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Upcoming Changes to "The Battle For The Jade Sea"


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1 hour ago, Winola.8214 said:

Yes it does. However, it is much, much, much easier than the meta and you can probably find a party to carry you. It's like a 10 minute fight. 

... hahahaha hahahaha and all those people saying before that we'd not be forced to do strikes are saying what now? Hahahaha. 
At least its an easy one, but its still content you have to play with other people in a group, which many who play mmo's don't do so that is kinda hilarious. 

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Awesome change that incentive players to correctly complete the mechanics!
It would be nice if the green circles prioritized players with higher damage, this would not only make the damage buff better used but it also would help avoid trolls that just want the event to fail.

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Agree that there is just too much randomness in the fight. Had an attempt tonight where we only saw one break phase for the entire encounter. The group managed the mechanics extremely well, damage was solid, we managed the tail okay, etc. I think we even managed the wisps decently, but there is no real way to tell. A buff to the break phase doesnt do much when the boss doesnt go into a break phase.

 

At this point, the fights is just an exercise in frustration and - as much as I want the turtle - not worth the time and headache. It isnt fun anymore. It's a chore, starting with having to spam "join map" for 20 minutes on a commander, hoping the group is half way organized, spending 30-45 minutes building up the participation buff and the offensive/defensive station buffs, spending another half hour on the escort pre events only to get to the platform and be beaten because of random chance.

 

Just put the kitten turtle behind something else in the game and be done with it, ArenaNet. You obviously cannot get this one right.

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Okay no, I'm done. Another fail at 4%, but the boss kept swinging around. Only two CC in the entire fight. What a great way to ruin an expansion's end. 10/10. Two hours of work for this. No thank you.

 

This is kitten. Until major changes are done to this or until the turtle is put elsewhere I'm not wasting my time anymore on this unrewarding piece of content.

Edited by NickChabby.8907
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This is a joke, play the kittening game before you release it. Log in right now, try and join a dragon's end map for 30 minutes while they're all full, and enjoy losing after 2 hours when you find one. Everyone on the team should have to log in and complete the event.

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I agree with the keep it fairly close to what it is and make people learn mechanics. The green change is good. And don’t mind failing metas if they are challenging.
however, however… the prep work to high readiness, the escort, the stand around, and finally a long boss fight that IS challenging is not good imo. 
to basically spend an hour+ in a map for your chance to clear… and for a success rate of 20-80 probably (and again, I don’t mind that low success rate) is a bit absurd. 
knock the theatrics down to a 10 minute escort with readiness attached to how fast you can do it or how coordinated you are. Filled with action and meaningfulness and then into the hard boss fight and either win or lose within 30 mins or so… fine. I don’t mind that. But the current wait and snoozing is a bit long. Yah maybe it is a 10 year meta (literally)… it will drain people that try 10+ times whereas if it was half the time and full of impact still you would be looking at 20 some chances instead of the 10 and the quick loss with being able to evaluate opposed to an hour of whining and one escort or one side doesn’t get their act together (I know it is easy and doesn’t come to that, but as an example something out of the players’ hands) is much more respectful to the player’s time. 
Again pros: fight is good and fun , has some interesting mechanics that people should fundamentally learn.

cons: huge time waste and dump for failed meta that can be trimmed ever so much. Not the fight itself… the 1 year (err hour+) of prep that is needed to do the meta. 
 

respect our time more . I get you want to tell the story but 50 some pre events before it happens is kinda not the way imo. I feel too much of a filler. Maybe some like it, but crashing into low success rate is rough. 

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1 minute ago, sumon.7584 said:

This is a joke, play the kittening game before you release it. Log in right now, try and join a dragon's end map for 30 minutes while they're all full, and enjoy losing after 2 hours when you find one. Everyone on the team should have to log in and complete the event.

 

And you know what's funny? We'll not get our time back from all these failures. It's gone. At most we'll get apologies and some tweaks to the fight but nothing for playtesting their own release.

