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Infusions going back to "impossible to get"


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Hello!
I would like to tell you guys my story with infusions
I have been wanting to get a Confetti,Chak and aurillium infusion drop since 2 years ago and i have been farming the Meta events that could drop this infusion, i read in the patch notes a few months ago that the infusions got a drop increment and i did saw it i remember i saw chak infusion at 10k in the Trading Post, same with the other infusions but they dont seem to keep going down in price.
Today i finally got my first 10k gold and i decided to put an order for a chak infusion (Because after farming for 2 years everyday multiple events i couldnt get a single drop in those 3 events) and now i see that we have 30 orders and then i said okay maybe i can buy it in a different place (reddit,official trading discord,etc) But i see that the price there is 16-21k gold now, So how is this possible?
How am i supposed to get the infusion that i have been wanting for a long time ago if is just impossible? And even more when i have been farming for 2 years everyday multiple times the same event and i didnt had luck and i can understand that this is RNG,etc,etc.
But why is this impossible to buy in the Trading Post?  I was reading the graphs of the purchases and sales of infusions on the gw2bltc.com website and i see that only 1 chak egg sac is sold every 3-4 days and the buy orders keep going for 30+ everyday and more and more everyday, Do anet have any plans to increase the drop rate or something so everyone can be able to buy it? I know the drop % is 0.0000.1% and i experienced it (2 years farming non stop)
I would like to know what you guys think about this topic because for me this is  not possible and anet should increase the drop rate or add a new way to get the infusion
This is the currency of the map Only doing the meta events (Casino blitz Pinata,
King of the jungle Chak meta and Auric Basin Meta)
https://imgur.com/58yc7ph

https://i.imgur.com/cG9WEEl.png

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Guild leader got chak infusion from the meta I think last month. Bunch of guildies have gotten the aurillium one. Unlucky me is over 300 ABs and no precursors, ascended boxes, or aurillium infusion yet.

They keep putting the infusions as super rare drops in various event chests and stuff. Had a couple guildmates get some that way (one got a chak from an event chest).

The Trick or Treat bags next week should have various infusions (the polyluminescent and ember infusions, iirc, at the very least) in them.

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5 hours ago, NingenSucker.7319 said:

I would like to know what you guys think about this topic

It's a rather discriminatory way to treat open world players, not because the drop rate is so low but because unlike every other infusion from other content you can't even buy them with the content related special currencies which completely ruins the replay value they are supposed to add to the content.

Edited by Tails.9372
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I think ANet should put in some guaranteed way to get these super expensive infusions, yeah. It should probably require a combination of a high amount of gold (IF ANet is dead-set on preserving exclusivity) plus a high amount of map currency to encourage repeat visits to the map. For instance, the Chak Egg Sac might require a base 1000g (this more or less "fixes" the infusion price so any player who gets it as a drop will still go "Woo! 1k gold jackpot!") + 1000 Ley Line Crystals + 250 Ley Line Sparks + 100 Chak Eggs (with a minimum of 2 per meta, that's 50 days of running the meta). Similar methods could be introduced for the other infusions.

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3 minutes ago, mythical.6315 said:

Allowing players to be able to obtain them from currencies/tokens would incentivize passive participation even further and you’ll see players with their alts farming the content. 

 

If it's afk farming you're worried about, then account bind the infusions on acquire if you purchase them from the vendor so it won't affect the wider market. The bigger issue of afk farming is something that ANet needs to take more active responses to, with bans and suspensions. It's not something players will be able to solve from our end.

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24 minutes ago, Zaxares.5419 said:

 

If it's afk farming you're worried about, then account bind the infusions on acquire if you purchase them from the vendor so it won't affect the wider market. The bigger issue of afk farming is something that ANet needs to take more active responses to, with bans and suspensions. It's not something players will be able to solve from our end.


Account bound would still affect the market just like those birthday dyes did.  I also wasn’t necessarily referring to just AFK farming as that is not the only form of passive participation. 

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8 minutes ago, mythical.6315 said:

 I also wasn’t necessarily referring to just AFK farming as that is not the only form of passive participation. 

How do you passively farm e.g. Casino Coins (the special currency related to the event that also drops the Festive Confetti Infusion)?

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44 minutes ago, mythical.6315 said:


Account bound would still affect the market just like those birthday dyes did.  I also wasn’t necessarily referring to just AFK farming as that is not the only form of passive participation. 

That's why the left/right eyes you get from DRMs are still so cheap when you can get one of them for free, right?

