Yerlock.4678 Posted April 20, 2022 Share Posted April 20, 2022 Please buff and rework. Bladesworn is poop we all want working core and SB, (and Zerk) 9 3 1 5 1 Link to comment Share on other sites More sharing options...
DanAlcedo.3281 Posted April 21, 2022 Share Posted April 21, 2022 (edited) This should be pint at the top of the Warrior Sub Forum. Edited April 21, 2022 by DanAlcedo.3281 1 2 Link to comment Share on other sites More sharing options...
Red Haired Savage.5430 Posted April 21, 2022 Share Posted April 21, 2022 So we gonna start a #buffwarriorwhen campaign? 5 3 Link to comment Share on other sites More sharing options...
Hotride.2187 Posted April 21, 2022 Share Posted April 21, 2022 29 minutes ago, Red Haired Savage.5430 said: So we gonna start a #buffwarriorwhen campaign? They will add clunky quickness in pve and go "my work here is done". 1 3 Link to comment Share on other sites More sharing options...
Grand Marshal.4098 Posted April 21, 2022 Share Posted April 21, 2022 Can't wait for the same playstyle with quickness so you can put down banners more.....QUICKLY 1 5 Link to comment Share on other sites More sharing options...
Verdict is Vengence.6912 Posted April 21, 2022 Share Posted April 21, 2022 They could either buff warrior, rework or a combination of the two. But they won't. They would've done it by now. I'm sad to say. 4 2 Link to comment Share on other sites More sharing options...
artharon.9276 Posted April 22, 2022 Share Posted April 22, 2022 #endbannerslavery #forgreatinjustice #mainhandgunlicenceNOW #unbreakmyspellbreaker 4 2 Link to comment Share on other sites More sharing options...
Vancho.8750 Posted April 22, 2022 Share Posted April 22, 2022 (edited) 18 hours ago, artharon.9276 said: #endbannerslavery #forgreatinjustice #mainhandgunlicenceNOW #unbreakmyspellbreaker Can we dig out PVP berserker out its grave from 2017 also? Edited April 22, 2022 by Vancho.8750 2 Link to comment Share on other sites More sharing options...
Gorem.8104 Posted April 22, 2022 Share Posted April 22, 2022 On 4/22/2022 at 12:00 AM, Red Haired Savage.5430 said: So we gonna start a #buffwarriorwhen campaign? The problem is, when Anet see's Buff warrior, we usually get nerfs. Like Spellbreaker has been nerfed multiple times since EoD launched... lol. Maybe we need to use reverse phycology and say #NerfWarriorWhen and we might see buffs Link to comment Share on other sites More sharing options...
Grand Marshal.4098 Posted April 22, 2022 Share Posted April 22, 2022 25 minutes ago, Gorem.8104 said: The problem is, when Anet see's Buff warrior, we usually get nerfs. Like Spellbreaker has been nerfed multiple times since EoD launched... lol. Maybe we need to use reverse phycology and say #NerfWarriorWhen and we might see buffs or then they finally decide to listen to us. 😭 1 1 Link to comment Share on other sites More sharing options...
Red Haired Savage.5430 Posted April 22, 2022 Share Posted April 22, 2022 Maybe we go on strike and run core warrior with all signets, we'll resurrect the 5 signet warrior. 3 Link to comment Share on other sites More sharing options...
sneakytails.5629 Posted April 22, 2022 Share Posted April 22, 2022 At this point I would take permanent Rampage mode and just play that. Link to comment Share on other sites More sharing options...
Grand Marshal.4098 Posted April 22, 2022 Share Posted April 22, 2022 Please make Rampage mode (with stacked perma balanced stance/berserker stance, all signet passives) Fiery greatsword berserker a thing!!1 its by far the most fun thing in existence. Link to comment Share on other sites More sharing options...
Verdict is Vengence.6912 Posted April 23, 2022 Share Posted April 23, 2022 7 hours ago, Vancho.8750 said: Can we dig out PVP berserker out its grave from 2017 also? This is definitely real. Berserker stinks nowadays. But there are some scrubs that get caught by berserker's attacks. I've seen three people watch a berserker come in and kill them with one primal burst. Where was I? I was gone because I saw him set up his burst. And we were well into a pvp match. We've seen him do the same thing over and over lol. The lower skilled players have ruined our chances to fix berserker in my opinion. 2 Link to comment Share on other sites More sharing options...
