Upcoming Bonus Events - Page 2 — Guild Wars 2 Forums

Upcoming Bonus Events

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  • Derigar.7810Derigar.7810 Member ✭✭
    edited April 30, 2019

    Dungeons

    • Dungeon Dash: Running a dungeon will now award a special loot-box at the end that gives a certain amount of dungeon loot, other than the token of the dungeon you're running (example: you're running Ascalonian Catacombs, complete it, and get a chest with every dungeon token EXCEPT ascalonian tears). During your dungeoneering session, you'll get a random boon every 10 seconds so you'll survive the onslaught even better!
    • Dungeon Rush: Completing a dungeon gives a score at the end, and the higher the score, the better the loot! The more events you complete in the dungeons (meta events, triggered events, bonus events, killing monsters, doing side-bosses, etc...) the better your score!
    • Dungeon Surge: During your dungeon adventures, you have an increased chance of monsters dropping special loot and items. Completing a dungeon has a chance to drop ascended gear with dungeon stats!

    Raids

    • Raiding Spree: Complete raids daily for the amount of time this event is running, and get good loot every time you do it!
    • Raiding Training: For new Raiders, if this is your first time completing a raid boss, you get triple loot! For experienced raiders, if you're in a squad with at least 5 new raiders, you get double loot!
    • Raiding Nightmares: Re-complete challenge mode raids for all of their rewards!

    PvP

    • Core PvP/WvW: Everyone can only use core profession builds, and reward tracks get double points (excluded for ranked). WvW is only open for Core professions!
    • Nerd Brawl: Everytime you enter a PvP match, you get a randomised build! WvW is affected as well.
    • Wet Noodle: All stats in PvP and WvW are reduced by 50% for this weekend.

    Fractals

    • Super Fractals: Get double the amount of instabilities per fractal, but get triple the amount of loot!
    • Fractal Fractal: You can complete every fractal map (instead of only 3 random daily ones) and receive the daily loot for every fractal you complete.
    • Reliquary Fractals: Triple all fractal relics you receive. Gain a chance to get challenge mote loot from fractal dailies (from fractals which were NOT challenge motes)

    Open World

    Let me start by saying that I'm incredibly thankful that you're giving the PoF maps the treatment HoT maps got after release. The expansion truly needs it!

    • Improved Morale: Gain more Magic Luck and character stats the more people are in your party. Max of 5 people. Squads only give a bonus up to 5.
    • Super Loot: Every meta event you complete gives you a chance to get a box of Ascended trinkets.
    • Great Tokens: Completing a meta event gives you a box that makes you choose a map-specific currency. (The box would be like this, but the amount of tokens would be significantly lower )

    Other

    • Jumping Weirdos: Completing jumping puzzles give a special loot-box upon completing.
    • Adventuring Heroes: Completing Adventures and getting bronze, silver or gold give a special loot-box upon completing. All activities will be uncontested during this event.
    • Active Creatures: Playing Activities award you tokens. Spend these special tokens to get fabulous rewards! All activities are unlocked during this event.
    • Guild Lovin': Guild Missions give actual good loot when completed during this event. Guild Missions award extra guild tokens (or whatever guilds use as a currency to build stuff/upgrade stuff with).
    • Messy Crafting: Gain extra experience when training your crafting skills. When crafting, there is a 25% chance you won't use any resources.
  • Inculpatus cedo.9234Inculpatus cedo.9234 Member ✭✭✭✭

    @Zaraki.5784 said:

    @Inculpatus cedo.9234 said:
    I think something like the Black Moa Chick quest (which was similar to the Caladbolg collection/quest, I guess) would be nice. And if it offered a Black Moa Chick as in Guild Wars, that would be great!

    It's a nice idea but if I remember correctly, in GW1 it required all campaigns (+EotN) so I would save it until (and if) we get the next expansion to have a big quest invonving all 3 expansions!

    We already have 3 'campaigns': Core, Heart of Thorns and Path of Fire. It wouldn't be that much different than the 'Knight of the Thorn' quest/collection. No guarantee there will be a 3rd expansion.

  • Zaraki.5784Zaraki.5784 Member ✭✭✭✭
    edited April 29, 2019

    @Inculpatus cedo.9234 said:

    @Zaraki.5784 said:

    @Inculpatus cedo.9234 said:
    I think something like the Black Moa Chick quest (which was similar to the Caladbolg collection/quest, I guess) would be nice. And if it offered a Black Moa Chick as in Guild Wars, that would be great!

    It's a nice idea but if I remember correctly, in GW1 it required all campaigns (+EotN) so I would save it until (and if) we get the next expansion to have a big quest invonving all 3 expansions!

    We already have 3 'campaigns': Core, Heart of Thorns and Path of Fire. It wouldn't be that much different than the 'Knight of the Thorn' quest/collection. No guarantee there will be a 3rd expansion.

