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NorthernRedStar.3054

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Everything posted by NorthernRedStar.3054

  1. Nope. But up the damage a LITTLE more. Alternatively, make Pulimonary Impact actually usable again.
  2. warrior healing skills dont suckmending is busted and healing signet is good Mending is decent (though I wouldn't say its busted), but healing signet right now is complete kitten. Youd need to be fighting for 30 seconds to match the average healing skill. And even then, thats more than the cooldown of the average healing skill, and its not burst healing but healing over time. its heal that cant be interrupted, mending is propably in top 3 best healing skills, and traited its propably the best healing skill in the game. So are the other healing signets. Difference is, the other healing signets are generally better. Even the ones absolutely no one uses. The only healing signet thats worse is probably the mesmer one, and even that one not by much since its actually an ok active heal.Lmao.
  3. No thanks. Thief'd have to give up something to have such an overbloated skill, and personally I'd rather not divert power from other skills.
  4. They should've focused on nerfing ranger's sustain and effective healing instead of their damage. Keep the class high risk/reward. Instead, they went with the dull route of making them pet bots that slowly wither you down with Protect Me! spam and WS.
  5. IMO the top-end 2 SA traits depend on your expected matchup more than anything.
  6. That Thief and Mesmer remain in the game is evidence that this type of strategy just doesn't appeal to ANET. Thief doesn't 'do it all' as Shiyo nicely put it. Neither does mesmer - at least, currently. For example, which ones are harder to drive off-point due to sustain issues; mesmer/thief or rev/holo? But Thief is a roamer most of the time while Holo/Crev are duelists/teamfighters, of course they have more sustain. A power herald can´t hold a node for long either.Holo/rev are roamers/duelists/gankers/teamfighters/bruisers. Of course they'd have better sustain AND damage ...
  7. That Thief and Mesmer remain in the game is evidence that this type of strategy just doesn't appeal to ANET. Thief doesn't 'do it all' as Shiyo nicely put it. Neither does mesmer - at least, currently. For example, which ones are harder to drive off-point due to sustain issues; mesmer/thief or rev/holo?
  8. you speak as if crev doesnt happen to have dodges, blocks and "invulerabilities" lolIn fact, good crev can avoid most conditions simply by dodging and blocking, resist they get is just to ensure that no matter how bad they kitten up against cbuild they still have several things to fall back on. Any good class can dodge things. How is it exclusive to revenant ?Revenant has far more get-out-of-jail cards than an average class. Same goes for holo. Low risk, high reward.
  9. Sad thing is, this is more and more unlikely to happen due to the diminishing player base.
  10. Neither has ever had any positive impact on the state of PvP, both keep on being problematic regardless of the state of meta.
  11. Shortbow power is even viableI lvled up my thief only using d/d Open world ofc d/d will feel fine while leveling. Enter HoT and PoF and you'll feel the difference between staff, or even rifle, and the core weapon sets. Staff dishes out consistent burst damage, d/d only has backstab which barely even rivals one Weakening Charge. Shortbow is mainly used for skips. If you want better sustained damage against a boss, p/p will always be superior.
  12. Hold on, D/D is a viable weapon in PvE?
  13. At <25% you can place a Flesh Wurm (or any other Summon) in the center of the Hit Box, causing all the exploding orbs to detonate directly on the boss, allowing the entire Squad to safely stack a bit out of melee range. Keep in mind though that this turns the area directly around the boss into an instant kill zone, so a bare minimum of coordination and brain is still required (and using the strategy should previously be communicated). You can also use druid's staff 5 and pet to block a large cone of the explosions.
  14. I'd love to see this, but UNOwen has a point. Thief would need way more than an alacrity buff to remain a mainstream staple. Also, up the effin' dagger's PvE damage.
  15. You need to up their damage. One of the reasons build variety is so shallow is because the risk/reward -factor that used to exist pre-revamp isn't there anymore. No issue with protection and blind spam, but actual over-time power damage is an issue? Anet, please.
  16. They are trying to kill both core ranger and soulbeast as payment for being a little strong in the past, god forbid ranger does a little dmg with their attacks without procs to actually kill someone. and it's still not even meta, a lot of people complain about soulbeast because it's godlike and "has everything" but the reality is, it isn't. there is a difference between being annoying to fight and you just flat out hating the class vs it actually being a carry and performing in meta comps. nade holo is the most offensive pug carry and ranger still gets complained more in the forums, but I understand why (because they're bad players and people have too much fun farming on nade holo atm). im actually not defending soulbeast, i admit it's annoying to fight against longbow from a distance and the pet is an annoying mechanic to worry about. but these are just facts. if we're talking about their most performing build it's the core decap build and that's bunker, and honestly crev is just a better option now for that for far carry play. soulbeast indeed has good dmg when you go zerk amulet and has a lot of dmg % enhancements along with mobility. the issue is, just having those 2 things is not good enough to carry or perform in meta .. when focused it's a liability, always is the case with soulbeast holo nade is actually not THAT different from soulbeast, they match mobility and deal alot of dmg, but they have nade kit and team elixir support and a free stomp option, and just a better carry overall.. nade kit allows easy kite & run while dealing burst dmg ... soulbeast can't really do this because once you're in longbow it's an easy pressure. this is something bad players will never understand and prob never get a chance to because they're just not good The problem is:If the problem is procs giving such high number balance the procs and unnerf the dmg. I heard people mention procs being a issue when combining sick em and other stuff for huge blasts of damage.Sic' Em is not an issue because it's an entire skill slot worth of utility / burst rotation add-on you sacrifice sustain and stun breaks for. Meanwhile engi casually spams blind and AoE every few seconds by picking a trait line. That's an issue, as it has little counterplay apart from "don't engage the engi" / be ranged. And ranger damage is garbo after all the power nerfs, you're not killing anyone from range in this game anymore.In other words, Anet has efficiently eliminated one of the innate balancing factors within their game. This wouldn't be as large of an issue if not for the over-abundance of protection and weakness in a number of face-rolly builds.
  17. I'm pretty sure Arenanet as well as other forum users, are getting tired of seeing & reading half-thought single sentence statement threads with no real pitch, no body for debate, and no explanation behind any intended resolve. Some things cannot be explained or properly presented for debate in a nutshell statement. What I've written here is actually a complete statement. I could care less what short attention span forum users think of it, but rather what Arenanet devs think of it, when they sit down and read an actual full pitch with complete explanation. The way you posted that though, as if this weren't model productive forum feedback, is sort of appalling really. They won't read it, though. It's not on Reddit.
  18. I'm still waiting for a buff to sword, period.
  19. I actually found it godawful when I first tried out DE. It took me multiple games to get used to the mechanic, and it's still, at least IMO, so telegraphed it leaves you far too vulnerable in any meta where revenant and core guardian guardian are viable.
  20. Incorrect, there's been times when people have truly frowned upon having a thief in their team - for a good reason.
  21. Remove it. Half of these "good players" start dropping like flies immediately.
  22. Remember when they had to fix the lag causing 1-second internal cooldown to trigger between skill uses?
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