Grand Marshal.4098 Posted April 23, 2022 Share Posted April 23, 2022 9 hours ago, Verdict is Vengence.6912 said: This is definitely real. Berserker stinks nowadays. But there are some scrubs that get caught by berserker's attacks. I've seen three people watch a berserker come in and kill them with one primal burst. Where was I? I was gone because I saw him set up his burst. And we were well into a pvp match. We've seen him do the same thing over and over lol. The lower skilled players have ruined our chances to fix berserker in my opinion. Ikr, yesterday I was on my Diviner Renegade having fun in WvW. Not very tanky mind you. So here comes this Vindicator cele and a Gunflame zerker. I used one of the pillars in Mendon's and the Berserker gunflamed me 4 times and never hit me, huh I wonder how I learned to play against that! I died in the end cause I was glass and the Cele vindi mallyx me too much to outheal tho, but well, even under pressure, Berserker couldn't dmg me. It's all about kiting. Same day, Marau/Bers Vindicator roaming south camp Alpine, 1 deadeye and 2 rangers. Kinda hate both for their own reasons. I used those little huts and they chased me for 5 mins, but they all died in the end (couldn't always finish them off so they got up a couple of times till help arrived) but no sweating on my forehead. So what we get from all this, movement, as always, is the number 1 factor in fighting and roaming. Open field in bad because if you can't outrun, you will die probably. Just add more obstacles in WvW, PvP is okay. 😈 Link to comment Share on other sites More sharing options...
artharon.9276 Posted April 23, 2022 Share Posted April 23, 2022 17 hours ago, Vancho.8750 said: Can we dig out PVP berserker out its grave from 2017 also? It's anti-climactic getting stunlocked by a guard soon after you cry "You Can't Stop Me!" right? 🙂 "I'll destroy you all" Awww it'll destroy us all so cuuuteee ^^ Get two shotted now go play with your banners. 1 Link to comment Share on other sites More sharing options...
Vancho.8750 Posted April 23, 2022 Share Posted April 23, 2022 40 minutes ago, artharon.9276 said: It's anti-climactic getting stunlocked by a guard soon after you cry "You Can't Stop Me!" right? 🙂 "I'll destroy you all" Awww it'll destroy us all so cuuuteee ^^ Get two shotted now go play with your banners. Well once upon a time you couldn't stop a Beserker that easelly and it did enough damage to destroy all, the issue is that people prefer to be spammed out of existence by a lightshow over getting punched in the face fair and square. 1 2 1 Link to comment Share on other sites More sharing options...
Cloud Windfoot Omega.7485 Posted April 23, 2022 Share Posted April 23, 2022 Noobs crying is why we cant have good warrior. They rather not learn to counter a class via watching for big tells, and rather moan online about things. So then the class suffers at every level of play. Hits like a noodle at low level so feels unrewarding and not fun. At high level play, it does no damage, since it has big tells and is easily avoidable leading to it being worthless since being able to get in a hit is meaningless. Hell warrior is such a non threat, squishy glass cannons don't even bother avoiding warriors much as they can usually kill them before they can even pose too much of a threat. 1 1 Link to comment Share on other sites More sharing options...
Caedmon.6798 Posted April 23, 2022 Share Posted April 23, 2022 I think Healsig should get another nerf,It's just too strong.🤭 5 Link to comment Share on other sites More sharing options...
Azure The Heartless.3261 Posted April 23, 2022 Share Posted April 23, 2022 (edited) On 4/23/2022 at 12:37 PM, Cloud Windfoot Omega.7485 said: -the class suffers at every level of play. Hits like a noodle at low level so feels unrewarding and not fun. At high level play, it does no damage, since it has big tells and is easily avoidable leading to it being worthless This. Whatever balancing direction led the development team to the conclusion that warrior is a prime example of their class balance endgame (and thus requiring no pvp adjustment, only more interesting ways to play banner warrior) need to be revisited. Either: You were wrong, and need to (specifically include more mitigation on berserker and either more mitigation or damage on spellbreaker) Or you were right and need to balance every other class so it fallows this paradigm of: having big telegraphs those telegraphs needing to land in order to ensure delivery of higher damage, while not being damaging themselves in most cases those telegraphs being single strike and thus blindable/blockable/easily evadeable/interruptible mitigation options having a thirty to -75 second cooldown on a class with practically no access to passive mitigation I don't want the latter. I'm finding enjoyment in the other class balancing directions, it's only warrior having the problem for me. Right now, to fight any class, warriors need to know both their buttons and their opponent's buttons, know what their opponents will do in most, if not all of their situations, and still have to refrain from using cooldowns and be evasive on a class that does not make that latter portion easy until their opponent runs through everything they have. While that playstyle is acceptable to me, I am going to need better mitigation cooldowns for doing that, especially when the counterplay for warrior is several times more simple and doesn't require anyone else to study them to learn, and the classes being fought have better/more forgiving cooldowns. Review the balancing suggestions made in these forums over the past few months. There have been a number of small changes that wouldn't require a rework or damage increases and yet would be instrumental in fixing the problem like: Adding Resolution Access to Spellbreaker and adding Resistance access to Berserker via their traitlines. Adjusting Burst of Aggression so it reprocs on use of a burst skill, if the berserker takes Bloody Roar. Cooldown reductions for Shield Stance, Berserker Stance, Endure Pain, Balanced Stance and Frenzy Make Fast Hands Baseline. Don't let us down in June by focusing on reworking banners instead of literally anything else. You can do those above ones in a single patch. Edited April 25, 2022 by Azure The Heartless.3261 6 1 Link to comment Share on other sites More sharing options...
