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New dailies/weeklies [Merged]


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32 minutes ago, Doctor.1384 said:

But that doesn't make sense, 4 is not 2-3 and it's not like they're letting you have 12 in a specific game mode, you're still limited to 4 total objectives in one specific game mode if that's how you've configured it. If they prefer the new objectives then there's still no reason why we can't have 12 total of the new objectives with 4 being from each mode.

Well, the problem is that it would give a lot more AA unless they limit the quantity you could have per day, who may not be possible depending on how they build the system.

There is also a difference between defending the system and saying "I'm fine with it", and most people "defending" seem to more on the second case.

Personally, if they are willing to spend ressources to change the system to have more choice while keeping the balance of it and not penalizing players, I'm ok for it, but if they don't, that's fine for me too as the system is still way better than the old one. 

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On 8/26/2023 at 3:22 PM, knivestv.6738 said:

I'm not a fan of this new daily system. Taking away the login rewards is detrimental for players like me who can only engage twice a week. While those who can commit to playing 7 days a week might find this system more rewarding, for us who can only play on two days, it's become less beneficial since we're now required to play to earn rewards. Even "Black Desert," known for its pay-to-win mechanics, offers incentives simply for logging in. This change is quite disappointing for me.

This system has benefits for those who don't play as often. Let's say you want to pursue a legendary, requiring 77 Mystic Clovers.

Under the old login rewards, you're going to get your 77 Mystic Clovers after 11 cycles of 28 logins, or 308 logins. If your play session crosses reset, thats 4 logins a week for, or 77 weeks to get your Clovers.

With the Wizard's Vault, you can get 77 Mystic Clovers for 4,620 AA. Because you can only buy 20 Clovers/cycle of 11 weeks, it's going to take you 33 weeks and a day. In that time, if your play crosses reset, you can do the dailies 134 times for 65 AA, for a total of 8,540. That's twice as much as you need. You don't even need to play over reset, and you can get your MClovers in half the time than the old system.

TL;DR A player playing twice a week can get 77 Mystic Clovers in less than half the time using Wizard's Vault than they would have from the previous Login Rewards.

Edited by Gibson.4036
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Having a choice of what 3 we do out of 4 is a nice step in the right direction. (I am not counting the login as its pretty much auto).  I do think it should be 3 out of 5 for the game mode of your choosing. But this will work too for now, incase one of the dailies is bugged out. You can go do another and not lose out. 

 

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1 hour ago, Endilbiach.4132 said:

Are we not supposed to get a patch today to give us a second round of pve dailies?  There's not a whole lotta hours left before reset for them to do this...

Sept 12, I believe.

[edit] nevermind, you're asking about that comment Rubi made, rather than the additional daily task. Hmm, yeah....coming soon?

Edited by DeanBB.4268
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I'm a PVE player who doesn't enjoy PvP and WvW in this game. That doesn't mean that I never play these modes, or that I never get any kind of enjoyment out of these modes. When I didn't like the day’s PVE dailies, WvW dailies were nice back ups because they allowed me to get dailies done while also letting me make some decent progress toward GoB for time spent. Other times, I just really felt like prioritizing PvP or WvW.

The current limited system forces me to choose which dailies/weeklies I get before reset, and risk getting locked to PvP and WvW dailies/weeklies that are not casual enough for me. This means I'm not going to risk turning on PvP and WvW. I'll basically be a PVE exclusive player, with even less reason to do PvP or WvW. This isn't flexible. It's more restrictive than before.

Just remove the mode limitation. Give me all dailies and weeklies for all modes so that I can choose, while I'm playing, which 3 dailies and which 6 weeklies I want to do. Right now, all this does is remove incentives and restrict players who have main modes and back up modes (which I'm betting is a lot of players).

Edited by BlueJin.4127
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1 hour ago, Shuzuru.3651 said:

Well, the problem is that it would give a lot more AA unless they limit the quantity you could have per day, who may not be possible depending on how they build the system.

There is also a difference between defending the system and saying "I'm fine with it", and most people "defending" seem to more on the second case.

Personally, if they are willing to spend ressources to change the system to have more choice while keeping the balance of it and not penalizing players, I'm ok for it, but if they don't, that's fine for me too as the system is still way better than the old one. 

Alright so they should just remove the aa from the individual objectives and just put it all under the completed daily chest. That code already must exist to an extent since it's how the weeklies work. They could even put the wvw and pvp reward track potions back under objectives from those categories, in addition to similar small stuff for pve.

That way instead of players choosing one game mode and putting time into that to get their daily chest prior to logging off, they'll have incentive to then do the dailies for those other game modes in addition to whatever they've already done, thus exposing the player to more content and getting them more time in those modes without making it mandatory for their initial chest and causing them angst.

