An idea for increasing player numbers and lowering the barrier to entry for new people. — Guild Wars 2 Forums

An idea for increasing player numbers and lowering the barrier to entry for new people.

I realize this may not be the greatest time to make a suggestion. But please realize I really love this game series and want it to succeed. So I put forward this idea with the best of intentions and don't mean to offend anyone.

So, over the years occasionally when I've talked to people who might be interested in Guild Wars 2, occasionally these people might be interested in the game but once they discover the sheer amount of content locked away by the gem store of past living world content they are decidedly less so. What I would like to suggest is it might make sense to release season 2 of the living world to the free to play crowd in order to advertise Heart of Thorns. On top of that, it might make sense to bundle season 3 with Heart of Thorns and Season 4 & 5 with Path of Fire. I realize these living world seasons probably bring in what to us players is an unknown amount of income from the gem store, but I feel there might be merit in bundling them with the existing content to entice new people into the game and get older players who may not have played the content interested in coming back to experience it and maybe picking up an expansion they might not have at the same time. It may also make sense if this were to happen to include it in the game's advertisements and I believe it will generate more goodwill and interest from the gaming community at large.

I would also perhaps suggest taking a page from Electronic Arts with how they handled the marketing strategy for Apex Legends. I believe what they did was hold of on marketing until just before the release at which point, they blitzed the market and convinced numerous highly influential twitch streamers with hundreds of thousands of followers to play the game around the same time, which I believe helped create a buzz for it and get it off to a good start. For reference, I am including a link to an article on Apex Legend's marketing strategy. https://newzoo.com/insights/articles/apex-legends-is-one-of-the-best-orchestrated-game-launches-we-have-ever-seen/

I would like to conclude by saying I really love this series and have been playing it since Guild Wars Factions, I really hope the devs at Arena Net, both past and present find success in their endeavors. This game series has been a part of my life for a long time, and I would love to play it into the future for as long as Arena Net is willing to produce, maintain and release new content for it.

Comments

  • Balsa.3951Balsa.3951 Member ✭✭✭

    I think gw2 would been good not to abandon guilds. Guild missions seemed a nice concept and inviting for community building I wonder why they stopped developing that further

  • Lots of people who play World of Warcraft are unhappy with the latest expansion and are looking for other games to play. Just last night, I came across a video on YouTube of some wow veteran trying gw2 for the first time.

    So I think Anet could do a marketing campaign where they poke fun at Blizzard, sort of like the Apple/Samsung ads.

    They could be like “Unlike other games, there’s no pointless gear grind in gw2...”

  • Balsa.3951Balsa.3951 Member ✭✭✭

    @Seraphus.3061 said:
    Lots of people who play World of Warcraft are unhappy with the latest expansion and are looking for other games to play. Just last night, I came across a video on YouTube of some wow veteran trying gw2 for the first time.

    So I think Anet could do a marketing campaign where they poke fun at Blizzard, sort of like the Apple/Samsung ads.

    They could be like “Unlike other games, there’s no pointless gear grind in gw2...”

    The storm with what blizzard will hit back...

  • Trise.2865Trise.2865 Member ✭✭✭✭
    edited March 3, 2019

    @Seraphus.3061 said:
    Lots of people who play World of Warcraft are unhappy with the latest expansion and are looking for other games to play. Just last night, I came across a video on YouTube of some wow veteran trying gw2 for the first time.

    So I think Anet could do a marketing campaign where they poke fun at Blizzard, sort of like the Apple/Samsung ads.

    They could be like “Unlike other games, there’s no pointless gear grind in gw2...”

    They could do that, but that would attract people attracted to that kind of thing, aka kittenholes. As someone who lived through the whole "Sega does what Nintendon't" era, I can safely say that it doesn't work.

    If we want ANet to step up their game, then we must step up ours.

  • phs.6089phs.6089 Member ✭✭✭✭
    edited March 3, 2019

    LW2 drove more people away that it will attract, really.
    GW2 is the only game that give full journey to cap level for free if this is not enough to like the game, I don't know what is.

    "There is always a lighthouse, there's always a man, there's always a city."

