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What are your thoughts on the possibility of Strike CMs being another way to get a Legendary Armor set someday?


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1 hour ago, The Boz.2038 said:

8 builds per character across 24 characters?

nah i went to 24 because its cheaper to have new character than getting all slots on a single character
all 9 professions with 8 build/armor also add up to 72

1 hour ago, The Boz.2038 said:

That's a *very* niche area to highlight in order to claim something is "unplayable".

not really it's niche because no one would diversify their class spec player if everytime you add one you need to bank another 200gold
 

Edited by Fangoth.4503
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55 minutes ago, The Boz.2038 said:

8 builds per character across 24 characters? 
That's a *very* niche area to highlight in order to claim something is "unplayable".

I will go a step further and say this isn't "very niche" but "complete hogwash".
Fortunately @Fangoth.4503 can prove me wrong and create a public API Key and a link to GW2Efficiency.

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11 minutes ago, mindcircus.1506 said:

I will go a step further and say this isn't "very niche" but "complete hogwash".
Fortunately @Fangoth.4503 can prove me wrong and create a public API Key and a link to GW2Efficiency.

what would it prove? that i have 24 characters?
there you go:
https://i.imgur.com/iXGJbRJ.png

Edited by Fangoth.4503
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Given that one of the strikes is more difficult than most raids, sure, why not? But I bet you people who have completed the HoT armors will come in here with pitchforks and knives complaining, saying you're entitled, even if the CM modes turn out to be worse than any raid we've encountered so far. 

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3 hours ago, Firebeard.1746 said:

Given that one of the strikes is more difficult than most raids, sure, why not? But I bet you people who have completed the HoT armors will come in here with pitchforks and knives complaining, saying you're entitled, even if the CM modes turn out to be worse than any raid we've encountered so far. 

I guess pressing spacebar and bringing some stab is legendary worthy now. We already have 1 legendary accessory by doing some story and cutting trees, why not go further? What comes next though? Gliding requirement? Barely anyone is capable of such hardcore deeds 😨

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3 hours ago, Firebeard.1746 said:

Given that one of the strikes is more difficult than most raids, sure, why not? But I bet you people who have completed the HoT armors will come in here with pitchforks and knives complaining, saying you're entitled, even if the CM modes turn out to be worse than any raid we've encountered so far. 

Quite the opposite.

The point is that even if devs introduce another set of leg armors for Strike CMs, it would still be targeted only for raiders who already acquired the HOT armor.

And people who have never completed the HoT armors will come in here with pitchforks and knives complaining, saying he's entitled

Edited by Vilin.8056
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26 minutes ago, Vilin.8056 said:

Quite the opposite.

The point is that even if devs introduce another set of leg armors for Strike CMs, it would still be targeted only for raiders who already acquired the HOT armor.

And people who have never completed the HoT armors will come in here with pitchforks and knives complaining, saying he's entitled

This.

What is funnier (or more tragic tbh) all these ideas about legendary armor via open world content in the past, even if it was designed with challenging metas, is so much more unrealistic post DE meta outcry. Basically just facilitating that ANYTHING designed for open world HAS to be brain-dead easy or a great amount of players will come whining and complaining. 

IF the developers were to add more avenues to acquiring legendary armor, which I'd be all for personally, it would have to remain behind instanced content and if they do, the same players complaining about challenging open world content would immediately come and whine about how everything is catered to "raiders".

Edited by Cyninja.2954
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20 hours ago, Cyninja.2954 said:

This.

What is funnier (or more tragic tbh) all these ideas about legendary armor via open world content in the past, even if it was designed with challenging metas, is so much more unrealistic post DE meta outcry. Basically just facilitating that ANYTHING designed for open world HAS to be brain-dead easy or a great amount of players will come whining and complaining. 

IF the developers were to add more avenues to acquiring legendary armor, which I'd be all for personally, it would have to remain behind instanced content and if they do, the same players complaining about challenging open world content would immediately come and whine about how everything is catered to "raiders".

