Jump to content
  • Sign Up

Vancho.8750

Members
  • Posts

    2,522
  • Joined

  • Last visited

Everything posted by Vancho.8750

  1. I think it is more of an issue of having more kill abilities that you can run while not losing on defense. People might be pissy cause their profession might not be allowed to have that many kill abilities For example Hammer breaker had Breaching strike and Fierce blow but apparently that is too many so you have Fierce blow only now, so people like that might get irritated that some professions get to kill in 4 ways while you bob and weave to sneak in your only one.
  2. 2 dps with res utility and a support, Condi bunkers with res utility and support might be better. The best strat is actually having several builds that you can change between rounds, like rolling a one shot berserker first round and changing to HammerBreaker in the second and stuff like that to accommodate the cheese the other team is running.
  3. Eh it is more like Tekken then Smash Bros or Counter Strike over Overwatch, allot more skills but with a button press instead of key combinations that is for the core design from the start, the 9 professions (8 of the start) and like a fighting game you can't really have only 8 so most of them got defined by their weapon (that is why the skills on weapons are locked in in stacks kind of like CS weapons define how you play) and you get more characters that function with push and pull mechanics like you swing I block/dodge and so on. This kind of clashes with their large scale since you would need AoE mechanics that would not kitten up the push and pull gameplay , which was taken in consideration till Anet noticed that the engine can handle large spectacle pve fights and wen overboard with the flashy AoE skills. You can notice that in the start the game was not supposed to be random when you look at the combo system since it was based on combination of expected behaviour. As for the sigil, rune and stat system allot of the mechanics are redundant. You are correct that the sigil and rune mechanics that enhance builds are useless compared to the boring raw % ones since the do more damage or heal more just overshadow gain this boon on healing skill use and the like and not having the % ones would be better for the game. The stat system suuuucks, most of the stat sets are useless in PVE , some are used only in WvW but if you ask the guys playing it the game will be more fun without some of them. Even in WvW you generally pick the meta stats and add a few items here and there to reach a breakpoint but never full sets. Another thing that annoys me in the stat system is that there is no point in them being uneven numbers on top of conversion in % which is also uneven, the game caps out at 80 and the stats are static, there is not point for them to be 157 or 108 instead of 160 and 110 since our brains like the numbers devisable by 10 which would make the conversion to the % easier. The current system is complicated for no reason, which deters new players since people do not like doing math. Simpler is always better if you have allot of mechanics. Also you can't deny that the game currently has more working builds to play with when they moved to more rigid design with several cookie cutter paths instead of the previous here is some mechanics that may or may not work figure it out which ended up with less then 1 build per profession allot of times. To return to the topic of the tread If Anet gives Relics to PVP they should enhance the play style intended of the Profession/Elite and not bolt on another mechanic on top, since we already know that Trapper runes suck cause they buff 2 professions but are totally useless for the rest and making other Relics like that will only cause "balance" issues that will echo into changes to the core profession. And with the cadence of patches I would like what I play to not get benched cause the tack relic got changed/removed but the profession ate like 10 nerfs because of it. Anet most probably would not be able to handle the increased feature creep and we will be stuck with something like 5 catalyst or whatever meta for 6 months since their profession high rolled OP relic that they can use to maximum potential.
  4. Guild Wars 2 is not like Guild wars and it is definitely not like Path of Exile. The game was designed for Large scale encounters and PVP as base, For large scale randomness of procs and special interactions break the server when 150 people do it in the same place, another problem is that if you have too many mechanics Anet can't create challenging content since people will always try to cheese the encounter and you are left with encounters that vast majority of the player base can't play while for the ones that know the ins and outs will be kitten easy. For PVP randomness is even worse, since you will lose without even knowing why when someone procs random stuff with 2 buttons, PvP is about skills expression and when you get "countered" on build level the game sucks and the point of the horizontal progression gets lost and might as well have higher tier gear. If there are too many mechanics some of them would definitely be better then the rest and you end up with just illusion of options, while everyone gravitates to certain ones. GW2 is not what you want it to be, but just so I'm not total kill joy I will recommend a game that are exactly like you suggest a game should be Project Ascension.
  5. Nah alter the full gameplay of a profession with a rune is terrible idea, they gameplay should be locked on by the profession/ elite spec. More runes that enhance the build like trooper/soldier rune and not that make the whole build revolve around it like trapper runes that give a profession something that they shouldn't have by their core design. The second ruins the elite spec balance by reducing the capabilities of it just because the rune exists and the need to be considered in the Power distribution and as such at some point the spec can't function without it reducing the build options. Random tack ons is one of the biggest bane of all games these days, Simpler is always better, I get that theorycrafters like the all the puzzle pieces getting ordered but they are not that many and most people copy builds and just plug and play. The added complexity doesn't add much for majority of people and at some point it means nothing, good example currently is Diablo 4.
