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bigo.9037

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Everything posted by bigo.9037

  1. Most of the changes seem good, but the overall vision of druid getting more boon application I don't like. Don't mind changing a few things to protection for a short duration, but in my opinion, the only way to fix the support problem in this game(fb being the most flushed out Jack of all trades, but also the best at most things thus leaving most other specs in the dirt) What needs to happen, is that all support specs need to specialize. What we need, is 5 different support specializations ( not specs, but 4-5 things each spec has to choose 2 of ) Those 5 things being: 1: condi cleanse allies 2: raw healing allies 3: defensive boons like protection, resistance applied only at the right time before a burst, to make it more skillfull and not spammable. 4: other defensive measures like blinds, aegis, reflects, walls enemies can't cross ( this is what FB should be about, and it needs it's other supportive abilities toned down a LOT ) 5: offensive boon support, like might stacking for short duration before his allies land their burst, fury, other class specific buffs that enhance offensive abilities to increase dmg or other maybe even CC last longer. Can also include just have a good CC kit, like shock aura share tempest currently has. TLDR: the idea here is, that no spec in the game should be able to fill more than 2 out of 5 of these roles. FB should be only 3 and 5,Tempest should be 5 and 2,Druid is 1 and 2,Scrapper could be 2 and 4. See where I'm getting at? That's exactly what this game needs.
  2. It's most definitely a bug. Hopefully will be fixed. Yea, in all game modes it's like that.Gotta unmerge quickly and then pop the skill if you want the barrier until it gets fixed.
  3. Considering some of soulbeasts biggest rival matchups like holo have been nerfed into oblivion, same for mirage, it's not kind of easier to go up against them. These days, LOS and kiting is more important. Soulbeast still works fine. Only difference is you can't be fighting and suddenly decide to bail by swapping to bird and swoop away. But in actual fights soulbeast is still doing fine
  4. Okay then if 1v1 doesn't matter then why the kitten is mesmer being nerfed, ranger??? These classes got nerfs despite having NO ROLE in large scale. Explain that to me, thanks. People always say "oh it doesn't matter cus 1v1 doesn't need balance" but AS SOON AS rangers can actually kill scourges and necros EVERYONE LOSES THEIR KITTEN and wants soulbeast nerfed into the ground. Stop being a hypocrite. The EXACT same thing has happened to mirages.The argument is stupid. Edit: holos got nerfed too. Why? They didn't have any role in large scale. So why nerf them? Clearly, 1v1 and 2v2 DOES matter, so stop pretending otherwise. So I just don't understand why people think it's OK FB can be the best support in ALL pvp gamemodes (wvw blob, wvw smallscale , spvp) but specs that are total niche and are only "OK" at doing ONE THING need to be nerfed. What the frik is up what that. Dude, i said that wvw in general isnt supposed to be balanced around 1v1s, because if you would do that, then zergfights (anything more than like 15 ppl, which is the biggest seller for wvw) would be completely out of whack. This doesnt mean that some classes should be able to run completely rampant in smallscale without counterplay. Ranger changes didnt rly affect zergfighting, did they? Id be happy if they changed ranger in a way that it becomes viable in the zerg.You can actually have both smallscale balance AND zerg balance. BTW, by "zerg balance" you mean braindead AOE spamming 600 range in front of you while FB just spams boons, cleanse and stab? See, FB + necro is BUSTED in all game modes. In spvp, WVW in both zerg and smallscale. Name a 2v2 matchup that can beat FB+ necro which has NEITHER of these two specs. You can't. Why do you think every single winning comp in 2v2 has either necro or FB on team? And it's not even balanced in zergs either. Stop pretending it is.
