Jump to content
  • Sign Up

Buff The World Bosses


vegan.4329

Recommended Posts

Well or slowly rework them all just how they did with the recent few world bosses changes. The current power creep is just too much for the older content and its nowhere close how it was years ago thats why it feels that they melt too quickly.

Would also be nice to see some rare drops added to world bosses, doesnt have to be any infusions, but maybe a unique weapon skin from each boss with a small drop chance would be nice. So people would be even more motivated to keep coming back doing word boss trains.

Edited by soul.9651
  • Like 4
  • Confused 3
Link to comment
Share on other sites

They have already adjusted the four starter zone world bosses.  I'm thinking that based on the data from that, they may well adjust other ones.

I see plenty of players on the world boss train, so I'm not sold on adding rare drops for incentives.  I believe that would only serve to devalue those rares.  /shrug

  • Like 7
  • Confused 5
Link to comment
Share on other sites

The world bosses should not melt in 30 seconds, but I am not sure all adjustments made so far are good:

e.g. Fire Elemental - They added just a ton more hit points and IIRC shortend the golem wandering. The phase in the room still takes several minutes and is boring as hell.
e.g. Jungle Wurm - The waves of healing Husks that come in and have to be CC'ed are good, IMHO
e.g. Svanir Shaman - The new "whirl" attacks and the big tell via the arrow are a good thing
Leyline Anomaly dies much too quick theses days and Claw of Jormag is kind of the worst. The people just power through phase one (and don't care about the wall or the canons), directly at the landing spot and camp the Claw's feet in phase two, where Jade Bots and Rezzing can outdo the constant damage from the ice effect.

  • Like 3
  • Confused 2
Link to comment
Share on other sites

It's damage that needs adjusting first and foremost. Ley line anomaly used to run around the map. Bosses required some level of following mechanics. Claw used to...well, take ages with people slowly succumbing to the ice and being ressed.

But it's the damage on each expac's elite specs that's making bosses melt. Buffing the bosses doesn't address the core issue. It just raises the baseline for how much damage you should be dealing.

  • Like 1
  • Confused 3
Link to comment
Share on other sites

1 hour ago, LSD.4673 said:

Buffing the bosses doesn't address the core issue. It just raises the baseline for how much damage you should be dealing.

Indeed. That's doubly true when you consider, that most players at core worldbosses are still doing the same amount of damage they were doing those 10 years ago (around 4 to 6k dps). The difference is caused only by a limite few at the very top of the dps table.

  • Like 3
  • Thanks 1
  • Confused 4
Link to comment
Share on other sites

3 hours ago, Einsof.1457 said:

I'd love if world bosses had more mechanics that required communication and coordination and had risk of failing. Loot pinatas are boring

That would be great. World Bosses don’t really feel like epic World Bosses when you can easily kill them with auto attacks while watching Netflix. 

Edited by yoni.7015
  • Like 2
  • Confused 6
Link to comment
Share on other sites

Nerf the Boons effect (20% quickness / 250 Power/Condition on 25 stack of Might) in PvE (leave it for WvW + PvP) , so people cannot do 40k dps and melt the world bosses .

Boom! , fixed the powercreep in PvE and not forcing Dev's time to re-disign EVERY Encounter

Edited by Woof.8246
  • Like 2
  • Confused 4
Link to comment
Share on other sites

11 minutes ago, Woof.8246 said:

Nerf the Boons effect (20% quickness / 250 Power/Condition on 25 stack of Might) in PvE (leave it for WvW + PvP) , so people cannot do 40k dps and melt the world bosses .

Boom! , fixed the powercreep in PvE and not forcing Dev's time to re-disign EVERY Encounter

Nope, just slightly pull back the dmg numbers across the board, no need to make builds deviating from pure dps less appealing.

Edited by Sobx.1758
  • Like 3
  • Confused 2
Link to comment
Share on other sites

9 minutes ago, Sobx.1758 said:

Nope, just slightly pull back the dmg numbers across the board, no need to make builds deviating from pure dps less appealing.

