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Everything posted by Krzysztof.5973
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Riding the nostalgia of GW1 for GW2 xpack is a terrible foundation if you have nothing to support it with. For me 100%-ing Kaineng city was the worst exploring experience I ever had in any game. Extremely boring, lifeless, empty. Dragonfall was a better 'ending' to the story arc than EoD is. End of dragons feels... spineless.
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- The length is fine but they are not rewarding. We might a see a change in rewards in a year or two, the usual ANet schedule. - Aegis blocks 1 1-shot mechanic. People die to it anyway. - Stability works as intended. - Visual clarity is fine in harvest. There are much worse examples. - The fights are too easy. (period) Anet will always reward players for doing content that is easier and requires less cooperation (open world farms). We hate people who are capable of efficiently clearing 10man content in this game. Let's just move on.
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The Maps are empty already
Krzysztof.5973 replied to Superkai.4692's topic in End of Dragons Discussion (Archived)
It's probably because of the millions of players that came back for EoD π -
Meta event boss has too much hp
Krzysztof.5973 replied to Lusid.4857's topic in End of Dragons Discussion (Archived)
It has too many people pressing 1 in their ptv gear in the vicinity upscaling its hp pool βΊοΈ -
Copy paste tutorials from monastery training to silverwastes and make them mandatory for everybody using lvl 80 boosts. Maybe add power-immune golem that is susceptible to condi damage. If you want to jump straight into end-game you have to complete those tutorials. Takes 2-3min and introduces you to the basics.
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24 hours to new types of bugs!
Krzysztof.5973 replied to Blue D Phoenix.7260's topic in End of Dragons Discussion (Archived)
GW2 community hates him, he aggravated them with one simple post! -
They told Delta to discontinue development on build templates and remove them from the plugin in the next update right before anet released their own "templates". Before that they were completely fine with it. Delta's templates were working perfectly and even better than anet's loadouts - these are not templates, let's get that one thing right.
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Anet: Also anet: The jokes write themselves π€£
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New path to legendary armor?
Krzysztof.5973 replied to Endilbiach.4132's topic in Guild Wars 2 Discussion
You made me paint the image in my head of an average gw2 player with dribble of saliva over their chin trying their best to simultaneously deal damage and move their character. I guess they deserve the prestige of having legendary armor as well...- 743 replies
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New path to legendary armor?
Krzysztof.5973 replied to Endilbiach.4132's topic in Guild Wars 2 Discussion
It's pretty obvious at this point. Raids died for the sake of strikes. And removing MCs from fractal CMs has pushed them to their doom. My guess is they also got shot to encourage players to do strikes. Now if you are more optimistic, you could expect them to introduce new replacement for fractals for 5 man content soon enough. -
And copying most of the animations from old bosses is really hard! Let's credit them when the credit is due. Anet is putting a great effort! Bonus meme: days from last drm -> xpack = 356 | number of strikes: 4 days from 1st IBS strike -> last strike = 252 | number of strikes: 7 I hope I don't have to point out that we have gotten maps, story, masteries etc during IBS.
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Dungeons died for the sake of fractals. Raids died for the sake of strikes. Also fractals died for the sake of strikes. We are getting less and less with each year. In the couple of years the peak anet's quality are going to be DRM-like instances in existing maps so they don't have to put too much effort βΊοΈ Fresh ideas for new expansions ran out, proved by "amazing" features in EoD. Expecting more than just story and new maps going forwards is just naive.