders. People who accepted those leaders and vice versa. If there is a problem there are easier tools to resolve it outside of word of mouth. Where a Community is the overall group that is just somewhat stuck with each other for better or for worse.

    Community Wars 2 or Guild Wars 2?
    Right now what I get out of fighting as a server at the end of a day. Is to watch our points go up or down on a Leaderboard, from time to time. "Wow, look what I did mom". I mean like really though. What is there left to gain besides pride and points for work your not always apart of. Assuming that you at least sleep of coarse. No offence. Now granted I'm on BG (coming from lower tier servers over the years), but even when I'm at the top. I don't care about the points or whatever pride that shows up, I'm not interested in. Why? well because Pride and Points don't play the game for me.

    WvW
    The current layout of WvW favors communities as opposed to any one guild. Though Anet recognizes they should try to support GvG's (https://en-forum.guildwars2.com/discussion/21845/did-anet-just-endorse-gvg#latest). So take that for what you will. However because of the layout. In order for me to agree with communities. I would have to somewhat indirectly agree with the current layout of WvW. Which I don't fully agree with personally. If I did vote for it. Then that would be like me giving the fat kid more cake when he already has enough health issues.
    In all seriousness. People do what they like and do what they wanna do. If WvW doesn't change for the better. Then there will not be enough WvW communities or guilds interested to make a difference. Good post BTW @SugarCayne.3098

  • GDchiaScrub.3241GDchiaScrub.3241 Member ✭✭✭✭
    edited January 7, 2018

    @TheWolf.1602 said:
    yes/no polls are useless, add more options or at least an other option. WvW focused guilds could lead a community but should not be mandatory to play WvW....

    This might be semantic, but yes/no (and maybe or sometimes) polls are useful for simple or specific ideas. Assuming you care about quantitative data (which is pointless in player polls most of the time).

    This is a flavor choice Poll without enough flavors, since it fails to acknowledge differing relationships of "guilds" and "servers." In reality, community is just how people organize into groups. At the time of GW2's release servers were there, so people organized behind them in some forms. If you play shooters, then there people don't have static servers to cling to so they are left only to make "clans." And if people in GW2 didn't like the static server organizations (or megaservers killed them) they still had the option of "Clans" or "Guilds" in this game.

    Holy Warriors of [Kazo] following Kazo doctrine guided by, Our Lord and Commander, Zudo in the holy Trinity of Him and his two firm glutes.

  • Kamara.4187Kamara.4187 Member ✭✭✭

    Community. Guilds can exist within a community without further cannibalizing the little guys for the sake of more stacking.

    "Love thy enemy, for without them there would be no WvW."

  • I remember the great 2v1 of BlackGate during Season 2. There are many reasons we don't care as much as we used to. The playerbase is much more casual than back in the old days. Pvp isn't even supported to become an Esport anymore. Even though we all knew that WvW was the true end game and a unique game mode which if given support should have become a new type of Esport.

    We recently had stronghold released in pvp and even the guild arena in guild halls did not suddenly make GvGing popular. Despite what guilds may think this game and especially WvWvW is running on life support and even T1 servers often have outnumbered on many maps.

    I cannot agree with Forced GvGing. Even with all the rivalries between servers, the bandwagoning, “buying guilds”, spying in TS, etc. There are big server communities behind each server. Players work together and form real friendships in WvWvW.

    I believe this is something GvGers forget about server based WvWvW. GW1 had GvG but I don’t think Arenanet will ever support it completely in GW2. The simplest is that unorganised zerging with “PUGs” is easily done with a commander tag.

    This is just my opinion of course but I think that GvGers are too elitist and even mean sometimes to the players on a server. The militia fight for their server too. They may not all be on TS, some may even be on uplevels but without them at all WvWvW would be much more emptier place.

    Please love the random players aka the PUGs of your server and teach them how to WvWvW even encourage them to join a guild or give advice on builds and gear. But don’t just hate on them for the sake of it. All running tagless does is force elitism into an already dying game mode.

  • It really depends on the GvG team and the leader's personality.
    My experience has been that these guys are part of the server and when not doing GvGs, they're out leading with public tags, or at the very least cooperating with other commanders on the map.
    Subsequently because these guys are cooperative with everyone, most people leave them alone when they GvG. Give some to get some kind of deal. There's usually even a big crowd that comes out to watch -- at least in the heyday of GvG.

