Jump to content
  • Sign Up

Warrior walk out


GamerToad.9248

Recommended Posts

20 minutes ago, Delta.1074 said:

That is not how it works, it's still still 3x5 damage dealt, not 3x15.

If a new target becomes available and a previous target becomes unavailable each wave of Arc Divider will hit the new set of eligible targets up to the target cap of 5 per wave, this does not usually happen with 15 unique targets occurring, but that is how the skill works. It is possible to see more than 5 targets hit with the current version of the skill though on a regular basis.

 

See other comment Re: typo.

Edited by Lan Deathrider.5910
  • Like 1
  • Haha 1
Link to comment
Share on other sites

7 minutes ago, DirtyDan.4759 said:

 

so what you are saying is 

3 x 5 = 3 x 15

See the above comment about the typo. Each wave can hit up to 5 targets with each wave checking for eligible targets, so it is possible to hit 15 unigue targets during the casting of the current skill. That is what JTG is pointing out when he is saying that the current Arc Divider is 3x better than what the new one would be. Azure is pointing out that the newer faster one will be more difficult to stow cancel to not whiff into blinds or blocks that get activated mid cast as well as the current one being useful expressly because the first wave will clear blinds and 1 shot blocks so that the rest of the skill does damage and activates traits. So, from a versatility viewpoint, and max possible damage delivered to an opposing set of targets it will be worse. It will be a large amount of damage in one AoE though, and will be the subject of a lot of QQ threads in the WvW forum just like Gunflame for the same reasons, but this change turns it into a meme rather than something truly useful.

  • Like 1
Link to comment
Share on other sites

26 minutes ago, Lan Deathrider.5910 said:

See the above comment about the typo. Each wave can hit up to 5 targets with each wave checking for eligible targets, so it is possible to hit 15 unigue targets during the casting of the current skill. That is what JTG is pointing out when he is saying that the current Arc Divider is 3x better than what the new one would be. Azure is pointing out that the newer faster one will be more difficult to stow cancel to not whiff into blinds or blocks that get activated mid cast as well as the current one being useful expressly because the first wave will clear blinds and 1 shot blocks so that the rest of the skill does damage and activates traits. So, from a versatility viewpoint, and max possible damage delivered to an opposing set of targets it will be worse. It will be a large amount of damage in one AoE though, and will be the subject of a lot of QQ threads in the WvW forum just like Gunflame for the same reasons, but this change turns it into a meme rather than something truly useful.

Yea but that is still not 3x15.

Sure you can hit up to 15 targets.

But you have 3 hits. That is still 3 * 5 which, who would've guessed, equals 15.

Link to comment
Share on other sites

You're all also forgetting that Arc Divider currently it hits 3x for 1 casting  and from earning 10 adrenaline and hitting will strike 3x giving 3 adrenaline. So after the changes go live it'll only strike once shorting you adrenaline. Which I believe someone else pointed out GS isn't the best weapon for getting adrenaline. So how many Arc Dividers do you think you'll now get off in a berserk to make up for it only hitting 1/3 of what it previously hit? Especially with the blind spam we have to deal with.

  • Like 3
  • Haha 1
Link to comment
Share on other sites

11 minutes ago, Red Haired Savage.5430 said:

You're all also forgetting that Arc Divider currently it hits 3x for 1 casting  and from earning 10 adrenaline and hitting will strike 3x giving 3 adrenaline. So after the changes go live it'll only strike once shorting you adrenaline. Which I believe someone else pointed out GS isn't the best weapon for getting adrenaline. So how many Arc Dividers do you think you'll now get off in a berserk to make up for it only hitting 1/3 of what it previously hit? Especially with the blind spam we have to deal with.

Burst skills do not (and have never) granted you adrenaline per strike unless provided externally by traits such as Axe Mastery or Furious. 

  • Like 1
  • Confused 1
Link to comment
Share on other sites

2 hours ago, Lan Deathrider.5910 said:

What you are missing in what JTG is saying is that those 3 strikes can each end up hitting 5 different targets, for a total of 15 potential damage procs. That is where the 3x5 is coming from. The new Arc divider will not have that benefit.

I think the fixation on targets hit is irrelevant.

The point is, each swing has 5 potential hits for a total of 15 hits. This game has so many variables such as blind, evade, block and movement as well as on hit effects from buffs, skills, traits, sigils, ect. 

So new AD seems to have a numerical advantage in dps over time but loses in hits per activation and hits over time which could potentially have higher application proc on-hit effects. Back when we had retaliation, that was a potential negative...

Link to comment
Share on other sites

2 hours ago, Jzaku.9765 said:

Burst skills do not (and have never) granted you adrenaline per strike unless provided externally by traits such as Axe Mastery or Furious. 

