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[Suggestions]QoL (Quality of Life) Ideas [Merged]


ginryu.3026

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Select dye slot first, select color afterwards

 

hello, i think this will be a great and maybe easy to implement:

  1.   first select the dye slot to dye
  2.   then hovering the mouse over the dyes will color them
      or (clicking the colors until you select a new dye slot)

that way we reduce the mouse back and forth from dye slot to dye

i think its a great QoL improvement.

i iwsh you all a nice day 🙂

Edited by Dynamo.5709
when merged the title was deleted, that and to be more clear on the idea.
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9 hours ago, Fueki.4753 said:

Make /gg available in sPvP.

How would that work with ranks and rewards. What would keep people from griefing others by /gg whenever they see them on the opposing team?

Edited by Gibson.4036
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7 hours ago, Gibson.4036 said:

How would that work with ranks and rewards. What would keep people from griefing others by /gg whenever they see them on the opposing team?

Grieving and other match manipulation already exist, and are not addressed, so these issues officially are of no relevance. Ranks mean nothing in the current sPvP, so ranks are to be disregarded as well.

However, opponents abusing down state by attacking the enemy every 10 seconds or so and letting them slowly die need a way to be circumvented. /gg can do that.

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8 hours ago, Fueki.4753 said:

Grieving and other match manipulation already exist, and are not addressed, so these issues officially are of no relevance. Ranks mean nothing in the current sPvP, so ranks are to be disregarded as well.

However, opponents abusing down state by attacking the enemy every 10 seconds or so and letting them slowly die need a way to be circumvented. /gg can do that.

I may have misunderstood. I took your suggestion of /gg to mean conceding the match. Did you mean just shortcutting the bleed-out to go directly to the respawn timer?

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About: Catching Fish.

I just want more accessible ways to catch Fish, this current Mini-Game makes the player hold the 2-3 keys for too long and constantly go back and forth too often; it has already 'caused me minor carpal tunnel once and I'm too scared to engage with your fishing system for too long. GW2 has a crap ton of buttons, keybinds, and UI, normally it's all been one key press or click and some hold keys. And you have toggle Autorun too, Left/Right-hold-mouse-click is a thing as well. I'll point out that A-D is another fishing option in place of 2-3, but that doesn't fix my core problems. You're still shifting your hand back and forth repeatedly and applying pressure on keys.

Even if it's a new Living World episode Mastery, it would be extremely helpful too have a way to Auto Catch Fish, and it's better or worse depending on your Fishing Power. Red=Failure, Yellow=40/60 Chance, Green=90-99%+ Chance, and Fishing Party + Fishing Power Food, would contribute to a 100% of Auto-Catching every fish. Also if this were too be a change made to Fishing, it would also be helpful for the Fishing Buff to carry over with Instance changes, maybe map change too.

Fishing doesn't need to be like Runescape or Raft, mostly standing in one place and giving minimum interaction. ArenaNet, you already make players board a Skiff and drive it to a Fishing Node, anchor, wield fishing rod, cast, play a Mini-Game, then repeat previous steps. I personally love all of these steps I have to take in order to fish- you did a fantastic job with the Skiff & Fishing Nodes, yet the Fish-Catching-Mini-Game is a long term problem.
I at least need a Auto-Catch option for later into my fishing trip where I don't have to destroy my hand while pressing 2-3 for 99+ fish catches. - Please and thank you.

Thank you for reading. ❤️

Edited by Tearthy Flame.1463
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35 minutes ago, Gibson.4036 said:

I may have misunderstood. I took your suggestion of /gg to mean conceding the match. Did you mean just shortcutting the bleed-out to go directly to the respawn timer?

/gg is a feature that kills you.

Obviously, a chat command to forfeit a match would be terrible.

I just don't want people be forced into down state abuse by enemies.

It could also help you get to the spawn if you are stuck.

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1 hour ago, Fueki.4753 said:

/gg is a feature that kills you.

Obviously, a chat command to forfeit a match would be terrible.

I just don't want people be forced into down state abuse by enemies.

It could also help you get to the spawn if you are stuck.

Got it. 