  5. Okay then if 1v1 doesn't matter then why the kitten is mesmer being nerfed, ranger??? These classes got nerfs despite having NO ROLE in large scale. Explain that to me, thanks. People always say "oh it doesn't matter cus 1v1 doesn't need balance" but AS SOON AS rangers can actually kill scourges and necros EVERYONE LOSES THEIR KITTEN and wants soulbeast nerfed into the ground. Stop being a hypocrite. The EXACT same thing has happened to mirages.The argument is stupid. Edit: holos got nerfed too. Why? They didn't have any role in large scale. So why nerf them? Clearly, 1v1 and 2v2 DOES matter, so stop pretending otherwise. So I just don't understand why people think it's OK FB can be the best support in ALL pvp gamemodes (wvw blob, wvw smallscale , spvp) but specs that are total niche and are only "OK" at doing ONE THING need to be nerfed. What the frik is up what that. Mirage, Soulbeast, Holosmith and all the other strong roaming specs were nerfed because they were effecting small scale negatively. They were/are capable of getting in and out fast enough and dealing enough damage to down and secure kills on player(s) even when under a lot of pressure from others. They all ( meta roamers ) also have extremely high mobility and durability/defensive options that allows certain builds to become near impossible to punish if they only ever poke and play passively never actually committing to the fight. It isn't about 1 v 1, it's about how some of these things are so efficient at exploiting combat in their favor that they're able to choose when a fight happens and where it ends. Good luck pinning down a boonbeast, Mirage or Prot Holo that doesn't want to fight you. Holo may be to a lesser extent than the former but the point is that they all have too much of everything. 1 v 1 means nothing in WvW. It is an aspect of it, it is not a point of balance nor something that has any effect worth mentioning on the overall score. If something is OP in 1 v 1's it does not necessarily mean it is OP in small/large scale. Eg. Eternal Life Necro; almost impossible to kill in a 1 v1, useless in a team fight because it does no damage and has no presence. Yea I just find it hilarious that FB has also been affecting smallscale negatively cus they ALSO have so much of everything you could possibly ask from a support. Aegis spam, blind spam, daze spam, heals, condi cleanses, reflects, boons, burn dmg, armor buffs. This spec has and currently still does make it impossible to ever win a fight 2v2 considering all players are close to the same skill level. It becomes nearly impossible to punish both the FB and whoever he may be supporting for mistakes and bad rotations. So while I agree that the nerfs to sustain and dmg from the roaming specs is good, because yea, it was pretty stupid and build was way more important than skill, I just ALSO want to see nerfs to FB. And I agree with you on FB. I was saying this ages ago back when people complained about Scourges AOE spam saying that FB is just as bad if not worse in terms of visual noise and AOE clutter. Guard in general gets away with a lot of stupid things because it's a very good support class. A lot of people don't care how broken something is if it's something that keeps them alive but it's equally as unhealthy and broken. Cool. I've been saying this for a long time too. But if you go to FB call-out posts, people will defend it like their life depends on it lol
  6. Okay then if 1v1 doesn't matter then why the kitten is mesmer being nerfed, ranger??? These classes got nerfs despite having NO ROLE in large scale. Explain that to me, thanks. People always say "oh it doesn't matter cus 1v1 doesn't need balance" but AS SOON AS rangers can actually kill scourges and necros EVERYONE LOSES THEIR KITTEN and wants soulbeast nerfed into the ground. Stop being a hypocrite. The EXACT same thing has happened to mirages.The argument is stupid. Edit: holos got nerfed too. Why? They didn't have any role in large scale. So why nerf them? Clearly, 1v1 and 2v2 DOES matter, so stop pretending otherwise. So I just don't understand why people think it's OK FB can be the best support in ALL pvp gamemodes (wvw blob, wvw smallscale , spvp) but specs that are total niche and are only "OK" at doing ONE THING need to be nerfed. What the frik is up what that. Mirage, Soulbeast, Holosmith and all the other strong roaming specs were nerfed because they were effecting small scale negatively. They were/are capable of getting in and out fast enough and dealing enough damage to down and secure kills on player(s) even when under a lot of pressure from others. They all ( meta roamers ) also have extremely high mobility and durability/defensive options that allows certain builds to become near impossible to punish if they only ever poke and play passively never actually committing to the fight. It isn't about 1 v 1, it's about how some of these things are so efficient at exploiting combat in their favor that they're able to choose when a fight happens and where it ends. Good luck pinning down a boonbeast, Mirage or Prot Holo that doesn't want to fight you. Holo may be to a lesser extent than the former but the point is that they all have too much of everything. 