wrathmagik.3518 Posted June 14, 2018 Share Posted June 14, 2018 Thoughts? Link to comment Share on other sites More sharing options...
artemis.6781 Posted June 14, 2018 Share Posted June 14, 2018 It's not that big of a deal to me personally. My home isn't that big. Link to comment Share on other sites More sharing options...
Dapper Shark.4958 Posted June 14, 2018 Share Posted June 14, 2018 yup would like it, is it going to happen probably not... Link to comment Share on other sites More sharing options...
Alga.6498 Posted June 14, 2018 Share Posted June 14, 2018 I don't mind... I am never in my home instances anymore anyway. Dungeon instances however... Link to comment Share on other sites More sharing options...
Ray Koopa.2354 Posted June 14, 2018 Share Posted June 14, 2018 I started to optimize the routes between my daily gathering nodes so much that it probably wouldn't change much anymore. The Asura home seems to be the fastest (designed by genius?). Link to comment Share on other sites More sharing options...
Solvar.7953 Posted June 14, 2018 Share Posted June 14, 2018 I'd like this. It seems fairly low risk - there isn't really anything in the home instance that I would imagine this breaks. Even if there is some remote possibility of breaking out of the map, that sometimes happens on other maps also. Link to comment Share on other sites More sharing options...
Hybarf Tics.2048 Posted June 14, 2018 Share Posted June 14, 2018 Why would they waste their resources on this? It's not that big of a place. :o Link to comment Share on other sites More sharing options...
Trise.2865 Posted June 14, 2018 Share Posted June 14, 2018 I have a better idea: how about a stable of mounts and a hangar of gliders, so I can look at them all. Link to comment Share on other sites More sharing options...
Dreamy Lu.3865 Posted June 14, 2018 Share Posted June 14, 2018 Personally, I don't see the point. There is no distance big enough to justify that. Already in explorable, I don't re-mount if the distance between two nodes is small, and I can regularly witness how faster I am running than a player who re-mount and re-dismount on same nodes than me. I arrive first. All in all, I have nothing against it, but if it comes, I will not use it. Link to comment Share on other sites More sharing options...
Steve The Cynic.3217 Posted June 14, 2018 Share Posted June 14, 2018 @"Solvar.7953" said:I'd like this. It seems fairly low risk - there isn't really anything in the home instance that I would imagine this breaks. Even if there is some remote possibility of breaking out of the map, that sometimes happens on other maps also.Breaking "out" I'm not sure about, but it's quite feasible to break "in" to the Salma District terrain on a glider. It's very strange, because all the buildings and stuff are there, but there are no story NPCs, no quaggans blocking the Oyster node, and no nodes for them to block either.(Um. Sorry. It was easy. I haven't tried recently to see if it has been fixed.) Link to comment Share on other sites More sharing options...
costepj.5120 Posted June 14, 2018 Share Posted June 14, 2018 My suggestion would be applying a buff that prevents/reduces falling damage. That way when I forget I'm in an instance and injudiciously leap from any high places expecting my glider to kick in, I don't embarrass myself quite so much :) Link to comment Share on other sites More sharing options...
Tanner Blackfeather.6509 Posted June 14, 2018 Share Posted June 14, 2018 @Steve The Cynic.3217 said:@"Solvar.7953" said:I'd like this. It seems fairly low risk - there isn't really anything in the home instance that I would imagine this breaks. Even if there is some remote possibility of breaking out of the map, that sometimes happens on other maps also.Breaking "out" I'm not sure about, but it's quite feasible to break "in" to the Salma District terrain on a glider. It's very strange, because all the buildings and stuff are there, but there are no story NPCs, no quaggans blocking the Oyster node, and no nodes for them to block either.(Um. Sorry. It was easy. I haven't tried recently to see if it has been fixed.)Last I checked, Springer can simply jump over the fence NW of the portal. Link to comment Share on other sites More sharing options...
Steve The Cynic.3217 Posted June 14, 2018 Share Posted June 14, 2018 @Tanner Blackfeather.6509 said:@Steve The Cynic.3217 said:@"Solvar.7953" said:I'd like this. It seems fairly low risk - there isn't really anything in the home instance that I would imagine this breaks. Even if there is some remote possibility of breaking out of the map, that sometimes happens on other maps also.Breaking "out" I'm not sure about, but it's quite feasible to break "in" to the Salma District terrain on a glider. It's very strange, because all the buildings and stuff are there, but there are no story NPCs, no quaggans blocking the Oyster node, and no nodes for them to block either.(Um. Sorry. It was easy. I haven't tried recently to see if it has been fixed.)Last I checked, Springer can simply jump over the fence NW of the portal.OK, that answers that question. Does that get you to the noble street where the basic copper/silver/gold nodes are? Link to comment Share on other sites More sharing options...
Tanner Blackfeather.6509 Posted June 14, 2018 Share Posted June 14, 2018 @Steve The Cynic.3217 said:@Tanner Blackfeather.6509 said:@Steve The Cynic.3217 said:@"Solvar.7953" said:I'd like this. It seems fairly low risk - there isn't really anything in the home instance that I would imagine this breaks. Even if there is some remote possibility of breaking out of the map, that sometimes happens on other maps also.Breaking "out" I'm not sure about, but it's quite feasible to break "in" to the Salma District terrain on a glider. It's very strange, because all the buildings and stuff are there, but there are no story NPCs, no quaggans blocking the Oyster node, and no nodes for them to block either.(Um. Sorry. It was easy. I haven't tried recently to see if it has been fixed.)Last I checked, Springer can simply jump over the fence NW of the portal.OK, that answers that question. Does that get you to the noble street where the basic copper/silver/gold nodes are?Exactly! (Of course, no nodes or vendors available) Link to comment Share on other sites More sharing options...