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1 minute ago, Kameko.8314 said:

I agree with the keep it fairly close to what it is and make people learn mechanics. The green change is good. And don’t mind failing metas if they are challenging.
however, however… the prep work to high readiness, the escort, the stand around, and finally a long boss fight that IS challenging is not good imo. 
to basically spend an hour+ in a map for your chance to clear… and for a success rate of 20-80 probably (and again, I don’t mind that low success rate) is a bit absurd. 
knock the theatrics down to a 10 minute escort with readiness attached to how fast you can do it or how coordinated you are. Filled with action and meaningfulness and then into the hard boss fight and either win or lose within 30 mins or so… fine. I don’t mind that. But the current wait and snoozing is a bit long. Yah maybe it is a 10 year meta (literally)… it will drain people that try 10+ times whereas if it was half the time and full of impact still you would be looking at 20 some chances instead of the 10 and the quick loss with being able to evaluate opposed to an hour of whining and one escort or one side doesn’t get their act together (I know it is easy and doesn’t come to that, but as an example something out of the players’ hands) is much more respectful to the player’s time. 
Again pros: fight is good and fun , has some interesting mechanics that people should fundamentally learn.

cons: huge time waste and dump for failed meta that can be trimmed ever so much. Not the fight itself… the 1 year (err hour+) of prep that is needed to do the meta. 
 

respect our time more . I get you want to tell the story but 50 some pre events before it happens is kinda not the way imo. I feel too much of a filler. Maybe some like it, but crashing into low success rate is rough. 

 

soo... shorten the entire event down to a challenging boss fight? if only there were other content in the game that took that approach *cough* raids *cough* strikes.

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Thank you all. I think everything I've hated about this meta has been stated clearly by the previous posts.

 

I've been doing this since Day 2 of EOD Launch Week, both with PUGs and Organized groups with discord. I've already lost count of my number of attempts at clearing this and I got no win up until now. I put everything on my GW2 queue on hold (including EOD story) just for this.

 

Personally, I love the difficulty level, the epic feels of doing it. But the failure is just too punishing. 2 hrs per meta wasted just because of either Soo-Won's RNG, players not following instructions for the whisp phases, disconnections and client crashes (pls fix your DX11).

 

Thank you for your work Anet, I do appreciate what you've done with EOD so far. But honestly, I'm tired and burned out already because of this meta. I'll be going on a GW2 EOD detox for now.

 

Also, Anet Devs, if you're not willing to change anything else, then at least give the players a bit more time to finish the Soo-Won encounter. Heck an additional 5 mins isn't so bad and will go a long, long way.

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3 minutes ago, Kameko.8314 said:

I agree with the keep it fairly close to what it is and make people learn mechanics. The green change is good. And don’t mind failing metas if they are challenging.
however, however… the prep work to high readiness, the escort, the stand around, and finally a long boss fight that IS challenging is not good imo. 
to basically spend an hour+ in a map for your chance to clear… and for a success rate of 20-80 probably (and again, I don’t mind that low success rate) is a bit absurd. 
knock the theatrics down to a 10 minute escort with readiness attached to how fast you can do it or how coordinated you are. Filled with action and meaningfulness and then into the hard boss fight and either win or lose within 30 mins or so… fine. I don’t mind that. But the current wait and snoozing is a bit long. Yah maybe it is a 10 year meta (literally)… it will drain people that try 10+ times whereas if it was half the time and full of impact still you would be looking at 20 some chances instead of the 10 and the quick loss with being able to evaluate opposed to an hour of whining and one escort or one side doesn’t get their act together (I know it is easy and doesn’t come to that, but as an example something out of the players’ hands) is much more respectful to the player’s time. 
Again pros: fight is good and fun , has some interesting mechanics that people should fundamentally learn.

cons: huge time waste and dump for failed meta that can be trimmed ever so much. Not the fight itself… the 1 year (err hour+) of prep that is needed to do the meta. 
 

respect our time more . I get you want to tell the story but 50 some pre events before it happens is kinda not the way imo. I feel too much of a filler. Maybe some like it, but crashing into low success rate is rough. 

