Hi im Mefiq, played this game since it started - mainly pvp. I am returning every some time to check out how anet is handling thier best game mode.
Well lets start with statement that things sure escalated quickly.
I wont bore You with matchmaking imbalance I am more than sure all of You know about it,
I wont bore You with overall level of skill in pvp that dropped so hard down compared to pre hot/hot days.
Lets talk for real.
Whats up with classes dishing out almost 100-0 hp combo (with cc ofc).
I understand that dps needs to deal dmg to hurt tanks that can just dance all day but seriously in situation where you go DMG build vs DMG build it feels like 1 bad move and you are dead. If You get knocked? - dead You stepped into some aoe? - Dead.
It starts to be apparent that anet is introducing more and more AOE skills that deal kitten of dmg and cc and sustain and and and...
I can go as thief and try to dodge all day the moment I get hit with 1 spell I am forced to run away thats BONKERS.
When I go necro it is basically run in drop aoe or spin your scythe before thier necro does.
EVEN CONDI BUILDS can NUKE YOU to orbit in 1 sec with 10 stack burning...
Whats the reason to use any singletarget spells when You can spam aoe around and deal almost same if not greater dmg?
Game changed from trying to play your best to dropping aoe vs dropping aoe and looking which one sticks, to counter aoe You get AOE healer so he can AOE when You AOE.
kitten I didnt tought I would ever miss pew pew builds, they were kitten but atleast they had clear disadventage.
Right now how You fight in melee? Lets say You are a warrior and You see scourge running to the node. You cant go melee he will just drop kitten of condis that pulse for eternity around him and win. And thats how warriors became theterbreakers run in drop skill or 2 run out before aoe kills You.
And I still dont know how spells that should be aoe CC can deal half of target hp if enemy didnt dodge in time gotten added to so many clasees.
I dont remember killing ppl with engi rifle knock back in the days, that was the jump that followed what was doing the dmg, right now I can go Holo and drop 4 aoe 2 or 3 of them knock and if You dont dodge You will be basically dead, whats funny is the fact thier aoe is so large it can hit everyone fighting on the big node and kill them so fast they will be sad they didnt used stunbreak in time.
So what happened? Are tanks so strong that dps have to kill everything in 1 shot? What happened to interrupting in right moment from old days when you knew animation of heal(what has unique glow) and you Steal Rupt or knock or shatter rupt to block them and thats how You win?
Nowadays it feels like tanks are impossible to kill in 1v1 exept for herald that YOLOOOOOOS you with all spells engages and can kill You if You happen to blink in wrong time.
Hurr durr tanks arent supposed to die in 1v1 i hear you say... I would ask Why? If tank is carried by build alone, missplays alot he should be punnishable, If you guys saw my face when I tried scrapper bunker after all those times. I played like kitten but still didnt died once, no one could contest other bunkers were just running around dps couldnt kill me it was rly refreshing compared to thief that dies instantly if missplayed.
And the last point - Is it only me who decided to play pvp on lowest graphic? With all those particles game becomes unreadable, it is rly annoying when game expect me to play perfectly in order to not die and at same time clutters my spell with 1000000000000000 blinking objects...