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GS is the best power warrior weapon for competitive


Zekent.3652

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And still needs an overhaul

GS2: It's a good damage, until you realize you do the same or more damage with autos, while you're also able to move at the same time, selfroot with this skill is archaic.
GS3: Precast on dodging skill is dumb.
GS4: Casting time is too slow, and slow speed projectile.
GS5: That thing still bugged and takes you to who knows, legends says some warrior mains ends up at backrooms.

This weapon needs to be more versatile, and GS2 really needs to change, like faster casting time and able to move, while also probably less damage, depending on how it is outside of the "on paper".

Edited by Zizekent.2398
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Oh yes, I hate that stupid little wind-up for GS3. THAT'S gotta go. GS4, that needs to go, imo. I think it should be some sort of lunge like with guardian GS.

I'm torn with Hundred Blades, though. It's just so iconic that I don't want to let it go lmao! I'm with everyone else on GS5. That has to be fixed for it to be any good.

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I think devs should fix worse weapons like mace/rifle/offhand sword before greatsword which is already mandatory on power builds. The only gs skill that's really useless is hundred blades, which badly needs cast time reduction to be viable in competitive. I'd prefer to keep the self root and deal more dmg than become mobile and lose dmg though, our power coefficients are nerfed enough already.

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gs is well designed, theres a reason why it carried warrior so hard before it was gutted, sadly its been castrated, they gutted the damage coeffs, gs needs its damage back, warrior needs its damage back.

 

not to mention the feb 2020 balance patch is still in full effect, warrior hits for fluff.

Edited by eXruina.4956
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Right now, just dropping 100blades cast to 2-2.5s would be enough to make the weapon exceptionally strong (the appropriate place it should be). While everything else is buggy, etc. the kit functions well together imo, and just lacks a second damage source outside of Arcing (which is what 100B is supposed to be but failing to be presently). 

 

With that said, changing rush animation to the same animation as something like Swoop or the soulbeast merged bird movement skill would improve the skill quite a bit. Same damage and range, just that faster, smoother animation that tracks better would be a very nice QOL. 

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20 hours ago, Zizekent.2398 said:

And still needs an overhaul

GS2: It's a good damage, until you realize yo do the same or more damage with autos, while you're also able to move at the same time, selfroot on this skill is archaic.
GS3: Precast on dodging skill is dumb.
GS4: Casting time is too slow, and slow speed projectile.
GS5: That thing still bugged and takes to to who knows, legends says some warrior mains ends up at backrooms.

This weapon needs to be more versatile, and GS2 really needs to change, like faster casting time and able to move, while also probably less damage, depending on how it is outside of the "on paper".

GS2 is why I hate greatsword on warrior.

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Honestly out of all the greatsword professions the warrior one feels the worst to use against anything that is not a target dummy. Even the elementalist conjured greatsword feels better to use. Honestly why does everything have to lock you into animations so much on warrior.

Edited by Mortime.1359
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21 hours ago, Zizekent.2398 said:

GS2: It's a good damage, until you realize yo do the same or more damage with autos, while you're also able to move at the same time, selfroot on this skill is archaic.
GS3: Precast on dodging skill is dumb.
GS4: Casting time is too slow, and slow speed projectile.
GS5: That thing still bugged and takes to to who knows, legends says some warrior mains ends up at backrooms.

GS2:  I, along with probably most of us, agree that the self root is bogus

GS3: Agree again. Cast time on whirlwind attack is annoying

GS4: I don't mind the cast time. It's the unreliable return attack that sometimes doesn't come back. Thrown GS needs to always return. Perhaps increasing its speed will be good.

GS5: I don't know what they need to do. Maybe speed up it or increase its range. Its worst feature is if you change target after casting, you just end up half way in between first target and changed target, hitting only air.

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3 minutes ago, Verdict is Vengence.6912 said:

 

GS4: I don't mind the cast time. It's the unreliable return attack that sometimes doesn't come back. Thrown GS needs to always return. Perhaps increasing its speed will be good.