Yeah , this global reduction will pull the numbers back for all classes , without nerfing the actual  class .

Do you want Eles to be nerfed once again ?

 

Edit:It will help the raid environment too , where people can global bosses , under 5 min

Edited by Woof.8246
  • Confused 7
Link to comment
Share on other sites

I do believe this is a much more difficult issue related to new elite specialisations and skills destroying older content.
By just buffing the world bosses you achieve two things.
1: The elite players who own all expansions are needed to do the kill (which would be counter effective to the free to play mindset of those maps)
2: The players who do not have everything unlocked or are in the progress of levelling will feel left out during the fight.

The gap between F2P and full access account is getting bigger and bigger. I think there is only one thing to do about it and it is that the next expansion is a campaign. To explain to those not familiar with the term campaign in the Guildwars universe. It was used in GW1 to descibe an expansion that has its own starting area's and could be played stand alone (although you could travel between campaigns if you wanted with the same character). 

This allows for several things.
1:  New mechanics, tools, utlity's masteries etc that are specific to the campaign.
2: new starting area's with a new levelling experience.

The original game would turn more and more into a demo (and as it is 10 years old that should be ok). The newer mechanics could be disabled in the current original game and the game has more freedom to move one without the need to think about the original games thats 10 years old.

  • Confused 4
Link to comment
Share on other sites

6 minutes ago, Sobx.1758 said:

What "actual class"? The problem with power creep isn't a problem with "a class".

Almost all classes can do 33-40k dps based on Snow-site .

Rather than wasting Dev time to re-design/nerf every spec or encounter , we take out the rot of the problem (boons) and the Devs have more time for new content

 

As i said : It will help also the raid environment too , where people can global bosses , under 5 min

  • Confused 4
Link to comment
Share on other sites

12 minutes ago, Woof.8246 said:

Almost all classes can do 33-40k dps based on Snow-site .

Exactly, so it's not a single class, it's dps across the board. Hence: pull it slightly back across the board.

 

Stop randomly typing to me about raids in every thread for whatever reason you're doing it, it has nothing to do with anything.

Edited by Sobx.1758
  • Thanks 1
  • Confused 1
Link to comment
Share on other sites

4 minutes ago, Sobx.1758 said:

Exactly, so it's not a single class, it's dps across the board. Hence: pull it slightly back across the board.

 

Stop randomly typing to me about raids in every thread for whatever reason you're doing it, it has nothing to do with anything.

Yeah , by reducing the boon's effect , it will have the disarable  effect , rather than nerfing 1000 skills across the board

 

Sorry , i was carried by the raid part , but it's another area where the content cannot keep up with the powercreep and people can skip mechanics by doing more dps

Edited by Woof.8246
  • Confused 2
Link to comment
Share on other sites

5 minutes ago, Woof.8246 said:

Yeah , by reducing the boon's effect , it will have the disarable  effect , rather than nerfing 1000 skills across the board

Nope, just slightly pull back the dmg numbers across the board, no need to make builds deviating from pure dps less appealing.

  • Confused 2
Link to comment
Share on other sites

People argue against buffing them because it'll hurt new players, but I've been playing through the NPE recently on a fresh character with no equipment (just random drops), and I defeat all enemies by just using autohits within a few seconds and taking no damage, because powercreep has affected the entire game.

 

The changes to the damage of core weapons and the Fury boon especially made the starting game a breeze for anyone who has access to it early on. Its kind of pitiful..

 

Like I've said many times, we either need to buff everything or pull PvE damage back by 30% or so.

Edited by Mariyuuna.6508
  • Like 1
Link to comment
Share on other sites

41 minutes ago, DarcShriek.5829 said:

The claw of Jormag fight is terrible now.  Something needs to be done with it.

Just give Jormag an extra ability: Get Off Your Mount. When it roared that, any mounts within a certain radius (extending beyond the ice walls), will be dismounted. All turtles 🐢will be turtled (flung  upside down on their backs).

Edited by Silent.6137
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...