We Need More Expansive End-Game Content — Guild Wars 2 Forums

We Need More Expansive End-Game Content

cletiscake.9173cletiscake.9173 Member ✭✭
edited November 29, 2018 in Guild Wars 2 Discussion

I've been feeling very detached from the game for the past couple of years and don't really play that much at all anymore. I feel like there's no point to anything I do. I've got a few Legendaries, got my Fractal backpack, played the story, pvp'ed a little. But what else is there to do? All those things that i've accomplished required me to do extremely mundane things, like repeating the same content over and over, farming maps over and over. And for what? An arbitrary amount of currency so I could buy that one thing I want. There's no rewards in between. Nothing else to get me excited. Nothing else to save me from the drudgery of yet another time and money sink to acquire a "skin".

Why not create more open world bosses? Open-world raids? Battlegrounds for pvp, like in WoW? Can you imagine how fun it would be to have something like Alterac Valley in GW2? It would certainly get me excited to PvP. Let's face it, we haven't had any new ways to play the game, or new things to do in this game in a very long time. New maps with living world releases don't count. I can go have the same experience in any other living world map, and receive the same non-existent rewards. There needs to be more group content with more "tangible" rewards, not just currency. I feel like all repeatable group or solo content in the game can be summed up into one sentence: "What is the most profitable?" It shouldn't be like this. Players should be able to pick and choose their content based on the unique rewards that content provides. We are playing an RPG after all.

This means creating rewards for players like unique skins for different areas. Create a Dungeon set armour that you need to craft, not just buy with tokens. Create a Fractals set of armour to craft. Give us Legendary armor for non-raiders, even if it means we just obtain the functionality, but not the look. Give us more of a reason to explore the world you created. Make gear drops a thing. Let cool armour and weapons drop from bosses. Give players a reason to group up together and have fun and get rewards.

Don't make us continue to farm fractals everyday, for zero rewards other than currency. That is just a job with extra steps. I'm playing an MMO-RPG. I'm here to adventure with people, kill monsters, and get cool stuff to show for it. I'm not here to work for currency so I can save up and buy something.

Basically, make this game an MMO-RPG again. Thanks.

<1

Comments

  • Nury.3062Nury.3062 Member ✭✭✭

    I can understand you and I have to agree with you at some points like the need to have actual rewards that matter that requires in-depth content behind them. Now to give you some kind of an answer but first, let me tell you my ... "case" .I've played the game for 6 years,5 years guild leader and I felt detached several times and a few months ago i just stopped playing "seriously" or on a daily basis,as much as i want to come back to it,there is nothing that can keep my attention...BUUUUT...there is one thing that can make me attached again to it and that is involving myself again with the community ,meaning reviving my guild,getting new players,learning new names and stories.That is the ultimate reward and purpose of an mmorpg not really the rewards.The people you meet and the moments you create with them.If you involve yourself with the players again and don't expect the game to do it through content,i bet you will find again the reason to play the game.

  • The rewards part may be something that will never happen though. The cash shop is holding back all those things from ever being implemented in game.

  • Two words "beetle racing".

  • @Nury.3062 said:
    I can understand you and I have to agree with you at some points like the need to have actual rewards that matter that requires in-depth content behind them. Now to give you some kind of an answer but first, let me tell you my ... "case" .I've played the game for 6 years,5 years guild leader and I felt detached several times and a few months ago i just stopped playing "seriously" or on a daily basis,as much as i want to come back to it,there is nothing that can keep my attention...BUUUUT...there is one thing that can make me attached again to it and that is involving myself again with the community ,meaning reviving my guild,getting new players,learning new names and stories.That is the ultimate reward and purpose of an mmorpg not really the rewards.The people you meet and the moments you create with them.If you involve yourself with the players again and don't expect the game to do it through content,i bet you will find again the reason to play the game.

    I've played DDO for nearly 9 years of it's 11 or so years of existence, and don't really have anything accomplished that can be there. None of my toons have BiS all the way around, while some do have some of it. For about 7 years I carried two subs despite that, because I was having fun with the guild I'm still in. I'd still have those subs, if it weren't for an issue on their forums. But I still log in from time to time, and hang out on the guild ship and chat, or run something that, due to dropping VIP, I'm not locked out of if they're running it. After a point, it does become all about the people, instead of the game, which is a good thing, considering my altaholism. I had well over 30 characters across three accounts over there, because I could log in a different toon in a different range to play with the guild, or to help a new player in the guild.