  • kharmin.7683kharmin.7683 Member ✭✭✭✭

    @Tazer.2157 said:
    I do not think GW2 had a bad launch. If anything, the game has too little content for an MMO. Taking a look at the competition out there like ESO and FF or even WOW, these games release tons of content regularly. There is always something new or different to do. For e.g. a DLC in ESO gives you the main quest, tons of side quests, multiple public dungeons, world bosses, etc. The amount of content is staggering. I have spent over 200 hours in a single zone alone in ESO(Morrowind). 200 hours!!!. Compare this to the 2-10 hours of content we get from the living world expansions. I do not know the reasons for the layoffs and I can only guess. But what I do know is that GW2 is falling behind the competition. Farming gold in order to buy items on the gem store is not a good motivation for playing a game but that is what GW2 has become.

    GW2 is a completely different business model. I really wish people would stop comparing it to sub-based games.

  • battledrone.8315battledrone.8315 Member ✭✭✭

    @trev.1045 said:
    Speaking as a new player who played wow for ...9 years on and off, and LOTRO for 2 years
    The starting experience for new players is excellent, you go straight into the action - divines reach/lions arch are impressive too.
    The game needs marketing, and news of an expansion to assuage players fears that they are investing in a game with a short future in my opinion

    that first "mini boss" needs to go IMO, it ruins the pacing of the first part entirely
    it may have worked better on the launch surge, but now its just pathetic
    going from MONSTER SLAYER to feeding cattle...yay?

  • gw2 is mentioned in every successful mmorpg topic, in any serious mmorpg topic... basically its one for big 4 in mmo world.
    GW2 does not need adds. It needs balance and sense of progression.

    It has many ppl struggling to get along with it and that's the thing they need to focus on. Marketing is not what this game needs.

  • Amaranthe.3578Amaranthe.3578 Member ✭✭✭

    GW2 is a very specific kind of game. I dont think it can grow much further no matter what you do. Its an MMORPG without lots of core RPG elements. People arent interested in GW2 because it doesnt offer almost any kind of vertical progression - which is the biggest selling point of most RPGs. The game has a huge focus on accessibility and not enough on community. It turns away hardcore players. Its a niche market.

  • Make core and all expansion to free to play and milk the gem store with p2w item , all those rich kid will come and flourish the game which will grow the company which means more money get from transaction and more content since they have the money then they can hire more person to focus on their IP

  • derd.6413derd.6413 Member ✭✭✭✭

    @GrimReaper.3865 said:
    Make core and all expansion to free to play and milk the gem store with p2w item , all those rich kid will come and flourish the game which will grow the company which means more money get from transaction and more content since they have the money then they can hire more person to focus on their IP

    could you not

    I Have No friends, so I Must pug

  • Urud.4925Urud.4925 Member ✭✭✭✭
    edited March 4, 2019

    I also think that ANet could change something with LW, especially after recent pressures from NCSoft.
    Living World episodes don't offer a lot of new content, but they are polished and tidy work. And they are offered for free to the active players. I fear that NCSoft could push now ArenaNet to create new expansions more often, since revenue definitely spikes when a new expansion is released. This might lower the quality and give us too many new maps, to spread even more the playerbase.

    While veterans look forward to playing a new LW episode, new players can be overwhelmed by the amount of b2p content. The price is worth imo, the problem is that they have to pay it all at once, if they don't like the idea to have an incomplete game.
    I would gladly pay every new LW episode from now on, and not with gold to gem conversion, but with real money, like for the expansions. We are talking about 200 gems currently (that's just 2,5 $/€ every 3-4 months). New players ought to pay with real money in any case, since they usually don't have enough gold when they start to play, and veterans could very well support the game.

    On the other hand, I would reduce the price of old LW bundles. LW2 in particular could be almost halved, since it doesn't introduce new maps and it could be useful for new players to catch up core masteries faster. I would still keep them separate from expansions though.

  • trev.1045trev.1045 Member ✭✭✭

    @Urud.4925 said:
    I also think that ANet could change something with LW, especially after recent pressures from NCSoft.
    Living World episodes don't offer a lot of new content, but they are polished and tidy work. And they are offered for free to the active players. I fear that NCSoft could push now ArenaNet to create new expansions more often, since revenue definitely spikes when a new expansion is released. This might lower the quality and give us too many new maps, to spread even more the playerbase.

