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ChronoPinoyX.7923

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Everything posted by ChronoPinoyX.7923

  1. Where's my new map, new profession, new weapon type, new story, new NPCs, new cutscenes, new features, new mechanics, new voice acting, new armour sets, new materials, new enemies, new bosses, new quests, new currency and new events just to name a few in GW1 as of recent? If you can't tell the difference between a continuously supported game and maintenance mode, maybe don't use the term.
  2. Watching this entire Balance Patch unfold after recently returning tells me ANet still has no idea what they're doing when it comes to balancing and don't care one bit about player feedback. Well at the very least they're consistent with one form of balance. They do one decent thing which is upcoming Expansion but they gotta make sure there's something equally terrible to keep the equilibrium hence these horrendous balance changes...
  3. 261 upvotes in 8 months? That's nothing lmao Also if you're gonna post about a topic, the least you can do is actually contribute suggestion. None of us get paid by ANet to solve problems but we still contribute to topics we want to help improve upon.
  4. I personally think AR and Infusion slots should be character attributed (so maybe have the Infusion Slots next to each armour slot instead of built into the armour itself) so that at least we can change both aesthetics and build without losing our infusion and AR. But that's just my personal take, technically Legendary Equipment serves this purpose to some extent but I think for people who aren't Legendary farmers, having infusion separate from equipment would be a nice QoL change
  5. Meanwhile, I'm just here thinking this is a whole load of nonsense, and I had to QA test balancing for the better part of my 3 Years for different characters in an MMORPG If a dev has massive bias towards any professions during balancing, then whoever is balancing things needs to get fired ASAP. And I'm saying that in a professional capacity. In all the games I've played (and tested) we don't take our own personal biases into consideration, we take player feedback as much as possible to better understand the state in which the game is at when it comes to balancing. And from there we work out what is good solutions, bad solutions, things we can adjust without changing major elements of the profession and elements which could be buff or nerfed relative to what's been shown by majority of the feedback we get. Anyone who has dev bias when it comes to balancing obviously has no idea what they're actually doing at that point because they've got absolutely no idea on the state of the game, especially for an MMORPG, because at that point, they're blind to the other professions and how they've been balanced. If they stuck to just balancing one profession, what will simply happen is they'll end up with literally just a soup of nonsensical balancing because all they'll be thinking is "Oh we can do this, oh we can do that for this one specific profession" The solution isn't a dev per profession, you can easily have 3 devs cover 9 professions including all E-Specs. What they need is to diversify their team into having 3 core balancing teams: PvE, PvP and WvW, with each core group consisting of at least 3 Dev members, which can then equate to 9 devs total covering 3 professions each for a specific game mode. They can then compare and contrast notes on how each profession would interact both towards each other in Co-Op modes and against each other in PvP modes.
  6. Less making it easier, more making it shorter. Compared to DE, this Meta is easy to do, but absolutely boring when you spend most of your time just standing there
  7. It was definitely a pointless update. They literally put effort into changing something that didn't need changing.
  8. People really need to stop with this mindset... Open World is NOT meant to be hardcore content, it never was Open World is literally casual content, that's why it's OPEN WORLD, it ain't supposed to be Raids/Strikes/Fractals...
  9. Zazzl currently sells a Rifle, not a Pistol, it's literally called ((1046447)), dunno if that's meant to be the actual name or an error in the game right now
  10. Yeah it's the current way I do it. My only real gripe is that I always have to do it since the game will always default to Display 1. If the option was available within the game itself it would default to the chosen display on Fullscreen which is what I do with all the other games I play. Not a big problem but would be a nice QoL for when I just wanna launch the game
  11. Speaking of Full Screen, I think the game needs the option to natively allow you to choose which Display to Full Screen on in the Graphics Options. Most games have the option but GW2 still doesn't have this. At most, people are forced to switch their Display settings around as opposed to allowing players to choose their display option natively within the game.
  12. As far as I can tell Caithe doesn't outrank the Commander as the Champion of Aurene. In fact if anything Caithe is just there to babysit Aurene for the most part. Meanwhile the Commander went Ultra Instinct on EoD's final mission when fighting all of the Dragonvoid whilst Caithe got relegated to just being... there lel. The main reason it may feel like Caithe outranks the Commander as Aurene's champ (in my opinion) is because our character's role doesn't solely revolve around Aurene whereas Caithe's entire life post HoT seems to just revolve around Aurene and we never see Caithe take on any other roles during LW4, IBS and EoD. I think EoD did well enough to show that Caithe is just a babysitter. Every aspect of Aurene's mission ever since meeting Soo-Won relied on having the Commander around. Caithe just happens to be there because reasons.