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getting an infusuion is like winning the lottery. its not impossible. It happens but only for a few of us.

i dont bother infusions with < %0.1% droprate. i got the Moto's Unstable Bauble infusion from SAB and i'm happy with it.
Only Problem. i can use them only on one char. imo the infusion should be in the Legendary Armoury as well

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1 hour ago, mythical.6315 said:


Account bound would still affect the market just like those birthday dyes did.  I also wasn’t necessarily referring to just AFK farming as that is not the only form of passive participation. 

 

It would, but I dare say it would affect it in a positive manner. Having ultra-expensive items that move very, very slowly is actually not beneficial for the game's economy. Because of the way the TP tax works, having a cheaper/moderate priced item that moves a lot more quickly (and by more participants) is far more effective at controlling in-game inflation. What's more, if the price of the ultra-expensive goods is SO high that people start resorting to grey market trading, that's doubly bad because it's bypassing the TP tax altogether. Thus, it is to ANet's long-term interest to see the prices of infusions come down to a point where you see a lot more "middle class" players buying them rather than just a few one percenters buying/hoarding them. They obviously know this, because they already intervened once before when the prices of the 3 most expensive infusions (Chak, Confetti and Khan-Ur) was locked steadily above 10k, the limit of the TP. It's just obvious now that that change wasn't enough and more supply is needed. And the best way to do that would be to do a broad revamp of how infusions (and possibly other ultra-rare map specific items like Invisible Boots) are acquired, in such a way that it encourages more players to come back and play older maps.

 

1 hour ago, Stalkingwolf.6035 said:

getting an infusuion is like winning the lottery. its not impossible. It happens but only for a few of us.

i dont bother infusions with < %0.1% droprate. i got the Moto's Unstable Bauble infusion from SAB and i'm happy with it.
Only Problem. i can use them only on one char. imo the infusion should be in the Legendary Armoury as well

 

This is also something I would like to see. I've proposed this before in the past, but I'll repost it here as well. What I propose is the introduction of something I call the "Aura Wardrobe". Here's how it would work:


1. All Ascended and Legendary items have an Aura slot in addition to their existing slots. This Aura slot has three states: Active, Empty and Hidden.

 

2. An Active slot means that you have a selected aura (mostly cosmetic infusions, but which also includes things like Enrichments such as Otter or Koda's Warmth, the unique effects from certain armor pieces such as Nightfury, the SAB Holovisor, the Rime-Rimmed Aquabreathers, or the Chatoyant Lens) in the slot that the item will display. Empty means that there is no selected aura for the item, and the game will default to whatever aura is on the item itself, or from the infusion currently slotted on the item. Hidden means that all active auras/infusions on the item are suppressed; in the case of Legendary items, it will also hide things like projectiles, footfalls and the arm aura when the Legendary is equipped. This would give it the side benefit of hiding things like the Aurora/Vision/Coalescence orbs for players who don't like the look.

 

3. To unlock an aura in the Wardrobe, you need to sacrifice the item to the Wardrobe, similar to how you sacrifice minis or dyes, but after this you can freely apply that same aura to as many Ascended/Legendary items you're wearing. This allows players to freely mix and match looks across your characters, without the hassle of having to constantly swap things like the Otter enrichment if you want to have the cute thing with you on all your characters. It also means that if you want that ultra-intense look that stacking certain infusions gives, you don't have to spend ungodly amounts of gold for it.

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I think it's not so much the infusions as it is items in general where you have a lottery chance of getting it. The ascended items with unique skins of world bosses come to mind and the aurene skins that you have to open 1000 mist coffers for before it's a guaranteed drop...and then you just have one of them.

I don't mind that some skins are harder to get than others but to leave it up to just rng without an alternative way of getting them is a bit of a frustration of mine.

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A few weeks after Anet had said that they had increased the drops of Chak egg and such you could see prices for this dropping on the TP.  I saw several for sale, for as low as 6700 gold. I thought, "there goes the coolfactor of my one and only unique item". 😞 

 

Now I check the TP and indeed several buy orders for 10K for the Chak egg and no sellers at all. Back to where we were!  Needless to say I am sporting my very ugly and silly "bubbles popping up around me" infusion every day!  

Edited by Tyncale.1629
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I think the Casino should have a slot machine added. 

You could then use Casino Coins (https://wiki.guildwars2.com/wiki/Casino_Coin) to pull the lever.