So to you, content must be challenging in order to give legendary rewards? 

 

It can't be about the experience of restitution as your bring cute little tiger cubs around the world to teach and train them, like in Chuka and Champawat collection?

 

I mean if you really feel this way, that's everything wrong with this game because i think anet agrees with you. But a game is supposed to be just that, a game. Games are supposed to be fun. For some people difficulty is part of that. But i'd argue most players only want to be challenged to a certain point and DE goes way beyond it.

 

DE Meta, if left as is needs to be split into 2 parts. The soo won encounter you can queue for in squad, and everything before it is the OW meta. Not that i think soo won is a good enough experience to stand on its own, but maybe the people crying for it not to be nerfed will still play it. Maybe. We'll see....

 

I get that challenging content should be in a game. But the extent to which players feel compelled to do that content can easily ruin it..

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On 4/2/2022 at 9:52 AM, Firebeard.1746 said:

Given that one of the strikes is more difficult than most raids, sure, why not? But I bet you people who have completed the HoT armors will come in here with pitchforks and knives complaining, saying you're entitled, even if the CM modes turn out to be worse than any raid we've encountered so far. 

Most Raids? Other than Spirit Woods, Trio, Escort, River and Gate HT is easier than every Raid encounter.

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On 3/30/2022 at 12:44 AM, Fangoth.4503 said:

nowadays its just unplayeable if you don't have full legendary

What exactely is the content you are playing in GW2 that you are not able to play if you don't have full legendary?

With the exception of high level fractals (you need AR infusions) you could play all content in GW2 in exotic gear. Sure, it is a little weaker than Ascended/Legendary, but it's not even close to "unplayable".

 

 

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Nah that is a poor idea. In the end, it would only benefit the players who already own the legendary armor. 
 

For the legendary armor itself, it would be better to just release a new tier of gear that allows stat-swapping (like behind an expansion 😉 😉) but can’t be shared across all the character you own. And forget that they ever going to release a legendary armor that is full open world PvE.

Let’s call it empowered armor (red gear) and you can craft it by playing normal mode strike missions and farm/buy other components that are found in open world. There is 2 recipes to get it: you can craft it by upgrading an exotic piece of armor or an ascended piece of armor through 600 crafting.

It has stat-swap but you don’t instantly unlock all the different stats combination that exist in the game. It is more about which stats you want to unlock for your armor (whether 2 or 5 or more stat combination to add) armor but of course the armor would be equal to legendary/ascended in terms of power with an infusion slot.

 

In the future, it would be better for people who own a legendary armor to have the possibility of earning more animated skins that you can acquire in strike mission CM. Kind of like locking a single piece of an animated skin behind unlocking a legendary armor piece of gear of any kind (either WvW, SPvP or PvE) and of any tier (light, medium or heavy) or the proposed empowered armor that share some legendary armor feature without the full benefit of the legendary armor.

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On 3/23/2022 at 1:57 PM, DemonAtTheWheel.1804 said:

I like the idea of having another path for PvE centric players to get Legendary Armor, though I do not think the Strike Mission CM idea is the solution. Sure, it allows access to the Raid armor slightly faster, but it does not really help PvE centric players avoid the game modes they would rather avoid. All it really does is mean you can get Raid armor in 30 weeks without raiding, or 10 weeks if you raid and run all the Strike Mission CMs you can. 

You can bet that having Strike Mission CMs output Raid specific and time gated rewards will result in more Raid centric players getting into Strike Mission game play than it will get PvE players into wanting to run Raids. Strike Mission CMs will start getting the more toxic elements of the Raid area. 

Let's not kid ourselves, some players don't like competitive play. In fact, a rather large sub-set of our community does not like competitive play. No matter how much some people love to gank noobs, or test their metal against other players, some players just don't get down like that and nothing you say will change that. Similarly there are some players who don't like the toxic environment that Raids has. They come here to relax and escape, not to be talked down to, yelled at, and belittled.