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1 hour ago, Manasa Devi.7958 said:

So, the update arrived, but I didn't get a new set of dailies. Yes, I have PvE (only) selected. Not that I mind, I wasn't eager to do them, it's bedtime for me.

I had the same problem for both of the accounts that have SOTO unlocked.  However other accounts that have core, HoT and PoF had different dailies (some were already completed, but I couldn't grab the extra AA).

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23 hours ago, vares.8457 said:

I don’t care who you listen to and I am not defending anything. I am just pointing out that this specific problem is not Anet’s fault. But of course it’s always easier and more convenient to blame others. 

Blame others for anet taking away the choice of doing many different dailies to the 3 you are forced to do? hah ok. 

 

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Why do I have to play PVP and WvW for dailies? This was the worst idea Arenanet ever made. I play GW2 everyday to relax, not to interact with others in the salt mine. I got salt enough throughout my day, i dont need more. Roaming in a big blank empty wvw map with some unobtainable goals.  Or face some crazy niched builded thief/willbender trash on the one and only map in PvP: Champions Dusk. Screw that!

Its not appealing for me to come play this game with this current system. I dont feel like to start it, and I am saying this after 11 years in gw2 and 8 in gw1.

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5 minutes ago, Deggial.7123 said:

Why do I have to play PVP and WvW for dailies? This was the worst idea Arenanet ever made. I play GW2 everyday to relax, not to interact with others in the salt mine. I got salt enough throughout my day, i dont need more. Roaming in a big blank empty wvw map with some unobtainable goals.  Or face some crazy niched builded thief/willbender trash on the one and only map in PvP: Champions Dusk. Screw that!

Its not appealing for me to come play this game with this current system. I dont feel like to start it, and I am saying this after 11 years in gw2 and 8 in gw1.

You had to choose the daily | weekly tasks. Obviously, you just blew through that dialog. Open the WV and click the gear, then select the type of tasks you wish -- PvE only, in your case. At the next daily | weekly reset, you'll only see PvE tasks.

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Fire whoever designed this stupid daily and weekly systems!

1. It limits player choices

2. Many players prefer to do pvp today, WvW tomorrow depending on their mood / preferences, and they still get the reward. Now, there is no such flexibility.

3. Stupid escort dailies

4. Look & feel, style, fonts used in WV does not align with the rest of the UI design

If your objective is to improve the participation of different game modes, it a complete failure. People get away from e.g. PvP is not about dailies, but the unbalanced classes. Those who deisgned this new system has not played GW2 at all. They just copied it from other mobile games designs, everything! the UI, the daily/weekly system without thinking if it fits GW2.

Edited by sheldontwong.2605
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7 minutes ago, Orion Templar.4589 said:

Excerpt from the recent game update patch notes:

  • Removed the Wizard's Vault objective "Loot the Chest of Grand Valdhertz Riches in the Valdhertz Crypts Minidungeon."

Yes! Yesterday and today's dailies were both doable for me, since I've been through Heart of Maguuma. That makes 3 days of dailies I've been able to do, which is a big improvement. I imagine if they do some Cantha or EoD stuff I wont be able to finish those, but for now I got a few rewards.

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I don't mind the new system, I just despise how lackluster the PvE daily rotation has been and I wish they'd stop pretending 'participate in an activity' is PvE when clearly you're fighting against other players for an objective/score but it's not in the pvp category.

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7 hours ago, Deggial.7123 said:

Why do I have to play PVP and WvW for dailies? This was the worst idea Arenanet ever made. I play GW2 everyday to relax, not to interact with others in the salt mine. I got salt enough throughout my day, i dont need more. Roaming in a big blank empty wvw map with some unobtainable goals.  Or face some crazy niched builded thief/willbender trash on the one and only map in PvP: Champions Dusk. Screw that!

Its not appealing for me to come play this game with this current system. I dont feel like to start it, and I am saying this after 11 years in gw2 and 8 in gw1.

Click on the cog and change it to pve only

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On 8/28/2023 at 3:36 PM, Doctor.1384 said:

Per the recent update on the direction they're going with on the issue with flexibility in dailies, it seems appropriate to make a post specific to the new information. It is specifically stated that the current plan is to merely add one daily objective to the daily rotation in order to add flexibility. This is especially distressing because it indicates that it's perceived that adding 1 objective to an already extremely limited pool is somehow going to fix the issue flexibility issue that's plaguing the new system. This post will disregard the 1 login daily that's given freely in regards to numerics.

