PierPiero.9142 Posted February 2, 2020 Share Posted February 2, 2020 The change of HT is quite huge and it opens in my opinion to different approches. Alchemy will continue to be strong but in my opinion builds based only on tools with A.E.D. and without alchemy will become more viable . I hope in build diversity and i hope in a come back of old condi ele with nades, toolkit and something else ( firearms, explosive, tools ) . I am a dreamer, i know Link to comment Share on other sites More sharing options...
Naxos.2503 Posted February 2, 2020 Share Posted February 2, 2020 @Samug.6512 said:@santenal.1054 said:@Naxos.2503 said:The toolkit lock out being softed up Is going to make the class a whole lot less awkward to handle though, What do you mean with this? I can't see anything mentioned about toolkit (engineering kits?) lock out.He confused toolkit and toolbelt.Sorry >.< yeah, I often do that Link to comment Share on other sites More sharing options...
ParadoX.3124 Posted February 2, 2020 Share Posted February 2, 2020 -Explosive Temper (NEW): Explosions grant +20 stacking Ferocity for 10 seconds when they hit (10 stacks max)-Big Boomer(REWORK): Increases strike damage by 10% against foes with a lower health percent than the engineer. Additionally causes hitting with Explosion skills to heal the engineer over 3 seconds, 202 health per second. (This effect does not stack.)These may place engi into one of the best DPS on raid / Fractals, it seems good. We might consider putting bomb kit for explosion on fire and smoke bomb to grant more Ferocity. We would gain a big CC skill which is not locked with Sword + ECSU. Since we have no stab anymore from corona burst, riffle won't be an option anymore for hard CC.On PvP i'm afraid we won't have any stab or Quickness anymore. I don't think Holo will be viable anymore but it will depend on nerfs on other classes, especially on Rev and War. We might drop elixir U or Photon wall for Breaks stun. Link to comment Share on other sites More sharing options...
Rezzet.3614 Posted February 2, 2020 Share Posted February 2, 2020 i found it stupid funny when i saw they nerfed turret might duration from the trait , cuz if theres something turrets need to encourage using is even more nerfs lol , it could give 60s of any boon and it'd still be an irrelevant trait because turrets would only live long enough to apply boons once lol and then said boon would be corrupted or stripped anyways this aint even a complaint its just something that made me laugh Link to comment Share on other sites More sharing options...
bambi.6214 Posted February 2, 2020 Author Share Posted February 2, 2020 @Rezzet.3614 said:i found it stupid funny when i saw they nerfed turret might duration from the trait , cuz if theres something turrets need to encourage using is even more nerfs lol , it could give 60s of any boon and it'd still be an irrelevant trait because turrets would only live long enough to apply boons once lol and then said boon would be corrupted or stripped anyways this aint even a complaint its just something that made me laugh Ye, I lold myself when I saw turrets nerf. Like if anybody is using them. Link to comment Share on other sites More sharing options...
Pengu.7481 Posted February 2, 2020 Share Posted February 2, 2020 ive been using thumper turret instead of photonwall on powerholo since last patch with more or less succes actually, the extra stunbreak and cc does wonders in teamfights. would have loved some turret buffs but hopefully we will get them in the future :) Link to comment Share on other sites More sharing options...
Ten.2617 Posted February 2, 2020 Share Posted February 2, 2020 Holo is dead!Scrapper stills viable!Core better than Holo now?The changes on explosive trait line looks interesting.The "Explosive Entrance" also looks good.The 450 distance requirement on "Aim Assisted Rocket" could stay off.Some Questions:Fuse time redution on bombs will be base now?Big Oil Bomb fuse time will remains as current is or will have that same of other bombs?Toolbelt skills stills without type definition for purpose of trait and upgrade's component? Which skill type is "Surprise Shot", Turret? Well? Cantrip? Engineering Kit? :/No changes on Toss Elixir (All them). They stills destructible and reflectible? :/ Elixir U stills off context... What is the point?Rocket (Rocket Turret Toolbelt skill) didn't got the underwater version yet?Net Turret, Thumper Turret and Flame Turret stills outdated?Net Attack, Rumble and Throw Napalm stills outdated and off context?Anet! PLEASE, REMOVE:Reactive Lenses;Automated Medical Response;Net Attack;Throw Napalm.Anet! PLEASE, INCLUDE:Unblockable buff (The engineer has enough knowlege to use this tecnology). Link to comment Share on other sites More sharing options...
