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Henry.5713

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Everything posted by Henry.5713

  1. Would really like to meet some of these "real raiders". There I was, thinking people who focus on low-manning bosses, setting records or on very good full-clear static times could be considered at least semi-hardcore raiders. But I guess they are just aren't real raiders for not caring about gear progression.
  2. Simple question, have you actually bothered to tell people beforehand about your lack of experience and maybe asked them to slow down for your sake? They obviously would expect you to know the dungeon when you join any group asking for experienced players. And even if they aren't mentioning experience - with ancient content such as dungeons it is kind of a given anyone would assume you are experienced unless clearly announced as a newbie group.
  3. That 'something' is the knowledge of the game accessible to us. It's natural that you can accept a small kid to get his diaper messy, but once you know how to sit on a toilet you're expected to do it.It's basically the same thing, when you know how you can deal dps you're expected to deal dps. it's simple as that. If you don't want to deal dps, don't join teams that are optimized, make your own 'chill run no elitism' and keep failing on skovald That's STILL a player-determined requirement. The fact is that the game is designed so that you DON'T need that knowledge to the extent that a DPS meter is necessary to filter people out. The question here has NEVER been about if you CAN, you SHOULD. It's about recognizing the game doesn't not require it for success. Either way, I think it's amusing at this point because the more people insist on these high levels of performance from the playerbase, the more they exclude people they can play with ... players aren't stupid and if you don't want them in your team because they don't do what you think they should (even when it's not necessary), that only hurts you, not them. It doesnt hurt the side that want certain level of skill at all. Looks to me like you are not that type of player so you dont understand the mentality behind that. Yes it does, because you artificially restrict who you play with based on a player-imposed set of rules. You can either w8 30 minutes doing something else (and having fun) and then having fun in raid for 5 minutes or you can kill the boss in 30 minutes without any fun. This exactly.I pretty much only enjoy group content, running it with like-minded players that is. Making my enjoyment of this content more about the people I run with rather than any specific wings or bosses. Meaning that I would hardly stay around to raid with those I do not enjoy playing with, in a way that is no fun to me after we make sure to make even more people quit due to the raids becoming even less interesting for the hardcore and semi-hardcore communities.A lack of new content isn't enough, we also need to make sure they can no longer run the old content the way they enjoy.
  4. Just wait till they introduce a monthly premium system that unlocks great features such as the wardrobe and raid content. It could be so much worse.
  5. This change might do something about over-the-top compositions like stacking Scourges before Epidemic got nerfed (not that it doesn't still work albeit a little less broken) and maybe some other stuff like Feel My Wrath stacking but it won't fix all balancing issues.What would stop us from using 5 Weavers or any other given best DPS class? Unless you are intending to spread this limitation to all fields and effects, don't allow multiple traps of the same type or condition fields to hit the same enemy. That would certainly keeep us from bringing more than one of each of those builds. But then what about builds which mostly rely on auto attacking? Time Warp, Feel My Wrath, etc. are just benefits certain DPS classes are able to provide alongside their already good individual damage. People simply took squad compositions to a new level with smart build crafting. They bring as few actual supports as possible while stacking these builds. Something like stacks of Chronos/Mirages or DHs. Are those "class benefits" spread fairly? Not really, I suppose.But then there is stuff like banners on Warriors or spirits on Soulbeasts. Both builds have good damage and rather powerful 10 men buffs. The Warrior benefits in particular are not taken care of by any of the supports which makes them a true must-have while the other builds you are able to stack to get rid of a support spot are not must-haves as their benefits are usually already covered by said supports as most groups will be forced to use that support anyways for their multiple defensive benefits. All of that just doesn't seem practical. Honestly, if they want to balance those skills then they have to look at them individually like they did with Epidemic. Forcing a general limitation will simply miss the main target and actually hurt everyone else. Not to mention the fact that people might not be too happy if they suddenly won't be able to play a build they like because you aren't supposed to have more than one of them now.
  6. I am not married to any specific franchise including Guildwars. Going to quit when I do not feel like playing anymore. Even a game you invested thousands of hours into (10000+ in my case) is just a game in the end. There are always multiple reasons to quit these games for me. Not going to go crazy over a single feature I dislike or a piece of content not to my liking as long as there is anything else left that I enjoy.
