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Everything posted by Substance E.4852
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Untamed Hammer damage is OK on the Golem.
Substance E.4852 replied to Heimskarl Ashfiend.9582's topic in Ranger
Except we didn't get that nor will the Untamed be re-tuned into that because people wanted their "Bunny Thumper" nostalgia good feels With those two aspects of reality established, it makes far more sense to ask anet to at least make it worth slotting in serious pve play rather than shout "but that's just soulbeast 2.0" as though we're ever going to get anything remotely different The best case scenario is Anet making it so we give quickness to allies on disable and even that will probably not get us a team pick over other quickness spam builds unless the spec brings competitive damage along for the ride as well We might get some heavy re-tuning of abilities but Anet's not going back to the drawing board. Not for us. If they were, I'd rather they go back and retool Druid now that directly targeting allies with skills is a functional possibility and maybe get Druid a WvW team comp pick as a commander babysitter heal bot -
Untamed Hammer damage is OK on the Golem.
Substance E.4852 replied to Heimskarl Ashfiend.9582's topic in Ranger
Because making the "pet focused elite spec" a WvW Squad pick was an impossible task no matter how much people chanted "Bunny Thumper!" over and over -
A Critical Flaw with the Mastery System
Substance E.4852 replied to Charall.4710's topic in Guild Wars 2 Discussion
The only way you're even remotely """forced""" to grind for masteries is if you either: A. Sit in town and prefer to flex your latest gem purchase rather than actually play the game B. Feel compelled to accrue the XP as fast as humanly possible and seek out the quickest but most monotonously boring XP farm possible The only time restricting bar filling to a specific area is an issue is when it apparently prevents you from doing B. -
Untamed Hammer damage is OK on the Golem.
Substance E.4852 replied to Heimskarl Ashfiend.9582's topic in Ranger
Yes, and those games have a hard trinity system that requires 3 different kinds of balance to work well along with teams of people making content that use said system Those people exist because they need to exist Anet had reportedly nearly 300 people on staff at one point and never put more than one to two in charge of balance because it doesn't need more than that GW2 pve balance is "is it within 5-10% of peak dps and/or does it spam alacrity/quickness on allies?" That's it. All skills are split now, there's no more juggling 2.5 game modes. Skills can be as good or bad as they want them to be in pve without affecting anything in pvp or wvw. Look at the hilariously low effort it took to take the wet noodle Ranger and make the meta power house that is (was) Soulbeast All they had to do was jack up our stats and give us a no cost +40% damage utility along with an elite that was actually worth using It was so effective that they spent the better part of the last few years handing us nothing but nerfs to it There's nothing preventing Anet from making Untamed competitive in the DPS ladder other than their total reluctance to put in the effort bolstered by people cheering for mediocrity for no apparent, logical reason -
Untamed Needs to be HEAVILY Reworked
Substance E.4852 replied to RoastedWalnuts.4618's topic in Ranger
I will give them one point in that it only appears when you have your weapons drawn and disappears again when stowed No idea if that was intended (like many Untamed features) but it was better than the always on soulbeast smog cloud -
Untamed Needs to be HEAVILY Reworked
Substance E.4852 replied to RoastedWalnuts.4618's topic in Ranger
Calling it right now and saying that what we saw will largely be what ships with some minor tweaks to numbers and possibly some way to call back the pet when it's unleashed The F5 cooldown will still remain because Anet has some unhealthy fixation on forcing ranger specs to bounce in and out of "special mode" every 10-15 seconds -
The Untamed only has value as a nostalgic element to old GW1 fans
Substance E.4852 replied to Ausar.9542's topic in Ranger
It was viable for like a month or two and then Anet killed it because it made Warriors obsolete in their specific role with their own weapon The only reason it lives on in memory is because it has a dumb meme name -
Instead of Advocating for Reworks. how to improve untamed
Substance E.4852 replied to Puck.3697's topic in Ranger
It's not about personal alacrity but being able to spread it to your party Fury and Might are so cheap that support has power creeped to "keep perma alacrity/quickness on allies" -
Cost-Prohibitive to Returning Players
Substance E.4852 replied to WelkinDust.8764's topic in Guild Wars 2 Discussion