    Well GW1 had 4 if we count EotN but that's not my point. I answered that way because I really hope we'll see another (final) expansion.
    However I'm all in with cross-expansions quests even with just the ones we have atm!

    "Sticks and stones may break your bones but words will never be able to injure you!"
    The Grim Adventures of Billy & Mandy

  • this is a good place to repeat an idea from before:

    hopefully, Anet still has all the coding for Living World Season 1

    the idea:

    after season 4 finale... rifts can still open up all over Tyria... that lead to an echo of a LWS1 episode (like Scarlett's Invasions one week, Marianette another week, Tower of Nightmares another week, etc)

    rifts would open all over Tyria, but all the rifts would port players to an instance for the season 1 meta of the current week, and then keep opening new instances as needed (lie Edge of the Mists)

    this would be a BIG step for bringing back Season 1 eventually.

    "Bacon Defeciency DIsorder Sux"
    ~ The Baconnaire

  • @Forgotten Legend.9281 said:
    this is a good place to repeat an idea from before:

    hopefully, Anet still has all the coding for Living World Season 1

    the idea:

    after season 4 finale... rifts can still open up all over Tyria... that lead to an echo of a LWS1 episode (like Scarlett's Invasions one week, Marianette another week, Tower of Nightmares another week, etc)

    rifts would open all over Tyria, but all the rifts would port players to an instance for the season 1 meta of the current week, and then keep opening new instances as needed (lie Edge of the Mists)

    this would be a BIG step for bringing back Season 1 eventually.

    it would be nice if they continued this pattern with various events involving older content/maps

  • As a player who mostly WvWs, I cannot speak to the PvE events but I can speak about the WvW events. I have GREATLY enjoyed the WvW events so far and am very happy about time and love being put in to WvW again.

    Criticism over the current WvW events:
    - As we all know, WvW comes with a large amount of skill lag (especially during three way fights) however during WvW events the overall lag has gotten worse. It was like this during the bloodlust weekend and it has worsened again during the no downstate week. This is not an isolated issue. It is happening across servers, across continents and across ISPs. It is not a player issue, as it spikes during events and only during these events.

    Suggestions for Future WvW Events:

    • I would love if more attention would be paid to the kills section of WvW, so here are my suggestions.
    • A temporary UD week, where you get a title or reward if you get enough kills that week.
    • A reward to the guilds with the top 10 amount of kills. (As of late a community member has created a website that tracks kills per guild and per person in WvW. It has become competitive and we love it.)
    • Base spec only week. We’ve begged for this for years, and we still beg.
    • No siege week. I like the change to gates and walls being normalized, it has improved the game mode greatly. While I know siege is an integral part of WvW, I think it would be a fun event.
    • A mountless week. It would be a week roamers would be grateful for.

    I hope these are helpful, and I hope the lag issues (as well as skill lag for 3 way fights) are fixed soon. Many guild raids have had to call it early this week because of the lag. Thank you for taking feedback and being more transparent. It is greatly appreciated within the community.

  • JustTrogdor.7892JustTrogdor.7892 Member ✭✭✭✭

    HoT map completion week. All hero points with champions are replaced by veterans.

  • Forg.6281Forg.6281 Member
    edited April 29, 2019

    Un Nerf Istan, Its content people want, This isent negative feedback the community is helping, Your LSW maps go empty within weeks while we wait months for the content .

  • conradpedalo.5381conradpedalo.5381 Member
    edited April 29, 2019

    Weekly events between releases? Awesome— world bosses, dungeons, etc. My suggestion is maybe to release these events every other week & keep it up. Don't start something you won't finish. @Forgotten Legend.9281 I like that instanced idea for Scarlet's War.

  • Shiyo.3578Shiyo.3578 Member ✭✭✭

    @Hanakocz.5697 said:
    What about.....

    Guild missions bonus week? And maybe to add some new flavor to it....just imagine ;-)

    No thanks, bad content that should remain dead and abandoned forever.

  • zealex.9410zealex.9410 Member ✭✭✭✭

    These are cool but arent necessarily new content, they are moreso revisited existing content.

    Personally id really love some new content, the current events team was pretty good at this and burden of choice as well as the reforging of saladbolg were some great ingame events.

    Pls giv more of those.

  • Latinkuro.9420Latinkuro.9420 Member ✭✭
    edited April 30, 2019

    You did forget Dungeons ;) this would be a great way to bring back dungeons from the grave.
    Also, these week long events for bonus loot should've been a thing in GW2 for years now, better late than never I guess.

    NO NO NO do NOT do a JP week event for the love of Dwayna just DONT !
    I'm sorry for those that love them, but JP's are fine as they are, "a sorry lame excuse for content"
    If I want to play a platformer, I will go play one that was build for platforming like Mario or Megaman !!!!

  • Rico.6873Rico.6873 Member ✭✭✭

    I loved the extra interaction side heroes interactions in Thunder head meta's
    Would love to have more NPC heroes who help and assist us in taking down bosses!

