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Rasimir.6239

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Everything posted by Rasimir.6239

  1. What I meant was like those moments you would be queing for an alliance battle and a guy put up a Phoenix rank emote against peoples Deers and everyone is like "WOW UR MY HERO MAN" And PVE had some nice Titles worth the effort to show off as well.I very much doubt everyone is like that. In fact I know a lot of people who couldn't care less about your pvp rank or your titles or anything. None if that is really hard, it's only time consuming."Prestige" is not really something that goes well with shinies in a video game. Once you've played games for a couple of decades, you realize that no title or loot or rank really means anything beyond showing a person had the time and tenacity or simply the luck to aquire it. It's a game. Many of us are simply here to have fun and enjoy ourselves. If you are looking for prestige and reputation then you might as well look to a different medium than a video game.
  2. what can I say, when I started over the game with my necromancer, I was not met with any grind, sure I had xp potions and food etc and leveled quite nicely.but other than that there was no grind to speak of. What can you say? You can say you acknowledge that the grind for masteries isn't different than when you 'grinded' for levels, which you seem to have zero problem with. If leveling wasn't a grind for you, neither is getting masteries; it's the same approach for getting the XP; you simply play the game and you get the XP you need. IF anything, the limiting factor here isn't the 'grind' for the XP, it's getting the MP's. Like I said ... if the 'grind' in GW2 is too much for you to handle, you got FPS games because you aren't going to find many MMO's where the level of tolerance you are showing for grinding would be acceptable to you. I never, NEVER did the same quest over and over again as levelling, not even one time. So the point of the whole thing is I do not want to get caught in hamsterwheel doing same quests over and over again into mindnumbing boredom. When I levelled it was natural, it was not doing the same thing over and over again. I maybe did the repeatable quests once per quest, ONCE, not over and over again.... I don't get your reply. If you don't want to repeat quests to get masteries, you don't have to. Again, this is just a demonstration of your lack of tolerance. You're not willing to repeat anything in an MMO more than once? Doesn't sound like it's the kind of game you should be playing. There are MMO that does not require to do same quest over and over again, then again they been around for a long time. LotRO is one of them but buying all the expansions would be supremely costly. hehAre you sure about that? For some reason in my memory there are weeks and months of doing the same faction dailies day in and day out on my minstrel to get her raid ready, and then repeating the same process on my warden (after leveling her through all the same quests to even get there) when I decided to raid on her, too. OMG, LOTRO really was a grind. Especially if you wanted to raid and needed the top tier items. It's what finally made me quit (around Gondor).I admit I quit a good bit earlier, after about the third or fourth level-cap increase of my LotRO raiding "career". I just couldn't stand grinding the same stuff day in day out to get all new equipment, rushing the story just so I don't drag my raiding team down by not being ready for the new instances. At the same time I found GW2 and realized that it actually lets me play at my own pace, and still get ready for pretty much any content in game that way. I still miss my hobbits, and I kind of miss Middle Earth, too (huge Tolkien fan here), but I really don't want to go back to that hamster wheel of a grind.
  3. There isn't all that much content in this game that needs a lot of preparation, and even the few things that do (e.g. t4 fractals) have a multitude of different ways to reach them. There's bound to be a way you can follow that's fun to you.
  4. what can I say, when I started over the game with my necromancer, I was not met with any grind, sure I had xp potions and food etc and leveled quite nicely.but other than that there was no grind to speak of. What can you say? You can say you acknowledge that the grind for masteries isn't different than when you 'grinded' for levels, which you seem to have zero problem with. If leveling wasn't a grind for you, neither is getting masteries; it's the same approach for getting the XP; you simply play the game and you get the XP you need. IF anything, the limiting factor here isn't the 'grind' for the XP, it's getting the MP's. Like I said ... if the 'grind' in GW2 is too much for you to handle, you got FPS games because you aren't going to find many MMO's where the level of tolerance you are showing for grinding would be acceptable to you. I never, NEVER did the same quest over and over again as levelling, not even one time. So the point of the whole thing is I do not want to get caught in hamsterwheel doing same quests over and over again into mindnumbing boredom. When I levelled it was natural, it was not doing the same thing over and over again. I maybe did the repeatable quests once per quest, ONCE, not over and over again.... I don't get your reply. If you don't want to repeat quests to get masteries, you don't have to. Again, this is just a demonstration of your lack of tolerance. You're not willing to repeat anything in an MMO more than once? Doesn't sound like it's the kind of game you should be playing. There are MMO that does not require to do same quest over and over again, then again they been around for a long time. LotRO is one of them but buying all the expansions would be supremely costly. hehAre you sure about that? For some reason in my memory there are weeks and months of doing the same faction dailies day in and day out on my minstrel to get her raid ready, and then repeating the same process on my warden (after leveling her through all the same quests to even get there) when I decided to raid on her, too.
  5. Just make sure you've gotten to the appropriate step of the Charr collection, as it won't drop before you've witnessed the charr cut up the cow. You can't finish the asura collection unless you do the charr one first or get the meat from the trading post. That is it! I was doing the Asura first. I would have kept farming those for days, ty for the help. Wish ANet made that clearer, there is no way in game to know this.You're welcome! I tried to do Asura first, too (they are after all the greatest race B) ). The hint was hidden in the tooltip of the collection item that told me to learn the charr stuff first. If in doubt on collection stuff, tooltips are often a good source of hints.
