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A REAL legendary armor


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In the wiki the legendary armor obtainable by raiding is referred to as legendary pve armor but the rai are only a small part of the pve content.
Wordl Boss, dynamic events, Meta Event, hearts, dungeons, fractals, jumping puzzles, adventures, mount races, bounty, crafting, personal story, living story, strike mission, dragon response mission, mini-game are all part of the pve.
It should be added a legendary armor really pve that allows those who play the largest part of the pve content but do not like raids to be able to get it.
It could be similar to the ways to get the legendary armor of pvp by replacing items obtained with pvp currencies with items obtained with the many currencies of pve or the completion of achievements and collections. As an ascent armor to get the legendary armor you could use the one created with crafting. The legendary armor obtained with the raids would remain, as now, the exclusive skin.

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29 minutes ago, Parasite.5389 said:

PvE legendary armor doesn't just require raiding; you need Chak eggs, Auric ingots, Reclaimed metal and Gifts from the HoT maps, you need Stablizing matrices from Fractals, and materials for the gifts of might and magic which you wont get JUST from raiding

Yeah, that's true.

contrary to popular belief the pve legendary set requires involvement in many areas of pve. It's mostly the collection and a few things to start it off that requires the raids.

Edited by Serephen.3420
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47 minutes ago, Mercutio.6312 said:

As an ascent armor to get the legendary armor you could use the one created with crafting.

No, the precursors should at least be something specific to the gamemode in question. The normal ascended stuff is a universal set and therefore unfit for purpose.

42 minutes ago, DaFishBob.6518 said:

Here we go again!

But ofc. gearing up to the highest tier possible is for many players a fundamental part the genre and as long as there is no general path for players at their related endgame to obtain it there, has been and, will always be threads like this popping up. The only way to stop this from happening is for A-Net not just to address but to properly solve the issue.

Edited by Tails.9372
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2 minutes ago, Elden Arnaas.4870 said:

No.  Let's be honest, there should be a PvE legendary armor path for more than just the small percentage of the player base who raid.

No there shouldn't. Most Legendary trinkets are just time sinks so get those. The  Legendary raid armor is at least trying to require skill  and should stay as is. Just use ascended or do wvw for your legendary armor(which is a time sink) if you don't like it. 

Edited by Einsof.1457
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8 minutes ago, Tails.9372 said:

But ofc. gearing up to the highest tier possible is for many players a fundamental part the genre and as long as there is no general path for players at their related endgame to obtain it there, has been and, will always be threads like this popping up. The only way to stop this from happening is for A-Net not just to address but to properly solve the issue.

You can gear up to the highest tier using Ascended, there is no increase in stats between Ascended and Legendary.
Anet announced Legendary armor with Raids, it got added to other game modes, in order to get one you need to show dedication, play Ranked PvP for months, Raid, play WvW for months, you know, dedication. Either effort or time, or equal of both.

The proposals to PvE Legendary armor throw out the "Legendary" idea by coming up with ideas that are doable while watching a movie. I was watching a university lecture on my laptop while I was farming Tarir using a controller due to a broken arm. Things like that are not "Legendary".

If you make so that the OW Legendary is equivalent to Exotic in terms of stats and costs more than the current Legendaries while being gated for roughly the same time as PvP, or longer then it is a possible idea.
You want it for the same price as current Legendaries then it soulbinds. Want to gear a second character? Make a new set.

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17 minutes ago, Serephen.3420 said:

Yeah, that's true.

contrary to popular belief the pve legendary set requires involvement in many areas of pve. It's mostly the collection and a few things to start it off that requires the raids.

It's 25 - 50 LI.

5 chak eggs (1 meta), 5 auric ingots (1 meta), 5 metal plates (1 meta) and 3 map currencies (where you get enough by playing the 3 previously mentioned metas that one time). So about an hour of OW gameplay.

Provisioners tokens take a while but don't require any other PvE gameplay.

So really. It's about an hour of OW and anywhere between 4 - 20+ hours of raids. Per piece. 
(4 hours if you get the free precursor from the collection and take an average of 10 minutes per boss. Which means first try always with an experienced team and no time spent setting up).

It's a raid armor that requires a minimum of OW gameplay.
If an alternative with the roles reversed would exist, that'd already be pretty neat. Requiring a single raid wing per piece and hours upon hours of OW gameplay. 

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1 minute ago, IAmNotMatthew.1058 said:

You can gear up to the highest tier using Ascended, there is no increase in stats between Ascended and Legendary.

highest tier ≠ vertical stat progression

2 minutes ago, IAmNotMatthew.1058 said:

The proposals to PvE Legendary armor throw out the "Legendary" idea

Except they don't, most of them adhere exactly to what "the Legendary idea" is supposed to be as laid out by A-Net: a participation trophy for the content in question. Everyone who thinks that legendary gear is supposed to require "skill" or "being good at the game" wasn't paying attention.

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No really - how about everyone able to get legendary armor, weapons, or *whatever* in their game mode of choice.  There should be *one* set of legendary armor, and you should be able to get it in whatever game mode you want.  Or even different pieces of it in whatever game mode you want.

 

And raids are , of course, their own game mode - if they weren't, these threads wouldn't keep popping up.