  • Nury.3062Nury.3062 Member ✭✭✭

    @robertthebard.8150 said:

    @Nury.3062 said:
    I can understand you and I have to agree with you at some points like the need to have actual rewards that matter that requires in-depth content behind them. Now to give you some kind of an answer but first, let me tell you my ... "case" .I've played the game for 6 years,5 years guild leader and I felt detached several times and a few months ago i just stopped playing "seriously" or on a daily basis,as much as i want to come back to it,there is nothing that can keep my attention...BUUUUT...there is one thing that can make me attached again to it and that is involving myself again with the community ,meaning reviving my guild,getting new players,learning new names and stories.That is the ultimate reward and purpose of an mmorpg not really the rewards.The people you meet and the moments you create with them.If you involve yourself with the players again and don't expect the game to do it through content,i bet you will find again the reason to play the game.

    I've played DDO for nearly 9 years of it's 11 or so years of existence, and don't really have anything accomplished that can be there. None of my toons have BiS all the way around, while some do have some of it. For about 7 years I carried two subs despite that, because I was having fun with the guild I'm still in. I'd still have those subs, if it weren't for an issue on their forums. But I still log in from time to time, and hang out on the guild ship and chat, or run something that, due to dropping VIP, I'm not locked out of if they're running it. After a point, it does become all about the people, instead of the game, which is a good thing, considering my altaholism. I had well over 30 characters across three accounts over there, because I could log in a different toon in a different range to play with the guild, or to help a new player in the guild.

    It's those connections and bonds created that really matter and as a guild leader,when i see members invited by me becoming friends and some irl friends it fills me with some kind of pride thinking that those strangers i invited while walking around or doing who knows what are now friends,actual friends.Some help each other get through tough times or have fun together and i was the starting point for it all,it feels amazing.It's all about the people,indeed.

  • @Nury.3062 said:

    @robertthebard.8150 said:

    @Nury.3062 said:
    I can understand you and I have to agree with you at some points like the need to have actual rewards that matter that requires in-depth content behind them. Now to give you some kind of an answer but first, let me tell you my ... "case" .I've played the game for 6 years,5 years guild leader and I felt detached several times and a few months ago i just stopped playing "seriously" or on a daily basis,as much as i want to come back to it,there is nothing that can keep my attention...BUUUUT...there is one thing that can make me attached again to it and that is involving myself again with the community ,meaning reviving my guild,getting new players,learning new names and stories.That is the ultimate reward and purpose of an mmorpg not really the rewards.The people you meet and the moments you create with them.If you involve yourself with the players again and don't expect the game to do it through content,i bet you will find again the reason to play the game.

    I've played DDO for nearly 9 years of it's 11 or so years of existence, and don't really have anything accomplished that can be there. None of my toons have BiS all the way around, while some do have some of it. For about 7 years I carried two subs despite that, because I was having fun with the guild I'm still in. I'd still have those subs, if it weren't for an issue on their forums. But I still log in from time to time, and hang out on the guild ship and chat, or run something that, due to dropping VIP, I'm not locked out of if they're running it. After a point, it does become all about the people, instead of the game, which is a good thing, considering my altaholism. I had well over 30 characters across three accounts over there, because I could log in a different toon in a different range to play with the guild, or to help a new player in the guild.

    It's those connections and bonds created that really matter and as a guild leader,when i see members invited by me becoming friends and some irl friends it fills me with some kind of pride thinking that those strangers i invited while walking around or doing who knows what are now friends,actual friends.Some help each other get through tough times or have fun together and i was the starting point for it all,it feels amazing.It's all about the people,indeed.

    I have 10 people on my Face Book page that I have gamed with for years. They're the only people that aren't family/extended family on my feed. People from New Zealand, to the UK, to scattered across the US. My cousin was planning a trip to London, and I got some hot tips on what to do, and what to watch out for from one of my guildmates that lives there. It was fun watching my cousin try to figure out how I got all that information.

