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Yannir.4132

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Everything posted by Yannir.4132

  1. That's just funny, sad and awesome at the same time.Maybe RP is the game mode I try next. My character/role will be of anti-consurism btw.
  2. I'll join you in this pledge. Even in the PvE side of things, they're concentrating on the wrong things. Why are they catering to new players? Most people that wanted to try GW2 already did. Give us sustainable content that keeps the veteran players engaged and interested. PvP is a part of that as well.Their announcement failed to adress the most pressing question that was on people's minds, what happens after S5? Naming it a saga doesn't make it better btw. I can sense overwhelming disappointment from all over the community, and I feel it too.
  3. You should see his streams. He bashes ANet pretty hard sometimes when the video doesn't go into YT.
  4. There's a limit of 15 characters needed to post a reply. Just making a pun on that. I think it also counts the header into the character limit.
  5. It's a shame NA and EU never went head to head on the WvW side of the game. Would've been interesting to see how Blackgate, undisputed in NA, measures up vs the top EU servers.
  6. I think it would be better if the matchmaker was limited in how big the rating difference between the highest and lowest player in the match is so it doesn't scale down infinitely. Hard to pinpoint an exact rating number for this without data but I think it could between 200 and 300. The following would happen: A. It would limit legendary duos queueing at off-peak hours for easy rating. Rating cap would prevent them from farming gold ranks.B. Standard of matchmaking is higher, and everyone is happier with the games they get. Not everyone every time obviously.C. Queue times may get longer. But if that means 2-3 minute queues turning into 5-6 min queues but the games are better, I don't think most people would mind.
  7. Try telling that to a necromancer. They don't have Blocks or Invulns either btw. Something mobile with good CC would be my wish. Power oriented with a time based block, not number-of-hits based like Aegis and Shield of Wrath.
  8. I'll repeat this again on yet another thread even if it really has 0 relevance to anything.The most fun game I ever had included 5 thieves, 4 revenants and a warrior.
  9. Is it possible that Captains are officers for Gladiums or mercenaries?I understand that's what captains in the Roman miltary were, officers of unspecified ranking that commanded auxiliary units not formally part of the military. Such as mercenary companies, early period cavalry or skirmisher units etc.
  10. I disagree with this. Toxicness is absolutely the 1st reason why PvP has been bleeding population. It's not toxicness itself though but the fact that the general toxicness makes every other thing look 10 times worse than it actually is. Except lack of game modes maybe since it's a fact there's only 1 official game mode.
  11. There's nothing to hotfix.I swear to god, I wish they hadn't "hotfix disabled" CI. Now the community expects this to be done to every little thing.PF 5 does a ridiculous amount of stuff but it isn't spammable or anything unlike CI, and I've never seen this bug you bring up either.
  12. I am capable of thinking about other people aside from myself.This doesn't affect me in any way but even I can see that it's a bit unfair to ask someone to give up on having fun if they want to be highly rated.There should never be two sets of rules for different players.
  13. Are you really this boneheaded? Did you read the whole discussion? See the original quote here. This an OBSERVATION. It does not include a suggestion or any sort of ulterior motive. It was a supportive argument to what Obtena said at the time, not a counter to it.And yes, there's a reason why Warrior has shorter cooldowns. It has less buttons so it gets to use them more often.If there's any sort of takeaway, it's more towards that 45 second cooldown I mentioned on Guardian. And it's not on Firebrand. @Lan Deathrider.5910 No, not really. I think Warriors cooldowns are fine now that Rampage is 120.I'm usually upfront about my suggestions so if I wanted Warrior having longer cooldowns, you wouldn't need to be asking me.I do hope some future Elite Specialization gives Warrior a bigger pool of buttons to press.