jaif.3518 Posted February 2, 2020 Share Posted February 2, 2020 I didn't see any damage nerfs to rifle turret or flame turret damage. If everybody's damage and healing goes down, and these stay the same, isn't that basically a buff? Link to comment Share on other sites More sharing options...
insanemaniac.2456 Posted February 2, 2020 Share Posted February 2, 2020 @Stand The Wall.6987 said:engi now has zero stab. I guess holos can always meme with the holo ranged trait lel.So? All the cc skills get their power damage taken away. Getting chain cc'ed will no longer be a death sentence from those skills alone, and any particular uncleansed cc really only ensures the next hit. The cc skills are all so good and overused because they all do at least as much damage as an autoattack and they also lock you into getting hit more and that is the issue being addressed. This will create a choice between lockdown and damage, a choice that HoT, and PoF even more so, took away with their power and utility creep. Link to comment Share on other sites More sharing options...
Stand The Wall.6987 Posted February 2, 2020 Share Posted February 2, 2020 @insanemaniac.2456 said:@Stand The Wall.6987 said:engi now has zero stab. I guess holos can always meme with the holo ranged trait lel.So? All the cc skills get their power damage taken away. Getting chain cc'ed will no longer be a death sentence from those skills alone, and any particular uncleansed cc really only ensures the next hit. The cc skills are all so good and overused because they all do at least as much damage as an autoattack and they also lock you into getting hit more and that is the issue being addressed. This will create a choice between lockdown and damage, a choice that HoT, and PoF even more so, took away with their power and utility creep.no stab + 2 long cd stun breaks = deathI guess its elixir b's time to shine Link to comment Share on other sites More sharing options...
Mighty Favazz.1546 Posted February 3, 2020 Share Posted February 3, 2020 Wondering if Big Boomer with Backpack Regenerator will work? Or if BB will scale with healing power? Link to comment Share on other sites More sharing options...
insanemaniac.2456 Posted February 3, 2020 Share Posted February 3, 2020 @Stand The Wall.6987 said:@insanemaniac.2456 said:@Stand The Wall.6987 said:engi now has zero stab. I guess holos can always meme with the holo ranged trait lel.So? All the cc skills get their power damage taken away. Getting chain cc'ed will no longer be a death sentence from those skills alone, and any particular uncleansed cc really only ensures the next hit. The cc skills are all so good and overused because they all do at least as much damage as an autoattack and they also lock you into getting hit more and that is the issue being addressed. This will create a choice between lockdown and damage, a choice that HoT, and PoF even more so, took away with their power and utility creep.no stab + 2 long cd stun breaks = deathI guess its elixir b's time to shineRemember core where you used to take 3 kits and only 1 of those had a stun break? Link to comment Share on other sites More sharing options...
Tapps.1479 Posted February 3, 2020 Share Posted February 3, 2020 A few people said holo will be bad but I'm thinking prot holo might be our best spec. I know the stab loss is rough but cc is losing damage so chain cc wont be quite as deadly especially 1v1. We'll have to wait and see though. Personally I'm hoping core engi will be good in pvp, I miss having a range class. Link to comment Share on other sites More sharing options...
Stand The Wall.6987 Posted February 3, 2020 Share Posted February 3, 2020 @insanemaniac.2456 said:Remember core where you used to take 3 kits and only 1 of those had a stun break?remember core when there were 1000% less ccs flying around and it actually had cds and telegraphs? just stop. Link to comment Share on other sites More sharing options...
insanemaniac.2456 Posted February 3, 2020 Share Posted February 3, 2020 @Stand The Wall.6987 said:@insanemaniac.2456 said:Remember core where you used to take 3 kits and only 1 of those had a stun break?remember core when there were 1000% less ccs flying around and it actually had cds and telegraphs? just stop.Have fun overcompensating until someone else tells you you don't need to by building your build for you. Link to comment Share on other sites More sharing options...