  • Nury.3062Nury.3062 Member ✭✭✭

    @robertthebard.8150 said:

    @Nury.3062 said:

    @robertthebard.8150 said:

    @Nury.3062 said:
    I can understand you and I have to agree with you at some points like the need to have actual rewards that matter that requires in-depth content behind them. Now to give you some kind of an answer but first, let me tell you my ... "case" .I've played the game for 6 years,5 years guild leader and I felt detached several times and a few months ago i just stopped playing "seriously" or on a daily basis,as much as i want to come back to it,there is nothing that can keep my attention...BUUUUT...there is one thing that can make me attached again to it and that is involving myself again with the community ,meaning reviving my guild,getting new players,learning new names and stories.That is the ultimate reward and purpose of an mmorpg not really the rewards.The people you meet and the moments you create with them.If you involve yourself with the players again and don't expect the game to do it through content,i bet you will find again the reason to play the game.

    I've played DDO for nearly 9 years of it's 11 or so years of existence, and don't really have anything accomplished that can be there. None of my toons have BiS all the way around, while some do have some of it. For about 7 years I carried two subs despite that, because I was having fun with the guild I'm still in. I'd still have those subs, if it weren't for an issue on their forums. But I still log in from time to time, and hang out on the guild ship and chat, or run something that, due to dropping VIP, I'm not locked out of if they're running it. After a point, it does become all about the people, instead of the game, which is a good thing, considering my altaholism. I had well over 30 characters across three accounts over there, because I could log in a different toon in a different range to play with the guild, or to help a new player in the guild.

    It's those connections and bonds created that really matter and as a guild leader,when i see members invited by me becoming friends and some irl friends it fills me with some kind of pride thinking that those strangers i invited while walking around or doing who knows what are now friends,actual friends.Some help each other get through tough times or have fun together and i was the starting point for it all,it feels amazing.It's all about the people,indeed.

    I have 10 people on my Face Book page that I have gamed with for years. They're the only people that aren't family/extended family on my feed. People from New Zealand, to the UK, to scattered across the US. My cousin was planning a trip to London, and I got some hot tips on what to do, and what to watch out for from one of my guildmates that lives there. It was fun watching my cousin try to figure out how I got all that information.
    @robertthebard.8150 said:

    @Nury.3062 said:

    @robertthebard.8150 said:

    @Nury.3062 said:
    I can understand you and I have to agree with you at some points like the need to have actual rewards that matter that requires in-depth content behind them. Now to give you some kind of an answer but first, let me tell you my ... "case" .I've played the game for 6 years,5 years guild leader and I felt detached several times and a few months ago i just stopped playing "seriously" or on a daily basis,as much as i want to come back to it,there is nothing that can keep my attention...BUUUUT...there is one thing that can make me attached again to it and that is involving myself again with the community ,meaning reviving my guild,getting new players,learning new names and stories.That is the ultimate reward and purpose of an mmorpg not really the rewards.The people you meet and the moments you create with them.If you involve yourself with the players again and don't expect the game to do it through content,i bet you will find again the reason to play the game.

    I've played DDO for nearly 9 years of it's 11 or so years of existence, and don't really have anything accomplished that can be there. None of my toons have BiS all the way around, while some do have some of it. For about 7 years I carried two subs despite that, because I was having fun with the guild I'm still in. I'd still have those subs, if it weren't for an issue on their forums. But I still log in from time to time, and hang out on the guild ship and chat, or run something that, due to dropping VIP, I'm not locked out of if they're running it. After a point, it does become all about the people, instead of the game, which is a good thing, considering my altaholism. I had well over 30 characters across three accounts over there, because I could log in a different toon in a different range to play with the guild, or to help a new player in the guild.

    It's those connections and bonds created that really matter and as a guild leader,when i see members invited by me becoming friends and some irl friends it fills me with some kind of pride thinking that those strangers i invited while walking around or doing who knows what are now friends,actual friends.Some help each other get through tough times or have fun together and i was the starting point for it all,it feels amazing.It's all about the people,indeed.

    I have 10 people on my Face Book page that I have gamed with for years. They're the only people that aren't family/extended family on my feed. People from New Zealand, to the UK, to scattered across the US. My cousin was planning a trip to London, and I got some hot tips on what to do, and what to watch out for from one of my guildmates that lives there. It was fun watching my cousin try to figure out how I got all that information.