  13. That already happens with certain World Bosses when you fail them and it only makes it a pain for other players who weren't even involved to progress in certain areas. Easy example is Tequatl being a literal death trap where everything just explodes when you step around The concept of multiple choice affecting the bigger world only really works mostly on single player games along with few multiplayer games. They won't work on an MMO basis.
  14. This is why I haven't spent a single gem on Keys. I only ever spend on actual items I can guarantee I'll get in the Gem Shop. Desire sensor can be a piece of skritt.
  15. I've seen enough of Teapot's content to say with confidence that his statements about certain aspects of the game are just absolutely wrong but he will still vehemently defend them. I've seen some massive paragraphs of people critiquing his views on the Dragon's End meta that had valid points but he never actually listened to those critiques and just assumed people were hating on him and apparently that came out as "Toxicity". The problem with people like Teapot is that even if they are good at the game, their perspectives have narrowed far too much to the point where they assume everyone should be on their level when there's far more to the community than just what he sees.
  16. Start of the fight, the RNG always favours CC bar before tail phase, any other parts will be heavily RNG dependent regardless of DPS. Based on what I've seen, if Soo-Won swaps sides more than twice, then Tail Phase easily overlaps with CC Bar, and one attack is almost non-existent which is her acid spit since she'll use her tail for bubbles and tsunamis instead. I'm mostly just observing how bad the design of the meta is at the point, I'm not really farming it for anything, just continuing observation. Every other element of the fight seems to work as well as they could now, but that CC Bar and Tail overlap along with constant side swapping that you can't target Soo-Won seems to be the main issue with this meta along with the massive flood of obnoxious void mobs
  17. I've finished this meta enough times yet I still find it stupid that ANet really couldn't be bothered to adjust something as simple as the Tail and CC Bar phase not overlapping one another. This Meta isn't "challenging", it's just a timewaster. Horrid RNG just makes it a whole lot worse when you can't even target Soo-Won cuz she's too busy dancing around with that terrible bite attack.
  18. Ditto on Life and Creation. Their approach to the trope of water being a source of life seems pretty ingrained on Soo-Won. Consider the Void as a primordial soup of Tyria then it makes it even clearer that Life and Creation is where Soo-Won's second domain would be. As for Aurene, not quite sure on her second domain yet. Her main domain is "Prismatic Light" so I wouldn't count crystals as part of her domain like Kralkatorrik as many people usually do. All the other domains belong to her now, hence why her main domain is "Prismatic Light" not just Light. The crystals are mostly the byproduct of her origins, feels like if she was born as any of the other Elder Dragons, she'd use their main form of power to manifest her prismatic light.
  19. Hmm might be a bug on my end then if that's the case. I haven't seen the actual screen filter happen, I just see the numbers
  20. As far as I know the screen filter doesn't happen in Kaineng Overlook with Li's attack, probably on the other NPCs but Li's number mechanic is purely just the number icons.
  21. I don't blame people if they don't see the target numbers on their heads. Not only is it tiny to start, the colour ANet chose was so bad it blends far too easily with the environment regardless if there's low visual noise or not. Seriously, whoever thought it was a good idea to use a dark colour scheme in a mission that's literally happening at night time didn't think things through when they made those icons...
  22. Sounds like ANet still hasn't acknowledge how badly designed this meta actually lel And the so called "Better rewards" after completion is an absolute lie. I still get the same garbage rewards after I completed it recently.
  23. The fact that some people can triple their raw Gold in Auric Basin with less effort over any of the EoD Metas shows that EoD's metas are just there for the sake of Turtle and literally nothing else. And the only other thing worth getting in EoD is Antique Summoning Stones from DE Dailies... and we all know how that's going lel
  24. The only thing worth farming there is Antique Summoning Stones which is a Daily Reward you can add on top of the 5 Weekly Stones you can get from Leivas in Arborstone. If you're not hunting for Gen 3 Legendary though, it's pretty garbage for time spent.
  25. If I had a copper for every elitist who used this as their argument as to why DE is apparently "good design", I'd have a reasonable amount of pocket change.
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