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Aktium.9506

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Everything posted by Aktium.9506

  1. not for mesmer & warriorIt's a shame about Warrior. I like Warrior, except for Rampage. Necromancer got new and better designed specs (around a certain buff).That's the first time I see someone saying Scourge had good design. But if you think the massive aoe spam design of Shades were good design and not a complete brainfart then well, it's an opinion I guess. I wouldn't say it's a good one. The fact that it was stupidly strong doesn't mean it was a good design. Especially not considering how they had to hit it with countless nerfs to bring it in line. In the end, some specs just don't deserve to exist in PvP.
  2. Balance is better than its ever been really. There's no need to rush out a patch.
  3. Damage: 27 (0.1)?Insane damage, 0 counterplayWell, the Mallyx one is pretty strong since it inflicts instant aoe Slow with no telegraph. Although that's not what OP is complaining about I guess.
  4. Shroud becomes incredibly strong when the Necro isn't facing burst damage and is allowed to generate shroud. But it also means that Necro is the only class in the game that can't actually ensure survival against a coordinated enemy team focus. Ergo why targetting the Nec at first engage on mid is standard practice. I personally don't think Necro should have blocks, evades or iframes. Possibly give Scourge some Aegis for support role purposes but definitely not Core or Reaper. If Necro survivability becomes an issue it's better to try and fix it either with offensive zoning capabilites, more LF generation or possibly buffing existing mobility tools like Wurm, Spec Walk and Sand Swell.
  5. At most maybe a short range teleport on GS3 for Reaper. Talking shorter than Guardian Sword 2 so like 400-500 range tops. It's honestly not very needed though. I would rather see Relentless Pursuit get something like just a flat immunity to movement-impairing conditions and higher base speed in Shroud so you don't have to run Rune of Speed. Offhand Dagger could do with some buffs or just an update on the skills. The path tracking on Deathly Swarm is dreadful since its not actually a projectile and travels along the ground so if there is any elevation change whatsoever between you and the target it won't register as a hit. Enfeebling Blood has a telegraph and cast speed slow enough that you'd think it was an utterly devastatingly strong skill that the enemy must be allowed to see so they can properly dodge it. But it sure as hell isn't that strong.
  6. It is my sincere hope that everyone in Dragon's Watch dies painfully and alone. Canach can stay ?
  7. Only if they lock your build template and disallow re-rolling upon pressing queue
  8. It's basically not in any of the stat pick sets. In most cases you might as well just get a full leggy set than getting ascended Diviner's.
  9. This level of ridiculous burst should never have been a thing to begin with.
  10. It is a pretty bad build with the exception of some caps on some maps where they can pressure out of LoS behind terrain. Then it kinda feels like trying to fight a Ranger with no cooldown on Barrage. While it feels dumb as heck it's really not a problem.
  11. Qualifying players still have a Glicko MMR, it's just hidden. If you get matched with them it means you or a player in your party has their MMR in range of theirs.
  12. I got zero respect for Necs who slot Wurm in the free slot instead of Spec Ring. You gotta commit to the maximum fear chain, fuck surviving.
  13. 10v10 or 15v15 with a combination of siege and CTF. I mean why not. Maybe get some WvW players invested in PvP.
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