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Eramonster.2718

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Everything posted by Eramonster.2718

  1. Depending on class and role. Best to go for Boons in mind for PuG. From exp, a "smooth/good" requires both, exp players and good boons uptime. Can't help much with the first, not immediately. But the later(boons and uptime) is something that can be prepared beforehand. Using mantra group healer as a mesmer isn't optimal. As a damage dealer, mainly there's Dps and boons/utilities. For optimization, you would want to have BOTH. But don't that limit you, try to get as much as possible from the class. Situational but most of the time; to obtain high dps requires boons. Question is boons from(?) self sufficient or party provides.Ps : A friend in game uses core mesmer build for fracs and does "good" dps, above all pug dps most of the time. Answer(s) are tied with the question: How? :smile:
  2. What Cyninja.2954 said: But back to topic, the changes made is not a good one as it is. Points such as "to attract new players" are insufficient, there are better ways to attract players without hurting another. There's one positivity I can see from the change and it's to free up space to put in new rewards for the later ranks; expansion (eg. Room for Rank 500 till 10k "Title" rewards now). But don't get our hopes up until hear it from dev.More reason not to based on pass records, lots of the decision made in WvW lacks after thoughts. Nerfing and buffing under "Balancing", giving stealth portal to Thief, Warclaw (gave this addition in hope to bring in new players enough time by now, changes nothing only made things worse) and the fear for compensation to be subpar fillers or new rewards at Rank 2k.
  3. OP's point is "I got the skin when it was at its highest cost. If other players don't pay this same amount, they shouldn't deserve the skin".Issue with this kind of question is that it is always hotly debated. I do have an issue with OP pointing out how the Exotic version of the skin is available at rank 500, and that the skin is all that maters. Exotic to Ascended armor is, like people mentioned before, the least noticeable upgrade compared to weapons and accessories. But it's still an upgrade with 6 infusions slots (and the infusions that make the most difference is vit/toughness/concentration). It's like keep buff but permanent. Having access to Ascended selectable armor is nice. Before, the only option for stat selectable ascended armor was raids and PvP (iirc there is no stat-selectable ascended armor from living world).It's not like the actual cost in terms of tickets and memories changed. It's just the rank required to obtain the two. And honestly, rank was the least important aspect of WvW. If I'm not wrong with the process of obtaining Mistforged. 1st Tier (Triumphant) : from Triumphant Armor Box reward track. 2nd Tier (Triumphant Hero) : With tickets through NPC in WvW. This armor has 2 version, exotic and ascended (only the Asc version 500 rank, can be upgraded into Legendary). But players only need to obtain either one; exotic or ascended version of the piece to unlock Mistforged. 3rd Tier (Mistforged skin, 500 rank now) : tickets through NPC in WvW. Asc and can be upgraded to Legendary as well. Players were able to obtain Asc/Legendary with rank 500 even before the recent change. The only difference was the skin (without the glowing light tentacles/wings). Hence why OP was right, it only devalued the skin/item.
  4. Gear up a beefy signet warrior with healing stat. Now try killing the warrior without boons in WvW. Imagine, hours wasted unable to capture objectives because both side couldn't decisively end the combat (takes forever to capture a keep). Blob unable to repel each other with players respawning to rejoin the battle with mounts because of how long it takes to finish off players. With high chance of causing certain class profession, gear stats, builds, gameplay blobs coordinated group (guild/friend) and roaming useless. To the extend of desperate need to change class, regear and trait. Not sure if WvW will lived through this.
  5. Was planning to get my eyes checked. This post saved me the trouble :lol: .
  6. OP had a solid point and remains undisputed. It's about the value and effort for players that have acquired the skin/Legendary. To clarify; Using the point about Tickets for example.Yes, players are still time-gated by it. But so were the players that already acquired the skin/Legendary, they paid the same price, was time-gated by it as well plus more (WvW rank) which is; at the moment exempted without compensation. That's what OP pointed out. Hope this example makes it clearer.
  7. Petitioning for PvP skins to be reduced from 120 > 40. Who's with me? :tongue: Edit : Raizel Silverius.6430 beat me to it :+1: you got my vote, count me in.
  8. Agree. "Body is 4 characters too short."PS : Too short to be posted apparently. Nothing but to "Agree" with Cyninja.2954 's "all this change does was devalue the higher tier WvW armor skins.."