    While veterans look forward to playing a new LW episode, new players can be overwhelmed by the amount of b2p content. The price is worth imo, the problem is that they have to pay it all at once, if they don't like the idea to have an incomplete game.
    I would gladly pay every new LW episode from now on, and not with gold to gem conversion, but with real money, like for the expansions. We are talking about 200 gems currently (that's just 2,5 $/€ every 3-4 months). New players ought to pay with real money in any case, since they usually don't have enough gold when they start to play, and veterans could very well support the game.

    On the other hand, I would reduce the price of old LW bundles. LW2 in particular could be almost halved, since it doesn't introduce new maps and it could be useful for new players to catch up core masteries faster. I would still keep them separate from expansions though.

    I was searching reddit yesterday for newbie tips etc, and saw quite a few newbies put out that upon buying the expansions they discovered they need to buy LS separately.
    It also surprised me when i looked at what needed to be purchased

    I get that the base game is free, and no sub makes it brill value but as you say it is the perception that it all needs to be paid up front.

  • Urud.4925Urud.4925 Member ✭✭✭✭

    Yep, I also read some thread here on the forum of players complaining that after buying the 2 expansions, they realised that they should also buy Living World. I said keep them separated to keep the price lower and let us decide whether or not is worth to pay for LW. ANet could add a discounted bundle if you buy LW together with the exp for example, like LW at half of the price. But I can't say "include LW in the exp and keep the same price", that would be too much. At least for now.

    We should find a balance between charging new players for old content and give b2p content for free. For now, I think ANET could discount LW2 (to like 100 gems per episode) and LW3 (to 150) and charge the new ones for everyone. And I'm not saying this because I still have to buy them.

  • reddie.5861reddie.5861 Member ✭✭✭

    @Tazer.2157 said:
    I do not think GW2 had a bad launch. If anything, the game has too little content for an MMO. Taking a look at the competition out there like ESO and FF or even WOW, these games release tons of content regularly. There is always something new or different to do. For e.g. a DLC in ESO gives you the main quest, tons of side quests, multiple public dungeons, world bosses, etc. The amount of content is staggering. I have spent over 200 hours in a single zone alone in ESO(Morrowind). 200 hours!!!. Compare this to the 2-10 hours of content we get from the living world expansions. I do not know the reasons for the layoffs and I can only guess. But what I do know is that GW2 is falling behind the competition. Farming gold in order to buy items on the gem store is not a good motivation for playing a game but that is what GW2 has become.

    but wait a second, what if i say gw2 isnt my game because

    has no FFA open world pvp
    has no real grind on a spot (anet nerfs it after x amount of time or kills)
    has no real grind in general lvling to easy, so is gear. (yes i used to play korean mmo's where full drop like weapon/armor had 1/100000 chance)
    has no real healer/buffing characters.

    go on its not just PvE stuff that people are looking for, i for one couldnt careless if they dont release new content for years straight.
    i just play gw2 now cus it requires absolutely nothing from you, can logout for 1 year come back switch some runes and im good to go in WvW again sPvP is even better managed.
    games just get old, people dont wanna join old games they want the newest stuff on market even too the market is dead when it comes to mmo's.

  • Trise.2865Trise.2865 Member ✭✭✭✭
    edited March 4, 2019

    @reddie.5861 said:

    @Tazer.2157 said:
    I do not think GW2 had a bad launch. If anything, the game has too little content for an MMO. Taking a look at the competition out there like ESO and FF or even WOW, these games release tons of content regularly. There is always something new or different to do. For e.g. a DLC in ESO gives you the main quest, tons of side quests, multiple public dungeons, world bosses, etc. The amount of content is staggering. I have spent over 200 hours in a single zone alone in ESO(Morrowind). 200 hours!!!. Compare this to the 2-10 hours of content we get from the living world expansions. I do not know the reasons for the layoffs and I can only guess. But what I do know is that GW2 is falling behind the competition. Farming gold in order to buy items on the gem store is not a good motivation for playing a game but that is what GW2 has become.

    but wait a second, what if i say gw2 isnt my game because

    has no FFA open world pvp
    has no real grind on a spot (anet nerfs it after x amount of time or kills)
    has no real grind in general lvling to easy, so is gear. (yes i used to play korean mmo's where full drop like weapon/armor had 1/100000 chance)
    has no real healer/buffing characters.

    Then Guild Wars 2 isn't "your game". You can play those games that provide those things as much as you want. We'll be here when you get back.

    I never understood how people got the idea that they'll only ever be able to play one game.

    If we want ANet to step up their game, then we must step up ours.

