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AFK


HeIIica.2945

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Need to have a very, very short kick time for wvw afk.....to INCLUDE, people sitting at camps in a golem, and afk'ing running into objects to not be kicked.  Are there any words for you Anet that you can't stop this? I haven't read this elsewhere, but I am sooooooo sure others have probably said a whoooole lot about this.  *shakes head over and over* 

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51 minutes ago, HeIIica.2945 said:

Need to have a very, very short kick time for wvw afk.....to INCLUDE, people sitting at camps in a golem, and afk'ing running into objects to not be kicked.  Are there any words for you Anet that you can't stop this? I haven't read this elsewhere, but I am sooooooo sure others have probably said a whoooole lot about this.  *shakes head over and over* 

So you're fine with people who do that, but are just alt-tabbed? 🤔

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People should NOT be allowed to purposely, in  a golem, (or otherwise), afk run into a object, on a camp, (or anywhere else).  It is a tactic to circumvent them from being kicked, while being afk, and as well, because they are in a golem, it takes longer to kill them.  It is a dirty tactic, and the game should counteract it.

I don't know what you mean by alt-tabbed. 

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3 minutes ago, HeIIica.2945 said:

People should NOT be allowed to purposely, in  a golem, (or otherwise), afk run into a object, on a camp, (or anywhere else).  It is a tactic to circumvent them from being kicked, while being afk, and as well, because they are in a golem, it takes longer to kill them.  It is a dirty tactic, and the game should counteract it.

I don't know what you mean by alt-tabbed. 

Alt-tabbed means that they're just swapped to another window while not actually being "away fom keyboard", even though the game isn't even an active window on their screen. To better understand what it means, open -for example- a browser, then open the game and press alt+tab.

Edited by Sobx.1758
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2 minutes ago, HeIIica.2945 said:

I stand by my opinion, they aren't playing, anet should find a way to stop it. It is bad sportsmanship.  Circumventing the afk kick system.  Maybe, anet should add it as option for reporting.  Maybe it is, for all I know, I'm not a pro wvw player.

So it is not about literal meaning of afk and whether or not they're actually away from their keyboards/pcs is irrelevant. Thanks for clarifying, I can only say I also agree and I was saying for quite some time that both wvw and pvp modes deserve better afk detection to avoid abusing their reward systems.

Edited by Sobx.1758
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Well, how about instead of the participation system starting to decay after the grace period it auto kicks you from wvw instead. That will certainly promote players to be active always in wvw, and boot those that are not. 🤡

I'm joking of course, or maybe not, or maybe, but anyways I'm sure that would bring in another bag of complaints for being kicked in during prime queue times. 🤭

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Running into a wall doesn't prevent you from being kicked. It's an urban myth.

 

I tested it so I know - but maybe Ahat changed it again? They apparently do a lot of objectively wrong-headed, arbitrary alterations.

 

I've managed to circumvent the boot in the past whilst I had certain windows open, but that could have been coincidental. I mean - maybe they don't kick you if you're about to buy things?

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4 hours ago, HeIIica.2945 said:

People should NOT be allowed to purposely, in  a golem, (or otherwise), afk run into a object, on a camp, (or anywhere else).  It is a tactic to circumvent them from being kicked, while being afk, and as well, because they are in a golem, it takes longer to kill them.  It is a dirty tactic, and the game should counteract it.

I don't know what you mean by alt-tabbed. 

What I don't get it is if I hit autorun near a wall I still disconnect the same as I would standing still.

Other than botting, I don't get how they are avoiding the AFK timer, because on TC, we have people who autorun into walls for days at a time.

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Running seems to keep you ingame atm.

it happens often that people enter the map before primetime to avoid a later queue and run into walls for hours until they are back somewhere during primetime to play then.

They are just interested to have no queue when they are back. That their server gets the running hours counted towards server status and their team has one player less if a queue exists they seem not to care about.

i find the idea interesting to make an auto-logoff if participation runs out and is not build up after some time.

as when you have no participation and enter a map you would be logged off directly so need some like 1 minute time or so to hit something at least. Or a random popup appears at no activity at a ever changing screen position that needs to be clicked to acknowledge that you are still there.

must be random in placement though to avoid people just use auto fire at the position of appearance.

something like that maybe.

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well, there is one small issue: 

where do you draw the line between  "these players are taking a break" and "these players are afk" ?

because, commanders frequently take breaks depending on how long they are leading (a good comm takes a ~5 min break every 1,5-2 hours at minimum). Especially on reset night, we even take at least one break that is longer (~10-15 mins) either to refresh the concentration level of the commander and players, or to let the enemy get back a bit of stuff so we can have content for longer. 

People will stay on the map for this (obviously, they intend to continue after the break) so any queue also won´t go down. In that case: a kick would result in losing a player, that just intended to continue playing alongside everyone else that took a break. 

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Problem isn't the timer then - since this always can be abused. It is the people that run afk into the wall in the main keep (safe and they don't get killed and it always counts active). Is reporting an option there? Should count as "botting". 😄

Then again: Sometimes it showas a queue on borderlands when we did not even cap anything except some camp near the spawn. (I wonder about that. Might be those "fight guilds" ignoring mechancis just fighting not capping anything. I sometimes noticed people waiting at spawn. With some commander taking a break. And stuff like that. Where whole groups are afk.)

