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Infusion.7149

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Everything posted by Infusion.7149

  1. Keep in mind many skills have a base heal and a part that scales with healing power. A healing power % modifier from monk runes affects the entire value while healing power would only affect the scaling portion.
  2. If everything else you're playing is using DirectX11 or newer , try DXVK to use vulkan instead of DirectX9 I'd also try a repair install of the client.
  3. You can use the history tab on the wiki, you don't need to use google caches. Anyway your idea of drop rate is incorrect, as unless the rares share the same overall drop table percentage then it doesn't affect the drop rate of the Visage. For example if I put 10 nickels in a bag and 70 dimes I have 1/8 chance of a nickel. If I add 5 quarters in and remove 5 dimes , the rate of nickels is the same.
  4. You're assuming all the underlying code to implement this on Arenanet's end doesn't require deltaconnected to completely recode their template system. Also if you use arcdps' templates and you delete your gear don't contact support.
  5. At the very least : 1 power, 1 condi build.For WvW players the third build template can be the WvW build ; others can use it for support classes in PvE.
  6. If the visage price stays ridiculously high perhaps they could add it to the chili vendor (accountbound) for a ludicrous amount of chilis such as 2000+ (> 4x Festival VIP title).
  7. I still think they have an extra zero or two in the drop rate (maybe instead of entering it as a number they entered as percent such that it would be 100x more rare). For a rare drop it seems more akin to super rare but perhaps it is because all the "rare" drops share the rare drop chance concurrently. For example for rare unid gear it was supposedly 1 in 80 chance to get exotic ; for green masterwork it was 6/1000 to get exotic ; for blue fine unid gear it was 1/1000. If you look at trick or treat bags , rare is around 1% . For heavy loot bags from WvW it's around 9% chance to get a t6 material. Given the timegating (map complete / one-off from reward tracks) , the sample size is going to be far smaller for the visage.
  8. My question is how many people had gear deleted by the arcdps tool that is constantly getting peddled here? It is an api hook for DirectX , I don't know why people would think that it can be better than an ingame option that people can load templates from and share equipment through. I think most people that don't raid don't install arcdps for this reason among others (such as lack of caring about damage over time rather than perusing combat log). WvW players usually prioritize framerate so as long as the commander or someone in squad occasionally runs it to see if their composition is underperforming it isn't a necessity. My second question is when will non-cosmetic WvW trinkets with a stat-swap option be implemented? WvW players have access to WvW legendary armor and 1st gen legendary weapons from the trading post, but are missing easily swappable trinkets (you must remove any infusions and then use the mist capacitor for 250 shards of glory). Right now a stop-gap measure is using the unique blood ruby band + amulet + backpiece as well (you can swap the stat for 100 unbound magic but must remove all infusions). Maybe a badge of honor (6000+ each) and testimony/proof of heroics sink could be made (have it cost 2000 testimonies?) , with a sort of discount implemented for each maxed WvW title (i.e. rewarding 250+ testimonies per maxed title). Also it seems some people didn't even bother reading the article and are posting kneejerk emotional reactions. each character will get three Build Template tabs --- the people complaining that don't PvP or WvW have enough for power, condi, and support so I don't see the validity of complaintBuild Templates can be copied as chat links --- which means that unless you are running something often, you can just save it as a chat-link outside the gameBuild Storage Spaces : 3 free , a limited time after release, you’ll be able to pick up a free pack in the Gem Store for a total of six free"Items added to Equipment Templates will no longer take up space in your character’s inventory" --- last I checked arcdps can't offer this. "You can copy and paste an Equipment Template from one tab to another""Each of your characters will have access to two Equipment Template tabs for free"" you can create multiple Build Templates that work with a single Equipment Template"Considering I have characters where 40+ of the inventory slots are gear (armor +trinkets+2 weapons ) ... this is a welcome change. Before chrono nerf, much of my mesmer's trinket and weapons took up almost all its inventory. Power, Boon duration, support, minstrel, condi, etc. The other change that really helped was Armistice Bastion's golems which allowed WvW damage testing in a sterile environment absent of enemy gear variance, keep bonuses and bloodlust.
  9. It would make sense if the visage box leveled out to around 100-200g initially given weapons were around 40g during the first few days. Right now the drop rate must be astronomically low. The weapons don't seem to have this issue because the price has halved and will continue to decrease since the daily reward culminates in a weaponbox (the PvP/WvW reward track rewards one guaranteed also). It is kind of hilarious that the Ebon Vanguard shoulderbox is ~150g but the Visage box is over 20x more. There was probably an extra 0 or two added to the visage box drop rate since I can't see a charr-only headgear being that popular. Maybe it only drops on charr characters and people are playing humans.
  10. (WvW wise) If revs fall out of favor and it's mostly scourges + firebrands then maybe spellbreaker/core warrior with tactics might be worth taking more often. +50% damage will power through scourges' barriers as well as scrapper's and weavers'.
  11. The Purging Flames change is baffling.
  12. Cleansing field on med kit being a bug is news to me. I thought they were nerfing anti-toxin runes, so if they bugfix med kit as well it will be a large reduction in effectiveness.