1 v 1 means nothing in WvW. It is an aspect of it, it is not a point of balance nor something that has any effect worth mentioning on the overall score. If something is OP in 1 v 1's it does not necessarily mean it is OP in small/large scale. Eg. Eternal Life Necro; almost impossible to kill in a 1 v1, useless in a team fight because it does no damage and has no presence. Yea I just find it hilarious that FB has also been affecting smallscale negatively cus they ALSO have so much of everything you could possibly ask from a support. Aegis spam, blind spam, daze spam, heals, condi cleanses, reflects, boons, burn dmg, armor buffs. This spec has and currently still does make it impossible to ever win a fight 2v2 considering all players are close to the same skill level. It becomes nearly impossible to punish both the FB and whoever he may be supporting for mistakes and bad rotations. So while I agree that the nerfs to sustain and dmg from the roaming specs is good, because yea, it was pretty stupid and build was way more important than skill, I just ALSO want to see nerfs to FB.
  7. Okay then if 1v1 doesn't matter then why the kitten is mesmer being nerfed, ranger??? These classes got nerfs despite having NO ROLE in large scale. Explain that to me, thanks. People always say "oh it doesn't matter cus 1v1 doesn't need balance" but AS SOON AS rangers can actually kill scourges and necros EVERYONE LOSES THEIR KITTEN and wants soulbeast nerfed into the ground. Stop being a hypocrite. The EXACT same thing has happened to mirages.The argument is stupid. Edit: holos got nerfed too. Why? They didn't have any role in large scale. So why nerf them? Clearly, 1v1 and 2v2 DOES matter, so stop pretending otherwise. So I just don't understand why people think it's OK FB can be the best support in ALL pvp gamemodes (wvw blob, wvw smallscale , spvp) but specs that are total niche and are only "OK" at doing ONE THING need to be nerfed. What the frik is up what that.
  8. I haven't played it myself but was fighting one a few days ago (after patch) and he was surprisingly difficult to deal dmg to even with my full dps burst build. He was using sword warhorn and staff I believe. Full support. Traps are pretty useless. Don't bother with them.
  9. No, it just procs when you merge and unmerge instead.
  10. Honestly I don't mind this playstyle at all. I've adapted to it very quickly and so can everyone else.
  11. Well, you can easily just count 5 extra seconds in your head after unmerging and 15s after merging.
  12. I was the one being ganked technically as it was a 1v2 where i got +1n'd, ganking is outnumbering them giving them no chance to fight. I was also playing necromancer which has the least mobility. What builds are "unfair"? Is core necro which takes two full zerk players 1 whole minute to kill? What you imply here? Also did you look at the other comment to see what i ment?No what I said there was directed at the guy you replied to in your earlier post
  13. What builds are "unfair"? Is core necro which takes two full zerk players 1 whole minute to kill?
  14. Bruh, I can run full DPS on anything and not even deal as close the damage this class does, this even tops DE stealth spam DJ. Don't try to normalize excessive bursts, they're not. Ranger doesn't have permastealth. Also, you have projectile walls now on DE and on utilities. What are you even complaining about? Try running some toughness lul. Can't believe I have to explain to people in 2020 after dmg nerfs that they need to stop running full zerk if they don't wanna get 1shot. Mesmers can 1shot me, revenants can kill me in 2 hits with crazy evade uptime and their dragon heal which denies a burst and heals them. But you don't see me complaining about that, cus I'm not silly enough to suggest dmg nerfs to someone running around with full zerk, scholar runes, sicem, vicious quarry.Build has 0 condi cleanse and practically 0 sustain. ALSO on DE if you wanna deny the burst just use your F1 for ez interrupt and then shadowmeld > stealth and you've won because you have more stealth than I have reveal. Cmon.