 

It's simple but ANet doesn't see it -make the different game modes (or whatever) fun, engaging, and rewarding, and people will play them if it's what they want to do.  Arm twisting is never good motivation.

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8 minutes ago, Erise.5614 said:

5 chak eggs (1 meta), 5 auric ingots (1 meta), 5 metal plates (1 meta) and 3 map currencies (where you get enough by playing the 3 previously mentioned metas that one time). So about an hour of OW gameplay.

You get 1 Chak Egg per meta with a rare chanc for 5, the chest has 1 egg as well as far as I know.

10 minutes ago, Erise.5614 said:

Provisioners tokens take a while but don't require any other PvE gameplay.

Provisioners are in PvE maps accepting PvE items, you want to get enough you need to spend gold and Raids don't give as much gold as you think.

12 minutes ago, Erise.5614 said:

So really. It's about an hour of OW and anywhere between 4 - 20+ hours of raids. Per piece. 
(4 hours if you get the free precursor from the collection and take an average of 10 minutes per boss. Which means first try always with an experienced team and no time spent setting up).

It's a raid armor that requires a minimum of OW gameplay.
If an alternative with the roles reversed would exist, that'd already be pretty neat. Requiring a single raid wing per piece and hours upon hours of OW gameplay. 

Where's the Gift of Might and Magic? 

5 minutes ago, Tails.9372 said:

highest tier ≠ vertical stat progression

Except they don't, most of them adhere exactly to what "the Legendary idea" is supposed to be as laid out by A-Net: a participation trophy for the content in question. Everyone who thinks that legendary gear is supposed to require "skill" or "being good at the game" wasn't paying attention.

Legendary armor was added with Raids my friend.

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2 minutes ago, Elden Arnaas.4870 said:

And no, not wanting to be forced to play a game mode that you dislike is not the same as wanting to be given something for free.

In this context it is. 99% of gw2 is faceroll. Take away the 1% that's not and guess what happens

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1 minute ago, Elden Arnaas.4870 said:

That simply isn't true.  You can make players work for things in PvE.  

Then work for it instead of posting on the forums about how farmtrains are worth the same Legendary as raiding or being dedicated to a game mode for months.

The "OW Legendary armor" ideas all come down to grabbing a Legendary armor and removing the part that requires effort and replacing it with some effortless OW thing that's incredibly hard to fail. 
You have PvP players playing ranked for their Legendary armor where failing matches means it takes longer to get their armor, WvW players who progress slower if their world is losing and/or are lower level, Raiders who don't even progress if they can't clear encounters.
Coming in with "let's remove the Raid from the Raid armor and give it to OW players" spits in the face of everyone who works/worked to their armors.

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13 minutes ago, IAmNotMatthew.1058 said:

You get 1 Chak Egg per meta with a rare chanc for 5, the chest has 1 egg as well as far as I know.

Provisioners are in PvE maps accepting PvE items, you want to get enough you need to spend gold and Raids don't give as much gold as you think.

Where's the Gift of Might and Magic? 

Legendary armor was added with Raids my friend.

Eggs drop from crystalline chests. You can open 8. 1-10 guaranteed from the chest. Another from the hero's choice chest. Unless you have bad luck you can get 5 from one meta. 

And on top of that, you can get eggs from PvP and WvW reward tracks too. 

Same with the other mats actually. They all have alternative acquisition paths. Salvaging certain items, buying very cheap mats and crafting them to an auric ingot. The necessary provisioners tokens can be bought with karma only. Rest is just mats that can be bought with gold.

The complaint is that no acquisition path exists. Not that it has to be fast and cheap. 

Edited by Erise.5614
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12 minutes ago, IAmNotMatthew.1058 said:

Legendary armor was added with Raids my friend.

Which doesn't contradict what they said.

4 minutes ago, IAmNotMatthew.1058 said:

Coming in with "let's remove the Raid from the Raid armor and give it to OW players" spits in the face of everyone who works/worked to their armors.

Except no one here asked for the Envoy set to be made available outside of raids. In fact, the OP specifically stated that the Envoy set should stay raid exclusive.

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21 minutes ago, Tails.9372 said:

highest tier ≠ vertical stat progression

Except they don't, most of them adhere exactly to what "the Legendary idea" is supposed to be as laid out by A-Net: a participation trophy for the content in question. Everyone who thinks that legendary gear is supposed to require "skill" or "being good at the game" wasn't paying attention.

"Highest," is, by definition, a measure and descriptor of verticality. So yes, "higghest tier," equates to vertical stat progression.

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7 minutes ago, Ashen.2907 said:

"Highest," is, by definition, a measure and descriptor of verticality. So yes, "higghest tier," equates to vertical stat progression.

No it doesn't as nothing of it requires stats to be the only point of measurement. Everything that is "what asc gear offers + X" fits the bill.

Edited by Tails.9372
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There is  no need for PvE legendary in the OW , nor increasing the rewards in the CM mode : P

OW don't need Legendary , and  CM mode don't need to be fully populated . Normal Mode and Story Mode will be enough for the majority : P Or they can join themselves the Drizzelwood

(so Old gg , their campaign to rally the casual in the Reddit , like when Fractals CM were nerfed and trying to scare them with the excuse that fractal releases might stop  , didn't work out . When the next WvWvW test starts ?  )

Edited by Killthehealersffs.8940
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