  7. Anet is hard at work making that a reality, with lack and content and the Template fiasco. Removing things like DPS Meters would pretty much make everything worse which those advocating for their removal are complaining about, much like Cyninja explained. @Virdo.1540 said: +1They said they wont allow addons , so they shouldnt allow such Then they can also allow addons where u can see others gear and traits too Banning the use of DPS meters would certainly be equal to skipping right to the last nail in the coffin as far as killing off raiding as a whole is concerned. Those few poor victims of elitism who are supposedly kept from raiding by these DPS checks will no longer find any groups in the first place. Don't see how this would help them in the long run. Banning the templates side of Arc is annoying even if not entirely surprising. They said they would allow it until there was an ingame feature from what I remember. The official alternative they are providing us with is rather lacking, not arguing with that. I personally don't even mind the price tag but that's another story. Would mind it even less if the feature had everything I wanted. That said, build templates are and will always be just a convenience tool. Great convenience but just a convenience in the end. However and no matter how weird this sounds, the meter and logging features of Arc are a different story. They provide the semi-hardcore - hardcore community with this very specific type of content. It is more interesting raid content than the developers ever could or are willing give us.Think about it this way - all we have left is to review raid logs for tiny details to possibly improve bosses we have run a thousand times already, to figure out new compositions or slight variantions on builds and simply to allow us to discuss and theorycraf further min-maxing. And again, that is all there is left with this lack of content and new wings being released which hardly take you a week to finish, CMs and achievements done and all that after you wait for year. Take DPS meters away and the few remaining dedicated players will be gone. Certainly the case for me when logs and doing silly min-maxing is still fun. At least for now.
  8. Centaur for sure. Who wouldn't want four legs. Finally I will be able to feel like "I can outrun a centaur" when I skip through the Fractal ahead of everyone else.
  9. The question is where do we stop if we start dumbing down a combat system (pretty much lowering the skill ceiling) just to make it slightly more pleasant for the lower end of the spectrum? Some would stop after the removal of the ability to swap weapons, others would go much, much further. The question is entirely subjective in the end. And there is absolutely no pleasing everyone. There already are builds avaible for people who do not like to swap or even try too hard. I think Kittymarks in particular made it her thing to provide builds which do not require a whole lot of effort with still quite decent results. Try those, you will do just fine in raids outside of hardcore groups.But why punish those who who are looking for more than these low effort builds? You have nothing taken away from you by allowing others to enjoy their complex rotations. You are free to play without ever swapping your weapons or any other way you enjoy. I started playing the game for the combat system and it remains one of the reasons why I have continued to do so for seven years. Weapon swapping is a very important part of our combat system. Hell, it is all there is to playing some of the classes. Imagine elementalists without attunement swapping or playing a warrior in PvP without the abiliy to swap weapons. Even if they managed to rebalance the entire game around these restrictions, which in itself is already pretty unlikely, don't see why we would need to punish everyone else just to stop someone from feeling bad about being outperformed or feeling pressured into trying harder.
  10. That old Karka event... remember logging off because I couldn't be bothered dealing with the server lag. So I got no precursor myself, others stayed and later got sent a second one when people complained about not having received their first one. Good times. Still don't feel like I missed anything. I assume one-time story events were eventually deemed to go against what they wanted Guilwards 2 to be, a game you can pick up and play whenever you wish and at your own pace. Long breaks aren't supposed to hold you back on gear or make you feel like you missed out on some part of the story. Any of this story content is supposed to be avaible to you to play and experience on your own terms. Even seasonal content is returning each year to allow you to experience it if you missed it last time. There might even be a chance we get to replay Season 1 at some point. Any roleplay reason like a temporary rift in time would suffice. Never say never. But I highly doubt they would introduce new one-time story content for the many reasons people mentioned.