  15. Full zerk, skirmishing, BM, all the dps traits. Scholar runes.
  16. It's not even true for courage. Shorter recharge and instant activation are both useful properties for a skill that grants boons that are usually used reactively, and/or to cover another action such as stomping. You can say that the DH virtues are generally better, but again, that's because you're spending much of a traitline on them. If we were to compare a DH with, say, Zeal and Radiance to a core guardian with Zeal, Radiance, and Virtues, I don't think it can be necessarily said that the DH virtues are objectively better. Now, if you have a DH with the Virtues traitline you get pretty good virtues, but at this point you've spent two out of three traitlines into getting better virtues - so you'd expect a strong result. Other classes like Elementalist and Engineer had to pay their "additional skill mechanics" (attunements and kits) by being unable to weapon swap in combat. Honestly, I think the most logical nerf for Firebrand would be to remove their weapon swap in combat as well. Except that attunements and kits have, if anything, shorter cooldowns than weaponswaps (apart from tempests who just overloaded, and even then it's incredibly unlikely that a tempest will ever not have at least one attunement ready to swap to), so they can serve as a suitable replacement for weaponswaps. Tomes, on the other hand, have long cooldowns that don't start until you expend or use them, so they're not comparable. An elementalist or engineer can also stay in an attunement or kit indefinitely, while a firebrand will eventually run out of pages. So, if tomes worked like elementalist attunements or engineer kits: namely, that they had cooldowns of ten seconds or less, and that you could remain in one for as long as you wanted - then yeah, losing weaponswap might be a fair trade. Pretty sure that's not what people are pulling the torches and pitchforks out to do, though. As is, though? It'd be like suggesting that engineer lose its kits, but have its toolbelt skills replaced by elementalist weapon conjures. Except that engineer (and elementalist) weapons are designed with being non-weaponswap weapons in mind, and guardian weapons are not (which was, incidentally, the problem with the original revenant design: the only ground revenant weapon that really works as a non-weaponswap weapon is mace, and that's borderline). Bottom line is, there is a tradeoff. The core virtues are given up on taking an elite specialisation. You might say that what Firebrand gets out of it is worth more than it gives up, and that might be right - but if so, that's a "Firebrand stuff needs to be toned down" issue, not a tradeoff issue. The tradeoff, for all people try to write it off as "not significant enough", is there. While alot of what you say here makes sense, I would like you to consider one more thing: Anet has already shown that they are willing to install more than 1 trade off if the power level calls for it. I am talking about the scrapper. Scrapper has already a trade off by giving up his elite tool belt skill to get access to the Function Gyro on F5. When they reworked scrapper, they installed another trade off into the scrapper trait line, since chosing it will now reduce your vitality by 180, which means that scrapper will have 1800 less HP than an engineer. Sure, but let's tell the whole story - the vitality reduction came alongside ArenaNet deciding to give Scrapper a playstyle based on constantly renewing barrier as they fight, and the purpose of the health reduction was to keep their durability at a reasonable level even with the barrier. Now, it's not a move I particularly agree with, but the tradeoff for the sake of a tradeoff was the F5 - the vitality reduction came because they decided to give the scrapper something else, and that needed a balancing factor. Even putting that aside, you're still looking at the scrapper having two relatively light tradeoffs, while the "remove weaponswap" proposal would be the heaviest tradeoff in the game, particularly since guardian weapons aren't designed to be non-weaponswap weapons... and that would be on an elite specialisation which already has a tradeoff. And that's the bottom line, really - people are behaving like it doesn't have a tradeoff at all, when it does. If Firebrand is still too strong in the current meta, the answer is to nerf the relevant skills directly. You're writing very long, detailed post trying to defend an obviously OP spec in spvp and WvW. Sad. But what's even more sad, is that ranger will probably be nerfed first while braindead fb mains will spam blinds aegis stab condi cleanse and dazes for days while thinking they are amazing players. Very sad indeed.