  • kharmin.7683kharmin.7683 Member ✭✭✭✭

    Lower the barrier for new players? Insta-80 isn't good enough? Egad.

  • @kharmin.7683 said:
    Lower the barrier for new players? Insta-80 isn't good enough? Egad.

    I agree with you, the barrier for new player is already good enough. With buying the expansion you get insta 80 and exotic gear ready for use to hunt, if not satisfied then you can immidiately do VB night meta (zerker gear) and then start some fractal then progress through ascended.

  • Tiviana.2650Tiviana.2650 Member ✭✭✭✭

    I dont like that they locked long live the lich behind the gem store when all the rest of the series is available. Its like you are doing the story and boom have to stop and go around long live the lich. I just dont think stories should be locked like that.

  • MoriMoriMori.5349MoriMoriMori.5349 Member ✭✭✭

    @Seraphus.3061 said:
    Lots of people who play World of Warcraft are unhappy with the latest expansion and are looking for other games to play. Just last night, I came across a video on YouTube of some wow veteran trying gw2 for the first time.

    So I think Anet could do a marketing campaign where they poke fun at Blizzard, sort of like the Apple/Samsung ads.

    They could be like “Unlike other games, there’s no pointless gear grind in gw2...”

    There is no sense in marketing campaign if they can't keep people interested. And with their bad decisions in the past (relocating half a team to "some unannounced projects", leaving GW2's issues unresolved for years, and its fans hungry for content and leaving due to sheer boredom), GW2 is not at very good spot either atm. Whether they'll manage to crawl out of this dump, or not, is totally different question.

  • MoriMoriMori.5349MoriMoriMori.5349 Member ✭✭✭
    edited March 4, 2019

    @GrimReaper.3865 said:
    Make core and all expansion to free to play and milk the gem store with p2w item , all those rich kid will come and flourish the game which will grow the company which means more money get from transaction and more content since they have the money then they can hire more person to focus on their IP

    Actually, just adding more vanity and customization items to gem store would be enough. The problem is there almost are no new entries worth mentioning in it. People have been asking for more hairstyles and ways to customize their characters for years (what would surely made Total Makeover Kit more popular item), but Anet turned a blind eye on those requests. Or the kitten build template tool. They could even issue the later as a paid upgrade you buy for gems, for christ's sake, at least. It's that attitude which prevents them from profiting more.

  • reddie.5861reddie.5861 Member ✭✭✭

    @Trise.2865 said:

    @reddie.5861 said:

    @Tazer.2157 said:
    I do not think GW2 had a bad launch. If anything, the game has too little content for an MMO. Taking a look at the competition out there like ESO and FF or even WOW, these games release tons of content regularly. There is always something new or different to do. For e.g. a DLC in ESO gives you the main quest, tons of side quests, multiple public dungeons, world bosses, etc. The amount of content is staggering. I have spent over 200 hours in a single zone alone in ESO(Morrowind). 200 hours!!!. Compare this to the 2-10 hours of content we get from the living world expansions. I do not know the reasons for the layoffs and I can only guess. But what I do know is that GW2 is falling behind the competition. Farming gold in order to buy items on the gem store is not a good motivation for playing a game but that is what GW2 has become.

    but wait a second, what if i say gw2 isnt my game because

    has no FFA open world pvp
    has no real grind on a spot (anet nerfs it after x amount of time or kills)
    has no real grind in general lvling to easy, so is gear. (yes i used to play korean mmo's where full drop like weapon/armor had 1/100000 chance)
    has no real healer/buffing characters.

    Then Guild Wars 2 isn't "your game". You can play those games that provide those things as much as you want. We'll be here when you get back.

    I never understood how people got the idea that they'll only ever be able to play one game.

    i never understood why people complain about few things they dont like..
    like i said if it was up to me tyria or w/e name is would be FFA pvp for every1 and youll had grind your kitten off to get exotic gear and be mad happy with ur ascended would prolly make it equal hard as legendary used to be.

    which means when ur all lvl 80 ull be squeezed into 1 spot to farm your mats for ascended which would also mean a hot spot for pvp for best farm spots etc etc balaba
    nice game huh? id love it but thats not gw2. Im not complaining or whining but people need to stop twisting games the way they want cus as i wrote above u might not like it u cant please every1 and thing.

