Calen.8945 Posted February 26, 2023 Share Posted February 26, 2023 I recently read a reddit post talking about if the future expansions no longer give elite specializations they may replace it with something like new core weapons. If you got to pick a new core weapon what you would pick for Engi. For me, either axe or scepter. Core need a melee option. Link to comment Share on other sites More sharing options...
Infusion.7149 Posted February 26, 2023 Share Posted February 26, 2023 Power axe would be the best thematic pick but too many professions are using it ; I am unsure what that bring over toolkit/bomb kit/grenades. That is why I am extremely glad Arenanet went with support-based mace for mechanist despite the mech itself being ill conceived. I do not think scepter would be the pick since it is normally a magic weapon. Numerically: Axe has use by four professions and 2 elite specs (6 total) and the same goes for dagger or greatsword. Any staff would likely be a melee power staff , it is currently used by 5 professions and 2 elite specs for a total of 7 of 9 classes. Focus has 4 users, torch has 3 professions and 2 elite specs (5), warhorn has 3 professions plus one elite spec (4 total). I do not see what longbow (2 classes and 1 elite spec = 3) or shortbow (2 classes and 1 elite spec = 3) would bring to engineer given the existence of rifle, mortar, and grenades. 2 Link to comment Share on other sites More sharing options...
Calen.8945 Posted February 26, 2023 Author Share Posted February 26, 2023 6 minutes ago, Infusion.7149 said: I do not think scepter would be the pick since it is normally a magic weapon. I ran across a scepter skin that fits Engineer's theme, the Steam Scepter. I think it could work depending how the skills worked. But if Engi did get a scepter it should be a congi weapon, bro needs more congi options. Link to comment Share on other sites More sharing options...
Kodama.6453 Posted February 27, 2023 Share Posted February 27, 2023 I guess the biggest "need" I see for a new core weapon would be a power damage focused offhand. That's because of the potential for weapon set combinations for elite specs. Holosmith comes with a purely power based mainhand weapon, sword. Unfortunately, there is no power offhand weapon to pair it with. We just have the choice between either a condition damage focused weapon (pistol) or a pure utility weapon (shield). A new power offhand would allow us to go for an entirely power damage focused weapon set on holosmith. The mechanist mace is not a pure power weapon, but funnily enough it is so versatile that it can be played as either power, condition or support. As mentioned, pistol and shield are already great pairs for it for condition or support builds, but a power variant of a mace build still lacks a power offhand to complement it. The weapons we could potentially get added as a core offhand are: axe dagger sword mace focus torch warhorn From these possible weapons, I would personally go for a torch. There are some nice and fitting torch skins for engineer and it would kinda be a novelty, because torches on all other classes are condition weapons. So this would add the first power focused torch in the game. ______________________________________________________________ That has been the logical choice for me on what core weapon engineer would greatly benefit from. Now let me talk about what would be my personal favourite concept if we put aside logic and need. I would like to see a staff added to engineer with a chemical theme, using it as a censer to spread poisonous fumes and acids over a battlefield. This weapon would have synergy with the alchemy trait line by having the elixir tag added to one of it's attacks. Bonus points if it also gives us back some much needed boon removal (I have still no idea why Anet removed boon removal from minefield, I hope it has been to create design space for a future elite spec focused on boon removal...). 4 Link to comment Share on other sites More sharing options...
Silinsar.6298 Posted February 27, 2023 Share Posted February 27, 2023 I'd love a core main hand power weapon to go along with shield. 2 Link to comment Share on other sites More sharing options...
Stalima.5490 Posted February 27, 2023 Share Posted February 27, 2023 (edited) Literally a dagger because a knife would be a staple addition to any toolbox. Alternatively, maybe a sceptre if they put like a spirit level cosmetic in so we can "level" those spirits. Edited February 27, 2023 by Stalima.5490 1 Link to comment Share on other sites More sharing options...
Yasai.3549 Posted February 27, 2023 Share Posted February 27, 2023 Mainhand Axe please, to go with Offhand Shield. Something simple: Nice and solid 3 chain auto A 400 range leap which dazes A nice AoE cleaving skill that inflicts conditions 1 1 Link to comment Share on other sites More sharing options...
draxynnic.3719 Posted February 27, 2023 Share Posted February 27, 2023 Melee mainhand weapon so any future elite specs don't need it. Leaning towards dagger, but wouldn't complain if it was axe. Link to comment Share on other sites More sharing options...
