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Krzysztof.5973

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Everything posted by Krzysztof.5973

  1. So let's handicap players who are actually good at the game to match the pavement levels of players who actually are? I'm gonna put this bluntly, your ideas are the kitten that festers in MMOs.
  2. It has everything to do with gw1 world, zones, story, characters etc. Care you explain your thought process on why is it not nostalgic?
  3. Riding the nostalgia of GW1 for GW2 xpack is a terrible foundation if you have nothing to support it with. For me 100%-ing Kaineng city was the worst exploring experience I ever had in any game. Extremely boring, lifeless, empty. Dragonfall was a better 'ending' to the story arc than EoD is. End of dragons feels... spineless.
  4. So we are looking at 5 li a week from strikes. Wonder how rewarding are they going to be besides the li.
  5. - The length is fine but they are not rewarding. We might a see a change in rewards in a year or two, the usual ANet schedule. - Aegis blocks 1 1-shot mechanic. People die to it anyway. - Stability works as intended. - Visual clarity is fine in harvest. There are much worse examples. - The fights are too easy. (period) Anet will always reward players for doing content that is easier and requires less cooperation (open world farms). We hate people who are capable of efficiently clearing 10man content in this game. Let's just move on.
  6. I... there is so much wrong ... so much misinformation I don't even know where to begin without insulting you... or my intelligence... For the love of god, let's stop giving strong opinions on matters we have no clue about...
  7. It's probably because of the millions of players that came back for EoD 😘
  8. It has too many people pressing 1 in their ptv gear in the vicinity upscaling its hp pool ☺️
  9. Yes, that explains why lost ark on twitch had peak viewers of 1.2m while EoD had peak of 53k.
  10. Copy paste tutorials from monastery training to silverwastes and make them mandatory for everybody using lvl 80 boosts. Maybe add power-immune golem that is susceptible to condi damage. If you want to jump straight into end-game you have to complete those tutorials. Takes 2-3min and introduces you to the basics.
  11. Server queues are a sign that the game is popular. Server crashes are a sign that the game was not ready to be released. I pick the former.
  12. Dialogue cutting off, multiple map crashes, progression rollbacks and bugged hero points. Yes, greatest MMO xpack launch in history 🀣
  13. GW2 community hates him, he aggravated them with one simple post!
  14. They told Delta to discontinue development on build templates and remove them from the plugin in the next update right before anet released their own "templates". Before that they were completely fine with it. Delta's templates were working perfectly and even better than anet's loadouts - these are not templates, let's get that one thing right.
  15. Are we realizing just now that current system is inferior to delta's free arc dps build templates?
  16. Anet: Also anet: The jokes write themselves 🀣
  17. You made me paint the image in my head of an average gw2 player with dribble of saliva over their chin trying their best to simultaneously deal damage and move their character. I guess they deserve the prestige of having legendary armor as well...
  18. Why are we afraid of group content? Why play an MMO if you do not wish to interact with people? 😞
  19. It's pretty obvious at this point. Raids died for the sake of strikes. And removing MCs from fractal CMs has pushed them to their doom. My guess is they also got shot to encourage players to do strikes. Now if you are more optimistic, you could expect them to introduce new replacement for fractals for 5 man content soon enough.
  20. And copying most of the animations from old bosses is really hard! Let's credit them when the credit is due. Anet is putting a great effort! Bonus meme: days from last drm -> xpack = 356 | number of strikes: 4 days from 1st IBS strike -> last strike = 252 | number of strikes: 7 I hope I don't have to point out that we have gotten maps, story, masteries etc during IBS.
  21. Dungeons died for the sake of fractals. Raids died for the sake of strikes. Also fractals died for the sake of strikes. We are getting less and less with each year. In the couple of years the peak anet's quality are going to be DRM-like instances in existing maps so they don't have to put too much effort ☺️ Fresh ideas for new expansions ran out, proved by "amazing" features in EoD. Expecting more than just story and new maps going forwards is just naive.
  22. Anet lowkey helping Lost Ark's player retention with one simple update πŸ˜„
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