  • NPE was the worst change ever made to the game. I don't know what they can do to make it better but every player I've had try the game just hates how long it takes before you can actually do fun stuff. Sure, there are people who need time to learn the mechanics, but other than a small part you can get via a pay wall, you can't get all the skills, attributes, etc to play in wvw with any hope of surviving.

  • Rasimir.6239Rasimir.6239 Member ✭✭✭✭

    @Tiviana.2650 said:
    I dont like that they locked long live the lich behind the gem store when all the rest of the series is available. Its like you are doing the story and boom have to stop and go around long live the lich. I just dont think stories should be locked like that.

    Every living story episode is either free if you log in at least one of your characters between its release and the release of the next episode (usually 2-3 months) or available on the gemstore if you have missed logging in during that period. If you have all episodes available except for that one, you must've missed the login period when it was given away for free.

  • Rasimir.6239Rasimir.6239 Member ✭✭✭✭

    @Blockhead Magee.3092 said:
    NPE was the worst change ever made to the game. I don't know what they can do to make it better but every player I've had try the game just hates how long it takes before you can actually do fun stuff. Sure, there are people who need time to learn the mechanics, but other than a small part you can get via a pay wall, you can't get all the skills, attributes, etc to play in wvw with any hope of surviving.

    If you want to play wvw, you either buy an expansion (which gives you an instant lvl80 ticket and a full set of exotic equipment good enough to run with the zerk and learn your ropes/get your elite spec via testimony of heroics in a short timespan) or level the character to 65 as a f2p, by which time you've already got a major part of the skills, attributes and general experience of your class simply by playing the game.

    Source: watching one of my family members start the game about half a year ago and dive heavily into wvw pretty much from the start (he came from ESO where large-scale pvp turned unplayable for him because of connection issues).

  • Daniel.5428Daniel.5428 Member ✭✭✭

    The problem is that Anet works on the content like they are developing a single-player game. Let's get serious, the replayability of the pve open-world content is nearly 0. Except Istan who was good for materials farm, all the other maps are just dead. Players bump in first week, they do story, achies and then they don't go back to that map ever again....because there is no point in doing it. Me, personally, I am not a hardcore player, but I wait 3 months for a content I finish in 4-5 days and then never do it again. They tried to stick people on those map by forcing them to brainless farm for collections, but it didn't work. The content is just too boring to farm it. I know that the beauty of GW2 was to gather with other people from the map and do funny events, but everything is now just a huge, laggy group that kills the boss in 3 minutes. Take as example Warclaw or how the branded bristleback from the new meta was called. It barelly hits the ground 2-3 times, he dies too fast. This is why gw2 is boring as hell, cuz the most meta event is just 100 people spamming autoattack on a champion. As a MMORPG itself, it focuses too much on grouping people and eliminated that unique spirit of playing as a character. The unique element disappeared, even if the fashion is very complex and you will never find 2 players looking the same, you are still just a face in the crowd......a big crowd auto-attacking a buffed up mob.

  • zealex.9410zealex.9410 Member ✭✭✭✭
    edited March 7, 2019

    Would rather see an optional subfee of 10 per month that gives ppl something akin to a season worth of cost in gems while also giving them acess to all lvl episodes to date (granted ofc they have the expansions to play them).

  • zealex.9410zealex.9410 Member ✭✭✭✭

    @Seraphus.3061 said:
    Lots of people who play World of Warcraft are unhappy with the latest expansion and are looking for other games to play. Just last night, I came across a video on YouTube of some wow veteran trying gw2 for the first time.

    So I think Anet could do a marketing campaign where they poke fun at Blizzard, sort of like the Apple/Samsung ads.

    They could be like “Unlike other games, there’s no pointless gear grind in gw2...”

    Ppl arent unhappy with the existence of the gear grind and for a number of them advertising that about gw2 will only turn them off. Alot of ppl like mmos they can main for months and feel like they will have content to play for a long while.

  • Hannelore.8153Hannelore.8153 Member ✭✭✭
    edited March 7, 2019

    Why do people always act like Living World costs something ? Any player that is in a guild can get the gold to buy all the episodes in a few hours, or if they don't have a guild to help, they can do it by themselves in less time than it takes to play through the whole thing.

    What drives people away would be more a bad end to PS and completely absent LS1 than the rest not being "free".