  11. Funny casual players are being brought up as a reason to have RNG drops when they are actually the ones who dislike the rare drops such as infusions the most. They, the casual players I have met over the years, do not have the coin to outright buy anything very expensive off the TP while not caring enough to grind for ages just for that small chance of a drop or to acquire that amount of gold if they do not enjoy repeating the same content or farm for months. Thus the legendaries were designed with them in mind. They were always meant to be long term goals to keep people busy with quite a lot of different content and a fun journey without scaring you off from even thinking about taking that route as soon as you notice a crazy price tag. Anyone wishing to know exactly how much gold they would have to sink could still have easily checked google but it is not something that needs to be displayed ingame.
  12. The game was designed to charge us for utilities such as inventory space or additional character slots from the very start. Why would anyone assume ArenaNet isn't going to charge us for build templates? Personally, I don't mind paying for these kind of conveniences since the game has no sub. I didn't when I started playing and I don't now. But you have to make that choice for yourself.
  13. Acquire gold through any means most to your liking, then buy the +9/5s directly from the TP. Quite cheap if you were willing to settle for some random looking infusions.
  14. My inventory still remembers the good old days before bags with nothing but gold drops, some rare meterials (and dungeon currency for exotics). People kept asking for meaningful loot outside of those very rare precursor drops - so they gave us bags inside bags inside bags. Only time I ever felt like the devs have my sense of humor.
  15. Don't know, i'll continue to play the game as long as there is something left that I enjoy. Haven't spend a dime in quite a while. Yet I am pretty sure quite a few of us, myself included, would be better off clocking some extra hours at work to then trade gems for gold rather than farm anything in the game if we are talking about spending your time efficiently to "acquire" gold.However, the only content I actually play is content I enjoy, and it already provides me with more than enough gold to trade for gems. Don't see why I would be complaining as I am able to get everything I want while playing what I like best. They could remove the trading option which them would certainly force me (and many others like me) to spend cash on the game while hoarding gold for no reason. Thus I would certainly call them generous with their monetization. Have yet to play any similar game that didn't have at least some "premium" currency which could not be acquired in-game.
  16. Druids provide you with much more than just reliable squad-wide Might. This kinda comp only seems worth it if you are actually able to get away with running absolutely no healing which would indeed reward you with a slight increase in squad damage. But it would also ultimately mean that it isn't worth it for any group.You already sacrafice quite a bit of the warrior DPS by changing their role from pretty much a full DPS that happens to also bring banners to a hybrid build that might have very little personal DPS depending on the build you are talking about. The squad damage is going to be lowered even further with each additional sacrafice you have to make to replace the many Druid goodies outside of providing Might. Stuff like changing either part of the FB/Renegade duo to a full healing build because of the missing healing or bringing a Soulbeast who then has to run two spirits / taking the loss in squad damage due to the missing spirits. The missing Spotter will force you to run more Assassin gear (not much of a loss but it adds up). There is other stuff to consider like boons (Fury, Vigor), condition removal and more. Nothing you can't handle but it might result in even more sacrafices. Considering the "one healer/two healers" scenario, a freedom to run Lingering Light sounds good on paper but I much rather have my FB or Renegade swap to a healing build if the GOTL Druid alone couldn't cut it. Running either of these builds comes with so many additional benefits alongside WAY better healing than one trait on the Druid provides you with. Not to mention the sacrafice in warrior DPS you have to take which might actually be more than what you would lose by making the Renegade swap. The current setups seem to be more flexible, durable and reliable than anything revolving around a Tactics Warrior.
  17. You should be able to push out quite a chunk of the DPS of an experienced player if you actually practised the rotation beforehand and of course acquired the right build. It should be even better if you bothered to read guides and watched certain videos to slightly prepare you for the fight. I mean, nobody is asking for you to equal a great damage dealer on your first try but half of their damage or slightly less is not too much to ask for if you run the same build and came prepared. But then this is not a perfect world. Not surprised to hear about DPS players being out performed by their tanks in Minstrel gear. Have had my own experiences while running training raids which made me feel that my pet was more useful than some players.Many do not come prepared no matter how many times you asked everyone to take the steps mentioned above or how often they actually promised they would do so. Some of them do not bother with any of this after their first run when they were clearly shown how much of a difference the right gear and build would make. It becomes a bit hard to justify keeping them around once their fellow "trainees" improved to the degree where they are able to tackle harder bosses but find themselves being held back by that one person.