  9. Fractals/Dungeons/Strike Missions/Raids = Renamed Side/Abandoned project in Forums section. Only can say they have a very limited resources to further develop or work on anything simultaneously. Would say the main focus would be Living Story (to keep the game moving, just lacks replay-ability). WvW, Fractals, Dungeons, Strike Missions, Raids or any upcoming additions are probably in the same side bundle. Nothing decisive to propel the game towards any direction. PS : Its silent, but Alliance is probably waiting... to be worked on.
  10. Was a reply from the dev(Bobby) somewhere lower in the comment. But yes, most players anticipated and have a general idea on what's said more or less. Eg.Shortage of resources, previous raid dev working on other stuff etc. Not surprised or new_s. Even for a (many said popular) short instance content like fractals hardly gets an addition. Somewhat can draw a picture there's not enough resources for Raids; a bigger instance content or any other contents(at least no plans and resources to spare for now sadly :anguished:).
  11. Find it weird as well. It was the same back during dungeon days. There was an external platform to form groups instead of using ingame LFG :sweat_smile:. There are some groups in LFG (on and off) thats about it. Most raids squads are formed within or among guilds and discord platform. May be difficult to find PuG groups through LFG. But there are ways to start, as most of the players I know and in my friend list are able to join raids without any problem despite being new.
  12. Find it unnecessary or too high for a requirement as well. But what you could've done is form your own group(a lower requirement or none at all; your standards, not theirs). You don't need to join or beat them in their conditions, set your LFG criteria and standard. If its widely accepted and everyone does the same. In a way, you won.
  13. Never had OP's problem before, but thought of a way to go around it. The offender is exploiting a weakness in LFG. What OP could've done is ask a player in group to leave group to be reinvited after the party is filled.
  14. There's a black lion key and some mini pets in the track :smirk:. Depending on individual, some find it better to spend 200g on gems for Warclaw's skins.
  15. i have to thank you! people selling right now is exactly what the market needs for normal regulation :D The price most probably will retain for a period. Any MC bought at 1.9g order price can be re-sold at 2g+ buyout/purchasing price. As long as the return tied even and not making lost after tax, its possible to circulate the gold back to maintain the wall/order price.
  16. The other big difference is that it no longer has a breakbar which means you don't get the additional dps against a cc'd boss. It has a new vulnerable phased after a player breaks free with Struggle. Vaguely remembered it with a break bar, but doubt it will a big difference in DPS with how underwater combat work. Effecting boons, traits, weapon skill and damage and with most underwater weapon swapping doesn't synergize (Weapon 1 lean more on power, while weapon swap 2 favours condi).
  17. Believe Hearts (or be it WP/Poi/Vista) are designed the way they are for a reason :smiley: . But if there's a confusion with the term Map Completion, maybe petition to change the term instead? (Eg. Complete Every Map).
  18. 100% agree. I'm a guy and I play an even mix of genders because I just like to think of them as characters with some backstory that I make up, rather than avatars for myself. And I completely agree about the armors, especially light armor. I find myself wondering why so many of the female armors are so ridiculously male gaze-y. Even the heavy armors have weird random "windows". My wife watches me play sometimes, and she was interested in the game so I made her a free account to try it out. But then she went to make an elementalist, and hell I forgot how weird the starting light armor is for female characters. She was so annoyed, her reaction was pretty much "I'm a sylvari still in the Dream and I have to wear a freaking garter? Really?" I agreed and offered that we'd find her some better armor first thing but even though she halfheartedly continued for awhile, she was kind of done. Said she didn't want to have to earn pants. I don't blame her at all. Anet lost a new player there. While I understand that some people love the current options and I don't want to take them away, they should do better about providing more, especially for the starter and early game armor sets when people are leveling and are just stuck with things for awhile. Some of the armor skins labeled "pants" are not anything anyone would mistake for "pants". And there's definitely some sexism in the available character models, too. You can make male Norn of various ages with just totally gnarly, scarred, weatherbeaten faces, look like they've been through hell. There is, I think, exactly one female Norn face with any kind of scar, and zero older faces with any visible wrinkles at all. Not to mention male Norn have totally different proportions from male humans, but for some reason female Norn are just tall. Oh my god I went browsing the forums because I was wondering if anyone else had the same issues.While I have both male and female characters, I definitely enjoy playing the male characters more. If I do make a female character, they're