 

I do not mind the pre-meta as long as the success rate was a little higher and you earned good rewards DURING the pre-meta. I get the 10% bonuses but if you actually could make 25/30g and a higher chance at some exotic items/spirit shards etc it would be worth it, but I have done the meta 3 times today and 2 times most other nights this week and not won yet, have got to 2% and a few times under 10% and its now feeling like a massive waste of time to try again, 2 hours with no real rewards, I might as well just do the other meta's which reward more. I think once people have done this once they will rarely go back. shame.

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Can somebody at ArenaNet explain how a group that performed FLAWLESSLY the entire fight, killed every tail quickly, broke every cc bar and killed all 5 champs quickly still failed at 1% when with less than 30 seconds left and 4% health left, the tail decided to randomly show up after us chasing her around the platform 3-4 times with about 12%-15% health remaining during the final phase burn?

This is not a challenge, this is terrible design at this point. The randomness of this fight needs to be eliminated. If it can't be eliminated, at least prevent her from using the same skill multiple times in a row. Her skills have to have cooldowns. The fact that she can Bite, land for 5 seconds and then bite again leaving her invulnerable the entre time on a fight that cuts it so close to the timer is unacceptable. This meta is 100% luck based and the amount of time being wasted on this is unacceptable with a 45+ minute build up and then a 20 minute fight every time. 

The odds are rising with each failed meta that people won't be doing this again once they unlock their turtle given how terrible this is. If by some luck tomorrow that I finally get the stupid egg, I know I won't be doing it again for a long time or until its properly fixed as it should have been all along. 

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Just now, DocHoliday.9218 said:

I'm tired of praying to RNG-esus. 3/10, not a good time.

 

I'm uninstalling, good luck to you all. Thanks to horizontal progression I'll log back in a few years and won't have missed anything. Sorry to everyone who worked hard on this expansion, but what a huge letdown.

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Trying it again now that I have a chance. This will quite possibly be my last attempt unless there is ever a legit fix for this broken meta. "We fixed the green circles so you can't find a way around this toxic mechanic anymore" doesn't count. I have better things to do for 1 or 2 hours at a time than repeatedly lose. Especially when it's something I can't personally improve on. 

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Just did it with a well-organised group and we still failed. The boss dashing from one side to the other happens WAY too many times. As well as the CC bar being up on her at the same time as her tail is up so we're on the other side. That and the absolute kitten-show of CC spam from the adds makes the whole thing ridiculous. I was hbing, pumping out as much stab as I could and it didn't make a lick of difference.

Too much going on at the same time. I can understand most of this being in the strike, but for open world it's just too overtuned.

Edit: I've been told the boss dash is RNG based. This needs to be changed. We had it 3 or 4 times in a row right toward the end.

Edited by Miss Lana.5276
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Respectfully, so what you are saying is the current state of the DE meta is on purpose.

 

- You are saying you WANT it to be that difficult.

- You are saying that you are choosing to burn out your player base by making the majority of them beat their heads against a wall for an open world event - something that historically that has been pug 'able (even if you need some coordination), and now the map meta is something that is dependent on being above an arbitrary, undefined skill level.  And so many of them have already expressed the feeling that once they get theirs, they're out.

- You are saying that you intentionally locked a major selling point of the expansion (points at most all the artwork) behind something only a select few at this stage can get, and that is intentional, but that's ok.

 

This reeks of, we tuned this fight for people who were geared up and already have their turtles/etc before they actually get them, and now we are doubling down.

 

I will come right out and say it.  The DE Meta is bad.  It is too long.  It is too much.  It is a design by someone who wanted to make it a raid but didn't, and instead forced it on everyone so we could all see it.  Move the achievements related to it, like doing the wisp thing successfully, into a raid form of it or something and get that trash out of the open zone.  leave it as tight a fight as you want - where it's known what it is for right on the tin.  Not a weirdo double swap like it is.  

 

Keep difficult content in the game - not asking to nerf the entire expansion.  Just put it where it belongs.  In a special form of the fight, with some good loot and rewards, and tune that how you want - without major things, like one of the main selling points of the entire thing, locked behind it.  At least then people know what they are getting into.

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30 minutes ago, artar.2759 said:

Respectfully, so what you are saying is the current state of the DE meta is on purpose.