Vancho.8750 Posted April 23, 2022 Share Posted April 23, 2022 4 hours ago, Azure The Heartless.3261 said: This. Whatever balancing direction led the development team to the conclusion that warrior is a prime example of their class balance endgame (and thus requiring no pvp adjustment, only more interesting ways to play banner warrior) need to be revisited. Either: You were wrong, and need to (specifically include more mitigation on berserker and either more mitigation or damage on spellbreaker) Or you were right and need to balance every other class so it fallows this paradigm of: having big telegraphs those telegraphs needing to land in order to ensure delivery of higher damage, while not being damaging themselves in most cases those telegraphs being single strike and thus blindable/blockable/easily evadeable/interruptible mitigation options having a thirty to -75 second cooldown on a class with practically no access to passive mitigation I don't want the latter. I'm finding enjoyment in the other class balancing directions, it's only warrior having the problem for me. Right now, to fight any class, warriors need to know both their buttons and their opponent's buttons, know what their opponents will do in most, if not all of their situations, and still have to refrain from using cooldowns and be evasive on a class that does not make that latter portion easy until their opponent runs through everything they have. While that playstyle is acceptable to me, I am going to need better mitigation cooldowns for doing that, especially when the counterplay for warrior is several times more simple and doesn't require anyone else to study them to learn, and the classes being fought have better/more forgiving cooldowns. Review the balancing suggestions made in these forums over the past few months. There have been a number of small changes that wouldn't require a rework or damage increases and yet would be instrumental in fixing the problem like: Adding Resolution Access to Spellbreaker and adding Resistance access to Berserker via their traitlines. Adjusting Burst of Aggression so it reprocs on use of a burst skill, if the berserker takes Bloody Roar. Cooldown reductions for Shield Stance, Berserker Stance, Endure Pain, Balanced Stance and Frenzy Don't let us down in June by focusing on reworking banners instead of literally anything else. You can do those above ones in a single patch. Personally i think there should be 30% damage reduction(condi and power) trait somewhere on berserker, maybe on Eternal champion instead of the might thing. Maybe some mitigation in the defense traitline, barrier on burst/adrenaline spent trait instead of the 300s CD Defy pain and tada it works like Reaper. Link to comment Share on other sites More sharing options...
Myror.7521 Posted April 24, 2022 Share Posted April 24, 2022 @Vancho.8750 or simply remove the -300 thougness while in zerk Mode but leave the rest as it is. This would made zerker a bit better and would remove one of the hardest debuffs from a spec in game. (Also it would just simply remove one of the 2 debuffs it actually get: -300 thougness/no access to burst skill when you leave zerk mode) Link to comment Share on other sites More sharing options...
Vancho.8750 Posted April 24, 2022 Share Posted April 24, 2022 25 minutes ago, Pati.2438 said: @Vancho.8750 or simply remove the -300 thougness while in zerk Mode but leave the rest as it is. This would made zerker a bit better and would remove one of the hardest debuffs from a spec in game. (Also it would just simply remove one of the 2 debuffs it actually get: -300 thougness/no access to burst skill when you leave zerk mode) See that won't help much and has been talked over many times why -300 is stupid considering they didn't go on EVERY profession with something like that. Core bursts are not coming back but the easy salutation is just reducing the cd on Berserk. Also like @Azure The Heartless.3261 some of the one line traits(another issue ) need some way to be reset in the mode. And it still might not be enough if you look at the Meta specks you can notice how many passives and boons they have on top of mobility that synergies with the spec, there is none of that on warrior. I find it quite weird that Arenanet can't make Berserker good considering it is POWER mode user like Necro, they already have the blueprint with it. Link to comment Share on other sites More sharing options...
Myror.7521 Posted April 24, 2022 Share Posted April 24, 2022 @Vancho.8750 i know that it wouldnt made berserker good against classes but it would at least help alot in its not there sustain xd Link to comment Share on other sites More sharing options...
eXruina.4956 Posted April 25, 2022 Share Posted April 25, 2022 You're all kidding yourselves, best prepare for a warhorn buff, the targets increased back to 10 from 5. 1 1 1 Link to comment Share on other sites More sharing options...
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