  18. Not sure where you have gotten that information from. Elementalists may not be utterly broken as they have been during certain patches in the past but they are in a pretty strong spot at the moment. Check snowcrows or mettabattle for builds.
  19. Kind of reminds me of my favorite "pug experience" which involved us inviting a lady who thought it would be okey for our entire training squad to witness a big family argument in the background between her, her husband and their teenage daughter with lots of rage and melodrama. She kept talking to us and calling out things calmly while yelling back at them. I even asked if she needed a break but "No, I am good". This went on for like ten minutes with everyone present being quite unsure how to react.One of the weirdest experiences I have had on voice. And yeah, her performance was about as far from terrific as it gets. Including pretending she had any experience on Sloth or any clue about how to play Soulbeast or gearing or anything really... Anyways, if anyone wants an indication on what they may expect out of quite a few of these raiding newbies they should just go and do the Strike Mission with a public squad. You will see people who would swear they are a DPS with major damage and good gear and all that while they actuall fall into the 1/10-of-the-DPS-of-a-hardcore-player roster ArenaNet was talking about. The game simply does not require you to get anywhere close to min-maxing any part of your build until you try to get into raiding. There they experience the harsh difference between their terribly inefficient level builds and actual META builds as well as the dfference in play between someone who has mostly only used one or two skills on Open World monsters and someone who actually reached a decent level of play.Players think you need to start raiding as soon as you hit max level like in other games. It is hard to blame them as dungeons are dead, Open World got nerfed to oblivion as far as difficulty is concerned and Fractals (at least the lower tiers) just don't seem as flashy as raids.
  20. There is no actual "raid experience system" in place and that is the real problem here. The only thing we have is this arbitrary way of assuming someone's experience by counting their KPs. We are pretty much judging a person's driving ability by checking the miles they have clocked on their first car. A terrible method but it is the only thing we have.There may possibly be this one tiny diamond in every ton of coal who is left behind and locked out by high KP requirements even if they would far outshine everyone else on a similar level of experience when given the chance but those people are rare, very rare. People would ask for titles like Voice in the Void and most likely come up with even more far-fetched ways of proving your experience if they could no longer use KPs. Making raids harder would lock out a big number of players who are already raiding but only just able to reach a decent level of success. Those who are new would have an even harder time getting in raids if they now had to force their ways into semi-hardcore/hardcore guilds because those would be the only people left raiding.
  21. Even if you consider "Fashion Wars" to be the only thing that matters, we are able to freely trade gold for gems. More than you can say about a lot of different in-game currencies which are a much bigger pain in the ass. And the most flashy items aren't even being sold on the cash shop which makes them far more expensive or a huge grind in some cases.
  22. Didn't you see the presentation and reveal about the upcoming content... "Community favorites (characters) like Rytlock and ... BRAHAM"?
  23. Never played WoW nor do I care much about subjective comparisons between these games. There is also the fact that people seem to have greatly opposing opinions on which game had or still has the more difficult raids.Only thing I am going to say is that if WoW raids would make me feel the same way our raids do then I'd call them pretty easy with the occasional harder boss (that can be turned into something much easier with the right cheese such as stacking Scourges on Dhuum CM). Wouldn't even be able to rank them properly as most raids feel about the same with the occasional hard raid, as I already said.
  24. This seems pretty broken and a considerable powercreep to me. It would give out an extra 150 Power / Condition Damage to 10 allies. Additionally, Strength runes + Concentration sigils already add about 60% Might Duration by themselves. Something like Diviner trinkets should be enough to max out. Warriors really do not need any more buffs right now.
  25. Not a fan of lootboxes and never will be but I can't blame companies for using them if people continue to throw their money away. Just like they continue to play mobile (and non-mobile) trash, and continue to spend money on that trash. There wouldn't be a market for such games and cash shops if people had no interest in them. Guildwars 2 is hardly the worst culprit there is but they are still part of the problem - that is, if you consider lootboxes to be a problem. Goverments taking action is interesting, though. Shows how far we have come with gaming becoming a part of the mainstream everyday life. If they now feel like they need to regulate certain features rather than just have a look at the violence. Most likely due to the popularity of mobile games rather the odd and still niche pay2win MMORPG nobody gives shit about. We shall see what happens if this actually turns into EU law.
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