    Daisuki[SUKI] Founder | Mains Mariyuuna | ♀♥♀
    Akarissa, Auratashi, Hanamariko, Kanasuki, Kokonomori, Korisaki, Manakuro, Sarehtori, Terakura, Yukianna
    Alice Ryven, Alisha Kei, Baxia Tres, Caelia Flamestrike, Kiryka Darkwillow, Rikka Rowe, Tawni Rosemary, Thea Lux

  • kharmin.7683kharmin.7683 Member ✭✭✭✭

    @Daniel.5428 said:
    The problem is that Anet works on the content like they are developing a single-player game. Let's get serious, the replayability of the pve open-world content is nearly 0. Except Istan who was good for materials farm, all the other maps are just dead. Players bump in first week, they do story, achies and then they don't go back to that map ever again....because there is no point in doing it. Me, personally, I am not a hardcore player, but I wait 3 months for a content I finish in 4-5 days and then never do it again. They tried to stick people on those map by forcing them to brainless farm for collections, but it didn't work. The content is just too boring to farm it. I know that the beauty of GW2 was to gather with other people from the map and do funny events, but everything is now just a huge, laggy group that kills the boss in 3 minutes. Take as example Warclaw or how the branded bristleback from the new meta was called. It barelly hits the ground 2-3 times, he dies too fast. This is why gw2 is boring as hell, cuz the most meta event is just 100 people spamming autoattack on a champion. As a MMORPG itself, it focuses too much on grouping people and eliminated that unique spirit of playing as a character. The unique element disappeared, even if the fashion is very complex and you will never find 2 players looking the same, you are still just a face in the crowd......a big crowd auto-attacking a buffed up mob.

    It seems that your definition of "replayability" is whether or not a map can be farmed (presumably for mats/gold)?

  • kasoki.5180kasoki.5180 Member ✭✭✭
    edited March 7, 2019

    I like it how maybe two people actually read the original first post, yet decided to comment. Its good to know some things never change on the forum.

    @Hannelore.8153 said:
    Why do people always act like Living World costs something ? Any player that is in a guild can get the gold to buy all the episodes in a few hours, or if they don't have a guild to help, they can do it by themselves in less time than it takes to play through the whole thing.

    Because they do.

    This idea that new player is gonna get enough money to buy LWS is ridiculous. New players don't have access to content that generates enough money to buy LWS stories in a reasonable amount of time.

    Also, yes they are expensive if you have to buy 3 of them. Each episode by itself maybe isn't expensive, but when you have to buy 3 seasons of content, then it does become expensive. Especially for new players who have no significant gold income.

    Also, new players usually are not in a kind of guild that would be willing to donate money to stranger who just joined or has enough capacity of active/interested players to sponsor someone new.

    You are confusing your experience as veteran player with experience of new players when in reality two are vastly different

    @OP
    I actually agree that some form of discount or even free LWS could accompany purchase of expansions

  • Laila Lightness.8742Laila Lightness.8742 Member ✭✭✭✭

    @Tazer.2157 said:
    I do not think GW2 had a bad launch. If anything, the game has too little content for an MMO. Taking a look at the competition out there like ESO and FF or even WOW, these games release tons of content regularly. There is always something new or different to do. For e.g. a DLC in ESO gives you the main quest, tons of side quests, multiple public dungeons, world bosses, etc. The amount of content is staggering. I have spent over 200 hours in a single zone alone in ESO(Morrowind). 200 hours!!!. Compare this to the 2-10 hours of content we get from the living world expansions. I do not know the reasons for the layoffs and I can only guess. But what I do know is that GW2 is falling behind the competition. Farming gold in order to buy items on the gem store is not a good motivation for playing a game but that is what GW2 has become.

    Also they are made by larger studios (wow blizzard,eso=zenimax bethsoft. ) gw 2 has a suprisingly small studio and limited resources since wow has sub fee+cash shop, eso premium based sub and cash shop + not f2p. Gw 2 has mostly cash shop. They basicly release content as fast they can

  • zealex.9410zealex.9410 Member ✭✭✭✭

    @Laila Lightness.8742 said:

    @Tazer.2157 said:
    I do not think GW2 had a bad launch. If anything, the game has too little content for an MMO. Taking a look at the competition out there like ESO and FF or even WOW, these games release tons of content regularly. There is always something new or different to do. For e.g. a DLC in ESO gives you the main quest, tons of side quests, multiple public dungeons, world bosses, etc. The amount of content is staggering. I have spent over 200 hours in a single zone alone in ESO(Morrowind). 200 hours!!!. Compare this to the 2-10 hours of content we get from the living world expansions. I do not know the reasons for the layoffs and I can only guess. But what I do know is that GW2 is falling behind the competition. Farming gold in order to buy items on the gem store is not a good motivation for playing a game but that is what GW2 has become.