    He he,that's awesome! As far as i know , a member of ours visited another one from EU to South Africa and in January ,the one from South Africa will visit another one from Portugal,since i live in Spain i could go to Portugal as well,it's great.

  • @jwaz.1908 said:
    Two words "beetle racing".

    This sums up the game perfectly.

  • Einsof.1457Einsof.1457 Member ✭✭✭
    edited December 4, 2018

    Wvw, raids, fractals, lehendaries, pvp, achievements, etc. There's more than enough to do. And FYI, the game itself is endgame. Welcome to guild wars.

  • maddoctor.2738maddoctor.2738 Member ✭✭✭✭

    @cletiscake.9173 said:
    Players should be able to pick and choose their content based on the unique rewards that content provides.

    Unfortunately, many players are completely against this, just check the Fractal/dungeon/raid sub-forum. The idea that content has unique rewards behind it and not only being done for the liquid rewards is something many oppose. So don't count on it ever getting more widespread, they will add a few small unique pieces behind new content and then we'll forget it exists unless it's the most profitable. Apparently that's how many players prefer it.

  • perilisk.1874perilisk.1874 Member ✭✭✭

    @cletiscake.9173 said:

    @jwaz.1908 said:
    Two words "beetle racing".

    This sums up the game perfectly.

    Fun, new, free stuff?

  • Edelweiss.4261Edelweiss.4261 Member ✭✭✭
    edited December 5, 2018

    Open world Zhaitan when? I've been wanting this since I first fought the shatterer. Give me, give me!
    Edit: Not the least bit interested in instanced content, though. :/

  • Rasimir.6239Rasimir.6239 Member ✭✭✭
    edited December 5, 2018

    @Edelweiss.4261 said:
    Open world Zhaitan when? I've been wanting this since I first fought the shatterer. Give me, give me!
    Edit: Not the least bit interested in instanced content, though. :/

    Story-wise, Tequatl is to Zhaitan what the Shatterer is to Kralkatorik, so we already have that. A new Zhaitan's champion fight is unlikely at this point in time, since Zhaitan has been history for a while, but with the way the story has been evolving recently, I guess nothing is off the table :) .

  • Yargesh.4965Yargesh.4965 Member ✭✭✭

    as has been said open complex world bosses absolutely. Instances, no not wanted by me.

  • Glider.5792Glider.5792 Member ✭✭✭

    I would like to see vanquisher implemented in some way.

    https://www.youtube.com/channel/UCeFWMeskOJhk8N-SvOFCJXA
    Fractal speed kills, raids, Black Lion Chest Openings, random.

  • Edelweiss.4261Edelweiss.4261 Member ✭✭✭

    @Rasimir.6239 said:

    @Edelweiss.4261 said:
    Open world Zhaitan when? I've been wanting this since I first fought the shatterer. Give me, give me!
    Edit: Not the least bit interested in instanced content, though. :/

    Story-wise, Tequatl is to Zhaitan what the Shatterer is to Kralkatorik, so we already have that. A new Zhaitan's champion fight is unlikely at this point in time, since Zhaitan has been history for a while, but with the way the story has been evolving recently, I guess nothing is off the table :) .

    ...but I want open world Zhaitan and Kralkatorik. =(

  • kash.9213kash.9213 Member ✭✭✭

    You have a gripe about the game because it's not another game and this isn't a discussion since you're not here to get feedback to your post, just stipulate that to begin with. There's plenty to do and the new living world maps do count, as well as pvp, guild activities, wvw, and so on. I can log on for an hour or two after work and work on collections and reward tracks for gear and other items from a few different maps and modes or dig into one mode if it's on fire that night. My one gripe with the game is that WvW isn't a proper open world pvp replacement so you can save those battle grounds for another game because we basically already have one.

    Northern Shiverpeaks [EL]

  • Vayne.8563Vayne.8563 Member ✭✭✭✭

    I can see what the OP is asking for and you know, I wouldn't mind more ways to play the game. However, I doubt t hat would necessarily solve anything big scale. Someone that's played a game for five years and is bored sounds like every single other MMO I've ever played. I've seen these threads on WoW forums. I've seen these threads on FF XIV forums. Once you do the stuff the game is designed for, of course there's going to be less to do. It's just logical. All MMOs end up like this because development takes time and developing one thing means slacking on something else.