  17. That is very true. Conditions should need a 2nd stat to deal dmg. Why should power require 3, but condi only needs one? Doesn't make any sense.
  18. 60k longbow burst ? U are the biggest monkey on this forum for real, eat some bananas instead of posting nonsense hahaha learn to playI bet you can't even pull half that Yea it's not uncommon for me to pull 20-25k rapidfires on necros. Other targets don't have enough HP for me to see the whole number tick lmao. I mean, even most players running away on warclaw can get 1shot even with the extra 9k hp. And that's without ANY might stacks, no bloodlust, no ferocity signet. Just pew pew with fury and PBS :) 2 things, then you are playing glass with marksmanship and zerker gear probably, not the better balanced build. Secondly, anyone that doesnt dismount and pop a block or dodge when they get shot at by a ranger on their warclaw is bad. I'm using skirmishing.You think this is a bragging contest? Lol.I'm just stating the facts. Nah it's just that ive never been oneshot from a mount by a ranger as the correct course of action is to counter-engage and not spam dodges while running as that just gets you killed.Yea you're right. Although depending on situation you might be too far away from the target to counter engage, but it's whatever.
  19. Yea I think anet needs to take a look at both glyphs AND stances. Stances are pretty terrible rn.
  20. 60k longbow burst ? U are the biggest monkey on this forum for real, eat some bananas instead of posting nonsense hahaha learn to playI bet you can't even pull half that Yea it's not uncommon for me to pull 20-25k rapidfires on necros. Other targets don't have enough HP for me to see the whole number tick lmao. I mean, even most players running away on warclaw can get 1shot even with the extra 9k hp. And that's without ANY might stacks, no bloodlust, no ferocity signet. Just pew pew with fury and PBS :) 2 things, then you are playing glass with marksmanship and zerker gear probably, not the better balanced build. Secondly, anyone that doesnt dismount and pop a block or dodge when they get shot at by a ranger on their warclaw is bad.I'm using skirmishing.You think this is a bragging contest? Lol.I'm just stating the facts.
  21. Dmg is all soulbeast has left. But yes. Let's forget necro and fb, boohoo a soulbeast running full dps traitlines, armour/amulet, runes, weapons, utilities actually deals dmg. You can burst soulbeast down just as easily.
  22. See when it comes to roaming you really have to be realistic about it when it comes to condi. What specs can actually pull off condi playstyle? Mesmers can.. guardian / fb can do burnspam.. necros.. revenants? condi weaver?condi warrior?condi engineer?condi thief? All of those classes were or are run as condi builds in the past and/or now. Especially condi weaver which was even played last meta. That's on top of the classes you mentioned. Have you even tried running a condi weapon as ranger? Last time I checked, shortbow does have condi on it's autos, as well as access to bleeding and poison. Burning from utility skills and Torch. I would love to see you deal 20k damage in 1.5 seconds to a target with toughness that's not afk. Stop assuming your power damage will remain the same between full glass power builds and condi builds stacked with toughness. If you can out cleanse a condi build with a 3 condi cleanse per 10 seconds, you deserve to win. I doubt a proper condi build applies that few condis, at least mine don't. EDIT:small FYI, and I know both games modes are different, take a look at the pvp boards. Then take a look what people there are talking about. Pvp comes rather close to roaming with only lacking the ability to have more player incoming (which is rather big, granted). @Cyninja.2954 said: See when it comes to roaming you really have to be realistic about it when it comes to condi. What specs can actually pull off condi playstyle? Mesmers can.. guardian / fb can do burnspam.. necros.. revenants? condi weaver?condi warrior?condi engineer?condi thief? All of those classes were or are run as condi builds in the past and/or now. Especially condi weaver which was even played last meta. That's on top of the classes you mentioned. Have you even tried running a condi weapon as ranger? Last time I checked, shortbow does have condi on it's autos, as well as access to bleeding and poison. Burning from utility skills and Torch. I would love to see you deal 20k damage in 1.5 seconds to a target with toughness that's not afk. Stop assuming your power damage will remain the same between full glass power builds