  • Please try to avoid events that solely give rewards for the sake of rewards and try to focus events so that they promote socializing. The greatest hook GW2 has in the MMO market is that it promotes a lot more interactions between players. This is what's hurting other MMOs, and if you focus these events on that you will have players create more memories and hopefully spread the word of what is going on in this game.

    Have silly events as well, I can already imagine the chaos and hilarity that will ensue if Moas invaded Queensdale or if NPCs with silly dialogue were up to no good in other zones.

  • I know you guys don't wanna touch dungeons anymore cause they're spaghetti code and would probably fall apart if touched, + there's fractals now, but dungeon-related events would be nice.

    Also, consider bringing back Marionette and the Hologram fight from time to time? The Hologram fight is one of my dearest experiences in this game tbh, and I feel like it could be easily recreated/fiddled in due to the fact it's a Hologram. Some Asura just has to be curious and recreate it for the sake of it and whatnot; would be really cool to have those fights in the game again, even if it's always just temporary.

  • TheBravery.9615TheBravery.9615 Member ✭✭✭
    edited April 30, 2019

    WvW

    • Open house: All gates are open and unrepairable. Lords have triple the health and capping objectives take 5 times as long.
    • Bumpercars: Knockback and launches have quintuple the range
    • Turbo: Everyone has permanent superspeed and quickness. Triple superspeed and quickness speeds.
    • All seeing Eye: All players are marked on the mini map.
    • Adjusted downed state mode ver 2: Downed state is enabled, but players are not able to manually help them up. (allowable only with profession specific abilities, traits, or skills such as gyros). Dead players are unable to revive and will require respawn.
    • Battle Royale: A basic weapon is deposited to your inventory when you enter a WvW map. You are unable to use any of your existing equipment and can only make use of equipment dropped from your kills.
  • Zetsuei.8942Zetsuei.8942 Member ✭✭
    edited April 30, 2019

    I'm all for these bonus events but I entirely disagree with daily cap removal of boss loot. All it does is promote a unhealthy game environment and this will be compounded with the marketing Anet is doing. We have a lot of new players and this will be how new players see how events/bosses should be done, which is a huge mistake. Just a lot of zerging them every time they spawn and using multi map to abuse game mechanics and gain more loot than intended. Then you add in the game is meant to be about us and how we want to play. With events like this were forced to do them nonstop or you miss out, which is why the daily cap is something I think should be expanded to everything. Expanding it to everything lets the player choose what they want to do and not forced they have to do X or Y else they miss out.

    These events remind me of the "Mordremoth's Minions Invade Tyria" event which was disastrous and even Anet knew they messed up. Essentially if you didn't show up for every event which happened every hour you would miss out on blooms(which you spent on items at a vendor). Currently these two bonus events are set up exactly like that and its why this is already flawed. If you can't show up for every single one you're missing out and it will burn some players in more ways than one.

    Rather than "removing the daily cap" for boss loot during these events why not just double the amount of loot gained while keeping the once a day cap? That way we only have to do them once and it lets ut feel like were not missing out if we don't do every boss multiple times a day. This also prevents abuse with multimaps which will happen on every boss possible. Any and every event you create you have to assume it will be abused/exploited by either a champ farm, multi map or just farming trash. I love this game and community but it continually pains me to see the same mistakes happen for every event/meta. Its time to break the cycle and actually learn from the past.

  • CETheLucid.3964CETheLucid.3964 Member ✭✭✭

    @Katastroff.1045 said:
    Meanwhile in the POF maps:

    Arent Anet in the middle of a publicity campaign for Path of Fire?

    Irenio literally mentioned improvements coming to PoF meta events in the OP. Few weeks after the World Boss Week event.

  • Akira.6072Akira.6072 Member
    edited April 30, 2019

    I always thought daily world boss tokens or something would be cool with which you could purchase world boss related skins like Teq's except other world boss skins like Shadow Behemoth themed skins or Fire elemental themed skins etc. Then you could also lock them behind some achievements or something. That would probably take a lot of work though... They could also make these skins a rare RNG drop like Teq but purchasable over time if you do enough of them.

    In fact they could probably even revamp a boss and put special action keys that you can unlock for certain bosses after you finish the achievements that are purchasable from a world boss vendor or something.

  • Katastroff.1045Katastroff.1045 Member ✭✭✭

    @CETheLucid.3964 said:

    @Katastroff.1045 said:
    Meanwhile in the POF maps:

    Arent Anet in the middle of a publicity campaign for Path of Fire?

    Irenio literally mentioned improvements coming to PoF meta events in the OP. Few weeks after the World Boss Week event.

    I just fail to see how hyping up content that's already being successfully done every day will help revitalize that poor dying POF expension. Dont get me wrong, i'm happy to see such events added to the game. I just feel that Anet is stretching it thin.

