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Orthonen.9470

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Everything posted by Orthonen.9470

  1. I would say spvpers are less toxic than raiders just my personal experience.
  2. yeah man it's super toxic, I would say it's even more toxic than WoW raiding, like 10x more. I've been raiding for a while so I know what I'm talking about, even seen leads who kick specific class for "not being a good class"; atm the dps benchmarks are spread by like a 2k difference between meta builds.
  3. I joined this group with a guy who I told I had 100 pulls on W3 and even linked all my LIs and crystalline heart, but this guy rude as hell only gave me a minute to kick me out of the group and told me I don't have enough experience and told me I need to go to raid academy. I've cleared this wing many many times. Even had the god kitten mini drop. So it's pretty naive don't you think to say that there's not an abundant toxic mindset that persists in raiding in guild wars. I don't disagree with your attempt to get more people to do it, I just disagree with your mentality that the space isn't toxic. The player just getting into it should understand that it is toxic if not in a guild. Even in a guild raid leads will kick people from attempting other bosses just because they don't "do enough damage". I can attest that in the 100 dhuum pulls I have damage is almost the last issue.
  4. Upgrade or change your graphics card. Use Game Booster.
  5. I don't expect all of them to teach me. The teaching doesn't happen enough. If I'm wrong the raiding community would grow. And I'm completely fine with being wrong.The raid community doesn't grow not because there's not enough players wanting to teach, or not enough opportunities to learn. It's because learning process itself is too tedious/painful for a majority of players, which results in not enough players being willing to stick with it to the end. Which is a byproduct of both content difficulty and the skill discrepancies within community. And those are a byproduct of the combat/skill/traits/gear system design Anet decided on. With whole game as it is, and the content being as it is, Raids being sustainable would require GW2 having way, way bigger playerbase than it has. Possibly even bigger than it ever had (, well, apart from maybe first months of the game, but without content locust padding a large part of that number).I disagree with you. It's not that tedious to learn, sure you may die a lot during training runs, but it's really just people making mistakes, not that the raid is tedious. If it were tedious I'd hear people sobbing in tears on discord, but realistically most of these boss mechanics are not aggressively tedious to work with. I would add that Dhumm CM is probably the most aggressive I've seen. In contrast I AM THANKFUL, EXTREMELY THANKFUL, that it's not like wow where you need like 80 tries on a boss in mythic before you're able to kill it. I swear when I did that crap I was ready to give up at try #40; still was fun though. The challenge is always the beauty.
  6. Is this a trick question? Are we just going to pretend guardians don't exist?
  7. A little harsh, but yes; ask yourself is your k/d good? If so, it's not you, or it's not your build, or your decision making process.
  8. No, I would prefer everyone stay the hell of my main class! >:p
  9. "The Demonslayers are powerful warriors who defend Cantha from the horrors of the depths." <- wat? Also, breathing people to death sounds like something rangers do on their spare time, were combatants, meele fighters, not mouth breathers.
  10. Stop caring about the meta then. I go minstrels healbrand in strike missions, nobody notices or cares as long as I keep pushing out perma quickness. Why do I do this? Because I don't care about metas. I'm thinking of bringing a full grieving war into a raid one day because I am a savage.
  11. You're thinking too much, it's simple, think about how to continue proccing your f1 ability. The idea as berserker, if you're going power or condi, is to keep casting your f1. So I play power berserk, you do not ever need to switch from dual axe; just look at your adrenaline bar, when that bad boy is zero, use the rage heal, boom (f1), use axe 5 but do not break the channeling. You just need to keep casting f1 over and over again, axe 5, and dodge roll. Oh and don't forget to use your physical skill to get the 7% damage buff, keep that bad boy up too. That is your job. It is that simple. Use Snowcrows website for help.
  12. I used to be in your train of thought, I didn't give it any importance, I still don't. Now I just give achievements importance if they give me something in return that has value. For instance, I want the runic cape, so I need to get the achieve to be able to get it. I want the legendary armor, so I need the achieve for that. I want the mist shard armor so do the achieves for that. Occasionally if I'm doing the story a second time I'd challenge myself to not die or go down, or try to get the challenge achieve that goes away for fun. I don't care about people's AP scores because it only serves as a meter for how long you've played the game for, that's it nothing major.
  13. Of all the things anyone has anything to complain about, pve botting is probably the dumbest, perhaps not as dumb as afk necro minion farming complaints, but still 2nd in the dumb ladder.
  14. AND IT WAS AMAZING! Whoever made the songs has amazingly good taste in classic metal. FOR BLOOD LEGION!
  15. As a warrior I eat a lot of rangers for breakfast. Nice try though.
  16. If we could have the ability to see both of our weapon sets if we have 2h with a dual set of one handed at the same time. So like I have a greatsword and two axes, so I'd be able to see all three on my character at once. Just a dream.
  17. I agree with this, what the hell is a healbreaker? ;)
  18. I did not choose warrior to be what guardians and rangers, from a literal artistic perspective were meant to do. Thanks but warriors are killers not wound lickers.