    Also they are made by larger studios (wow blizzard,eso=zenimax bethsoft. ) gw 2 has a suprisingly small studio and limited resources since wow has sub fee+cash shop, eso premium based sub and cash shop + not f2p. Gw 2 has mostly cash shop. They basicly release content as fast they can

    Thats bull, not the entire workforce of either 2 groups are working on their respective mmos.

    Wow team was mentioned to be around 250-300 or so devs. I think the Eso team was around 300 or so from quotes.

    Anet was at total a workforce of around 400, not that that implies much as a decent number of them were working on unannounced projects.

    Bottomline is, anet is not a small esp for one with 1 product out.

  • Hannelore.8153Hannelore.8153 Member ✭✭✭
    edited March 7, 2019

    @kasoki.5180 said:
    I like it how maybe two people actually read the original first post, yet decided to comment. Its good to know some things never change on the forum.

    @Hannelore.8153 said:
    Why do people always act like Living World costs something ? Any player that is in a guild can get the gold to buy all the episodes in a few hours, or if they don't have a guild to help, they can do it by themselves in less time than it takes to play through the whole thing.

    Because they do.

    This idea that new player is gonna get enough money to buy LWS is ridiculous. New players don't have access to content that generates enough money to buy LWS stories in a reasonable amount of time.

    Also, yes they are expensive if you have to buy 3 of them. Each episode by itself maybe isn't expensive, but when you have to buy 3 seasons of content, then it does become expensive. Especially for new players who have no significant gold income.

    Also, new players usually are not in a kind of guild that would be willing to donate money to stranger who just joined or has enough capacity of active/interested players to sponsor someone new.

    You are confusing your experience as veteran player with experience of new players when in reality two are vastly different

    @OP
    I actually agree that some form of discount or even free LWS could accompany purchase of expansions

    I'm the owner of a small guild, and we've taken a handful of players into the game in just the last few years, and they had no problem playing through the whole story without spending a dime. I'm not sure what you think guilds are for, other than to help new players.

    Maybe if its a WvW or PvP guild, but that's something different entirely.

    And you're incorrect anyways, once you have LS2 unlocked you get Silverwastes which is still one of the best gold farms in the game, especially now that Istan has been nerfed to once daily and alot of people have moved back to SW for their major farming.

    One of the first thing new players ask me is "how do I farm Silverwastes ?" since its what everyone directs them to.

    Daisuki[SUKI] Founder | Mains Mariyuuna | ♀♥♀
    Akarissa, Auratashi, Hanamariko, Kanasuki, Kokonomori, Korisaki, Manakuro, Sarehtori, Terakura, Yukianna
    Alice Ryven, Alisha Kei, Baxia Tres, Caelia Flamestrike, Kiryka Darkwillow, Rikka Rowe, Tawni Rosemary, Thea Lux

  • Tiviana.2650Tiviana.2650 Member ✭✭✭✭
    edited March 7, 2019

    @Rasimir.6239 said:

    @Tiviana.2650 said:
    I dont like that they locked long live the lich behind the gem store when all the rest of the series is available. Its like you are doing the story and boom have to stop and go around long live the lich. I just dont think stories should be locked like that.

    Every living story episode is either free if you log in at least one of your characters between its release and the release of the next episode (usually 2-3 months) or available on the gemstore if you have missed logging in during that period. If you have all episodes available except for that one, you must've missed the login period when it was given away for free.

    I dont understand this, i didnt play gw2 when that was out, but the rest of the stories for that group of stories are open to me. Just not that one section of the story. Why is one section of the story locked? I can do the one before it and the one after it, just not long live the lich.

©2010–2018 ArenaNet, LLC. All rights reserved. Guild Wars, Guild Wars 2, Heart of Thorns, Guild Wars 2: Path of Fire, ArenaNet, NCSOFT, the Interlocking NC Logo, and all associated logos and designs are trademarks or registered trademarks of NCSOFT Corporation. All other trademarks are the property of their respective owners.