    That said, the Living World maps that are coming out now are far more interesting to me than any kind of instanced content or any kind of PvP, so I'm not so sure what adding that stuff will accomplish to the playerbase as a whole. What would happen however is this. There'd be an entirely different game type to screw up balancing, to making it harder to make changes moving into the future.

    Guild missions have existed in this game for ages, and I can't remember the last time they were updated. My guild still runs them, but it's just another type of content that was left behind. I'd rather see existing content updated than adding new types.

  • Xstein.2187Xstein.2187 Member ✭✭✭
    edited December 6, 2018

    He doesn't just want a different type of content. He also wants a different type of reward, something to go for, a challenge.
    Examples: Boss portal --> should have been a rare boss drop instead of a gemstore item
    More legendary trinkets-don't even need to be cosmetic
    More guild decorations or house decorations/trophies if they give us housing
    infusions for your minis, including cosmetic ones like auroras or mini size increases, or backpacks that let you store more goods on your mini.
    mini game tournament titles-or items: Keg Brawl, southsun survival, etc - the games aren't really that bad, we just need a reason to play them.
    An example would be a barrel you can equip and carry around that you get for placing high in keg brawl.
    Masteries that are impactful and actually hard and challenging to get. -Example: critical hits have a small chance to poison enemies
    A city you can only way point to if you pass difficult open world content. - or fractal city
    A Mount you can use that allow other guildies to ride with you!
    A gw2 microphone chat channel based on server and location- not a reward, just an addition
    New Emotes you can unlock!
    Mount skins-yes as rewards
    Pets you can unlock to keep in your guild hall
    Guild hall bosses in your guild hall you can kill for guild commendations.
    More PvP and WvW game modes with rewards: like 10v10 or 20v20 WvW server with smaller maps (really the only reason I'm not a big fan of WvW is because I don't feel like my actions are impactful).

  • TexZero.7910TexZero.7910 Member ✭✭✭✭

    @cletiscake.9173 said:

    @jwaz.1908 said:
    Two words "beetle racing".

    This sums up the game perfectly.

    It got me playing regularly again. Granted not for much time ~2hrs a day but that's greater than the 0 it is during the non-story downtime.

  • zealex.9410zealex.9410 Member ✭✭✭✭

    Id like to see hm being introduced to the game in some way as more instanced group content with unique rewards.

  • Zaklex.6308Zaklex.6308 Member ✭✭✭✭

    The whole philosophy behind this game is that you can come and go as you please...if you want a game like WoW, then go play that.

    Yes...no...maybe...what do you want, can't you see I'm busy saving the world...AGAIN!

  • I agree OP, and @Xstein.2187 had some good suggestions too.

    Sadly nobody here will agree with us - we are at odds with the casual audience who make up 60% of the game and 95% of this forum.

    If it isn't player housing or a new chair idea I wouldn't advise suggesting the idea on here.

  • Kas.3509Kas.3509 Member ✭✭✭

    It doesnt bring anything to the thread but... I read it as "We need more expensive content" and was like - O.O who would ask for that hah.
    Id actually like more rewards to be put in old and new content to have incentive to run it. Even if its just some cool skins.

  • Aodlop.1907Aodlop.1907 Member ✭✭✭

    Thumbs up for WoW-like battlegrounds.

  • I suggest change raids to open world map with 100 players adapt it to difficulty of shadow behe and get morr posetive feedback than ever before. That way everyones happy

  • Psientist.6437Psientist.6437 Member ✭✭✭

    I don't think another piece of end-game content will provide what you are looking for. It would just add another place that gets used up by the existing player base. Tyria is massive but made up of disconnected pieces, it has a great skeleton and muscles but little connective tissue. If we want to bring more players back and create new players, then I think we need a reward topography that covers all of Tyria, something that will bring value to existing zones and content. Imho, a RP reward topography that allows the Commander to develop relationships with NPCs and NPC factions would revitalize Tyria.

    all primes work and not tearing down has value
    ready purrlayer @ any parsed feels enhance the value of something that is already worth everything
    what other chordal approach but penultimate singing along to quantum cuddle clocks

  • TheOrlyFactor.8341TheOrlyFactor.8341 Member ✭✭✭✭
    edited December 6, 2018

    @ProverbsofHell.2307 said:
    I agree OP, and @Xstein.2187 had some good suggestions too.