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So i was told by a support dev to post this here so the game devs have a better chance to see it so here goes.  I now have three mount skins that are usless to me...and all three came at the cost of gems which to me is the equivilent of &15 us dollars worth of uslessness.  I do not and have no desire to get the warclaw nor the skyescale.  The reason is because I have a physical disability with my hands that make jumping puzzles and trying to survive pvp/wvw virtually impossible.  while I did start both, I had to abandon the quest for them because my hands cannot take the stress of pvp and jumping puzzles.  Its hard to explain why my disability limits my ability to do these so I hope you will just understand that as much as I have tried, I simply cant.  And before you say to just get a mezmer to port me up, I have had great difficulty finding one willing while I am online.  

 

My suggestion for the game devs is this... when using a mount licence, please only allow it to unlock for the mounts you DO have.  While I could use a select a mount license, I feel they are priced a bit too high.   Another option would be to allow another roll for a mount skin whenever the rng gives you a skin for a mount you dont have.

 

Anyhow thats all i wanna say.  I probably ticked off someone with it so I have my fireproof pants on and ready.  Hope everyone reading this has a good day!!

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They probably don't want you being able to filter out options to select a desired skin without the skin selection purchase but I agree that the licenses aren't great for people who don't have all the mounts.

 

Maybe they could at least have skin sets for one mount type you can buy. You'd still be rolling for a skin, but you wouldn't end up spending real money for, say, a Warclaw skin when you don't do PvP.

 

((Also we need targetable mount skins as in game rewards from things like achievements, meta events, fractals, dungeons and raids to increase the replayability and long term health of that content. I will die on this hill. They can still put a ton of skins in the gem store to help finance the game.))

Edited by RadiantWolf.2058
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The knowledge that I could get a skin for a mount that I do not have, nor ever will, is an aspect of my decision to not spend money on those licenses. The fact that ANet purposefully seeks to profit from arranging for players to get skins that they cannot use, essentially knowingly providing zero value for money spent, is a major aspect of why I avoid spending money on mount skins. To me there is a difference between a random selection of skins you can use, some of which you might like less than others, and knowingly taking players' money and giving nothing in return.

Edited by Ashen.2907
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11 minutes ago, Ashen.2907 said:

The knowledge that I could get a skin for a mount that I do not have, nor ever will, is an aspect of my decision to not spend money on those licenses. The fact that ANet purposefully seeks to profit from arranging for players to get skins that they cannot use, essentially knowingly providing zero value for money spent, is a major aspect of why I avoid spending money on mount skins. To me there is a difference between a random selection of skins you can use, some of which you might like less than others, and knowingly taking players' money and giving nothing in return.

This is specifically why the select licences exist. You pay less for random licenses only because you want to gamble and risk not getting what you wanted. And the reason you can still get skins for the mount you don't have is so you can't manipulate the chance.

Edited by Sobx.1758
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2 minutes ago, Sobx.1758 said:

This is specifically why the select licences exist. You pay less for random licenses only because you want to gamble and risk not getting what you wanted. You can still get skins for the mount you don't have, so you can't manipulate the chance.

Not just a risk that you get a skin that you do not want, a risk that you get nothing that you can use at all.

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1 minute ago, Ashen.2907 said:

Not just a risk that you get a skin that you do not want, a risk that you get nothing that you can use at all.

Yeah, I include that in the same category, the overal point remains the same since if you get a skin you consider ugly, it's still as good as if you got nothing, right?

Edited by Sobx.1758
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1 minute ago, Sobx.1758 said:

Yeah, I include that in the same category, the overal point remains the same since if you get a skin you consider ugly, it's still as good as if you got nothing, right?

I dont consider those to be comparable. Beauty or ugliness of a skin is subjective and cant be controlled for on an individual basis in such a system. A result that is objectively without funtion, purpose, or value is something else. Having to buy an additional product, such as a LW episode, to be able to use the skin is different than not liking the aesthetics of a given skin.

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18 minutes ago, Ashen.2907 said:

I dont consider those to be comparable. Beauty or ugliness of a skin is subjective and cant be controlled for on an individual basis in such a system. A result that is objectively without funtion, purpose, or value is something else.

Of course they're subjective. But notice how I'm not trying to tell you which skin is ugly and which isn't. Chances are there are some skins you're considering ugly or wouldn't use over the others. It doesn't mean which skin exactly it is, it matter that you can "roll" [the dice] into it. I'm not discussing beauty standards here. What I know is that if I'd get a skin I consider ugly, there's no way I'd use it over the base one -at that point it's exactly as good as if I'd get nothing.