 

Is it not kittening comical?

When I try to use GS4 in duels, the enemy usually sidesteps it or it misses in the middle of flat terrain. 

But when I use it by mistake on a stupid reflect, it will ALWAYS be able to find the path to me even if I sidestep it and immob me cause Leg specialist decided to work on me.

 

 

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8 hours ago, Grand Marshal.4098 said:

Is it not kittening comical?

When I try to use GS4 in duels, the enemy usually sidesteps it or it misses in the middle of flat terrain. 

But when I use it by mistake on a stupid reflect, it will ALWAYS be able to find the path to me even if I sidestep it and immob me cause Leg specialist decided to work on me.

 

 

I would love GS4 being unblockable and faster, just as Mesmer's GS2.

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9 hours ago, Verdict is Vengence.6912 said:

GS5: I don't know what they need to do. Maybe speed up it or increase its range. Its worst feature is if you change target after casting, you just end up half way in between first target and changed target, hitting only air.

Now that I think about it, they could change [Rush] into a series of leaps or dashes. That may override whatever is making its aim wonky. Obviously [Rush] would still have the same speed.

Shiet, might as well let it hit more than once lol. Multiple dashes could include multiple cuts. We'd really have a mobile hundred blades then lol.

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6 hours ago, Verdict is Vengence.6912 said:

Now that I think about it, they could change [Rush] into a series of leaps or dashes. That may override whatever is making its aim wonky. Obviously [Rush] would still have the same speed.

Shiet, might as well let it hit more than once lol. Multiple dashes could include multiple cuts. We'd really have a mobile hundred blades then lol.

If I remember correctly, they already fixed the aim issue and gave it to Vindicator on Phantom's Onslaught.

Other than sheer unwillingness to do so, there literally is no reason to not give Rush the same aiming functionality.

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At this point im fully convinced that the reason they haven't reworked skills like hundred blades is because they have unique animations and would require new ones to be used while moving which would require a lot more work than the usual reworks they do and they probably see decreasing the cast time as being potentially problematic to balance when combined with quickness, so they're avoiding it as long as possible 

Edited by Kayberz.5346
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48 minutes ago, Kayberz.5346 said:

At this point im fully convinced that the reason they haven't reworked skills like hundred blades is because they have unique animations and would require new ones to be used while moving which would require a lot more work than the usual reworks they do and they probably see decreasing the cast time as being potentially problematic to balance when combined with quickness, so they're avoiding it as long as possible 

Yeah, I think you're right.

 

I've suggested previously that they use Whirling axe animation for 100b and make it into a mobile channel like WA is. obviously, it's not great to have 2 skills with the same animation on the same profession, but since the skills would be doing very much the same thing, I don't think it would be too problematic. 

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1 hour ago, Kayberz.5346 said:

they probably see decreasing the cast time as being potentially problematic to balance when combined with quickness, so they're avoiding it as long as possible 

It can always just give 1 second of quickness on cast. Or pulse or some such nonsense. Or give it the arms attack speed increase that doesn't stack with quickness. I'm sure there are options.

Edited by Hotride.2187
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1 hour ago, Kayberz.5346 said:

At this point im fully convinced that the reason they haven't reworked skills like hundred blades is because they have unique animations and would require new ones to be used while moving which would require a lot more work than the usual reworks they do and they probably see decreasing the cast time as being potentially problematic to balance when combined with quickness, so they're avoiding it as long as possible 

I really think it's the animation which is keeping them from unrooting it. 

As to reducing the cast time, there are numerous threads on that on it's relative power level to the AA chain while also comparing it to other GS skill 2's and their relative power to their AA chains.

You could reduce the cast time to 2s on 100 blades and it would still not be the most powerful GS skill 2 relative to the respective AA chain, and would in fact only be as efficient as a Maul, and still be self rooted.

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