    Sadly nobody here will agree with us - we are at odds with the casual audience who make up 60% of the game and 95% of this forum.

    If it isn't player housing or a new chair idea I wouldn't advise suggesting the idea on here.

    Calling people who don't agree with you the "casual audience" is really gonna change the direction of this game for the better and won't backfire spectacularly at all. :+1:

    Make Dragon's Watch great again (by booting Rytlock out of it).
    Asura fanatic.
    World's largest Zojja fan.
    Illconceived Was Na fanboy.

  • @TheOrlyFactor.8341 said:

    @ProverbsofHell.2307 said:
    I agree OP, and @Xstein.2187 had some good suggestions too.

    Sadly nobody here will agree with us - we are at odds with the casual audience who make up 60% of the game and 95% of this forum.

    If it isn't player housing or a new chair idea I wouldn't advise suggesting the idea on here.

    Calling people who don't agree with you the "casual audience" is really gonna change the direction of this game for the better and won't backfire spectacularly at all. :+1:

    But the people who don't want more substantial content and that are happy with the current "sushi buffet" style of content ARE part of the casual audience. Even if you play daily, that kind of "pick-and-choose" playstyle IS casual. Nothing is wrong with being a casual player, it's just a fact that it puts you at odds (in terms of what we want) with more hardcore players who enjoy things like grinding and content that requires a big time investment.

  • I guess the point i'm trying to make is that it feels like the game hasn't really added anything "new" in terms of end-game PvE content. Raids are very exclusive, and i don't have the time to commit to that kind of community, and that can probably be said about 90% of the playerbase. So if the majority can't or won't raid, then we have fractals or open world maps. That's it. Now i'm not saying we should have more challenging content, nor does it need to be instanced content. Fractals are good instanced content and is challenging for the casual player. We just need different kinds of content. Something to connect the world together. To encourage the dynamic grouping of people to go out and do things and get rewards. Open world bosses and Metas are a great example of this. But please, we need unique rewards for this type of stuff. Like small chances of dropping Ascended gear? Mounts? Toys? literally anything.

    HoT maps were actually much better than PoF maps when you think about progression and doing something for more rewards. The open-world "raid" style Metas in HoT maps encouraged people to group up and play together for pretty decent rewards. And not only that, but the Masteries in those maps made you more well equipped to deal with those maps and their design. It felt like leveling up, even though there weren't actually any levels. All of that tied together made it worthwhile to go back and spend time in those maps after you've moved on from them from a "story line" perspective. In PoF, you play the story, unlock a new map, but then what? There's really no reason to stay in that map any longer. And there's no reason to get a whole bunch of players in that one map either. LS3 was great because it introduced Aurora, but at the same time, it felt like an afterthought. Aurora was introduced way further down the line. Why don't we have something similar for LS4, but with a reason to work on these new maps now, and not in between expansions?

    I want to like WvW, but I feel like it doesn't really serve a purpose. I feel like i'm a hamster on a wheel when I WvW. "Cap a base, rinse and repeat". What's the point of capping bases? Or even losing bases? It feels like there's absolutely zero stakes to WvW. You don't really get rewarded for taking control of a map, and you dont really get penalized for losing control. It's a zero stakes, zero sum game. So it seems like the only reason to play WvW is to flex on the opposing team, and roam around and kill people? There aren't any real rewards, except some extremely time gated ascended/legendary armour. Some people may enjoy this type of game mode, but i'm not one of them, and i'm okay with that.

    And speaking in terms of PvP, why has there been only one game mode and practically zero new maps for the past 6 years? Isn't it about time we get more ways to enjoy PvP content? 10 or 15 man battlegrounds? 40 man battlegrounds? These kinds of game modes encourage the community to participate in PvP because it's more approachable and accessible than the super-serious 5 man arenas we have now. If you're bad at PvP, you're gunna get wrecked in arenas. But if you're bad at PvP, you can still join in on the fun of a larger scale fight because there's more room for error, as there's more room for error on the opposing team as well.