I don't know why it's seen as a step forward to go from 12 available dailies in all game modes to 4 in specific game modes. This does not encourage players to try to game modes as they are going to stick with whatever mode has the objectives that they are most certain they can complete so as to avoid missing a daily cycle. It is not an upgrade to have to choose specific game modes to have your objectives pulled from. The old system was better at exposing new players to other modes because it gave them the option to try other modes to get their daily stuff without risking not being able to complete their stuff by it being either to difficult, or not accessible to them. This risk free ability to try new modes to get dailies does not exist in the new system because you cannot know what the next day's daily cycle will contain. The player cannot know that the next cycle will not contain for example, a difficult to get wvw defender event, or an annoying minidungeon, or vista daily located in a region the player has not progressed to yet. 

Daily objectives are not the place to put skill gates and time gates, these exist in other parts of the game. This area of content should remain easily accessible to encourage frequent logins. 

Again, why not simply let the player have 4 per game mode like before? The previous objectives themselves could have used some updates, but the system itself was by no means broken. 

This design direction MUST be reconsidered. 

agreed

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On 8/29/2023 at 4:18 AM, yumi.5170 said:

Idk... i thought that it was just bugged or something and that it would be a no brainer to have choice. But nope. I mean 1 more will help... but come on. Give us more. Like at least 6 choices. How many times were there a few dailys I didn't want to do. I loved having the choice to just skip them and do others.

Also I don't get why we can't have more choice when we choose all 3 categories. I never play pvp, but I sometimes did when there were good dailys. Now I haven't choosen pvp, because I don't want to be forced to do them.

exactly

so I'm doing fewer game modes than previously. I don't have a reason to spend my energy for difficult things on PvP anymore.

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On 8/28/2023 at 8:40 PM, jason.1083 said:

Why do people keep saying it's 4 dailies, it's 3 one of them is the log in, if you've looking at the dailies it means you already logged in. 

probably because they mashed the reward for that into the same new unpolished interface. 

It's confusing though as they are replacing different things.

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On 8/29/2023 at 1:30 AM, Tanis.4135 said:

POV of the new guy, who is just past LS1 and doesn't want to get the story spoiled just to to be able to get the daily "chores" done.

The old login rewards were just passive stuff I collected until I came to a point where I realised what I could do with them. Very nice that I got rewards that eventually became useful. Took me a while to discover the dailies, at that time 2 gold were still a lot of money, but not as much that I would go very far out of may way to do those 3 dailies.

The new combined login+daily system has a lot of nifty rewards, that seem unreachable just with the 5 login points, so doing dailes is more of a must than before, at the same time it's far more unlikely that I get 3 easy dailies, that don't distract me too much from the story and exploration a new player is wont to do.

And here's the crux: the PvE tasks aim at veteran players that need a bit of motivation to get up and do something, but the rewards seem to mainly aim at newish players. Sure there is the legendary kit and mats, but what's an ascended weapon for a vet? A Build Storage Expansion? A bunch of Laurels?

I have played enough grindy MMOs to see that most rewards seem kinda meh for vets, and once they have the stuff worth their time, they will go back standing around chatting and waiting for groupfinder pops. Meanwhile the newbies are getting burned out trying to earn the AA for all those juicy but high hanging fruits.

good points

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On 8/29/2023 at 7:28 AM, IAmNotMatthew.1058 said:

The game defaults to all 3 modes. Dailies being in areas the player never visited is not something new, it's a thing that the old system had as well, except, now that there is a new system people have the urge to complain, while there was no complaints before.

Anet could limit which expansions the dailies are in depending on whether the account visited certain expansion areas.

the difference is that before there were choices, so if you didn't want to go to the new zone just yet, you just picked something else. We don't have that option now.

okay yea they added 1 choice so we can skip 1 thing. Doesn't help if you got 2 in a zone you aren't playing yet. Or 2 with any of the other issues people have mentioned in numerous threads.

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On 8/29/2023 at 12:02 PM, Randulf.7614 said:

Just have four from each, free choice. They can always colour the mode type for ease of seeing. Any completed over the four can give zero or even just one token.

Theres no reason to lock modes. The more options, the more happy players playing. 

+1

though maybe a symbol would be better than color, we already recognize the symbol and many players are color blind

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13 minutes ago, willow.8209 said:

good points

 

4 minutes ago, willow.8209 said:

the difference is that before there were choices, so if you didn't want to go to the new zone just yet, you just picked something else. We don't have that option now.

okay yea they added 1 choice so we can skip 1 thing. Doesn't help if you got 2 in a zone you aren't playing yet. Or 2 with any of the other issues people have mentioned in numerous threads.

 

3 minutes ago, willow.8209 said:

+1

though maybe a symbol would be better than color, we already recognize the symbol and many players are color blind

Just an Fyi you can press the + on any post you want to reply to and make them all in the same post.

They even get spaced out so you got room to type inbettwen them without you doing anything extra.

Edited by Linken.6345
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