  • Tiny Doom.4380Tiny Doom.4380 Member ✭✭✭

    Given the option, I'd remove guilds from the entirety of GW2. The underlying design ethos of the game never required them and much of the content actively works against them. Like Dungeons, Guilds seem to be a comfort blanket ANet hung on to from earlier MMOs, but whereas they had the presence of mind to let Dungeons wither and die, they still pay some lip service to the usefulness of guilds, albeit less so than they did a few years ago. The Squad function combined with the LFG tool provide all the flexibility the game requires, in WvW and PvE alike. If there were no guilds players would use both more effectively and readily.

    WvW particularly was promoted as a battle between large armies over territory, not a head-butting contest between relatively small, semi-private groups. Like most aspects of the original GW2 design that has been fatally compromised over the years by changes in both the wider structure (Megaservers) and the specific playing field of WvW itself (Endless tinkering with the scoring system). Those who say server pride is dead are wrong but they may be right in saying its too late to go back to where we were.

    Blow it up and start again. And this time, leave guilds out of it.

  • Servers matter little if the server you're on is dead. Guilds are the foundation on which server communities are built. Guilds matter way more

  • Dawdler.8521Dawdler.8521 Member ✭✭✭✭

    @Reverence.6915 said:
    Servers matter little if the server you're on is dead. Guilds are the foundation on which server communities are built. Guilds matter way more

    Players are the foundation on which guilds are built, hence they matter more than guilds by that same logic. And since players make up the entire server community, that means they matter more.

    Dont look a gift Asura in the mouth.
    No seriously, dont. Shark teeth.

  • SkyShroud.2865SkyShroud.2865 Member ✭✭✭✭

    @Dawdler.8521 said:

    @Reverence.6915 said:
    Servers matter little if the server you're on is dead. Guilds are the foundation on which server communities are built. Guilds matter way more

    Players are the foundation on which guilds are built, hence they matter more than guilds by that same logic. And since players make up the entire server community, that means they matter more.

    You can call anything compromise of people as community but it doesn't automatically means they are tight. That is to say, even a group of lost sheeps can be called a community.

    Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International PvX Guild
    Henge of Denravi Server
    www.gw2time.com

    --

    Explanations of WvW Structures & Populations Issues

  • @SkyShroud.2865 said:

    @Dawdler.8521 said:

    @Reverence.6915 said:
    Servers matter little if the server you're on is dead. Guilds are the foundation on which server communities are built. Guilds matter way more

    Players are the foundation on which guilds are built, hence they matter more than guilds by that same logic. And since players make up the entire server community, that means they matter more.

    You can call anything compromise of people as community but it doesn't automatically means they are tight. That is to say, even a group of lost sheeps can be called a community.

    Sheep, like beer, is both plural and singular.

    That said, calling unguilded players lost sheep is probably not going to win you points.

  • @Dawdler.8521 said:

    @Reverence.6915 said:
    Servers matter little if the server you're on is dead. Guilds are the foundation on which server communities are built. Guilds matter way more

    Players are the foundation on which guilds are built, hence they matter more than guilds by that same logic. And since players make up the entire server community, that means they matter more.

    Again, pointless if the server you're on is dead. Servers die not because of a lack of population - that is merely a symptom of larger causes. Servers die because of a lack of leadership provided by the guilds (or lack thereof) that run the events to keep a server alive. Pugmanders won't keep a server alive by themselves. It'll always be the big guilds providing the bulk of the support for a server.

  • Sovereign.1093Sovereign.1093 Member ✭✭✭✭

    Guilds are nuclear family as community is to society.

    And colaboration between guilds make up the community. A community with a plan seldom lost.

    Guilds lead servers. Atleast those i have seen to succeed. (Bg, Old Sfr, Old deso, Old jq, Old vizuna) prior to linking.

    Not Even Coverage is the Only broken thing in WVW.

  • @Reverence.6915 said:

    @Dawdler.8521 said:

    @Reverence.6915 said:
    Servers matter little if the server you're on is dead. Guilds are the foundation on which server communities are built. Guilds matter way more

    Players are the foundation on which guilds are built, hence they matter more than guilds by that same logic. And since players make up the entire server community, that means they matter more.

    Again, pointless if the server you're on is dead. Servers die not because of a lack of population - that is merely a symptom of larger causes. Servers die because of a lack of leadership provided by the guilds (or lack thereof) that run the events to keep a server alive. Pugmanders won't keep a server alive by themselves. It'll always be the big guilds providing the bulk of the support for a server.

    That’s not true at all in my experience. It’s the pug groups that create and run the events.

    Guilds tend to be focused on their guilds. Exceptional guilds will dedicate a portion of their game time to overalll server activity, but for the most part they’re insular.

