ZDragon.3046 Posted May 28, 2019 Share Posted May 28, 2019 PvPDeath magic rework - should be = to what other defensive lines do for other professions.Revert the Cripple / Chill change to reduce movement skills againPveMore boon splatter on Foes to make them more accepted for general end game content. Link to comment Share on other sites More sharing options...
dceptaconroy.7928 Posted May 28, 2019 Share Posted May 28, 2019 Revert.Revert speed os back to 7 + original shroud degen. Link to comment Share on other sites More sharing options...
ZeftheWicked.3076 Posted May 28, 2019 Share Posted May 28, 2019 @Psycoprophet.8107 said:More damage mitigation and insta tele on wurm would make it almost a perfect class.Tele part is insta. It's the summoning that's not. Link to comment Share on other sites More sharing options...
Psycoprophet.8107 Posted May 28, 2019 Share Posted May 28, 2019 @ZeftheWicked.3076 said:@Psycoprophet.8107 said:More damage mitigation and insta tele on wurm would make it almost a perfect class.Tele part is insta. It's the summoning that's not.Lol I mean tele as u summon or leave the minion on ur current location. If u haven't preemptively summoned wurm u often get killed in the small delay before teleporting. Also minor reduction is shroud CD to promote weaving in and out of shroud would suport a more active gameplay. Link to comment Share on other sites More sharing options...
James.1065 Posted May 29, 2019 Share Posted May 29, 2019 I have 3 wishes for necro:While in combat shroud does not de-generate - it only de-generates out of combatDagger 1 becomes a ranged attack of 900 or so (like throwing daggers).Confirm that shroud really does reduce damage by 50%. (Seriously, in PvP it feels like there is no difference between the amount of damage i take in or out of Shroud) Link to comment Share on other sites More sharing options...
Obtena.7952 Posted May 31, 2019 Share Posted May 31, 2019 Biggest QoL change: Fixing the minion despawnBiggest Performance change: Fix on-shroud triggered traits to have non-shroud benefitsBiggest Fun change: Staff, enough said Link to comment Share on other sites More sharing options...
Blood Red Arachnid.2493 Posted May 31, 2019 Share Posted May 31, 2019 Personally I'd like to see the activation time of the scepter/daggger skills reduced. Playing the condi build is like trudging through snow. Link to comment Share on other sites More sharing options...
cyndelaq.7148 Posted June 4, 2019 Share Posted June 4, 2019 I want minions to good again. Recently, I find myself without minions because I dismount and they disappear, or I get knocked off my mount and they disappear, or they just straight-up die... Which, I thought they had fixed a long time ago by making them take less damage.In any case, I would love to see them make minions similar to signets in the sense that they had a passive effect and active effect. The passive would be that, as soon as you equip the minion skill, the minion is always summoned. And the active would the already in-game minion abilities.Minions would still be able to die, obviously, but they would just go on cooldown and automatically resummon when the passive is off cooldown. However, it'd be nice if minions didn't die anywhere nearly as often as they currently do. Link to comment Share on other sites More sharing options...
Lady Celtaine.3760 Posted June 4, 2019 Share Posted June 4, 2019 A stow minions button so MM doesn't drag agro half way across the map would be nice. Link to comment Share on other sites More sharing options...
Gamble.4580 Posted June 6, 2019 Share Posted June 6, 2019 Want to see reaper 2 become a leap evade. So I can kite better and have a timed jump on evade. Also reaper needs more focus around death so if I kill someone on reaper or team mate dies within range I collect soul and gain a buff. Link to comment Share on other sites More sharing options...
VixusIrine.9013 Posted June 12, 2019 Share Posted June 12, 2019 Personally I'd like them to do some revisions to corruption abilities. Ever since scourge was released they've kinda fallen into irrelevency, especially the associated trait for it. Just making them a little more interesting and better would be really nice. Link to comment Share on other sites More sharing options...
Regon Phoenix.8215 Posted June 12, 2019 Share Posted June 12, 2019 Increase health pf minions by 30% and damage by 20%ORAllow to use minion abilities while in shroud Link to comment Share on other sites More sharing options...
Noha.3749 Posted June 19, 2019 Share Posted June 19, 2019 "ima necro dis thread"Make mainhand Dagger topdog dps weapon = will bump up reaper viability in PvE & will be a fun alternative to axe or GS in PvP/WvW. Link to comment Share on other sites More sharing options...
Burnfall.9573 Posted June 20, 2019 Share Posted June 20, 2019 @Totite.6543 said:I all times remember the days of GW1 when the master sacrificed her blood to feed the minions . It is desired that skill added in. The other wish is to order the minions to focus to a single target.+1 Link to comment Share on other sites More sharing options...
SoV.5139 Posted June 24, 2019 Share Posted June 24, 2019 Data mine to aggregate the least used skills.Add stability to them - doesnt have to be alot, but viable. Link to comment Share on other sites More sharing options...
DeceiverX.8361 Posted June 24, 2019 Share Posted June 24, 2019 @EremiteAngel.9765 said:Reaper shroud cooldown is changed to 7 seconds baseline.Core Necro and Scourge shroud cooldowns unchanged.I was gonna ask if reverting all the SR changes was an option lol. Link to comment Share on other sites More sharing options...
Ygdrasill.9135 Posted June 25, 2019 Share Posted June 25, 2019 The single change I'd most like to see is a way to recall minions including while in combat. Link to comment Share on other sites More sharing options...
Ravezaar.4951 Posted July 7, 2019 Share Posted July 7, 2019 If we get an Invun or Block skill or weapon-skill that would make my Reaper complete. Link to comment Share on other sites More sharing options...
Shroud.2307 Posted July 8, 2019 Share Posted July 8, 2019 @Ravezaar.4951 said:If we get an Invun or Block skill or weapon-skill that would make my Reaper complete.I had the idea to rework Well of Darkness a while back that might appeal to you. However I genuinely feel it would be pretty broken.Cooldown, radius, cast time, duration, combo field all remain the same. Blindness removed. Now functions like Smokescale's Smoke Cloud - as long as you remain within the area all incoming attacks will miss. Link to comment Share on other sites More sharing options...
Kumouta.4985 Posted July 8, 2019 Share Posted July 8, 2019 stronger core death shroud with condi application and good power on all moves Link to comment Share on other sites More sharing options...
Dreamreaver.4908 Posted July 11, 2019 Share Posted July 11, 2019 I would like scepter to not sound like you're hitting things with a pretzel. Link to comment Share on other sites More sharing options...
Zietlogik.6208 Posted July 11, 2019 Share Posted July 11, 2019 Shave off 2-3 seconds from core and reaper shroud, that's about it Link to comment Share on other sites More sharing options...
Psycoprophet.8107 Posted July 11, 2019 Share Posted July 11, 2019 All these hopefully wishes that maybe a competent balance team would consider but in reality with the balance team anet has now we all just wish soul eater would stay as is lmao Link to comment Share on other sites More sharing options...
XECOR.2814 Posted July 12, 2019 Share Posted July 12, 2019 Delete this class. Link to comment Share on other sites More sharing options...
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