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Weaponmaster Training Beta Feedback: Elementalist


Rubi Bayer.8493

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On 6/28/2023 at 6:25 PM, Batalix.2873 said:

Change pistol to rifle AND leave water as is, just give us more opportunities to camp elements in Tempest and Catalyst.

doesn't camping an element defeat the entire purpose and playstyle/versatility of ele? if you're not running a fresh air build and you're camping an element, you're playing the class wrong. the entire point of ele is having 20 weapon skills instead of 5-10, not making use of 12-15 of your abilities is just silly. I guess in pve everything is faceroll and a monkey could do it, but in pvp or wvw if you camp an element you're gonna just get kitten on, even staff weavers swap our of fire for extra damage/cc while they wait for meteor shower cooldown, and If you are camping water as a tempest, your cleanse, boon, and cc output is completely kitten. even fresh air builds don't camp air 100% of the time. only trash eles camp elements so encouraging that gameplay is absurd

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8 hours ago, TheDetective.8172 said:

Sword/Warhorn is literally god-tier on Weaver... Sword is also amazing on quick heal catalyst with off-hand warhorn.

You shouldn't spread misinformation.

misinformation? how does one come to the conclusion that those weapons are god tier during a beta test where they haven't even been released yet and people have barely had time to test them? it would take weeks of testing and theorycrafting and looking at meters to prove that so-called "information". so don't tell people to not spread information when you just state something as fact with literally zero evidence to back it up, hypocrisy at jts finest

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5 hours ago, avexis.3918 said:

doesn't camping an element defeat the entire purpose and playstyle/versatility of ele? if you're not running a fresh air build and you're camping an element, you're playing the class wrong. the entire point of ele is having 20 weapon skills instead of 5-10, not making use of 12-15 of your abilities is just silly. I guess in pve everything is faceroll and a monkey could do it, but in pvp or wvw if you camp an element you're gonna just get kitten on, even staff weavers swap our of fire for extra damage/cc while they wait for meteor shower cooldown, and If you are camping water as a tempest, your cleanse, boon, and cc output is completely kitten. even fresh air builds don't camp air 100% of the time. only trash eles camp elements so encouraging that gameplay is absurd

That's if you think every Ele espec should play like core, which literally no other profession abides by. Some of us don't like frantically swapping between four downtuned skillsets and would like a little more focus in at least one Ele espec's job fantasy. Weaver already does attunement swapping Ele to perfection: let me just play a goddamn ice mage or earth mage or magnetomage on one espec.

Edited by Batalix.2873
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1 hour ago, Jski.6180 said:

Hammer tempest looks like it could be fun sadly not enofe time to realty try it out. Its odd hammer may end up being good on every thing but catalyest hehe.

take hammer away from catalyst and catalyst is just core ele with a buff field. completely missed opportunity to make it a combo-beast.
tried hammer myself on weaver and found it actually enjoyable

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2 hours ago, avexis.3918 said:

doesn't camping an element defeat the entire purpose and playstyle/versatility of ele? if you're not running a fresh air build and you're camping an element, you're playing the class wrong. the entire point of ele is having 20 weapon skills instead of 5-10, not making use of 12-15 of your abilities is just silly.

camping attunements has clear trade offs but isnt really "playing the class wrong". mindlessly cycling through attunements to press everything without a clear intention is probably just as wrong (due to attunement lockout). its the same as builds on other classes that sometimes do or dont need to weapon swap, or swap only their mainhand or offhand - theyre not using their full 10 weaponskills either

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3 hours ago, avexis.3918 said:

how does one come to the conclusion that those weapons are god tier during a beta test where they haven't even been released yet and people have barely had time to test them?

It does 50k+ dps. That's how we know it's god tier. Don't speak on things when you haven't even logged into the beta.

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3 hours ago, avexis.3918 said:

misinformation? how does one come to the conclusion that those weapons are god tier during a beta test where they haven't even been released yet and people have barely had time to test them? it would take weeks of testing and theorycrafting and looking at meters to prove that so-called "information". so don't tell people to not spread information when you just state something as fact with literally zero evidence to back it up, hypocrisy at jts finest

Yeah, sure, ofc, and it has nothing to do with people just taking their usuall weaver sw/d build, changing d to wh, and instead of getting 42k dps go straight to 50k+. Even a guy like me went from 36k dps straight to 42k. Surely its not op... surely we have to do more testing... that way some competent players could get it even higher than 50k dps... not op at all. 