Edited by Luthan.5236
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9 hours ago, roederich.2716 said:

I think running works if it comes from keys. Like putting a coin between keys to make your character run. That prolly counts like a player command and not the auto run feature.

good old shoe on mousebutton kind a thing.

Which still counts as automated gameplay and is against the rules btw.

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13 hours ago, Svarty.8019 said:

Running into a wall doesn't prevent you from being kicked. It's an urban myth.

 

I tested it so I know - but maybe Ahat changed it again? They apparently do a lot of objectively wrong-headed, arbitrary alterations.

I tested it too recently because I recall them implementing a kick for auto-running some years ago.  It no longer kicks you.  Had auto-run on for about 30m.  Maybe I need to run longer?

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5 hours ago, Custodio.6134 said:

well, there is one small issue: 

where do you draw the line between  "these players are taking a break" and "these players are afk" ?

because, commanders frequently take breaks depending on how long they are leading (a good comm takes a ~5 min break every 1,5-2 hours at minimum). Especially on reset night, we even take at least one break that is longer (~10-15 mins) either to refresh the concentration level of the commander and players, or to let the enemy get back a bit of stuff so we can have content for longer. 

People will stay on the map for this (obviously, they intend to continue after the break) so any queue also won´t go down. In that case: a kick would result in losing a player, that just intended to continue playing alongside everyone else that took a break. 

Good point.

i think the participation timer is 10 minutes?

one could make it if the participation runs out, an additional timer of 5 minutes runs out then you get a random appearing window where you need to acknowledge that you are there.

you dont click the window within a minute you get logged off.

that would grant someone a break of 15 minutes.

i mean that should be enough. If in prime time there is a queue of 50 people or so we cannot grant unlimited break time as then it starts to get unfair to the people in queue and we dont have to think about new solutions at all.

if someone e.g. starts to play on reset and then wants to take a break because he want to take a shower, make something to eat, feed the cat, or whatsoever that person doesnt make a break in my pov but attends to real life activity and shall be so fair to accept to go in queue after and let others fill the spot in the meanwhile instead of running in a wall until he is back 30 minutes later or even more.

because at the time that person makes his afk duties others have been waiting maybe already 30-40 minutes or so.

Edited by roederich.2716
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5 hours ago, Custodio.6134 said:

well, there is one small issue: 

where do you draw the line between  "these players are taking a break" and "these players are afk" ?
 

You don't , it shouldn't be up to us as players to police what we think are afkers via something like a report option.  Some players would willy nilly start reporting  everyone standing at spawn and by that virtue be out of compliance with the definition of active game play themselves because they're spending time reporting rather than playing.

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On 12/3/2022 at 7:58 PM, HeIIica.2945 said:

People should NOT be allowed to purposely, in  a golem, (or otherwise), afk run into a object, on a camp, (or anywhere else).  It is a tactic to circumvent them from being kicked, while being afk, and as well, because they are in a golem, it takes longer to kill them.  It is a dirty tactic, and the game should counteract it.

I don't know what you mean by alt-tabbed. 

Siege disabler, kill, easy

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question is, where u start and end this... people are also wasting map spots if they only run into enemy blob and die alone, or run full into dmg and insta die & by that help enemy groups rally, and if they run at sight from any fight and so on 😛

 

ergo, i don't think there should be any change to the afk running into a wall - thing. it doesn't harm anyone really. most of the times, when u have a queue and no people, its not wall-runners. most of these people are doing some random things in some random places on the map. think i never saw more than 10 wall runners at one map, that's still 64~ people who are on the map and just not doing anything (if u lack numbers to defend)

 

like there's always these who escort dollies and camp camps with 10+ people instead of defending a tower or keep etc, u cannot really fix players

 

and anet consciously nerfed good players by making skills and classes be easier to use, but far less powerful, so that numbers now effectively win 90% of the time.

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lets see , you got bothered by someone trying to protect a camp while sitting in a golem , and proly until others arrived , and u want an update just cause you were anoyed or not being able to take that camp ? i did the same thing to protect a camp , and thats a cool mechanic , cause camps are supposed to be paper that it only require one guy to capture if hes a main roamer , plus if he decide to afk with the golem on a camp , he gonna lose rewards completly at some point , that hes gonna start asking himself , "why the kitten im i doing this" , and then probably leave.

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On 12/4/2022 at 8:26 AM, Chaba.5410 said:

I tested it too recently because I recall them implementing a kick for auto-running some years ago.  It no longer kicks you.  Had auto-run on for about 30m.  Maybe I need to run longer?

I believe it still kicks for afk autorun on a mount. Does anyone know when it actually did used to kick for afk running without a mount? 

Edited by Hackuuna.4085
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yea i agree this is a huge problem especially on servers that always have a queue, i see clowns like Honeymoon running into the wall (i am watching them now, they have been for hours) way more AFK running into a wall then i ever see roaming, they do it for hours every day and it is not fair to others (people have reported Honeymoon daily and nothing ever happens), they need to make it so autokicks if you do not move X amount of X or Y axis in a certain time

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