 

Every week there should be a rotating prize pool with various levels of rarity.

 

The top end prize should always be an ultra rare item like the infusions.

 

This would add another source of infusions to the game while also giving the Grand Sahil Casino a purpose to exist.

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5 hours ago, Zaxares.5419 said:

It would, but I dare say it would affect it in a positive manner. Having ultra-expensive items that move very, very slowly is actually not beneficial for the game's economy. Because of the way the TP tax works, having a cheaper/moderate priced item that moves a lot more quickly (and by more participants) is far more effective at controlling in-game inflation. What's more, if the price of the ultra-expensive goods is SO high that people start resorting to grey market trading, that's doubly bad because it's bypassing the TP tax altogether. Thus, it is to ANet's long-term interest to see the prices of infusions come down to a point where you see a lot more "middle class" players buying them rather than just a few one percenters buying/hoarding them. They obviously know this, because they already intervened once before when the prices of the 3 most expensive infusions (Chak, Confetti and Khan-Ur) was locked steadily above 10k, the limit of the TP. It's just obvious now that that change wasn't enough and more supply is needed. And the best way to do that would be to do a broad revamp of how infusions (and possibly other ultra-rare map specific items like Invisible Boots) are acquired, in such a way that it encourages more players to come back and play older maps.


I disagree it would have on curving inflation. The benefits would be negligible. Having super rare infusions drives players towards those metas which haves them and keeps them active. How many would still do the casino meta if it didn’t have an infusion?  How many would still do the shatterer meta in Jahai if it didn’t have an infusion?

 

You're making an assumption about the intention of the developers. That is of course unless you have some evidence to back up your claim. 

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9 hours ago, mythical.6315 said:

Allowing players to be able to obtain them from currencies/tokens would incentivize passive participation even further and you’ll see players with their alts farming the content. 

the token already exists: is the gold. these guy farming these events non-stop are swiming in gold.

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11 minutes ago, ugrakarma.9416 said:

the token already exists: is the gold. these guy farming these events non-stop are swiming in gold.

 

We both know when people bring up tokens that are earnable from doing meta events, they're not referring to gold.  They want tokens =that they can earn from doing a meta so that there is a maximum about of times that they'd need to do it to acquire the infusion if RNG is not on their side.  You see the same thing being suggested for account bound items as well such as the weapons from Teq and TT. 

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The problem is the drop tuning, yes they are rare but making them so rare as to hardly drop worldwide is ridiculous. Its not the first time we have seen this in games, wow LoL ect have had outcry over things that mathematically didnt add up to the drop rate chance. It was usually some very smart math wizard players that did all the number and brought this to the attention of the players and the devs. In some cases items that were listed on the loot table were actually found to not even been put in game, an oversight for years. In other cases it was shown that the game had the drop numbers made so low on an item on purpose as to not even exist. I doubt anet has the manpower to run checks on loot drop ratios so this will never get looked at, like a lot of bugs in the game still there 6 years later.

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Doing this would defeat the purpose of them existing in the first place. These maps already have a rewards system based on dedication and they wanted to also add a system of high RNG with high reward potential. Many people are really attracted by such low chance, high rewards potential even if they know it will probably never to happen to them. Its basically like the lottery.  Not all but quite a few. They they also added such a system as well and work as an extra mental motive to play the maps.

As you said they are selling once every few days. So its not impossible. Just very difficult. And this is intentional. Its not an oversight or a mistake. That is how it is supposed to work. So i would not expect this to change any time soon besides small adjustments like they already did recently.

As for the reason of why you do not see a drop in price with the drop increase that is because the actual price outside the game was already way higher than 10k. And there the price did drop but not enough to go under 10k.

Edited by Turin.6921
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There is another possibility that has not been mentioned yet. I have a friend in the guild that got the drop that provides the Queen Bee infusion (sorry don't remember exactly what that is). He is a pretty casual player that just was obscenely lucky and won the RNG "lottery". But as a casual player he runs pretty cash poor in game, and didn't have the gold to even be able to POST the item to sell it. It took him ages to be able to come up with that amount of money just to be able to attempt to sell it on the TP. Makes me wonder if some portion of the lack of availability comes from some super lucky players being in the same kind of situation. 

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9 minutes ago, Moira Shalaar.5620 said:

Makes me wonder if some portion of the lack of availability comes from some super lucky players being in the same kind of situation. 

You can always sell in overflow or similar groups without such (edit: or smaller) fees. 

Edited by Turin.6921
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