  14. Warrior also has the shortest cooldowns (where they apply, so excluding Thief and Revenant to some degree) out of all classes. Just looking at GS, it doesn't have a single skill with 20+ seconds of cooldown with the longest cooldown out of all weapon skills at 25 seconds. In comparison, a Guardian has 30+ seconds on almost half of skill 5's, and the longest cooldown is 45 seconds. Tell me.How on earth do you plan to land 4 and 2 skill on GS warrior?GS warrior is complete kitten in pvp, it is used only because it has good F1 and mobility. Revenant at least has all his 4 skills useful in comparison, easier to land and still deal significant amount of dmg. I don't see how this has anything to do with my comment. That's a different issue. I made an observation about cooldowns in general on Warrior compared to something like a Guardian that has cooldowns twice the length on comparable weapon skills. Revenants cds are actually about the same as Warriors. I made no claims about how good and/or functional they are. PS. Are you claiming that Revs Staff 4 is easy to land and does damage?I can see how that would apply to Sword or Axe 4 but claiming that ALL of them do that is a bit much.
  15. I'm pretty sure Taimi has grown up into adulthood as well by now. Atleast physically.
  16. Look, my initial comment wasn't meant as a direct comment on you or any standing you may have. I was just borrowing your picture to reminisce about the days when PvP was still good.Taking everything as an indirect insult is pretty bad way of communicating. PS. How do you know I'm not a woman?
  17. Wow, that's quite the womens logic you're employing there. I've said no such thing.
  18. Honestly, who even cares anymore?Let's just add these loot-skritt as a randomly proccing map mechanic into all of the maps and atleast we can have some fun.
  19. My main takeaway from this is wow the quality of PvP has dropped since that time if Fly didn't even make it to the top 100. Though that number must have a bit of decay because his winrate is much higher than everyone else visible.
  20. Actually anet usually does nerfs after nerfs so I won't be surprised if rev will get more of em That was done already. Check the last 3 balance notes for Rev, all nerfs for the power build.Obviously we're still missing the overnerf patch which is incoming. PS. Poor Druid keeps getting nerfed even when the overnerf patch was over 2 years ago.
  21. As far as nerfs go, these would be a good start but they are insufficient, and I don't like that you would nerf a core traitline because Holo and especially Photon Forge is overperforming. The first one is basically impossible anyway as it would make PF5 work differently between game modes and ANet doesn't do that. And that's fine in my books. You are wrong btw. Prot Holo is an issue as well even if people are not complaining about it, and it's because of how much damage and utility is loaded into Photon Forge. One of these 2 aspects of PF needs to be reduced. Personally I'd rather PF keep most of it's damage, and cut down on the utility. That way PF stays as a nuke but a more counterable nuke. That includes reducing the effectiveness of Heat Therapy. Most high level players considered Prot Holo superior to Scrapper even before the trait rework because PF. Holosmith is meant as a DPS spec, I'd rather if it kept that aspect. However its sustain abilities take it into the same direction as Scrapper and makes it obsolete. Prot Holo is essentially a cooler and better Scrapper.
  22. What's the difference between conditions in GW2 and DoT effects in other games?Answer is that in those other games DoT effects can't be cleansed(Warlock curses from WoW come to mind) and you have to counter them with healing. Which means that there isn't as many skills that actually do them. There's also no separate stat that makes them do more damage as they scale from the same stats as the attacks you'd consider "power" in GW2 terms. That means you don't have to balance power vs condi damage, you just consider the damage based on a single sliding scale. This game steering away from having a trinity would've meant, should've this more traditional design been used for GW2, that there would be no one really to outheal that DoT that will make you dead in about 5 seconds. So they gave us conditions and cleanses instead.Gw1 had cleanses as well but they were a bit different. Most of the skills, while cleansing yes, would also have another benefit like turning the cleanse into healing or damage. You also didn't stack them and if they had damage, it was a static amount. That kinda leaves the conclusion that what went wrong in GW2 balancing actually stems from the core, launch level design of the game, not from the expansions. Though they certainly magnified the issue.
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