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Hi, tested the hammer weaver, it feels a bit lacking ? Like it needs something. Cata has jade sphere for combo finishers, and weaver has duel orbit so you get two buffs/ damage effects at a shorter time I suppose. Also the tooltip is incorrect for hammer 3, it says for weaver the number of targets is 2 (Cata is 5), but weaver hammer 3 still hits 5 targets. Perhaps better synergy is needed with other specs when introducing new weapons.

What I mean is, there must be something that would make me want to play hammer weaver over hammer cata.

Edited by Varon.2564
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the biggest piece of feedback i can give is that pistol is a poor thematic fit for Elementalist. Like... the worst of all the weapons possible.

 

Axe, greatsword, mace, longbow, shortbow = fine

rifle/pistol = not fine.

but as long as it's actually a ranged weapon this time, i'll deal with it.

Edited by scerevisiae.1972
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Can an weaver keep the orbs on hammer going forever if they time there duel skill right?

I think over all staff is still king for most point of the game its still fun to have the new weapons and i am looking forward to what pistol dose.

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22 hours ago, Skyroar.2974 said:

I definitely agree. But unless/until Anet is willing to rework Hammer, I'd take Weaver's current QoL changes over something that would have been overcomplicated.

I feel like they could move the orbs off hammer and onto Catalyst itself somehow and approach balancing from there. 

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My God in heaven!!  How in the world are the developers going to maintain the balance with these new weapon combinations? I mean, I'm all for the variety.  But I just don't see how Anet will bring some of these new OP weapon combinations in line without totally destroying other specs.  And that's just Ele, let alone the other professions.  🤔

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11 hours ago, Insertwordthere.7091 said:

It does 50k+ dps. That's how we know it's god tier. Don't speak on things when you haven't even logged into the beta.

While you're right that sw/wh weaver is going to be quite good, I want people to start pumping the breaks on the 50K+ numbers. While it is true that that total can be achieved, its happening exclusively with Huge Hitbox enemies. These are pretty rare to find in game these days, and theirs only a handful that are instanced content. Most instance bosses are normal or small hitboxs, on which sw/wh weaver is putting up ~44K. Certainly great numbers, but generally in line with what pure dps classes are currently doing.

I think its also worth pointing out that in SCs discord there is back and forth if warhorn will actually even replace offhand dagger for most small enemies. Because of the way they tend to move its likely OH dagger will still be the better choice in real gameplay because it will be much more consistent than warhorn will be able to pull off. And personally I think that's a best case scenario where warhorn and dagger will both have encounters that making them ideal to use, without either being directly forced out of the meta.

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So I just wanted to do a friendly weigh in on a specific thing: 
This doesn't just fall into elementalist solely, but rather all the classes together.  

A lot of the Elite traits still make you use the specific weapon that was intended for the Elite Spec, so i'm finding that the gameplay is still limited. If this could be fixed in a way to be more generic across all weapons, then it'd be a step in the right direction :).  

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well, since you'd rather have elementalist is a close range specialist, ignoring all the requests for a LONG RANGE DPS weapon (no, staff doesn't count, it's a support weapon with only 1 DPS element: fire) and since you'd rather keep duplicating weapons (like how hammer is basically just dagger + dagger 2.0, and how warhorn is basically focus 2.0)

single pistol sucks.... dual pistols sounds cool, but preliminary review is that pistol feels like scepter 2.0... again with the duplicates.

meanwhile, mesmer keeps getting all the stuff that elementalist should have, like long range DPS e-spec (virtuoso), long range DPS weapon (rifle).

my main's PvE build hasn't changed practically since HoT came out: staff + marauder stats + tempest overloads, + glyphs. and you nerfed glyphs (no cooldown reduction) 

i feel like i've been completely ignored for 10 years about my main class. 

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Maybe this is not a popular opinion, but i've always wanted a greatsword elementalist/weaver. I think as a game designer you could probably come with great animations and a good power build for PvE or PvP, maybe even GvG in WvW.

I myself enjoyed the hammer with the orbs, cause its suits very well with the playstyle of the weaver. Sword and horn felt... weird? I haven't checked numbers on aerodome dummy with sword and warhorn, but it felt a little bit odd. I only play weaver with my elementalist so idk how sword goes with tempest or with catalyst.

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Please make catalyst a spec that only uses 2 attunements and has weapon swap. 
 

Currently even at its original state it’s too but and just a mess of a class. 
 

reducing it to 2 elements and giving weapon swap would actually give the spec a personality. 
 

bonus points if you swap the floating orbs for the spheres. 
 

making the floating orbs the mechanic and giving the hammer the spirits. 

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I'm leaving this here but people are cheating the Ranked PvP system with beta characters. They enter the ranked game with a non-beta character then switch before the match starts. My most recent ranked match just had 3 beta characters on the enemy team and it was busted.

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