 

- You are saying you WANT it to be that difficult.

- You are saying that you are choosing to burn out your player base by making the majority of them beat their heads against a wall for an open world event - something that historically that has been pug 'able (even if you need some coordination), and now the map meta is something that is dependent on being above an arbitrary, undefined skill level.  And so many of them have already expressed the feeling that once they get theirs, they're out.

- You are saying that you intentionally locked a major selling point of the expansion (points at most all the artwork) behind something only a select few at this stage can get, and that is intentional, but that's ok.

 

This reeks of, we tuned this fight for people who were geared up and already have their turtles/etc before they actually get them, and now we are doubling down.

 

I will come right out and say it.  The DE Meta is bad.  It is too long.  It is too much.  It is a design by someone who wanted to make it a raid but didn't, and instead forced it on everyone so we could all see it.  Move the achievements related to it, like doing the wisp thing successfully, into a raid form of it or something and get that trash out of the open zone.  leave it as tight a fight as you want - where it's known what it is for right on the tin.  Not a weirdo double swap like it is.  

 

Keep difficult content in the game - not asking to nerf the entire expansion.  Just put it where it belongs.  In a special form of the fight, with some good loot and rewards, and tune that how you want - without major things, like one of the main selling points of the entire thing, locked behind it.  At least then people know what they are getting into.

 

All of this. And what concerns me the most is that the alternative path of acquisition to the turtle is a big "Maybe". A big fat maybe. Who in their right mind would lock an expansion's main selling feature, something that was advertised everywhere, an expansion meant for new players... Behind such asinine prerequisites and still hold their ground on the fact it musn't be changed sooner? A mount we were even told was designed for us to carry friends around.

As more players progress through the expansion and reach that part and start to realize the issue, many more will be repelled and turned off. It'll just get exponential.

Edited by NickChabby.8907
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30 minutes ago, artar.2759 said:

Respectfully, so what you are saying is the current state of the DE meta is on purpose.

 

- You are saying you WANT it to be that difficult.

- You are saying that you are choosing to burn out your player base by making the majority of them beat their heads against a wall for an open world event - something that historically that has been pug 'able (even if you need some coordination), and now the map meta is something that is dependent on being above an arbitrary, undefined skill level.  And so many of them have already expressed the feeling that once they get theirs, they're out.

- You are saying that you intentionally locked a major selling point of the expansion (points at most all the artwork) behind something only a select few at this stage can get, and that is intentional, but that's ok.

 

This reeks of, we tuned this fight for people who were geared up and already have their turtles/etc before they actually get them, and now we are doubling down.

 

I will come right out and say it.  The DE Meta is bad.  It is too long.  It is too much.  It is a design by someone who wanted to make it a raid but didn't, and instead forced it on everyone so we could all see it.  Move the achievements related to it, like doing the wisp thing successfully, into a raid form of it or something and get that trash out of the open zone.  leave it as tight a fight as you want - where it's known what it is for right on the tin.  Not a weirdo double swap like it is.  

 

Keep difficult content in the game - not asking to nerf the entire expansion.  Just put it where it belongs.  In a special form of the fight, with some good loot and rewards, and tune that how you want - without major things, like one of the main selling points of the entire thing, locked behind it.  At least then people know what they are getting into.

This.

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Glad I decided to read the forums before I started doing anything serious in the expansion.

Guess I'll wait and see if this map is even worth trying to complete or if I'll just ignore it completely.

 

Raid content is not fun to me; it feels like my job; and there's a reason why I get paid 6 figures to do that.  If the only way you know how to make something feel epic is to lock it behind a multi hour long chain; go back to school.

 

The whole reason why I started playing GW2 10 months ago was because it actually didn't lock endgame rewards behind raids that only a fraction of the population will experience or even less enjoy.

 

 

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After the beta where we all got to test the Turtle, I bet there was so many people who wanted to use it with their friends and were gonna be focused on getting it early. Little did they know Anet pulled the rug from under them. Massively advertise a Turtle Mount that is essentially, a raid exclusive mount. That post from Anet only seems to drive the fact that they listen to none of our feedback and are only doing this cause they feel forced too. 

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