  6. It is even worse, even at higher rating people are kitten at the game on tactical level. Common occurrence 4 roaming specs and you on something else since you didn't pick one cause 5 roamers will be even dumber and you kind of want to win. So you go as sidenode and you get 0 help the whole game even though you have 4 people with mobility and you are literally creating a setup for them to do their job and gank, but they are too busy doing the hover around the fight and die one by one strat.
  7. Its only bad compared to the other kits on engi since they do the same thing in range . Engi has pretty kitten spam design all around making allot of stuff redundant. If you add more conditions to it would be more powerful then wells on other professions. Also it is not powerful on purpose since you can't have all your skills doing more damage then some profession with like 2 dedicated damage skills, that is basically how we have the whole Elementalist kitten running around.
  8. I was thinking about the nades and how to make them not kitten tier skills that depend on a stat check which makes them op or garbage. Maybe having them have delayed activation time creating a AOE don't stand in the fire zone, maybe having an arming time close and it gets reduced based on travel time range, so in melee range they will have like 1 second activation and at max range they just go boom, or they just have activation time on all ranges, also I'm not pulling that out of my kitten it kind of works like that in Shooter games. Another mechanic is adding AoE arcs like Seven shot on Renegade, the closer grenades would be clustered together with arming time so people can react to it while long range would have large spread Area of effect. Would also be actually cool if nade kit had different skills instead of 1 skill repainted 4 more times, which makes it terribly designed weapon for damage role on the receiver end since there isn't priority skill to dodge like for example Rapid fire on ranger , the way it functions now should lean to utility like Necro Staff which also has the same skill 4 times but is not a damage weapon and serves a purpose of defensive weapon. People can't do much about the marks when used on top of you but since the staff does not do much damage pressure , it does not feel like bad interaction, while nades and mortar kit feel bad cause it feels like you got spammed to death with the same skill. I think it would be better overall for the game if the main damage output was on obvious telegraphed attacks on all professions and not the Random proc system they have kitten on the game, you got grazed by this weak skill 15 conditions on your kitten, ou you decided to not dodge the basic attack since it is not priority skill to dodge tough luck it procced some traits and now you are missing 5 k hp. For me this parasitic lazy design is ruining allot of games and who ever thought it is a good gameplay needs to kitten off and go make clicker games that don't involve pvp.
  9. The problem is that Warrior doesn't need another damage stick, it already has GS for that and most of the kit is garbage, the hit things to do damage niche is filled to the brim like the whole off hand debacle having multiple weapons doing the same kitten. I just hope that the staff is not yet another stick to do damage.
  10. The funniest part is that they nerfed the stick man (warrior) by nerfing the stat sticks and then they nerfed the spiny spin stick to spin only once(yes we complaining to the heavens about that one too). This balance reminds me of the time they nerfed another stick randomly for no reason when they removed the stick dodge from druid, Anet seems to hate sticks, kittening cat people over there no good boys in sight.
  11. That sounds good do you take the ress trait too? I mentioned DH cause you get extra barrier cc on dragon maw and you can go invisible with trapper runes so you cc heal block and can disappear to be extra annoying.
  12. Most annoying one bug I found is in Open world PVE, if you engage with a mount while you have equipped gunsabre the weapons switch goes into cooldown ,like seriously why does it have to be so garbage on top of being so clunky.
  13. @Waffles.5632 If we are going full meme kitten builds here are some old good ones (meaning total garbage for winning a game but 1 person will not be having any fun for the full duration of the game). Terror mancer, you get all the fears with enough random conditions to fill the bar but not actually doing damage while applying the fear first so not only people are cced but when they break cc they do kitten all since slow weakness chill and what not. The warrior of peace, you get all the ccs drop the damage even might take Rabid amulet for the perfect 0 damage main, but the trick is that in this way the person can feel the impact of ccs for the whole duration of the game. Trapper druid with rune of the mesmer, you take all the daze you can get a hold of and traps, since unblockable cc and pretty nice condi cleanse heal on the heal trap, its little bit less degen after the removal of ancient roots trait but not everything can be a degen winner. DH with Hammer and Bow, basically getting all the undodgeble ground barrier ccs, can switch to staff or mace/shield for Heal CC build which changes from cc cc cc to cc block cc to make the game sloggier. The idea here is not to kill the Ele but to make the game a kittening slog so they can feel the whole impact of their traffic jam build, full 15 minutes of no one doing damage and allot of people not being able to move.
  14. Wasn't the Vallun thing stupider then that, like someone in chat offered keys if he played some dumb build and he lost but not cause he wanted to, but because he got his kitten beat.
  15. The problem is that Anet never decided what the kitten mesmer and its elites should be and just put some kitten together and every time for some reason all builds end up in bunker maybe condi bunker or immortal sometimes you get one shot builds, but it is always stupid and in allot of cases gamebreaking. It is funny that all of the elite specs had the exactly the same meta lifecycle, like Anet could have focused the specs on to something like mirage to get some more mobility and inviibility while being less defensive and be Roamer, Chrono to get more support oriented and virtuoso to get the sidenode but the way I see it Anet will kitten up again and they all be condi bunkers somehow.