  • ThunderPanda.1872ThunderPanda.1872 Member ✭✭✭
    edited January 16, 2018

    @SugarCayne.3098 said:

    @Reverence.6915 said:

    @Dawdler.8521 said:

    @Reverence.6915 said:
    Servers matter little if the server you're on is dead. Guilds are the foundation on which server communities are built. Guilds matter way more

    Players are the foundation on which guilds are built, hence they matter more than guilds by that same logic. And since players make up the entire server community, that means they matter more.

    Again, pointless if the server you're on is dead. Servers die not because of a lack of population - that is merely a symptom of larger causes. Servers die because of a lack of leadership provided by the guilds (or lack thereof) that run the events to keep a server alive. Pugmanders won't keep a server alive by themselves. It'll always be the big guilds providing the bulk of the support for a server.

    That’s not true at all in my experience. It’s the pug groups that create and run the events.

    Guilds tend to be focused on their guilds. Exceptional guilds will dedicate a portion of their game time to overalll server activity, but for the most part they’re insular.

    There are guilds that leads the server tagging up for the server and support pugs all the time, and there are guilds who just tell people to kitten off, troll team chat and insults everyone's intelligence to self validate their kitten.

    I guess it used to be common to see seasoned commanders leading the server pugs without their guilds, it is so rare these days.

    Power > Condition

  • Dawdler.8521Dawdler.8521 Member ✭✭✭✭

    @ThunderPanda.1872 said:

    @SugarCayne.3098 said:

    @Reverence.6915 said:

    @Dawdler.8521 said:

    @Reverence.6915 said:
    Servers matter little if the server you're on is dead. Guilds are the foundation on which server communities are built. Guilds matter way more

    Players are the foundation on which guilds are built, hence they matter more than guilds by that same logic. And since players make up the entire server community, that means they matter more.

    Again, pointless if the server you're on is dead. Servers die not because of a lack of population - that is merely a symptom of larger causes. Servers die because of a lack of leadership provided by the guilds (or lack thereof) that run the events to keep a server alive. Pugmanders won't keep a server alive by themselves. It'll always be the big guilds providing the bulk of the support for a server.

    That’s not true at all in my experience. It’s the pug groups that create and run the events.

    Guilds tend to be focused on their guilds. Exceptional guilds will dedicate a portion of their game time to overalll server activity, but for the most part they’re insular.

    There are guilds that leads the server tagging up for the server and support pugs all the time, and there are guilds who just tell people to kitten off, troll team chat and insults everyone's intelligence to self validate their kitten.

    I guess it used to be common to see seasoned commanders leading the server pugs without their guilds, it is so rare these days.

    ... but then again isnt guilds being able to lead their raids instead of being "forced" to lead pugs a sign of a healthy game? That means guilds have manpower available.

    Dont look a gift Asura in the mouth.
    No seriously, dont. Shark teeth.

  • Sovereign.1093Sovereign.1093 Member ✭✭✭✭

    You do as you will if what you do harms none from your team. =)

    Not Even Coverage is the Only broken thing in WVW.

  • Your poll is lacking the third option: both. Because that's what is necessary for a server to remain healthy, a good balance of "casual" or ppt orientated players, as well as GvG guilds that keep your fighting force in good shape and high quality.

  • SkyShroud.2865SkyShroud.2865 Member ✭✭✭✭

    @SugarCayne.3098 said:

    @SkyShroud.2865 said:

    @Dawdler.8521 said:

    @Reverence.6915 said:
    Servers matter little if the server you're on is dead. Guilds are the foundation on which server communities are built. Guilds matter way more

    Players are the foundation on which guilds are built, hence they matter more than guilds by that same logic. And since players make up the entire server community, that means they matter more.

    You can call anything compromise of people as community but it doesn't automatically means they are tight. That is to say, even a group of lost sheeps can be called a community.

    Sheep, like beer, is both plural and singular.

    That said, calling unguilded players lost sheep is probably not going to win you points.

    And what points am I trying to gain here?

    Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International PvX Guild
    Henge of Denravi Server
    www.gw2time.com

    --

    Explanations of WvW Structures & Populations Issues

  • @PrinceofPleasure.5270 said:
    Your poll is lacking the third option: both. Because that's what is necessary for a server to remain healthy, a good balance of "casual" or ppt orientated players, as well as GvG guilds that keep your fighting force in good shape and high quality.