  13. it's not like these people are not showing up to work everyday getting paid. They are just working on stuff many ppl find less important What do you think the ROI would be on a complete rework as suggested, versus a mount skin or a glider or outfit? What about vs a new map or strike mission / fractal (low uptake) or even a raid (extremely low uptake). I'm pretty sure Living Story is their utmost priority right now.
  14. The changes aren't really meant for WvW I guess , since air overload is basically prone to all sorts of CC and boon corrupt (i.e. interrupting your overload). Gathered focus is weaker as well (in non PVE), since you lose magnetic aura passive. Tempest needs more group oriented things, outgoing damage isn't it (although cooldown reduction would allow for more static charge procs).
  15. Uh thief is rather common in PvP. Core Sword+ dagger in particular. There's also condi thieves as well and meme-level deadeyes with rifles. In WVW daredevils with staves are used to finish downed as well as for the 0 recharge poison fields on shortbow. It just happens that the larger the group you're facing the less likely it is to be effective at the core group, picking off sides/people off tag is more effective. In PVE, not really sure since I don't use my thief for PVE other than for collecting chests and occasionally map completing new Living Story maps.
  16. I think it does change it....as yes you can cast the sand cascade and run in now, but that barrier only lasts a few seconds....once you place that shade though you are left defenseless for 15 seconds as all the f skills now happen at the shade, yes you can cast it near yourself for support but now you have taken away a third of your dps. So now it will be more of a balancing act in longer sustained battles of when and wear you can use your shades instead of everyone just flooding the field as they do now.Not to mention if you spec for DPS your actual barrier size will be pitifully useless Unless I'm mistaken , the new barrier affects 10 targets. You need half the scourges ; barrier is capped at 50% HP anyway. You can have your support scourges save the additional barriers for the melee range or cast shades closer to your group. Sand Flare's base barrier is only getting cut by 25%. (Sand Flare doesn't mention anything about shades currently.) It also doesn't change the Sand Swell skill for miniature portal bombs.
  17. Warclaw mount rental would be something beneficial to new players who haven't obtained one yet. The warclaw has balance issues (such as 3 dodges and the health pool), but at least this would level the playing field a bit.
  18. ^ Revs are meta in WVW but not PVP.
  19. I don't think you realize how many dev hours would be required for what you propose. Dev hours = money.
  20. Apparently cosmetics is "winning" now. Convenience items and cosmetics were the idea of the gemstore in addition to content you didn't log in for (Living Story). If not, they'd be selling expansions again.
  21. I've gotten a chili node from the vault of Khan-Ur so it isn't always just the value of the Recovered Charr Artifact. Not testing my luck further (chili nodes also drop from metas) so now I just sell my meta keys on TP. It would be nice if the Khan Ur headgear drop rate was increased though. You can't get that from the PVP/WVW reward track and the price is astronomical right now on the TP. Map completion yields one Recovered Charr artifact so unless you have massive amounts of characters you are only going to have a handful of tries.
  22. I obtained it through the WVW reward track but you can buy it from the chili vendor (after completing the concert achievement). It isn't advisable to get the weapons + expensive tradable armor pieces just for the T-shirt.
  23. Yay not another complainer. I have to agree with your sentiment, overall it's a change of pace and more activity-based.
  24. Other than the inability of some players to properly do the Flame Legion torch passing this week (a better explanation would have been nice) and the people burning after the Flame Effigy meta (a bug), I haven't seen anything that is deserving of negative feedback content-wise. There's things that are certainly harder than normal unless you like that particular type of content (the Ash Legion maze and the torch jump puzzle which has many mesmers portaling through it). Ooze pit was ok. People sometimes don't use the colored circles to make sure they aren't doing 0 damage to the ooze. Doomlore was ok , players like to stand in poison though. Concert was probably most well liked. Fireworks crosshairs could be larger for visibility, but once you know it is pretty seamless event. Strike Missions after the invisible pads were fixed aren't particularly hard at all. Barriers/heals allow you to just power through it. Feels like a T1 fractal, to be honest. The chef helper event isn't bad and neither is the bartending one. Kasmeer illusion event isn't difficult and neither is the demolition derby. The race events are standard fare , the charr helipad shooting range, and so is the magic orb collection adventure/activity on skyscale. The reward structure could use some tweaking (the Ebon Legion shoulders are at ~250g on the TP now but aren't part of the Merchandise collection, the Khan-Ur headgear is ridiculous) but that's my main observation. I managed to get 2 chili nodes as part of metas (and have seen people mention in chat as well) so that is a rather lucky drop or the drop rate isn't that low. For people saying the map is too big, it's map completable in less than an hour (done it 5x) and you can use raptor or roller beetle mounts. That is coming from someone that usually WvW instead of PVE... P.S. I'm not quite sure what Festival VIP title does, probably just a vanity title.
  25. I have to chime in here and say that this is probably the most universally liked part of the new Living Story per players ingame. I only have one question regarding the actual Metal Legion idea : what was the inspiration for each song? P.S. Looking forward to an asura techno themed rave party as Vagrant suggested above.
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