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Substance E.4852

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Everything posted by Substance E.4852

  1. The arguments were all variations of "I don't think the game needs this so they shouldn't do it" that this forum loves to slap on any suggestion for something new Very little breakdowns of how they would have negatively impacted the game's mechanics or social fabric and a whole lot of "this game has waypoints so mounts are redundant and pointless"
  2. It makes more sense when you realize that the community (especially WvW) just plain hates the Ranger class for whatever reason/s If you complain that Ranger has no role in WvW team comps, they'll tell you to go roam because the Ranger is a "roaming class" Immediately after this, they'll then go make a post complaining that the Ranger is too good at roaming and needs massive nerfs It's the same duplicitous kitten you see when you ask Anet to fix Druid so it's not limited to healbot for Raids "Well it's good in raids" is immediately followed by posts demanding that Anet give us more options for heal roles which would only make the Druid even more irrelevant I've even see people say we should get rid of Frost Spirit's buff so other healers are more appealing Rangers being stacked in speedclear meme comps in fractals was something that needed immediate nuke from orbit nerfing but rolling through content with 5 of the same condi cheese class is A-OK 👌
  3. Yes but people don't think they should need to dodgeroll when fighting a ranger so Anet reduced it to laughable damage because forum warriors cried when a slow, heavily telegraphed attack did big damage to them
  4. If you couldn't do that to an NPC that had no armor values and basically just stood there and caught everything with it's face then I don't know what to tell you
  5. That just because the rest of our weapons are very poorly designed just look at torch and dagger oh How long was torch 4 nothing but a very slow ranged projectile that simply caused some burning to the target? They finally buffed it after years of stagnating and all they did was make it splash an aoe on impact Dagger 4 has been utterly clunky to use ever since they got rid of the increased range that allowed you to slide to your target, dagger 5 is still too slow to use effectively at range Axe mh is a ranged weapon but you need to be in melee to get the most out of split blade Sword is otherwise pretty good but has no spike damage like Maul because they decided it absolutely needed 2 evade skills for some reason
  6. Because Anet put 0 effort into this patch for the class They wanted to get rid of Slb stacking because it's only a problem when we do it so they nerfed our damage They wanted to get rid of pew pew builds so they got rid of one of our "unblockable attacks" sources They evidently felt a little pity for us so they decided to throw Druid a meaningless bone by putting daze on warhorn assuming "stun in pve = good" as no one uses the weapon outside of healbotting
  7. Ya it was pretty funny how people refused to kill the pet so Anet did it for them by reducing it's damage so much it's no longer used at all in pvp
  8. Greatsword is almost certainly Ryland's iced up saw blade sword and probably about as hard to get as the original recipe one Cape is harder to gauge but I highly doubt it will be worse than the Runic cape was unless Anet does something mindbogglingly dumb and makes it a rare drop from the meta like Drakkar's Hoard Eye infusions will likely require either long amounts of meta farming in related achievements or cosmically enormous amounts of DRM widgets, possibly both Plausible they will require respective T3 dragons slayer weapon sets to be completed but hopefully not
  9. While I doubt they will be as bad as the frost infusion, expect something as hard as the otter enrichment, if not worse The cape is unlikely to be the big "farm this 500 times to get this" item while glowing eyes fits the bill perfectly They're gonna want you to have a reason to do the fight more than once but not scare people away and have them say "screw it, I'll go farm this other content in the same time slot"
  10. When they say the Eye, I'm certain they either mean the area outside of it which we can't access because Anet deleted the doors or the interior will be part of the joinable instance while the pseudo-town will remain as is
  11. Seems extremely unlikely based on what we saw in the trailer At best, what we'll get is an instance or more of modified current content similar to what they did with Lake Doric and Bloodtide Coast It may even be a wholly new area but it's almost certainly going to be a party instance, not an explorable overworld map
  12. It's going to be the more or less end of GW2 at that point anyway Presumably, we're going to solve the Jormag/Primo problem with IBS and Cantha is almost certainly going to deal with the Water Dragon At that point we've dealt with them all and Aurene now exists as some hyper powerful, benevolent dragon goddess or decides to put herself into a 10,000 year long coma because she begins to feel her own Elder Dragon hunger In either case, we've beaten pretty much all the established bad guys and most of what's left of the GW1 baddies along the way Unless they suddenly decide to throw the "Cooperation Coalition" into the trash and have the races start to war with one another, I'm not sure where the story can go in a satisfying way The Centaurs are still sort of around I guess but I really don't feel like spending 2-3 years being lectured on how humans are actually the real villains for stealing land from yet another beast race
  13. Except that they've already shown that they can't dry release balanced specs Giving us weeks or even months to help them refine design choices is a far better idea than fucking up PvP, WvW, and PvE for 6 months like they did the last two cycles Even more so now that we're going to get a penalty baked in to each spec this time around (unless you're guardian) which could range from not enough to way too much
  14. And precisely how much did you think us ranger mains enjoyed watching Scrapper become a "must pick" team support in WvW while druid was told to kick bricks?