>Massive The amount this game asks you to pay to access it's entirety is nothing compared to most actual, physical hobbies I'm no fan of Anet's monetization policy (looking at you $20 mount skins and BLC exclusives) but the actual cost of the game itself is incredibly reasonable if you're someone who sits in front of their PC for hours a day Steam sales and ad funded youtube content has destroyed people's conception of "good value" when it comes to entertainment -
At least they don't have roid gut Norn reproduce via spores, this is confirmed cannon
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No I'm sure people meant they wanted to tell their tiger to use "Bite" every six seconds for the next 4+ years so it can do the same damage per second it does autonomously on other specs
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How? People wanted "a knockdown spam damage train" which was never going to happen, not after hard CC had all it's damage removed and Anet repeatedly nerfed away any hope of ranger pets having good pvp damage A weak hammer and a pet that doesn't do much of anything impactful is exactly what they would deliver I'll be rather surprised if they manage to salvage this without having to change the entire concept from the ground up and make us into Ritualists with boon dispensing spirit pets or w/e
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What are the trade offs for each Elite Specialization?
Substance E.4852 replied to VocalThought.9835's topic in Professions
Untamed's trade off is that it's somehow worse than the base class -
I believe the buff/debuff is universal It's only hammer that actually gets new skills on top of +/-15% damage
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Ya I'm not really sure why people are upset by this 3 skills are much easier to balance than 30 and when combined with all the other kitten this spec asks you to juggle, not having to try and find a pet that has good skills in both modes is something that I can appreciate Ranged pets could use a different F1 but other than that, the mechanism is fine "A multitude of choice but almost all of them are the wrong one" is already an issue with Ranger pets. We don't need another layer on top of that
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I'm fairly certain, in it's current state, that Untamed has no place in group content because no serious group is going to allow you to join as one
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It's boring in pve and feels worse than vanilla, druid, and soulbeast in pvp/wvw Why would I ever swap out of unleashed mode on the Ranger and eat a -15% damage nerf for 10 seconds at a time on top of base ranger's crap damage? Perma hulk mode on the ranger means my pet does nothing new and no new skills on the weapons means this brings little to nothing new to the table for pve play. Shear boredom in overworld pve is pretty much the only reason I can ever see myself slotting this spec over any other option right now in it's current form Oh, and also, get rid of the toxic sludge aura on the ranger. It's kittening terrible visually and there's no reason enemy players need this much of a tell, especially when being in said mode means I also now take 10% more damage The pet doesn't get slimed and neither should we
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Untamed, Some ideas to fix this broken mess.
Substance E.4852 replied to anduriell.6280's topic in Ranger
The spores are functionally just a worse spike trap in pvp You're trading 1 second more of cc (spike trap launch feels like more than 1 second but w/e) in exchange for instant activation, unblockable, and 5 seconds less cooldown It's just not worth it unless Anet finally makes good on their promise to give some hard cc the damage back and makes spores one of the few hard cc skills that also does damage (and a lot of it at that) -
This is still baffling to me and I really hope they remove the penalty or give the pet a massive damage % buff when in hulk mode in PvE or there will little to no reason to ever move the "unleashed" buff to the pet and it will just be another "perma-beast mode" situation all over again You're already essentially going to need to be in unleashed mode as much as possible to meet the same damage as soul beast It won't even be worth popping your pet into unleashed just for the skills and then back out as the mode has a 10s cooldown 10s where you deal 15% less damage for a moderate dps burst on your pet. Something not even remotely worth it when performance matters just as is the case when running a power soulbeast
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Except not at all
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It could potentially be balanced out if the reduction worked like it does in pve where it's only effective while untargeted and it also gets the same 10% damage vulnerability we get while hulked out It no longer evaporates in zerg fights but can still be easily burned down if focused in small scale fights