And again: if you don't want to gamble (completely reasonable btw), then just buy the select licence, which is how anet clearly values the individual skins.

Quote

Having to buy an additional product, such as a LW episode, to be able to use the skin is different than not liking the aesthetics of a given skin.

...and on the other hand people that bought and completed content of the episodes having worse chance to get what they want from the random licenses would be perfectly reasonable?

Overally I'd just go back to the golden rule: don't gamble if you can't afford (or aren't ready) to lose.

Edited by Sobx.1758
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4 minutes ago, Sobx.1758 said:

Of course they're subjective. But notice how I'm not trying to tell you which skin is ugly and which isn't. Chances are there are some skins you're considering ugly or wouldn't use over the others. It doesn't mean which skin exactly it is, it matter that you can "roll" [the dice] into it. I'm not discussing beauty standards here. What I know is that if I'd get a skin I consider ugly, there's no way I'd use it over the base one -at that point it's exactly as good as if I'd get nothing.

And again: if you don't want to gamble (completely reasonable btw), then just buy the select licence, which is how anet clearly values the individual skins.

...and on the other hand people that bought and completed content of the episodes having worse chance to get what they want from the random licenses would be perfectly reasonable?

Overally I'd just go back to the golden rule: don't gamble if you can't afford (or aren't ready) to lose.

No you arent telling me which skins ugly any more than I am telling anyone else to not play these (worse than BLC IMO) slot machines. I did, however, explain why I do not buy them and why they encourage me to not buy mount skins in general. 

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10 minutes ago, Ashen.2907 said:

No you arent telling me which skins ugly any more than I am telling anyone else to not play these (worse than BLC IMO) slot machines. I did, however, explain why I do not buy them and why they encourage me to not buy mount skins in general. 

Not buying it is a perfectly viable option, I have no issue with that. But it seems some people here think the only change made here would be "ok, we're removing your locked mounts' skins from random licenses". Meanwhile the more probable outcome would be removing random licenses and leaving the "select" ones, since that pricetag is clearly how anet values their individual skins. Well... other than those occasional indivual-outside-of-license ones which they value even higher.

Edited by Sobx.1758
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How would people feel about an adoption license for mount type rather than skin theme?

Imagine, for example, a license for raptors. This can grant a skin from a wide selection of raptor skins, maybe even ALL raptor skins. You may not get a skin you like or will use but it WILL be for your raptor which, if you bought the license, you most likely have.

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Suggestion: A way for guild leaders to track if someone changes their display name for purposes of moderating 

Some background: In our Discord we ask people to include their account name in their nickname to make it easier on us for promotions, kicks, giveaways etc... Like if we need to ban someone who is causing problems in the Discord it was easy to then find their account name in game due to our naming policy.

In the past this was easy because Anet made it difficult to change the display name but now that the policy changed a couple of years back it is more difficult to do this. From a guild leader perspective this is frustrating but I understand why the policy changed as it is better for the player base as a whole. My concern stems from being able to easily coordinate with our Discord and in game rosters for things like promotions, kicks, giveaways etc... 


And honestly the last thing I want is for someone we ban for breaking our rules to get their display name changed, avoiding our blacklist and causing drama as that would be a massive headache.

Possible Solutions:

So I guess my suggestion would be implementing something along the lines of what Steam has with previously known aliases. Or maybe adding an in game ban action instead of just kick and tying that to a new in game blacklist that is only visible to guild leaders (to preserve privacy) where it will show if someone has changed their display name and possibly also making it so that person cannot be invited back at all if the new ban action was used instead of a kick.

Edited by Arcadius.1247
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57 minutes ago, RadiantWolf.2058 said:

How would people feel about an adoption license for mount type rather than skin theme?

Imagine, for example, a license for raptors. This can grant a skin from a wide selection of raptor skins, maybe even ALL raptor skins. You may not get a skin you like or will use but it WILL be for your raptor which, if you bought the license, you most likely have.

I like this idea, especially for those who use one type of mount a great deal more.  Then people who don't use a griffon for example won't have to roll the dice and get that as a skin.

 

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