I guess I've been playing spellbreaker too much. My main point I think still stands the current iteration gets a lot more bang for it's buck from 10 adrenaline than the proposed one.

Link to comment
Share on other sites

11 hours ago, Jzaku.9765 said:

Once again you seem to be under the fundamental misunderstanding of either:

1) Not understanding that Arc Divider's listed damage mod is the total of all 3 hits

or 

2) Not understanding that damage dealt is directly proportional to the damage mod of the skill

 

Without correcting either of these fundamental misunderstandings of how the game works, we would just be talking straight past each other. For reference, Axe 5 (Whirling Axe) has a power mod of 4.47(WvW) over 15 hits. Please apply your Math to Whirling Axe and see if it continues to make remotely any sense.

No, I understand Arc Divider's damage modifier and how damage calculation works. Here's the damage formula from the wiki with a sample weapon strength of 1045, power of 1000 and target armor of 2300. The mods are pvp.

Old Arc Divider(total):  1045  x  1000  x  (2.112)  /  2300  =  2207040  /  2300  =  959.6

Old Arc Divider(per hit)  1045  x  1000  x  0.704  /  2300  =  735680  /  2300  =  319.9 (all you're doing is dividing by 3)

New Arc Divider(total): 1045  x  1000  x  (1.8)  /  2300  =  1881000  /  2300  =  817.8

Also, again. It doesn't matter whether you divide up the hits or get the total if the end-result is the same. Also, don't forget, you get only one strike.

 

  • Like 2
  • Confused 1
Link to comment
Share on other sites

3 hours ago, JTGuevara.9018 said:

No, I understand Arc Divider's damage modifier and how damage calculation works. Here's the damage formula from the wiki with a sample weapon strength of 1045, power of 1000 and target armor of 2300. The mods are pvp.

Old Arc Divider(total):  1045  x  1000  x  (2.112)  /  2300  =  2207040  /  2300  =  959.6

Old Arc Divider(per hit)  1045  x  1000  x  0.704  /  2300  =  735680  /  2300  =  319.9 (all you're doing is dividing by 3)

New Arc Divider(total): 1045  x  1000  x  (1.8)  /  2300  =  1881000  /  2300  =  817.8

Also, again. It doesn't matter whether you divide up the hits or get the total if the end-result is the same. Also, don't forget, you get only one strike.

 

And that one strike cost you adrenaline to get to use, and probably has a lot of traits riding on that 1 hit to connect.

  • Like 1
Link to comment
Share on other sites

9 hours ago, Grand Marshal.4098 said:

I'll say it once more.

Warrior will always be benefited by multi-hit skills, saying otherwise is crazy cope.

warrior will not benefit from hard stuck in long channel skills, sadly.

i'd be find if it's 0.8 second 3 hit skills.

sadly, long cast time is worse than having low hit count.

Edited by felix.2386
  • Haha 2
  • Confused 3
Link to comment
Share on other sites

23 hours ago, JTGuevara.9018 said:

No, I understand Arc Divider's damage modifier and how damage calculation works. Here's the damage formula from the wiki with a sample weapon strength of 1045, power of 1000 and target armor of 2300. The mods are pvp.

Old Arc Divider(total):  1045  x  1000  x  (2.112)  /  2300  =  2207040  /  2300  =  959.6

Old Arc Divider(per hit)  1045  x  1000  x  0.704  /  2300  =  735680  /  2300  =  319.9 (all you're doing is dividing by 3)

New Arc Divider(total): 1045  x  1000  x  (1.8)  /  2300  =  1881000  /  2300  =  817.8

Also, again. It doesn't matter whether you divide up the hits or get the total if the end-result is the same. Also, don't forget, you get only one strike.

 

You do realize they reduced cast time too right. 

  • Thanks 1
  • Confused 1
Link to comment
Share on other sites

9 minutes ago, Cuks.8241 said:

Maybe a strange concept, you can follow it up with another ability 🤯

Yeah like Hundred Blades, because it's really important to stand still in the middle of your mobility weapon rotation.

Unless they fix Greatswords' other damaging option (because outside of its auto, 3 and 5 are just meant to get you places and 4 is more of a utility), hamstringing Arc Divider into a one-burst high risk high reward skill just makes the whole weapon back into the barely functional hunk of junk it is on Core Warrior.

I suffered through that already man, DON'T KICK ME BACK DOWN THE STAIRS.

  • Like 1
Link to comment
Share on other sites

1 hour ago, JTGuevara.9018 said:

Yes I do! Maybe it's the fact that one strike is faster than three. Just a thought....

Right, so why isn't that part of the math? If a skill has double the cast time of another, then you need to factor that in. Otherwise technically something like hundred blades would be one of the highest damage skill in the entire game and we both know that is not true.

Edited by Warscythes.9307
  • Confused 2
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...