and condi builds stacked with toughness. If you can out cleanse a condi build with a 3 condi cleanse per 10 seconds, you deserve to win. I doubt a proper condi build applies that few condis, at least mine don't. EDIT:small FYI, and I know both games modes are different, take a look at the pvp boards. Then take a look what people there are talking about. Pvp comes rather close to roaming with only lacking the ability to have more player incoming (which is rather big, granted). Okay don't try to educate me on my main classes weapon skills when you clearly haven't even bothered trying to play it, and then tell ME if I have even looked at shortbow. YOU try shortbow. It's the biggest joke in all of gw2 it has the lowest dmg ever and is terrible for kiting. The autos deal essentially 0 dmg because they are reduced by 50% if enemy is facing you, which is like 75% of the time you're fighting them or more. The poison? 0 dmg. Daze is nice, but useless unless you run druid so you can chain those together with ancient seeds. I've done my kitten research, so stop thinking you can school me on my own class that you have never touched except look at some skill descriptions. Condi ranger sucks. Period. It has a chance in spvp because of nodes, but in open world it is worthless. Same in 2v2. Not for nothing but my short bow bleeds do 1200 per auto from side or back. It's not as kitten as you think Is that with sharpening stone? And how many times do you have to hit target for it to tick 1200? Also again, I don't care what your bleed ticks are if you're attacking from the back.That's like saying "yea dude I just did an awesome 1v10. They were afk, but it doesn't matter I still won!" If target is not even facing you then you can't come and tell me your build works. SOO many people change their build and then they test it in wvw by running around with like 4 other pugs only taking on groups smaller and weaker than them and because they are "winning" they think their build is amazing "Wow look how I pinned him down! This build is amazing". Yea. Try doing that to competent players fighting you with even numbers and then come talk to me about your build.
  23. Well to be fair roaming is actually an important part of wvw if all 3 servers are trying to win. The blob cares about t3 towers and keeps and even camps. How do you get that? Defending dolyaks. How do you prevent other servers from reaching t3 camps towers and keeps? Kill dolyaks and cap their camps and KEEP their camps for as long as possible. If no supply is run, you're never getting t3.And if you can't get your keeps/towers t3, they will be capped easily by blobs. So in that sense, roaming is actually a very important part. The only problem is that most matchups aren't decided by skill, but by who has the most players and most coverage through day and night.
  24. I kind of agree in some ways, but disagree in other ways. I don't blob or zerg. Only sometimes for wxp. I just roam solo and with friends. So far, because of real life, I haven't gotten to play with my friends yet. But from what I've experienced solo so far is this: Now, playing a full dps version of my build seems like a good idea as people not having passives to save them means I can outplay them for just 1 or 2 weapon rotation and they will be dead, whereas before it would usually take longer.But on the other hand, say I was fighting 1v1, and another enemy joins in. Now it's a little bit harder to pull off, as my options are limited. I have LESS overall skills to use (like your brick analogy), and so do they. But because I'm outnumbered and have already used some of my cooldowns to down the first guy, I now have less options of making a comeback at the 2nd guy, because I have less skills to use.Before, because I am in this example better than both of them, I could outplay the 2nd guy right away as I had more skills available and I'm better at using them, than my enemies are (who also had more skills). EDIT: Ofc when the first guy goes down, it is now easier to burst and kill the person trying to res. That is very true. BUT, what you will see is people's strategy will change from going for the res since they can get carried by passives, to just going straight for YOU instead since your skill bar is full of cooldowns. So it's bad and good.1 guy will go down much faster/easier than before (obvious outliers are necros and FB's cus they are just broken rn), but generally fighting outnumbered vs more players is harder as even tho you're better than them, you have less options after the nerfs.
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