    That would be option one if you read ;)

  • zinkz.7045zinkz.7045 Member ✭✭✭

    @SkyShroud.2865 said:

    @Dawdler.8521 said:

    @Reverence.6915 said:
    Servers matter little if the server you're on is dead. Guilds are the foundation on which server communities are built. Guilds matter way more

    Players are the foundation on which guilds are built, hence they matter more than guilds by that same logic. And since players make up the entire server community, that means they matter more.

    You can call anything compromise of people as community but it doesn't automatically means they are tight. That is to say, even a group of lost sheeps can be called a community.

    In terms of being "lost sheep" i'd say that is exactly what many players who spend countless hours in a video game and feel the need to always be in a guild are.

  • LetoII.3782LetoII.3782 Member ✭✭✭✭

    @SugarCayne.3098 said:
    What made you care about the game?

    Stabbing the mans

    Anyone can choose my server, I'll keep my own council on whom I consider teammate

    [HUNT] the predatory instinct

  • ToPNoP.2493ToPNoP.2493 Member ✭✭✭
    edited January 17, 2018

    I love guilds, I wish anet would redesign wvw so more gl's could orchestrate better comps. Without guilds hosting raids, wvw is becoming much more boring. But I think "hosting" is a major term here. Guilds need a smart hierarchy to create a comp and organize raids, but I think keeping the group closed is better left to the boarderlands. In eb, closing a tag is like using a portal bomb, seems like a good idea until the wipe.

    Yes I like comms, but sadly I'm allergic to them.

  • Aeolus.3615Aeolus.3615 Member ✭✭✭✭
    edited January 21, 2018

    Guilds are just chatrooms in a comunity, altough that comunity only exist tied to a server wich means, comunities only exist on WvW..

    Out of the comunity theres, the pugs... aka pve players.

  • SugarCayne.3098SugarCayne.3098 Member ✭✭✭
    edited January 22, 2018

    @Aeolus.3615 said:
    Guilds are just chatrooms in a comunity, altough that comunity only exist tied to a server wich means, comunities only exist on WvW..

    Out of the comunity theres, the pugs... aka pve players.

    I’m a pug. Definitely not pve though.

  • Aeolus.3615Aeolus.3615 Member ✭✭✭✭

    @SugarCayne.3098 said:

    @Aeolus.3615 said:
    Guilds are just chatrooms in a comunity, altough that comunity only exist tied to a server wich means, comunities only exist on WvW..

    Out of the comunity theres, the pugs... aka pve players.

    I’m a pug. Definitely not pve though.

    So, you are in the comunity but not in the chat rooms :) dont call urself a pug.

  • Aeolus.3615Aeolus.3615 Member ✭✭✭✭

    @SugarCayne., only NA servers or it is my impression?????

  • GDchiaScrub.3241GDchiaScrub.3241 Member ✭✭✭✭

    @Aeolus.3615 said:
    @SugarCayne., only NA servers or it is my impression?????

    Yes. Also I don't see how that equates to community if one person is asking someone to just transfer to their server. The only server on that list that consistently has server-wide camaraderie would probably be Maguuma.

    "Now GTFO." - Maguuma Motto

    Holy Warriors of [Kazo] following Kazo doctrine guided by, Our Lord and Commander, Zudo in the holy Trinity of Him and his two firm glutes.

  • Aeolus.3615Aeolus.3615 Member ✭✭✭✭
    edited January 24, 2018

    @GDchiaScrub.3241 said:

    @Aeolus.3615 said:
    @SugarCayne., only NA servers or it is my impression?????

    Yes. Also I don't see how that equates to community if one person is asking someone to just transfer to their server. The only server on that list that consistently has server-wide camaraderie would probably be Maguuma.

    "Now GTFO." - Maguuma Motto

    I bet most players would desagree, that's not what Mag chat's and Ts are about.
    That is not how Mag is labeled.

  • GDchiaScrub.3241GDchiaScrub.3241 Member ✭✭✭✭

    @Aeolus.3615 said:

    @GDchiaScrub.3241 said:

    @Aeolus.3615 said:
    @SugarCayne., only NA servers or it is my impression?????

    Yes. Also I don't see how that equates to community if one person is asking someone to just transfer to their server. The only server on that list that consistently has server-wide camaraderie would probably be Maguuma.

    "Now GTFO." - Maguuma Motto

    I bet most players would desagree, that's not what Mag chat's and Ts are about.
    That is not how Mag is labeled.

    What? Toxic chat isn't community? Doesn't that mean it's just a Toxic Community then? Hmm, hmmm, hmmm! Indeed.

    Holy Warriors of [Kazo] following Kazo doctrine guided by, Our Lord and Commander, Zudo in the holy Trinity of Him and his two firm glutes.

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