  6. Just make sure you've gotten to the appropriate step of the Charr collection, as it won't drop before you've witnessed the charr cut up the cow. You can't finish the asura collection unless you do the charr one first or get the meat from the trading post.
  7. You can get around Verdant Brink without gliding or mushroom masteries (although those do open a lot of new ways to travel through the map), certainly enough to unlock the mastery for the next story step. If all else fails and you just can't bring yourself to explore the map and join in on events (no need to repeat them), then grab another character and start on the story with them. Unlike character levels, masteries are account wide, so several characters can contribute experience to the same mastery. The early PoF masteries (up to raptor rank 3) are indeed a bit tight, though there are still more available than necessary. You do get several of them simply for playing the story, while others are attached to map objectives or specific "quests" (that are also tracked as achievements). None of the early ones require content repetition though, and since there are considerably more points available than necessary in any of the three mastery regions you can very well skip all of the repetitive ones if you don't like them. I know I didn't do them (unless on accident), and I've been maxed on masteries for a while. If you still feel uncomfortable with the system, try putting up a post in the players helping players section to get tips on what to do to advance your story and masteries, or even state your region and usual play times to find people to join you, show you how to get around, and even port you to mastery communes you wouldn't be able to reach yet to make things easier (there are several that require certain masteries to reach them, but you can easily get those masteries with the points available to you before). Thank you for explaining, however...in order to get 2 more mastery points, it says when I hover over the mastery points that I need to do quests etc in the area of the raptors. I done so, I dove every exploration point I could get my hands on, I even done some of the repeatable quests. The only thing that remains within the raptor area is to continue to do repeatable quests until I get the last 2 mastery points, because the storyline quest is over a sizable ravine that require the longer jump in raptors. So I am stuck doing that, which I detest, and honestly having being stuck there is causing me to play less because the moment I get into the game and I see I have to do same as I did yesterday, it gives me the "WoW chill" of having to do dailies ad infinitum and thats why I left WoW because they lock to much of the things behind "you got to get 3000 rep for your bodyguard in order to continue storyline". Thats not entertaining.Like I said, the early PoF story is one of the few points in mastery progression where points may seem a bit tight, but there are still enough in your reach to get those two and possibly a few extra. Check your achievement log for any category with a red mastery point. Those lead you to achievements that offer PoF mastery points you haven't claimed yet. Specifically the Crystal Desert and Desert Highlands categories in Path of Fire hold the ones available to you right now. Check the wiki for a full list of mastery point unlocks , including links to more specific explanations/maps. Reins of the raptor for example is an easy one, although that one does in fact require you to re-do some renown hearts if you haven't bought the collection items on your first trip through the area. You can however do this on any character, so if you have a second character you want to explore the Crystal Oasis with, just use them to do the hearts. The Crystal Oasis bounty tour is another quick and easy one. Check the lfg for a bounty train in Crystal Oasis or simply ask in map chat for players to join you for one bounty from each bounty board. An even easier way is to ask nicely in map-chat if there is a player willing to place a portal for you to reach a mastery point you don't have the required mastery for, like the quicksand one in northern Crystal Oasis or the one on top of the pillar at the start of the desert highlands.
  8. The common clothing outfit? I just checked in game, it's on the 2nd page of the exchange specialist's offers, 6th from above. Grab the matching tonic from the trading post to unlock it. Sorry, my confusion, I should re-read the title before posting ;) . The statuette offerings change periodically, but most if not all of the town clothes outfits they had on offer can be gotten from the exchange specialist (not the statuette vendor) if you buy their tonic version from the trading post.
  9. I've never been one for daily plans, so I do whatever looks fun that day (this is my entertainment time after all). Some days I join a friend or two for wvw roaming. Other days I'm greeted by a party request from friends about to hit some dungeons. Again other days I just pick one of my numerous characters and go explore the world, harvest stuff, play some story, whatever. If what you usually do in this game doesn't excite you any more, then maybe try for something different. Make a new character with a fun theme, and try to see the world from their eyes. Go into the random zone and explore the stories behind the zone events and npc. Put up an lfg for a dungeon path you haven't run (or haven't run in a long time) to (re-)discover what it's all about. Make a tour of all of the vistas in game to (re-)discover the most beautiful views and screenshot the best. Go on an interactive movie spree by playing a character's story all the way from the tutorial to Dragonfall in one continuous journey. Level a scribe and get creative with guild hall decorating. There's so much to do and to experience in this game. Stories to discover, npc to get to know, places to see. Try it all, there sure is something else that you will enjoy.
  10. On topic: I personally prefer horizontal progression (more different ranger pets with different abilities spread across the world) to vertical progression (pet "leveling" for each of my rangers and all of their pets).