Rasimir.6239 Posted June 14, 2018 Share Posted June 14, 2018 @Tanner Blackfeather.6509 said:@Steve The Cynic.3217 said:@"Solvar.7953" said:I'd like this. It seems fairly low risk - there isn't really anything in the home instance that I would imagine this breaks. Even if there is some remote possibility of breaking out of the map, that sometimes happens on other maps also.Breaking "out" I'm not sure about, but it's quite feasible to break "in" to the Salma District terrain on a glider. It's very strange, because all the buildings and stuff are there, but there are no story NPCs, no quaggans blocking the Oyster node, and no nodes for them to block either.(Um. Sorry. It was easy. I haven't tried recently to see if it has been fixed.)Last I checked, Springer can simply jump over the fence NW of the portal.You can springer-jump into the charr home instance as well, and I would imagine the grove one should work, too.As for what it could break, the home instance is not only the place for daily gathering, but also for several of the race story missions. I'm not sure what would happen with those if you could use your mounts and gliders in there. Plus ANet has mentioned before that they try to prevent any breaking out of maps since there's a potential for messing up your character's location data to the point where it's unsaveable. Link to comment Share on other sites More sharing options...
SlippyCheeze.5483 Posted June 14, 2018 Share Posted June 14, 2018 @wrathmagik.3518 said:Thoughts?It's a technical limitation related to the stuff that supports it being an instance, so it is highly unlikely that it will become possible: big investment of effort, big risk of new bugs, fairly small payoff. Link to comment Share on other sites More sharing options...
Dapper Shark.4958 Posted June 14, 2018 Share Posted June 14, 2018 off topic a bit but for all those that are commenting simply about breaking into home instances Charr: Springer/Griffon can quite easily get you in hereHuman: simply glide or use any mount to go over any wallNorn: Springer here is a bit harder as you have to make two jumps from just a bit past the toothAsura: Griffon is about the only way I know to reliably get to this place as it's in the far NW side of the mapSylvari: don't even need mounts there is this little fence balcony/Terrance above some water and to the side of it is a bit of grass you can jump from onto this balcony/TerranceAlternatively, if you have time I uploaded a video just over 2 minutes showing how I do it Link to comment Share on other sites More sharing options...
Ayakaru.6583 Posted June 14, 2018 Share Posted June 14, 2018 @artemis.6781 said:It's not that big of a deal to me personally. My home isn't that big. You..Have a Norn thumbnailYour home instance is literally larger than some raids ;) Link to comment Share on other sites More sharing options...
artemis.6781 Posted June 14, 2018 Share Posted June 14, 2018 @Ayakaru.6583 said:@artemis.6781 said:It's not that big of a deal to me personally. My home isn't that big. You..Have a Norn thumbnailYour home instance is literally larger than some raids ;)Lol true. ? Link to comment Share on other sites More sharing options...
Umut.5471 Posted June 15, 2018 Share Posted June 15, 2018 I second that. As a norn, my home istance bothers me a lot. Link to comment Share on other sites More sharing options...
costepj.5120 Posted June 15, 2018 Share Posted June 15, 2018 The only thing that bothers me about the Norn home instance is why the entrance door is so big. Link to comment Share on other sites More sharing options...
Wakthor Thorwak.2819 Posted June 15, 2018 Share Posted June 15, 2018 @Trise.2865 said:I have a better idea: how about a stable of mounts and a hangar of gliders, so I can look at them all.i support this idea Link to comment Share on other sites More sharing options...
Pifil.5193 Posted June 15, 2018 Share Posted June 15, 2018 @SlippyCheeze.5483 said:@wrathmagik.3518 said:Thoughts?It's a technical limitation related to the stuff that supports it being an instance, so it is highly unlikely that it will become possible: big investment of effort, big risk of new bugs, fairly small payoff.You can use mounts and/or gliders in other instances (including the story instances in HoT and PoF) so I very much doubt it's a huge investment in effort, more likely it's setting some gliders_allowed and mounts_allowed flags to true somewhere. Link to comment Share on other sites More sharing options...
Tanner Blackfeather.6509 Posted June 15, 2018 Share Posted June 15, 2018 @Pifil.5193 said:@SlippyCheeze.5483 said:@"wrathmagik.3518" said:Thoughts?It's a technical limitation related to the stuff that supports it being an instance, so it is highly unlikely that it will become possible: big investment of effort, big risk of new bugs, fairly small payoff.You can use mounts and/or gliders in other instances (including the story instances in HoT and PoF) so I very much doubt it's a huge investment in effort, more likely it's setting some gliders_allowed and mounts_allowed flags to true somewhere. IIRC you can use "current and older" stuff in instances - core story instances allow neither gliding nor mounts; HoT instances allow gliding but not mounts; and PoF instances allow both. Home instance is a Core Story instance, even when no story is taking place in it. Link to comment Share on other sites More sharing options...
casualkenny.9817 Posted June 18, 2018 Share Posted June 18, 2018 They might enable it tho, if enough people request? They enabled it in guild halls after all, where originally it wasn't available Link to comment Share on other sites More sharing options...
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