While we are not kidding ourselves, let's completely drop the notion that Legendary Armor is all about the unique skins. The vast majority of PvE centric players re-skin their ascended gear within seconds of equipping it. You rarely see anyone running around in open world running the default Legendary skins. If they made a fourth set of Legendary Armor for PvE centric players, they could set the default skin to 'level 1 new character' gear and most of us would not care in the least as the draw for legendary armor is the ability to switch stats as needed, and now with the armory, share it with other characters on your account.

Legendary Armor is the only thing in the game that requires you to play for months in a specific game mode to acquire. If you are focused enough, and have the materials (or gold to buy materials) you can make any Legendary Weapon within a day or two. This means that if you are WvW, PvP, or Raid centric, you can get any of the PvE weapons pretty quick. But if you are a PvE centric player, you are looking at a minimum of 15 weeks in Raids (with Strike Mission CMs 10 weeks),  18 weeks in PvP, or 22 weeks in WvW to get armor, and each of those weeks require many many hours of play in those game modes.

It is high time that open world players get access to Legendary Armor in their preferred game mode. Go ahead and make it quest based like first generation weapons, or arbitrarily time gate the hell out of it like the Skyscale when it was released. Those players who can not find any enjoyment in PvP/WvW/Raid game play will gladly take the option.

Raids aren't a "competitive" game mode, raids are a cooperative game mode. W1-4 also aren't super hard and could be considered "entry level" or "easy difficulty" raids which then transition into W5-7, then CMs. Just doing W1-4 for 10 weeks nets you your first legendary armor set.

On 3/31/2022 at 3:17 PM, Fangoth.4503 said:

nah i went to 24 because its cheaper to have new character than getting all slots on a single character
all 9 professions with 8 build/armor also add up to 72

not really it's niche because no one would diversify their class spec player if everytime you add one you need to bank another 200gold
 

Feels like you're trolling. I'm also somewhat of an Altaholic with my 19 characters. Every character has at least one ascended armor set, most have two and some have multiple - several of these sets with 150 AR just because. You get a lot of gear by simply playing the game - especially from fractals and raids and accessories from LW-episodes. Your misconception is that you have to stat-change with every balance patch. That's just utter nonsense. You only really have to change stuff if there's a new and obviously superior stat combination.

On 4/2/2022 at 2:12 PM, Cyninja.2954 said:

This.

What is funnier (or more tragic tbh) all these ideas about legendary armor via open world content in the past, even if it was designed with challenging metas, is so much more unrealistic post DE meta outcry. Basically just facilitating that ANYTHING designed for open world HAS to be brain-dead easy or a great amount of players will come whining and complaining. 

IF the developers were to add more avenues to acquiring legendary armor, which I'd be all for personally, it would have to remain behind instanced content and if they do, the same players complaining about challenging open world content would immediately come and whine about how everything is catered to "raiders".

I wouldn't mind OW legendary armor if that also comes with more challenging and fun meta events. The overwhelming majority of OW content basically allows you to be brain-afk.

8 hours ago, IAmNotMatthew.1058 said:

Most Raids? Other than Spirit Woods, Trio, Escort, River and Gate HT is easier than every Raid encounter.

Let's be honest here: Harvest Temple is more or at least as challenging than/as quite a lot of raid encounters. You can't tell me that DPS golems like Gorseval, KC, Cairn or MO are harder than HT.

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6 hours ago, IAmNotMatthew.1058 said:

What kind of people join Dhuum trainings and what kind of people join Strikes? Let me tell you that it's not the same kind of players.

Raiders in both cases. The longest ht training i was in was with guildies who raid. They've invited me to PuGs they were in and we've practically carried the group. I'm not asserting they're perfect, but they're more than competent. 

 

Also in any case, even if you didn't know that fact, you're basically admitting that the difficulty has gone beyond what strikes were ever intended to be.