  • Hesacon.8735Hesacon.8735 Member ✭✭✭✭
    edited April 30, 2019

    Have wvw lords spawn with their guards and have airships and chilling fog going. Come up with an AI zerg that occasionally charges through the zerg using player skills and banners. Maybe even two AI zergs that fight each other before backing off and charging the player zerg.

    Kind of like how the catmanders work in home instances.

  • Musha.4025Musha.4025 Member ✭✭

    @Erasculio.2914 said:
    The easiest way to achieve what ArenaNet describes - mostly, "events that leverage existing content and resources" - would be to just increase the rewards. A week in which Fractals give twice as many rewards as they do today, another in which raids give twice as many rewards, and so on. This would be easy, but IMO it wouldn't be fun.

    I would like to use GW2's most unique features - the dynamic events.

    The thing is, the World Bosses aren't exactly the best way to highlight dynamic events. They're mostly old and, frankly, poorly designed - the idea of fifty players striking the feet of a large enemy doesn't really work in practice. It becomes a somewhat mindless and seizure-inducing shower of particle effects. Meanwhile, the idea of a week about meta events is great (even though I would guess those are already GW2's most popular kind of content).

    I have two main suggestions:

    1. The return of an old concept, with a few adaptations: bring back Nicholas the Traveler:

    • Nicholas would take tokens in exchange for unique and/or high valued rewards (like the stuff in the Bonus Box)
    • Tokens are earned by doing specific kinds of content - there are World Bosses tokens, Meta Events tokens, tokens for WvW, tokens for common events, and so on. But...
    • ...Each week, only one kind of activity gives tokens. So one week tokens can only be earned from WvW, on the following week only World Bosses drop tokens, and so on

    This would push people to do differents kinds of content, with rewards tailored to each activity (since WvW tokens could give different rewards than Meta Events tokens, and so on).

    2. A week in which players have an "event tracker", and are rewarded for doing all events in a map. This would likely require events to happen at shorter intervals than they do today, and for branches to count as a single event (if event A succeeds, it leads to event B; if event A fails, it leads to event C; in this case, events B and C would count as a single event in the "event tracker").

    I think this is the perfect suggestion. I'm already sick and tired of reading through this thread at all the selfish, greedy players crying, "more lootz! more lootz!" More loot does NOT equate to more fun. But having a way to revitalize dead or dying game aspects is a wonderful idea. It does give more lootz to the previously mentioned player type while allowing players to spread their game experience to less active places. Dungeons, PvP participation, WvW, activities (keg brawl, crab toss, etc), races, adventures, fractals, meta events, etc can each have their own week. Maybe you get bonus tokens for completing the weekly focus activity a certain number of times. More bonus tokens for completing a number of different activities within the weekly focus activity (eg: completing each dungeon during the week, playing a PvP match in each different map that week, completing x number of different adventures, etc).

    Expanding on the second suggestion, how about a "vanquishing" map bonus week? During the week, you are encouraged to play on a specific map and you are given a checklist. This checklist could include items such as kill each type of enemy on the map; kill a vet, elite, or champion of the types available on the map; kill x amount of a certain enemy on the map; complete all jumping puzzles and mini dungeons on the map; complete all meta events on the map; and complete regular events in the map. Completing the checklist would of course yield appropriate rewards such as map currency, tokens for the "nicholas the traveler" mechanic, or maybe a bucket of the bonus event rewards for that map.

    This might not be suitable for a weeklong event, but how about scavenger hunts that give us lore for each legendary weapon? We have the precursor collection tracks which kinda give lore in the form of thematic items in the precursor's creation, but I'm talking about the actual lore: the history and legend of the legendary item. Let us in on what makes that item so special. I'm just talking about a scrap of text here and there to give us the legends of the legendaries.

  • World vs World

    Friendly Fire week.

  • CETheLucid.3964CETheLucid.3964 Member ✭✭✭

    @Katastroff.1045 said:
    I just fail to see how hyping up content that's already being successfully done every day will help revitalize that poor dying POF expension. Dont get me wrong, i'm happy to see such events added to the game. I just feel that Anet is stretching it thin.

    I find it really hard to believe you honestly think POF is dying. Excluding meta-events that need some work (they still get done, just not casually) just a day ago per the daily, there was an almost 24/7 bounty train going on and tends to be the case every time a bounty event crops up on the daily. POF get's plenty of traffic.

    Things like the meta-events needing some polish is true but it's a gross exaggeration to say the maps are dead or dying.

  • khani.4786khani.4786 Member ✭✭

    Season 1 throwback weekend. Since S1 isn't in game anymore bring back some of the events (marionette, attack on Lion's Arch, Tower of Nightmares, etc) that way the new folks get to experience some of that too. I know it's wishful thinking but I'd love it so much. Many of those events were epic and lots of fun.