  11. You can get around Verdant Brink without gliding or mushroom masteries (although those do open a lot of new ways to travel through the map), certainly enough to unlock the mastery for the next story step. If all else fails and you just can't bring yourself to explore the map and join in on events (no need to repeat them), then grab another character and start on the story with them. Unlike character levels, masteries are account wide, so several characters can contribute experience to the same mastery. The early PoF masteries (up to raptor rank 3) are indeed a bit tight, though there are still more available than necessary. You do get several of them simply for playing the story, while others are attached to map objectives or specific "quests" (that are also tracked as achievements). None of the early ones require content repetition though, and since there are considerably more points available than necessary in any of the three mastery regions you can very well skip all of the repetitive ones if you don't like them. I know I didn't do them (unless on accident), and I've been maxed on masteries for a while. If you still feel uncomfortable with the system, try putting up a post in the players helping players section to get tips on what to do to advance your story and masteries, or even state your region and usual play times to find people to join you, show you how to get around, and even port you to mastery communes you wouldn't be able to reach yet to make things easier (there are several that require certain masteries to reach them, but you can easily get those masteries with the points available to you before).
  12. I'm torn. On one side, I loved the different story paths they put into the personal story, from the racial ones all the way to the parallel story paths in Orr. On the other side I know a lot of players who haven't even experienced half of the story branches available in game and wouldn't care for even more parallel stories, thus making this effectively content for just a minority of the playerbase, and I wonder if those development resources wouldn't really be better used in creating one continuous story line that a majority of the playerbase would experience. I'm an altoholic, but I really don't want those who are not to lose out on story experiences. Personally I'd rather see them go into more depth with open world lore related to player classes. Something like the elite spec npcs in PoF that tell you more about the origin of the elite if you talk to them, but a bit more in-the-face and extended. Maybe a collection questline similar to the Caladbold side story, giving out lore on the class and it's abilities and some kind of skin/mini/novelty at the end that's pure, account-bound fluff, so those who like that kind of contend are free to enjoy it, while those that don't won't miss a thing if they don't do it. It would still take resources to develop (and I suspect a serious bit, as it would need content designers, story writers, artists, ui designers, possibly some tech, quality assurance and who knows what else), but it would be available to everyone in the open world, giving background to classes/specs/races but available to everyone without the need to invest in additional characters if you prefer to play just one or a few.
  13. I'm miffed that we still cannot sell those dyes. I've already had all dyes unlocked, except for the latest 4 exclusives (which, of course, weren't available in the birthday dye selections), so those are useless to me. :(Can't you put those dyes into the forge? It's not the value you'd get if you could sell them, but at least it's something (and probably more than salvaging would yield).
  14. And "complicated" unfortunately is very hard to avoid when you try to keep a game fresh and interesting to people for seven years.
  15. It takes the average log in session for each player. So for you it would show 8 hours lets say. You next session is another 8 hours.. You stats will compare with lets say 150 guild members and then divided up. AS for the dungeons it shows as completed, doesn't matter who or how you completed, it just gets a total for the month, and averaged against the rest. Then the stat comes back with the result. So in other words you don't have to run them with the guild in order for it to count. However in your case, you would want to search for a guild that has a hardcore rating for dungeons, and probably hardcore rating for guild activity because when your on, they are on too. If you joined a guild that had casual rating, you would see people come and go as your logged on. The might do raids too, and because you do not, you would bring down their average a bit for the month. It all depends on what the guild wants to be, so they would recruit more raiders to bring it up. Yet I'm completely happy with the mixed group, large, active guild I'm in. Want to do a dungeon? I can often find someone. Need help in a story? Someone will jump in. Want to run events? They do that often. And stats won't really show everything a guild does. What about metas, boss trains, HP trains, fractal and raid training... Really, the only way to find a guild that offers what you want is to find it yourself. Not really. Not sure how many MMO's you've played, but I can tell you Ive played my share of them, and there are a ton of guilds out there that are dead as a doornail, and wont run a thing with you. Im sure the guild your in is great, I got lucky too and found a good one. Guilds overall, no way. They will have a cool recruiting message, and you might meet a few people to run with, but when you look at the whole picture, no. Guilds need a lot of work, which is why there are static raid groups out there, or static fractal groups for example. The whole point for the static groups is because people in there guild do not run them. But that's not something you can change with statistics. It's just a people thing. Even if the statistics "match", that's no guarantee (not even close) that you will mesh with the guild or vice-versa.My main guild for example would probably come up with 30 dungeon runs for the last 10 days ... because I've been running about that many dungeons with friends from other guilds. It would show a ton of wvw hours ... collected from a handfull of guildies that mainly live in wvw. We have people playing all kinds of content in this game, but content focus isn't why we are in this guild, it's the people. No statistic is ever going to do us justice, nor anybody interested in joining us. There are people who look for "people to do content with" when looking for a guild, but there are many more, different reasons to join a guild that simply can't be expressed through statistics. And as always there are many ways to game the system to make your guild "look good" if you go by numbers. And lastly, there's such a thing as "personal data". Giving a player the option to see their individual stats might be one thing, but automatically making these available to others (the potential guild leader or anyone else) is plain illegal in a considerable number of countries.
  16. Or ... we could just talk to the people who's guild we think about joining, and find all of that out during personal conversation.
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