Jaruselka.5943 Posted February 27, 2023 Share Posted February 27, 2023 it would be cool if we had pistols /s 1 1 1 Link to comment Share on other sites More sharing options...
Gendalfs.7521 Posted February 27, 2023 Share Posted February 27, 2023 Mountable turret 2 Link to comment Share on other sites More sharing options...
The Boz.2038 Posted February 27, 2023 Share Posted February 27, 2023 Mace. Oh wait- 1 Link to comment Share on other sites More sharing options...
Fueki.4753 Posted February 27, 2023 Share Posted February 27, 2023 (edited) Not on the poll, but: main hand Mace Mechanist's Mace gets turned into an offhand weapon. Edited February 27, 2023 by Fueki.4753 1 Link to comment Share on other sites More sharing options...
JohnnyRico.8591 Posted February 27, 2023 Share Posted February 27, 2023 Where's the main hand shield option?? 4 Link to comment Share on other sites More sharing options...
Val.7826 Posted February 27, 2023 Share Posted February 27, 2023 I'd say Torch, it could be kinda thematic while used in pair with Pistol, and it can make melee Codi-Mechanist more interesting. The only problem is that since Torch is a Condi-Off-Hand weapon it won't add real variety to Core-Engi builds. If not Torch, I think Core-Engi needs some melee Main-Hand options, so Axe or Dagger (I'd appreciate an Engineer with Incinerator equipped). 2 1 Link to comment Share on other sites More sharing options...
Dracomet.3648 Posted February 27, 2023 Share Posted February 27, 2023 Axe on offhand please. Actually both hands. Give core a melee weapon. 1 Link to comment Share on other sites More sharing options...
Ten.2617 Posted February 27, 2023 Share Posted February 27, 2023 Engineers often use some kind of knife. The tool kit #1 would be another option to knife or switchblade. 1 Link to comment Share on other sites More sharing options...
Jerus.4350 Posted February 28, 2023 Share Posted February 28, 2023 I wanna stab people with a screwdriver. 3 1 Link to comment Share on other sites More sharing options...
Armo.7251 Posted February 28, 2023 Share Posted February 28, 2023 Striking bombs to enemies with a baseball bat sounds fun to me 😁 1 Link to comment Share on other sites More sharing options...
Infinity.2876 Posted February 28, 2023 Share Posted February 28, 2023 (edited) 1. asura tech dagger 2. ranged axe with steampunk theme 3. great sword with a multi tool weapon Edited March 14, 2023 by Infinity.2876 1 Link to comment Share on other sites More sharing options...
MrForz.1953 Posted February 28, 2023 Share Posted February 28, 2023 Hm. I'll settle with a swiss knife. Don't want to go overboard with asura wizardry nonsense. 2 Link to comment Share on other sites More sharing options...
Kodama.6453 Posted February 28, 2023 Share Posted February 28, 2023 4 hours ago, MrForz.1953 said: Hm. I'll settle with a swiss knife. Don't want to go overboard with asura wizardry nonsense. Before the existence of mechanist's mace, I always thought our first support mainhand weapon should be dagger. Had made it a scalpel and let the engineer do operations on their allies. 😛 2 Link to comment Share on other sites More sharing options...
Jerus.4350 Posted February 28, 2023 Share Posted February 28, 2023 (edited) 47 minutes ago, Kodama.6453 said: Before the existence of mechanist's mace, I always thought our first support mainhand weapon should be dagger. Had made it a scalpel and let the engineer do operations on their allies. 😛 https://wiki.guildwars2.com/wiki/The_Cure Would have been perfect. Edit: And still would be used on hScrapper if it s a core addition even if it were the "power" based weapon. Edited February 28, 2023 by Jerus.4350 1 Link to comment Share on other sites More sharing options...
serow.6524 Posted March 2, 2023 Share Posted March 2, 2023 I just want any core melee weapon so that I can finally get chain lightning scepter for next elite spec, otherwise we're stuck getting melee weapons forever... 1 Link to comment Share on other sites More sharing options...
Kilometal.6495 Posted March 2, 2023 Share Posted March 2, 2023 Shortbow, or maybe dagger. I know it's not what engineers need the most right now, but it bothers me that medium classes don't share a common weapon while heavy and light classes do (Sword, mace and hammer for heavy. Staff, scepter, and focus for light). 1 Link to comment Share on other sites More sharing options...
PsychoSomatic.6728 Posted March 2, 2023 Share Posted March 2, 2023 Torch, because it could become a welding torch. 1 Link to comment Share on other sites More sharing options...
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