  • Kylden Ar.3724Kylden Ar.3724 Member ✭✭✭✭

    @Derigar.7810 said:

    Dungeons

    • Dungeon Dash: Running a dungeon will now award a special loot-box at the end that gives a certain amount of dungeon loot, other than the token of the dungeon you're running (example: you're running Ascalonian Catacombs, complete it, and get a chest with every dungeon token EXCEPT ascalonian tears). During your dungeoneering session, you'll get a random boon every 10 seconds so you'll survive the onslaught even better!
    • Dungeon Rush: Completing a dungeon gives a score at the end, and the higher the score, the better the loot! The more events you complete in the dungeons (meta events, triggered events, bonus events, killing monsters, doing side-bosses, etc...) the better your score!
    • Dungeon Surge: During your dungeon adventures, you have an increased chance of monsters dropping special loot and items. Completing a dungeon has a chance to drop ascended gear with dungeon stats!

    Raids

    • Raiding Spree: Complete raids daily for the amount of time this event is running, and get good loot every time you do it!
    • Raiding Training: For new Raiders, if this is your first time completing a raid boss, you get triple loot! For experienced raiders, if you're in a squad with at least 5 new raiders, you get double loot!
    • Raiding Nightmares: Re-complete challenge mode raids for all of their rewards!

    PvP

    • Core PvP/WvW: Everyone can only use core profession builds, and reward tracks get double points (excluded for ranked). WvW is only open for Core professions! No
    • Nerd Brawl: Everytime you enter a PvP match, you get a randomised build! WvW is affected as well.
    • Wet Noodle: All stats in PvP and WvW are reduced by 50% for this weekend.

    Fractals

    • Super Fractals: Get double the amount of instabilities per fractal, but get triple the amount of loot!
    • Fractal Fractal: You can complete every fractal map (instead of only 3 random daily ones) and receive the daily loot for every fractal you complete.
    • Reliquary Fractals: Triple all fractal relics you receive. Gain a chance to get challenge mote loot from fractal dailies (from fractals which were NOT challenge motes)

    Open World

    Let me start by saying that I'm incredibly thankful that you're giving the PoF maps the treatment HoT maps got after release. The expansion truly needs it!

    • Improved Morale: Gain more Magic Luck and character stats the more people are in your party. Max of 5 people. Squads only give a bonus up to 5.
    • Super Loot: Every meta event you complete gives you a chance to get a box of Ascended trinkets.
    • Great Tokens: Completing a meta event gives you a box that makes you choose a map-specific currency. (The box would be like this, but the amount of tokens would be significantly lower )

    Other

    • Jumping Weirdos: Completing jumping puzzles give a special loot-box upon completing.
    • Adventuring Heroes: Completing Adventures and getting bronze, silver or gold give a special loot-box upon completing. All activities will be uncontested during this event.
    • Active Creatures: Playing Activities award you tokens. Spend these special tokens to get fabulous rewards! All activities are unlocked during this event.
    • Guild Lovin': Guild Missions give actual good loot when completed during this event. Guild Missions award extra guild tokens (or whatever guilds use as a currency to build stuff/upgrade stuff with).
    • Messy Crafting: Gain extra experience when training your crafting skills. When crafting, there is a 25% chance you won't use any resources.

    I was going to post, but then you had every idea I had plus.

    So yeah, @Irenio CalmonHuang.2048 , that. Do some (or all) of that.

    How many times we gotta tell you GRIND IS NOT CONTENT there ANet?

    Leader of Tyrian Adventure Corp [TACO], [RaW][TACO] Alliance, Kaineng.

  • @Ben K.6238 said:
    I'd suggest something for jumping puzzles but that would just be cruel. ;)

    Yes. Yes it would.

  • Crafting week: a bunch of special, limited-time-only recipes become available for a week. They'd require resources that are currently way too prevalent in the market - bolts of gossamer, silver bars, T1 materials like tiny totems, tiny scales, weak blood, etc., ley-infused sand, mordrem lodestones, piles of putrid essence, and most importantly: airship oil, auric dust, and ley line sparks from HoT metas.

    I guess you could craft boxes or something.

  • I'd love some kind of event around Fashion Wars! A lot of us love collecting new cosmetics, so a reason to organize in cities to show them off would be awesome.

    • Theme challenges with the city voting on the winner. Both individual and group contests!
    • A runway event with various poses in our action bar. Like the Sandswept Isles fire event but more flamboyant!
  • Y'all should be usin' your heads. Obviously we need achievement that tracks how many times you've defeated Tequatl the Sunless and 1,000 defeats give you the title 'The Sunless'. (Please I'm a Tequatl Hoard hunter and only use Sunless skins for my Thief/Holosmith givemethis)

    • Oops! We mixed up super rare with sorta rare and didn't notice until we left for the weekend. Good luck with your infusions folks!
    • Hey, who let the raid doors open? What's Deimos doing in Hoelbrak? What's this weird chess board about in Lion's Arch?
    • Anybody remember the last time we put gathering glyphs on the trading post? A year? Yeah, maybe we should put those on again. Bet they'll sell well.
    • Member that time when there was a weapon making contest and the top three turned into fairly easily acquirable achievements? I member. Do it again.
  • Inculpatus cedo.9234Inculpatus cedo.9234 Member ✭✭✭✭

    @Pifil.5193 said:

    @Irenio CalmonHuang.2048 said:
    While the team is working toward the release of Episode 6 and the future of Guild Wars 2 development, a few of us are building out a stable of bonus events. You’ve already seen the World vs. World weeklong bonus event with no down state, and the Queen’s Jubilee Boss Blitz weekend, but soon we’ll release other bonus events. The first iterations of two of the planned events are complete, and we have two more in active development. Our intention is to run these during times when there are no major releases, and reward players for participating.