  19. I always hear the same things regarding warrior in versus game modes. Look, the only thing that matters is that you like your class, play it however way you want. If you're lacking competitive aspects, forget about it, take it easy and just be you. I found that in breaking the metas and playing the way I want to play instead of how others wanted me to play, life essentially became a lot better. WvW guilds don't want me? Fine I'll go it alone, don't need them. PvP metas dictate how you "have" to base your warrior to be effective? No thanks, I will play my way, and how I want to. I see this as a common trend for successful pvp players especially, you'll mostly see people who tend to run "off-meta" builds and I first saw this when I watched Arken play on twitch one day about two years ago. Remember that as a player in pvp modes, what you bring to the platter is what matters. For me my focus is damage, so naturally I would prefer Berserker. Why? Because it's how I want to play! And because I find it comfortable, I'm able to get k/d ratios of like 16-0, 17-2, 12-2, and it happens around like 80% of my matches. Of course, whatever happens, is a result of how effective I work with my team. I think at one point I was playing unranked against another berserker running sword with a power build using the arms line and rampage, and the dude not only completely wrecked me to the point where I gave up along with another teamate, but he also carried the enemy team as well. On another few occasions I've gone up against warriors running the current trendy meta, which I personally find lacking in warrior's full potential, and I've completely destroyed them on 1v1, why? Because they follow and do not lead. It's like I said, to be successful, you have to think independently, stop following metas, stop following people who say warrior is bad, stop listening to them. Heck if I had to choose a time to listen to anyone telling me what to do for war is raiding, and even then you don't need to listen to too much or do what others say. A good player simply is an independent thinker especially on the warrior class it should be imperative to focus on making your build work for you. For instance, if you have superior rune of rage on, are you proccing fury enough? Little things like that.
  20. I personally don't see a lot of snowballing going around, this actually has to be the best update to have existed in my 6 years of playing this game. If you are getting insta shotted consider changing your playstyle. Be more conservative about your positioning, don't eat all the red circles, focus on outnumbering the enemies instead of instinctively trying to make the right choice, be a team player, don't be selfish. Although I tend to lose a lot in ranked, I actually do really well in games, my motif isn't really to win anymore, I don't attribute badges with skill. Often in my matches I get a k/d of like 17-0 or 12-3. There's only been like 1-3 matches where I've done really poorly. Because the focus of my build and playstyle is to kill things quick, I usually get top kills/damage. In my eyes if you get the top stat for something you set your build to work for, you're already doing it right. Also, another thing, close matches where you have like a tie 450-500 those don't say anything about your skill either, the score and rank badges, are simply just tools to measure how good your team has worked with you if you do good in your matches. When you lose like that it's actually because someone died 7-9 times, go figure, people try crappy builds on ranked. There's also people who tend to die quick to multiple classes, if you are one of those people you need to take a long hard look at your playstyle, and really practice the muscle memory or getting the habit of making sure you have escape mechanisms, and really understand the kind of pressure your class can take. This is by no means a method of getting extra points, just make sure you are someone who is working with the team and not against it. A common problem I see is people clumping up together and eating scourge wells and breach, there's also people fighting a reaper with shroud, botting is actually a common problem in lower tier gold and it really is costing people, people telling people not to 4v1/3v1/2v1 someone, people telling others to not go far, people not knowing how to rotate, people repeatedly dying, people trying the same failing tactics. And as others have pointed out, there has never been a single update where people aren't saying the same things the OP said, not even since launch, I remember back when the game launched I was maining ranger and I couldn't defeat a warrior because they were just undefeatable 1v1; hence why they were the go-to class for pve-pvp-wvw. That being said in this patch you don't have scourges 1 shotting people the way they did at the start of PoF, you dont have glass mesmers torpedoing you with a single hit, you don't have unkillable scrappers or elementalists. It is actually more balanced than it's ever been before, just learn to be conservative. As an example, I had this ele call me nice after I outplayed him; ele's normally kill warriors easily, but they often fail to kill me. Always remember war, battles, is all just a mind game, that means wait for openings, points of entry, when to offense when to defense. If you truly want to measure skill, go into wvw, and roam. Go into pve and raid. Go into pvp and try to get a 4.0 k/d. Recognize badges, gold, treasures, and trophies none of that means anything if you're just a sacrificial lamb in any of those game modes. Go into pve metas and NOT die. Something you could try for decision making skills, go into hard map metas, for a week, and if you have more than say 5 deaths, you are not good enough for ranked pvp. Try it, see how it goes. The problem with death in this game is that we've grown too comfortable with waypoints and mounts, it's not healthy if death has no penalty I remember I criticized that about the game when I started, it doesn't put the challenge to not die there (granted there was a penalty in waypoint money, but now it's really easy to make gold). Treat your character's life like it means something and you'll play a fun game I promise.
  21. Don't listen to the bag of bad telling you not to play warrior. Just take everything damage, put an amulet with a bit of toughness, and teamfight most of the time, you'll be fine
  22. this is not a fact. maybe it's skill level That's literally what he does on the stream. On the initiation you see two of his team coming from the bridges. They even downed the engi and he was rezzed back up. Also he could've dodged roll out of their aoe but he stayed on it to cast mace 3.
  23. We're just going to pretend reward tracks don't exist. K.
  24. Meanwhile I'm getting rekt by thieves in ranked all the time 1v1.
  25. On warrior I deal a truckload of damage wearing paladins amulet. I only use damage related traits. I use strategy to win not my build. Things are good on my end. I can't 1v1 every class, but I'm the most dangerous person in a 5v5. A buff to my class would make me happier tho.
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