  15. Clearly, the only logical option is to just make zergling players totally invulnerable while they run back to the zerg after dying because they were out of position Can't be killed by a roaming class if you can't die
  16. Dagger weapon trails are mostly pointless on soulbeast Anet went way overboard with the skill effect trail and it overpowers most built in weapon ones
  17. It being glossed over or relegated to a Mass Effect 3 style cinematic sweep is the most likely scenario All that's for sure is we're supposed to deal with 2 dragons simultaneously in the very near future and it will be a hot mess no matter what happens Zhaitan was the only one we didn't beat with some deus ex mulligan and that's still generally considered to be the least engaging one
  18. Remember getting very good times back when people first started doing it tbh The biggest hurdle is that people eat up time on the tree because no one bothers to follow the "red light, green light" mechanic and whiff 50% of their attacks just afk fighting it
  19. buddy theres no evidence toward this,i dont have nothing against being optimistic, but be careful to dont setup yourself to be disappointed. All the "North to Vabbi!" memes died immediately when we finally got there and saw half the map wasn't even finished
  20. I never understand this "but the lore!" argument against ranger rifles This is pretty much the only class that hinders it's own choices willingly Anet gave a sword to engineers and they were just "wow, neat!" Anet could give rifles to elementalists or necros and they would be happy for a new 1200 range weapon, they wouldn't complain that it's not magical enough I can only assume half of it is some silly pining for Bunny Thumper 2.0 which is never going to be a thing Hard CC is no longer does damage in pvp and Anet isn't going to make the pet stronger without handicapping the ranger to such an absurd degree that it's near useless against other players due to npc AI limitations The melee monster that was BT 1.0 is never coming back, especially after what they've done to the greatsword at this point It didn't even last that long in GW1 before Anet nerfed the hell out of it for making warrior obsolete with their own weapon
  21. Possible The other explanation is that people aren't logging in as frequently as they used to meaning that the log in reward calendar isn't completing at the same rate as it did back when we weren't forced to look to DRM's for "new, exciting content" Demand for legendary's stays relatively the same but supply of coins goes down My desire for Frostfang might stay the same if I only log in once a week but my coin generation gets cut to 1/7 that of a daily logger
  22. The worst part of bad rewards is, not only are they inherently unappealing to go after, they also mean less people are going to do the content to get them, resulting in lower party participation if you did want whats on tap DRM lfg is already dead in NA primetime Anyone who wanted the fancy dragon slayer weapons probably already farmed them last cycle and anyone who hasn't is probably better off just soloing the content than waiting for a party to form at this rate
  23. Twice now I've witnessed players dropping fake portals both during the spirits phases as well as on the chests at the end of the event themselves These somehow lead below the map causing the person who enters to drop into the water below and be forced to port all the way back to the Kodan camp and run back to the fight
  24. Broke: Doing the work and releasing Alliances Woke: Not needing to release alliances because you killed WvW for good by reverting to the immediately post-HoT "dragon hunter LB5 spam" meta that nuked the playerbase
  25. By that logic, they should be nerfing every class other than Ranger in WvW Unless we're talking about roaming in which case thief is still first to the chopping block
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