    The first of these events, World Boss Week, starts May 6 and will run until May 13. During this week, all world boss kills in core Tyria zones will reward a Bonus Box of Goods in addition to normal loot drops.

    The second event, Meta-Event Rush, will start a few weeks after the World Boss Week.


    OK, so first of all, thank you for telling us this, secondly what kind of timeline are we talking about for Episode 6?

    If the first of these events, "World boss week" will take us up to mid May, the second event will start "a few weeks after the World Boss Week" and then we'll have Episode 6 (which would probably be June)? Or will Episode 6 come a few more months down the line after the other two bonus events you have in active development are released?

    Also, "Queen’s Jubilee Boss Blitz weekend"? I haven't logged in for a week, I heard about the WvW week but what did I miss there?

    Here you go: https://wiki.guildwars2.com/wiki/Boss_Blitz!_Defeat_all_the_champions_in_the_Queen's_Pavilion#Notes

  • Blackarps.1974Blackarps.1974 Member ✭✭✭

    New rewards would be nice. I'm not a fan of infusions because of how they stack, are used (no infusion slot in wardrobe), and their price. Currently, infusions are pretty much the endgame reward. I'd like to see us move away from them unless significant changes are made.

    If you could maybe make a banner/backpiece or even capes that would have specific content on the backs would be kinda cool. Beat Shatterer 1000 times, get a purple one with electricity on it. Diamond Legend in WvW? Badges of honor pour from yours. That kind of thing. Each event just giving me more of the same (rewards), even if at an increased level, doesn't really entice me to play those events.

  • Hey Anet! Glad to see u are finally investing in the game :) I think some of issues you guys should be focusing on are:
    Revamp of world bosses
    Rework of loot tables
    POF map metas rework and looting, since they are terrible
    Dungeon rework - still played...yet u do nothing. MMO without dungeons is not a MMO
    A nice to have would be to open raid maps, jungle ones for example, to players so and have raid like fights but with big zergs :) players learn raid mechanics, raid people dont mind and everyone is happy

  • Kain Francois.4328Kain Francois.4328 Member ✭✭✭
    edited April 30, 2019

    Hi! I'm a big lover of the Path of Fire meta events, but they suffer from some design and reward issues that make them unappealing. The latter is made significantly worse because Unidentified Gear were devalued since last update.

    Would it be possible to look into some of these metas? Some minor QoL in addition to loot improvements?

    Desolation and Augury Rock metas spawn at random times, making them hard for a commander too coordinate. Meanwhile Serpent's Ire is a bit unpolished. (lightning strikes as soon as meta ends, difficulty is compounded on second phase),

  • more secret implementations in form of easter eggs a good example would perhaps be proceeding the Shadowstone mystery and everything besides of it without saying too much, also add titles that would be secret to obtain and wasnt really connected to be any leads to it until someone just random stumble / Discover it within the game.

  • I would absolutely LOVE a Dungeons Week!

  • Fenom.9457Fenom.9457 Member ✭✭✭✭

    Anything to bring about surges in certain maps, perhaps? Like a “Season 3 Week”, where everything (XP, karma gain, magic find, etc). Is doubled in all maps released during season 3. And you can apply the concepts to other seasons, expansions, or by regions of the world

    HARRY! DIDYA PUT YER NAME IN DA GOBLET OF FIYAH?!

  • PlagueParade.7942PlagueParade.7942 Member ✭✭✭
    edited April 30, 2019

    Give us account bound infusions by finishing new achievements! I'd also love to be able to fight the LS1 marionette boss that Scarlett had made.

  • Taelac.7036Taelac.7036 Member ✭✭✭

    I agree with several of the suggestions that have already been made.

    • The Marionette fight was good fun, and I'd like to see that return. If there are odd logistics for the open world map, perhaps something like the recent Current Event rift instances could be used to isolate the event.
    • Something to do with dungeons, particularly if there are incentives to do the less popular paths and/or to include players who have never completed a specific path.
    • Silly events, like the "moas invade Queensdale" suggestion that was given (among the rewards could be a moderate increase in the drop rate of Slab of Poultry). Sometimes it's nice to just have a bit of goofy fun.
    • Guild missions update/debug/incentives. I don't know if the scope of this would be best suited to these kinds of events, or if it would be better to do a larger overhaul, adding guild hall updates that would unlock new missions in HoT and PoF maps. There's some real potential there for the explorers among us to do an HoT Trek and a PoF Trek. There are also a few places that could hold a Guild Rush in each region, and perhaps room to explore any ideas that were kicked around for the original Guild Missions but were cut for whatever reason.