generally sylvari or charr, which seem to have a slightly more gender neutral appearance. (I'm just not a fan of the asura movement animation.)I really dislike the lack of options for female human and norn characters. Most of the face designs are very similar in that they all look like made up dolls. So many of the male faces (even with the charr and sylvari) seem to have faces with more "character". There are way broader options for age, skin marks, facial structure, and damage in the male characters. With female human and norn faces the option is basically "what color do you want your lipstick and eyeliner?" I really try to make all of mine unique and it's really a struggle with those races. Running around the game, it looks like I'm mostly running around looking at the same character but with different skin and hair colors. I really wanted to try playing every race storyline, so I figured it would be fun to make the human character look like myself. The trouble was that it wasn't fun at all, because there's so few options that aren't just Barbie variations.I'm with you guys on the armor differences too. I do a couple types of historical combat, so I've spent a lot of time running around in armor, and I really hate that so many of the female armor options are pretty much bikini-maile. I really wish that they would at least give you the option to customize the basic starting armor appearance so you don't have to start off wearing stripper outfits.When I try playing a female character, it often feels like I'm just playing a walking pair of boobs. If walking boobs is an option, and not just the norm, I'm fine with that, but when that's the default, it takes the fun out of playing the character. It's not really a character anymore; it's just eye-candy. There's nothing wrong with giving people the option to make eye-candy characters, but I find it both weird and kind of insulting that you're playing characters in the game who are a range of ages and have obviously seen combat, but so few of the female character options represent that. Humans(especially female), have the most customization. Asura have the least, few facial option but they have the best attack animation imo(flashy and cute). Vaguely remember making a necro with old facial features. But deleted the character, too lively with straight back and the voice acting.... :lol:
  19. Overall, they're all the same because all the Lore/story always converge into the same ending. But giving credit to human, because did enjoy Ascalon, Caudecus Manor(Kryta's Politic and White Mantle but sadly wasn't continued), 6 Gods etc are mostly human centric. Other races lore lacks development or still developing so this might change as the story is getting better. Norn's interesting but wasn't developed and there's whimpy Brahm killing the Hunts mood. Charr is making a comeback aside from Rytlock, not how I imagined him to be(?).
  20. Depends on how its perceived imo. For example :smile: I view my characters as avantars. Tokens in a way, doesn't represent myself, perceiving from a third person view. Which can be different from what others perceived in theirs. The game Sonic is no different from Tomb Raider. Random example. Player A only creates Male characters because he's a male and all. But if we apply Player B's reason/perception on Player A, it will make him a gay, which might not be the true nor fair :smile:. Though not sure what's the answer OP is searching for from this, we do get to see many different replies and views here.
  21. As Tails.9372 said, PuG'ing is random. Reasons could be didn't read the complete LFG, don't understand the jargons (alacren, HB etc.), don't think the requirement is necessary, swapping to an alt and so on. Imo, block seems excessive, could just explain to them and kick if necessary. Try placing the requirement infront (eg. LF: Hb, t4+ recs).
  22. Got Kei's office already also and mouse over Diessa and Wayfarer POI iconmaybe this character was my first character already been 5 or 6 years,or maybe i missed the POI in my living story which i had finishedim just so disappointed for that i can't complete the map which my new character had completed map 100% 2 months before, just wasted my time sigh....... Should still be possible to complete it. Just a hassle to mouse over all the maps and cities name to find it. Once you've identified the map, just move to it and search for the poi.
  23. Mouse over the maps name. Some poi are added later into the game and most likely after your map completion. Look for a specific map with 1 poi undiscovered (but it might still display 100% because you completed it before its added). Eg. Kiel's office(Lion Arch) or Living World story (Diessa/Wayfarer) etc.
  24. 5 Males, 7 Females.6 Humans, 2 Norns, 2 Asurans, 1 Syvalri, 1 Charr.Around the same play time between male/female, since its based on the profession classes I play the most. My characters are created based on fashion in mind, eg. Asuran for Engi/Thief etc. but may or may not use those classes often. Hope this help answered OP's question. Ps: Not a fan of outfits. Find Human Male avantars the most challenging to gear with floating shoulder skins, butt capes, bulky hips with thin legs and small head/helm etc. Female avantars have lots of hair clipping issue, a problem male avantars free of.(rant, rant, rant... :tongue:).
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