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6 hours ago, Firebeard.1746 said:

Raiders in both cases. The longest ht training i was in was with guildies who raid. They've invited me to PuGs they were in and we've practically carried the group. I'm not asserting they're perfect, but they're more than competent. 

 

Also in any case, even if you didn't know that fact, you're basically admitting that the difficulty has gone beyond what strikes were ever intended to be.

When I need to kick 3 people joining in as DPS for a Quikcness DPS spot in a row and then I'm 5th highest DPS as Heal Mechanist running Harrier gear I doubt I'm with Raiders.

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10 hours ago, IAmNotMatthew.1058 said:

When I need to kick 3 people joining in as DPS for a Quikcness DPS spot in a row and then I'm 5th highest DPS as Heal Mechanist running Harrier gear I doubt I'm with Raiders.

You're kicking people from a strike? I never had to do that in IB strikes. Isn't this the kind of behavior that turned raiding into a "elitist" crapshoot no one wanted to touch XD?

Maybe so, 2 things can be true. But what's also true is doing an encounter you already know is very different from learning it. Learning HT didn't seem worth the payout when i could already raid. Guess anet's plan worked. Time will tell. I had a hunch they wanted to rebrand raids as strikes. 

There is a higher cardinality of individual mechanics on HT than most raid encounters. Not to mention if you don't jump at *JUST* the right time, you die. And you can only jump, not dodge the shockwaves (at least that's how it was when I did it). 

Correction: I have kicked people from Ib strikes for being jerks, but not over a number. 
 

Edited by Firebeard.1746
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8 minutes ago, Firebeard.1746 said:

You're kicking people from a strike? I never had to do that in IB strikes. Isn't this the kind of behavior that turned raiding into a "elitist" crapshoot no one wanted to touch XD?

Yes, I am throwing people out from MY squad on Kaineng and HT when they can't be bothered to read the squad's title. You bring something that the squad doesn't need you won't help them much.
I didn't think we'd sink so low that reading a squad's title and bringing something they ask for is considered elitist. 

11 minutes ago, Firebeard.1746 said:

Maybe so, 2 things can be true. But what's also true is doing an encounter you already know is very different from learning it. Learning HT didn't seem worth the payout when i could already raid. Guess anet's plan worked. Time will tell. I had a hunch they wanted to rebrand raids as strikes. 

IBS Strikes were simple, but had acceptable rewards, EoD Strikes have kitten rewards, other than the single LI each week you can get there is no reason doing them. Shards are capped each week. There isn't much point in doing more than a fullclear once each week. 

14 minutes ago, Firebeard.1746 said:

There is a higher cardinality of individual mechanics on HT than most raid encounters. Not to mention if you don't jump at *JUST* the right time, you die. And you can only jump, not dodge the shockwaves (at least that's how it was when I did it). 

Avoiding AoEs that deal a ton of damage and jumping over shockwaves isn't difficult. You can use Stability and Aegis on the shockwaves.

15 minutes ago, Firebeard.1746 said:

Correction: I have kicked people from Ib strikes for being jerks, but not over a number. 

The squad's leader has the right to decide who can join. If I ask for Quickness I'm looking for someone who can provide Quickness, not a DPS. If that person doesn't care about what the squad needs do you think they'll pay attention to people telling them the mechanics?

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7 minutes ago, IAmNotMatthew.1058 said:

Yes, I am throwing people out from MY squad on Kaineng and HT when they can't be bothered to read the squad's title. You bring something that the squad doesn't need you won't help them much.

I never had to care that much between a quick DPS and a DPS. But okay. 

 

Quote

Avoiding AoEs that deal a ton of damage and jumping over shockwaves isn't difficult. You can use Stability and Aegis on the shockwaves.

That's like saying "just dodge" for every mechanic and it avoids nuance (or even the fact that you don't have enough for every one). Did they nerf it? Muk's video shows people actually being pushed back, but I swear when i did it close to release Mordy's shockwave did downstate level damage. I would have expect stab to be useless because damage. And i'd done Mordy OW event as mirage, which has a large iframe on dodge and that wasn't strong enough to avoid the damage, so I would have thought aegis was useless too. Usually Aegies and mirage cloak work on the same things. Good to know though, ty. 