    A few I didn't see anyone suggest already:

    • A collection event to read books and scrolls throughout Tyria, the prize for completion of which could be that home instance bookshelf to store various books that has been long desired.
    • A "Kidding Around" collection to talk with various NPC children/cubs/saplings/progeny. Reward could be a novelty or tonic item selection box, so people could choose one they didn't have or one they could sell if they already had everything unlocked.
    • A Polymock launch event. Ideally, Polymock would be available long-term, possibly as one of the Daily Activity rotation. Prizes could use the existing Black Lion Miniature Claim Ticket functionality, either directly or as part of a separate ticket/vendor.
    • Bring back Moa Racing in Lion's Arch in some form.
    • A Swap Meet event to let people trade various currencies for other currencies. While this would probably break the economy if it were available all the year around, a one-week swap every now and again (annually?) with whatever limitations kept it from spiraling out of control, I think would be very well-received.
    • An HoT collection that requires completion of each of the four metas, as well as things like the Vinetooth and Potoni and items/event completions in the LS3 maps, with a final prize of that never-released Noxious Pod home instance node. The usual 10k magic plus 50 gold for such nodes could even be sunk by requiring 5 items purchased from vendors for 10 gold and 2000 unbound magic each as part of the collection.

    I'm looking forward to the updates to the PoF metas, and hoping that means they will become more predictable.

    Good luck, have fun.

  • Fundor.2098Fundor.2098 Member ✭✭✭
    • Collections and meta achievements with titles

    This sounds awesomeee~!
    The more questesque the collections are, the better! ;) <3

    The other ideas sound good too. Removing the daily limits on rewards and adding additional ones really does sound exciting. :)

    The stories we love best do live in us forever. - J.K. Rowling

  • skoda.4619skoda.4619 Member ✭✭

    The rift system is great for introducing back old content due to it being tied to the mists. The old content being replayed there cold be explained as the mists seeping out through these rifts and replaying stories from the past. Or make it as you have it in Jahai Bluffs where you have bubbles where old stories are on repeat and spawn events in one of those. Either of those solutions shouldn't be too much work.
    For instance you could easily use it for Marionette fight. You spawn a rift, give a map wide message with map marker and spawn the old event.

  • hugo.4705hugo.4705 Member ✭✭✭✭
    edited April 30, 2019

    Sound like very cool events, especially world bosses one.:) It's afirst step of making them more rewarding.

    I perfectly agree with @Skotlex.7580 .

    suggestion: dopplehanger is a great event, it could count as a world boss where the boss is ourselves. THIS is the best meta of PoF, nothing rival with Auric Bassin which one is top notch.

    I'm also for Jumping puzzles rush event, but then, add a no mount zone to all jp. Can only be good since jp have poor rewards. (Doing chalice of tears for 4 empyreal fragments and 2 green gear? Bleh unmotivating.)

    Finally, for the worst annual event, queen jubilee, can we have greater rewards? Could be nice to have some ways to get ls1 items like blade shards, scarlet grasp and spaulder (Since the mordrem merchent in durmand priory is useless now!) also, why within the gauntlet, we don't have aetherblade, molten allience, toxic allience, crazy watchworks? Since that event is one of the oldest? New players will never know what happened in DR in the past: twisted watchknights, apocalypse... Scarlet popping in DR....
    Why not adding new opoments, they should have archives about frizz, scarlet, etc...

    +++In creative mood. New Engie Elite spec' , Housing , New asuran expansion , Designing a new lounge , New GameMode
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  • Blood Red Arachnid.2493Blood Red Arachnid.2493 Member ✭✭✭✭
    edited April 30, 2019

    @Katastroff.1045 said:

    @CETheLucid.3964 said:

    @Katastroff.1045 said:
    Meanwhile in the POF maps:

    Arent Anet in the middle of a publicity campaign for Path of Fire?

    Irenio literally mentioned improvements coming to PoF meta events in the OP. Few weeks after the World Boss Week event.

    I just fail to see how hyping up content that's already being successfully done every day will help revitalize that poor dying POF expension. Dont get me wrong, i'm happy to see such events added to the game. I just feel that Anet is stretching it thin.

    Then let me explain:

    I've been running Maw of Torment and Junundu Rising daily now. Every single day, it is the exact same stuff I have to deal with. What would normally constitute a commander's horror story everywhere else in the game is par of the course here. There's a colorful cast of characters where the actors change, but the roles don't.