  16. Man I hated the thief meta, the other 4 players couldn't do kitten and the better thief won, so 8 people were there to make the fun of 2 people and act as PVE mobs, the other options was heavy coordination that ain't gona happen or bunker up the whole team and deny the thief their mobility, but as we all know bunker play is boring asf and no one likes it. Cata reminds me more of the PoF scourge meta, cause your boons didn't work and you got all the conditions on you and even then scourge needed Firebrand, Cata can do it all by itself. Ele has become the traffic jam profession, you need like 30 seconds till you can actually do damage to them but sure as kitten they can damage you. But it does feel like the thief meta somewhat cause you have to play niche build to even have a chance to do something, I really hate being force to play kitten builds just so I can play the game and fill my bar with crappy skills that have very specific purpose. Currently the counter build for Cata has to have AOE condition circles and be kinda bunkerish which sounds like kittening WvW zergling build and they have always been making the game suck, the fun part is that those also got nerfed previous patch and the only option is to stop playing the game the way I look at it.
  17. I've had this Idea long ago about Monk type of staff where one of the skills probably the 5 changes the 1 to 4 skills, something like Kneel on deadeye, where you transition from staff fighting to fist fighting and you get 8 skills to play around with and maybe burst skills for the different stance so another 2 bursts , each stance would have different support skills aspects, the staff would get support group buffs with higher range and maybe group defense with little bit of cc while the fist fighting would have heal when punching people maybe with good dps potential but melee range. Now when I think about it Vindicator works kinda like that but with utilities . Are all of the new specs taken from the kittening Omnibus and did they make the warrior spec garbage on purpose as a spiteful thanks?
  18. Off hand pistol could be serviceable if the gap closer had longer range to fill a niche that non of the off hands have, mobility. Other missing options are Range damage main hand and off hand, main hand support and two handed support.
  19. There is a potential that they might use the Banner bundle skills for it that they removed, I just hope they upgrade them since they were really bad. I can see them doing something like https://eldenring.wiki.fextralife.com/Commander's+Standard since the banner bundle was basically spear with a flag on it, ill give bonus points if they make a banner spear staff skin for that for everyone but just warrior gets flag weave animations for it. On another point there isn't anything mainhand for support to go along Warharn and Guardian gets dual pistol before warrior lol.
  20. The first point is wrong , most meta condi builds rely on easy to land AoE that proc several conditions at the same time that also disable you. Only warrior ends up as something of an exception since most of the big dps conditions are on telegraphed low range attacks and low access to cover disabling conditions , but It is a condi bunker so by default it makes it kittening boring and you need to rotate into it and probably lose slowly if you don't have the damage and condi cleanse to win. Conditions are dumb, it's not about skill there it's about if the build has enough cleanse to win or not enough and lose.
  21. The way it is going they will have to drop PVE and WvW too, the Alliance thing does not bring new content it just removes the server realms and makes them more megaservery, while the previous New content for PVE is kinda of a dud. The whole rebranded Living world into small expansions just smells of IBS(all puns intended), the whole thing with not mentioning elite specs just adds to the shitshow. Arenanet never learned that they need PVP and WvW because of content draughts since they do 15 restructurings per year. The dumb part about the "focusing on popular modes" is that they killed off the modes and then branded them bad. I think Anet has been cutting the "toxic" modes because of pure autism of not understanding people, maybe cause the modes don't cause "positive vibes" or some other kitten.
  22. @gmmg.9210 I remember some myth running that if you duo it took the higher rated player MMR for both so this kinda solves the smurf alt account boosting thing going on, if Anet locks the rating range for the game search it will make the queues longer for some people but it will force them to actually play against eachother and that 4 AM grind ain't gona happen, and again people spent so much time rig the leaderboard a Discord chat message saying lets play now seems easier, they might start wintrading because they will be the only people at some rating but personally I would not care if they corral themselves away from people that play for enjoyment. There is also the remove duo queue thing that Anet tried and the leaderboard was cleaner at the time, I don't get why they dropped it. This doesn't fix the big issue with population since everyone starts at G2 and gets rolled if they are new and drop PVP or the game. I Still think the changes that Anet made around the tournaments with the short seasons start at G2 kittened with the retention and the desire of people to play PVP. Also the lobby sucks kitten.
  23. I think its more on the "Our game is for happy, happy happy people and there is no bad people and everyone is happy in the game" kind of thing and Anet is just killing any content that can lead to "negativity" which means any Hard content will be axed.
  24. @Waffles.5632Lol not a single mind game here an ele can burst people the same way. A thief does mind games will go here or there will gank that guy or decap, you know what the mesmer would do if it is chrono it will hit you with the cc twice and burst twice, if it is some bunker it will make you wait half a year to cycle its defenses. By the video I suspect you don't get what a mind game is. @Leonidrex.5649 The fantasy of the professions is important to set them apart, if there isn't any might as well give everyone a stick and just auto. Also "go RP in PVE" , one the biggest RPrs in GW2 were PVP, second if you don't get the Role play/class fantasy why are you playing MMORPG play shooters or something, here the fantasy correlates with the gameplay, you get Armored Fighters, Wizards, Dark Sorceress, Conniving Rouges, but the Trickster Mage ain't cutting it and the base idea doesn't work that is way it has so many tack ons and reworks and Mirage was the epitome of bad design along side scourge or firebrand,
×
×
  • Create New...