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Gazrul.3086

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Everything posted by Gazrul.3086

  1. Either dual daggers or a longbow. I'd love to use Pharus on my revenant.
  2. I just want the middle Vindicator traits to be reverted to how they were, and for the F2 to be reworked into something actually fun.
  3. The only complaint I have so far is the fill the bar step, because it just feels arbitrary and it breaks the flow of the story. And well, it feels a bit lazy, to be honest.
  4. I'd rather see shared inventory slots for 1000-1300 AA. Limited to 3-5 per season.
  5. I'd rather see many more customisation options for the existing races. More body builds, new faces, hairstyles, horns for charr, etc. The charr in particular could really use some new faces that don't look like crap.
  6. I roam as power Vindicator. It's hard, but fun.
  7. Personally, I think they should be reverted in general, as the point of them is to stall the enemy until the defenders can get reinforcements. The changes to siege dampener, in my opinion, made it vastly inferior to the emergency waypoint in most scenarios. The changes to siege disabler kill the purpose of that item, as it's meant to disable the siege, not weaken it. There were already ways to protect the siege against it, such as barriers, shields, etc. It just feels bad to use both siege dampener and siege disabler after these nerfs, and they feel weak in my opinion. Coupled with the recent changes, it just feels bad to be a defender. I personally believe that it should either be fully reverted or at least buffed from 25 to 50. 25 feels far too weak for an important keep buff in my opinion. I honestly don't think that it's ok for the keep buff to be weaker than the minor bloodlust bonus from capping ruins. Few more points: 1. The changes to keep lords are not really felt at all from my experience. The healing is too weak, and the stability is easily stripped by the enemy zerg. I legit never saw any impact at all, aside from the boss having multiple bars to break at every 25%. The problem is that if you buff it enough to actually feel impactful against enemy zergs or boon blobs, it'll make the keeps almost impossible to take by smaller groups. I like the idea of lords being more impactful, but I believe you've missed the mark here. 2. This one isn't that big of a deal in my opinion, but the change that makes golems not able to contest objectives also feels unnecessary, as it was a valid stalling tactic, especially for T3 camps. The guards are pretty much useless against most competent players, who will destroy them even in T3 camps. That said, I don't think that guards should be buffed further, as that would make solo capping camps a miserable experience.
  8. I'm ok with nerfing the size of the rings, but the changes to the wall/gate repairs and the keep aura were a serious overkill. They should at least revert the siege dampener to complete invulnerability, and the siege disabler to full disable. And bring the wall/gate repairs back to 10%.
  9. I personally don't care for, or need GW3. This game is perfect for me. All it needs is a bit of a graphic upgrade, but that's about it.
  10. I hope so. We're still missing an open world legendary ring and backpack.
  11. It'd be much more interesting than yet another human inspired expansion imo.
  12. Yes, I made a thematic, lore-friendly, kitten, unique and creative look for my main character. And every piece is unique, either from different sets or standalone. I'm sure I'll keep improving my look once we get more cool pieces, but for now I've reached the desired look. 🙂
  13. Can I just ask why this emote is locked behind gambling? At least put it on the statuette vendor if nothing else. I honestly don't think it's acceptable to lock emotes behind gambling without offering some alternate, guaranteed way to obtain them. And I honestly hope that this won't become a regular thing for the emotes.
  14. Erm, no thanks. EotM is a pain in the kitten to traverse because of no mounts and no gliding. Imagine having to traverse the red border without them. Yikes...
  15. I don't know about PvP, but the axe is broken beyond belief in WvW. Literal one-shots, and they can be done through walls.
  16. I'd like to have a Cantha map replace the green borderland. Imagine a Shing Yea map with some Kaineng buildings as keeps and towers and then a huge Echovald forest in the middle where the ruins are. It'd be epic.
  17. I like zergs fights in all forms, whether it's organised, cloud, guild boon blob or just with an open tag. It's the most epic part of WvW to me, those massive fights around important objectives.
  18. I still hate it. The fact that I have to do them over and over for Aurora makes me want to alt+f4.
  19. Sounds good to me. Or remove participation decay while inside the JP.
  20. That's balanced though. You sacrifice a lot of damage and pressure that Devastation brings in order to gain sustain from Salvation.
  21. I'm puzzled as to why FoW has no link but Desolation and Baruch's Bay do. 🤔
  22. I don't think many people would want the return of HoT launch difficulty of mobs.
  23. Nah, the real tragedy is that it's going to end soon and we'll lose that juicy 100% WvWXP buff.
  24. More like Cele Harbingers everywhere. Gross.
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