    1. The qualude guy. This guy is wandering around The Desolation in the midst of an existential crisis. Everything this person says is dripping with "Oh woe is me." See, this guy is going to need a week's worth of therapy to convince them to cooperate in an event, but he'll spend his time wasting mine with lamentations about how the game is dying and nothing is worth anything anymore. They'll refuse to follow directions, get frustrated as soon as one little thing doesn't go their way, and throw a public tantrum demanding I prove the worth of every event in the game.

    2. The illiterate guy. This is the guy who feels the need to join your event and try to get loot, except he doesn't read map chat, local chat, party chat, or squad chat. If you send him a personal message, maybe he'll respond to you. This poses a problem, because both of the metas in the Desolation have strong scaling. See, you can fully complete Junundu Rising with just 3 people (one at each collection point) and Maw of Torment with just 6 (1 at each lane for pre-event, 2 for the portal spiking portion). The crucial thing is to spread out. So, when I give instructions in map chat and squad chat, I say "spread out to the 3 different lanes" and "spread out to the 3 different collectors" and "need at least 1 person in each lane" over and over again. Of course, this does nothing. I get 4 people who crowd my tag, and nobody else in any lanes. No matter how much I talk, plead, and scream at these people, they don't cooperate. Sometimes they'll get mad and leave, and that is a preferable outcome to them staying around and messing things up.

    3. The hijacker. This guy "joins" the event only in the weakest sense of the word. This guy is an utter n00b, who thinks the best time to ask me 100 questions and beg for everyone to run off to do his thing is when I'm neck deep in forged. This is the same guy who's content to lie dead in the sulfur rivers and beg for help. He sparsely pays attention to what is going on, is generally incompetent, and spends most of the time whining that we aren't doing the events he wants and instead doing mine.

    4. The ch00by fr00by n00b. Now, one thing to note is that none of these guys are any good at the game. When I say that it only takes one person to solo the lane defense, or the escort, or the sulfur collection, that's a technicality. What I mean is one person of serviceable skill level or higher. Those kind of people do not go to the desolation to do events. They don't check the LFG, either. No, what I have to deal with are all of the others. Whatever person haphazardly happens about in this all but abandoned map is who I have to work with. Normal players have moved on to the living story maps for their daily grind. What I'm stuck with are players with RNG builds and a poor understanding of the game overall. I've seen these players run up and get bodied by a vet, whereas I simultaneously fight 3 vets at a time in glass cannon gear. This isn't me bragging. If a PUG doing this event isn't one of the above 3, then they're the 4th. Without question. They so inexperienced and incapable that they're unable to follow directions. Worst part is, they're insulted when I give them instructions, so they remain indignant in their stupidity.

    Meanwhile, the HoT metas are done consistently and reliably multiple times each day. It's so easy to command those that most people don't bother with it. They just tag up and let people handle the rest. Clearly, Anet knows how to make meta content that works. They just didn't for PoF, because instead they listened to the wrong people. That can be changed by adding a few simple things:

    (1): A set timer
    (2): A larger telegraph on the map to indicate when it is happening
    (3): A cache of rewards at the end of the event.

    Suddenly, all of these problems go away. Then you get large groups of seasoned players who can do the event easily, and all of these PITAs that I'm stuck with get lost in the torrent of capable players.

    "Self awareness is knowing when you're sitting at the throne of ignorance." --Leo G.

  • Dami.5046Dami.5046 Member ✭✭✭✭

    I would like to see some surprises, and not ones that Dulfy has posted up about 2 hours later.

  • As a Chinese server player, I'd love to see Twisted Marionette, Chinese servers have not experienced it

  • Urud.4925Urud.4925 Member ✭✭✭

    See if you can include also Dry Top to some event. That map doesn't have a "real" meta (not sure if the sandstorm can be considered a meta) nor world bosses (well, a legendary, yes, but very few people kill him, not worth the time). Farming 5k geodes with 4-5 per event is quite boring nowadays, for an old map.

  • phs.6089phs.6089 Member ✭✭✭✭
    edited April 30, 2019

    @Urud.4925 said:
    See if you can include also Dry Top to some event. That map doesn't have a "real" meta (not sure if the sandstorm can be considered a meta) nor world bosses (well, a legendary, yes, but very few people kill him, not worth the time). Farming 5k geodes with 4-5 per event is quite boring nowadays, for an old map.

    That map need something big for a long time, it's fun and so but, besides daily events and helping a newbie guildie to get the queen, there is nothing to do.
    Make a raid boss spawn there randomly, make it permanent. What you say?
    Or add a bounty board? I'm trying to suggest things that won't require too much work.

    "There is always a lighthouse, there's always a man, there's always a city."

  • Ashantara.8731Ashantara.8731 Member ✭✭✭✭
    edited April 30, 2019

    I'm on the run, so I don't have time right now to post any ideas, but I would nonetheless like to say this:

    At long last! By the Six, err, Five, why did it take you almost seven years to finally come up with bonus week(end)s for the PvE community? They were a common sight in GW1 after all...

    P.S. @ devs: I truly like the ideas you posted so far. :)

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