Edited by Firebeard.1746
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6 hours ago, Firebeard.1746 said:

You're kicking people from a strike? I never had to do that in IB strikes. Isn't this the kind of behavior that turned raiding into a "elitist" crapshoot no one wanted to touch XD?

Expecting from people who join your squad the ability to read your strike lfg is now elitist? No wonder why forum people hate raid crowd... 

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On 4/4/2022 at 7:56 PM, Firebeard.1746 said:

I never had to care that much between a quick DPS and a DPS. But okay. 

It's not about the quickness. It's about getting players into the group that understand the basics of group composition.

Asking for quickness, or any other specific boon or support or w/e is desired/needed for an encounter, indicates to players on the LFG what is still lacking so the run goes as planned and hopefully as smooth as possible.

You don't do players any favors by lowering the bar for basic group functionality. So you don't care about quickness, okay. What about 2 heal supports? What about a kiter at Deimos? What about 2 tanks at SH?

Lacking quickness in this case might not seem essential, even if it makes the entire encounter take longer, but having others not read and react to what is searched for has far worse drastic consequences down the road. Teaching players this early on benefits them more than some pity "fine you can come along too" attitude. 

On that note, the recent Dragons End approach of commanders to try to get at least an alacrity and quickness support per group has probably taught more players about boons and group composition significance, and increased success chances, than any rando IBS strike squad. Take a moment to think on that.

Edited by Cyninja.2954
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On 3/30/2022 at 11:57 AM, Fangoth.4503 said:

prove me wrong go gear 24 character with 2-6 armor (3 on average) each and update them every balance patch using only crafted ascended
would cost me 14400gold to gear them and extra k just to make them up to date every balance

or maybe you mean that a player that don't do raid or fractal shouldn't be playing multiple character on a game you have only that to do at endgame?

As I said in the post you've just responded(?) to, I've already played like that in the past, so... consider yourself "proven wrong"? At no point you need 24 characters for anything here either. And if you have time and ""need"" to have these 24 characters, you also pretty clearly have the time to gear them up.

And if OW is all the content you play, at no point you're in any way required to have highly optimized builds (that somehow require tweaks every time a patch comes out 🤨) with top tier gear. You can have them, sure, but at that point it's nothing more than the goal you've set for yourself. If you're bothering with it to that extent, where you need to keep 24 characters up to date with latest meta builds (because that's what you're doing, right?) then you can also probably play the content that gives you legendary gear. And again: you don't need to, but at that point all of it is nothing more than your own decision. Also a heavily marginal one, lets not even try pretending otherwise.

Edit: oh wait, apparently it's less than heavily marginal, because all you're doing here is go with something that's not even the reality in your case, since you already have legendary gear. So you're trying to build an argument on a pretty much non-existant example of an imaginary player that constantly goes to the outside sources to keep up with the top-end meta builds with optimized equipment across xx characters after any miniscule change the patches provide and then try to claim it's something that an average OW player would do without bothering with endgame content they're actively scraping the top-tier builds for 🤦‍♂️ 

Edited by Sobx.1758
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On 4/2/2022 at 2:12 PM, Cyninja.2954 said:

This.

What is funnier (or more tragic tbh) all these ideas about legendary armor via open world content in the past, even if it was designed with challenging metas, is so much more unrealistic post DE meta outcry. Basically just facilitating that ANYTHING designed for open world HAS to be brain-dead easy or a great amount of players will come whining and complaining. 

IF the developers were to add more avenues to acquiring legendary armor, which I'd be all for personally, it would have to remain behind instanced content and if they do, the same players complaining about challenging open world content would immediately come and whine about how everything is catered to "raiders".

soooo..... you single? 😅

+1

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