  • cletiscake.9173cletiscake.9173 Member ✭✭
    edited December 6, 2018

    I should also add, that I don't want this game to become WoW and for the record, I haven't played WoW in a long time. GW2 has it's identity for better or worse, and that's why I still play every now and then. I respect the work that goes into making the Living Story and giving it to us for free. But if you dig deeper than that, there's not a whole lot more to the game right now than simply completing the main story, and waiting around for the next one. There just needs to be more varied content, more content that gets people together, casual and hardcore players alike, with meaningful rewards/progressions and a reason for continuing to do so. Sticking to the same old fractal grind as the only meaningfully rewarding "group content" is getting old. Something fresh needs to be added to many areas of the game to breathe new life into it.

  • I hate how stupidly complicated they make items... I am happy to wait 6 months a year to collect and farm etc... but the legendary auuroura is just ridiculous, do we really want to have our time abused in this manner? This is the answer to players asking for harder content... this is it, the designer must laugh when they see people with it and that they have jumped though their hoops.

  • Linken.6345Linken.6345 Member ✭✭✭✭

    @finkle.9513 said:
    I hate how stupidly complicated they make items... I am happy to wait 6 months a year to collect and farm etc... but the legendary auuroura is just ridiculous, do we really want to have our time abused in this manner? This is the answer to players asking for harder content... this is it, the designer must laugh when they see people with it and that they have jumped though their hoops.

    Well u dont have to make it just go farm for a normal ascended amulet and have the same stats.

  • @ProverbsofHell.2307 said:

    @TheOrlyFactor.8341 said:

    @ProverbsofHell.2307 said:
    I agree OP, and @Xstein.2187 had some good suggestions too.

    Sadly nobody here will agree with us - we are at odds with the casual audience who make up 60% of the game and 95% of this forum.

    If it isn't player housing or a new chair idea I wouldn't advise suggesting the idea on here.

    Calling people who don't agree with you the "casual audience" is really gonna change the direction of this game for the better and won't backfire spectacularly at all. :+1:

    But the people who don't want more substantial content and that are happy with the current "sushi buffet" style of content ARE part of the casual audience. Even if you play daily, that kind of "pick-and-choose" playstyle IS casual. Nothing is wrong with being a casual player, it's just a fact that it puts you at odds (in terms of what we want) with more hardcore players who enjoy things like grinding and content that requires a big time investment.

    So if I pick and choose only to play fractals, I'm casual. If I pick and choose to only PvP every day, I'm casual. What if I pick and choose to only do WvW? Still casual? Sorry, I thought some of that content did in fact require grinding and big time investment. I guess we should be going to all those threads making these claims and calling them out for being the casuals that they are?

  • starlinvf.1358starlinvf.1358 Member ✭✭✭✭

    @Xstein.2187 said:
    He doesn't just want a different type of content. He also wants a different type of reward, something to go for, a challenge.
    Examples: Boss portal --> should have been a rare boss drop instead of a gemstore item
    More legendary trinkets-don't even need to be cosmetic
    More guild decorations or house decorations/trophies if they give us housing
    infusions for your minis, including cosmetic ones like auroras or mini size increases, or backpacks that let you store more goods on your mini.
    mini game tournament titles-or items: Keg Brawl, southsun survival, etc - the games aren't really that bad, we just need a reason to play them.
    An example would be a barrel you can equip and carry around that you get for placing high in keg brawl.
    Masteries that are impactful and actually hard and challenging to get. -Example: critical hits have a small chance to poison enemies
    A city you can only way point to if you pass difficult open world content. - or fractal city
    A Mount you can use that allow other guildies to ride with you!
    A gw2 microphone chat channel based on server and location- not a reward, just an addition
    New Emotes you can unlock!
    Mount skins-yes as rewards
    Pets you can unlock to keep in your guild hall
    Guild hall bosses in your guild hall you can kill for guild commendations.
    More PvP and WvW game modes with rewards: like 10v10 or 20v20 WvW server with smaller maps (really the only reason I'm not a big fan of WvW is because I don't feel like my actions are impactful).

    Why not just implement Ley-Energy Power on gear, and make the exclusive drops in raids. Then add new difficulty tiers, where the Ley Energy Power adds a damage bonus, which in turn drops gear with higher Ley-Energy power. And when a new Raid wing comes out, the cap for Ley-Energy Power is raised on the new gear drops, but you'll still need gear from the previous raid just to qualify to enter the new Raid. What could possibly go wrong?

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