For me this part is some kind of emotional roller coaster. I didn't expect to be happy about that missing meta achievement, because I don't have to do things I hated in the last parts, like creating TWO really expensive weapon sets I will never use. The story began quite nice, but ended in some confusing state of "preparing your team and speak to that NPC". This week-by-week progressing is on one hand quite "realistic", but feels stange in a gameplay.The new missions are ok for me, not too long, and if the health points of the bosses are reduced, it should be ok - but the tiny rewards for this 30min are really bad. Compared to fractals ... well, better not compare that to anything else. At least I won't do these missions to often.The new home instance node is ... how many years will it need to compensate the costs, if you sell your two crap stones day by day? ANet could do better here.