Hynax.9536 Posted February 3, 2020 Share Posted February 3, 2020 @ParadoX.3124 said:-Explosive Temper (NEW): Explosions grant +20 stacking Ferocity for 10 seconds when they hit (10 stacks max)-Big Boomer(REWORK): Increases strike damage by 10% against foes with a lower health percent than the engineer. Additionally causes hitting with Explosion skills to heal the engineer over 3 seconds, 202 health per second. (This effect does not stack.)These may place engi into one of the best DPS on raid / Fractals, it seems good. We might consider putting bomb kit for explosion on fire and smoke bomb to grant more Ferocity. We would gain a big CC skill which is not locked with Sword + ECSU. Since we have no stab anymore from corona burst, riffle won't be an option anymore for hard CC.Considering that Explosive Temper will take the place of the old Big Boomer on DPS builds, we aren't exaclty getting 200 ferocity, just ~+50 since a full berserk character has ~3k power and the old Big Boomer gave 5% of your power as vit and ferocity (yeah we lost sustain to get a bit of damage). The sustain itself got a whole new trait (Blast Shield) that seems quite good for its job but gives 0 damage increase.The new Big Boomer is the real jewel here as we are finally getting a decent GM Trait for power builds in Explosives, tho i dunno if the health regen compensates the sustain we lost from the old Big Boomer.And yet... Crystal Configuration:Eclipse, i will miss u :'( Link to comment Share on other sites More sharing options...
Ghos.1326 Posted February 3, 2020 Share Posted February 3, 2020 If reworked Big Boomer has no ICD for the healing proc, it may be the next Might Makes Right 2.0, which I am not ok with. Link to comment Share on other sites More sharing options...
Ovalkvadratcylinder.9365 Posted February 3, 2020 Share Posted February 3, 2020 Quick question.. Maybe it's a language barrier or I'm just overthinking this but: Overheat: Instead of disabling all toolbelt skills until all heat is lost, this skill now adds 15 seconds to the recharge of toolbelt skills other than Photon Forge. Photon Forge remains disabled until all heat is lost.Does it prevent use of toolbelt skill when overheating for 15 seconds or does it allow use of toolbeltskills when overheating but, adds a 15sec cd?edit: I guess it has to be that they allow use of toolbelt skills right? preventing use for 15sec wouldnt make any difference from preventing until all heat is lost.. right? I bet im overthinking this Link to comment Share on other sites More sharing options...
Kontrolle.3514 Posted February 3, 2020 Share Posted February 3, 2020 Why the cooldown nerfs on hammer and rifle?I mean damage is ok but increasing the cooldown of those skills will make power scrapper totally unviable anymore.Holo already got murdered for pvp why overnerfing rifle now? Other Classes do not get that treatmentThis patch is destroying 90% of my roaming and zerg builds for all my classes. Link to comment Share on other sites More sharing options...
Ten.2617 Posted February 3, 2020 Share Posted February 3, 2020 @Kontrolle.3514 said:Why the cooldown nerfs on hammer and rifle?I mean damage is ok but increasing the cooldown of those skills will make power scrapper totally unviable anymore.Holo already got murdered for pvp why overnerfing rifle now? Other Classes do not get that treatmentThis patch is destroying 90% of my roaming and zerg builds for all my classes.Looks like Rifle and range builds for Engineer was improved with new Explosive line.I can see Holos running one of those range build, because they will have hard time fighting melee. Link to comment Share on other sites More sharing options...
Ghos.1326 Posted February 3, 2020 Share Posted February 3, 2020 @"Kontrolle.3514" said:Why the cooldown nerfs on hammer and rifle?I mean damage is ok but increasing the cooldown of those skills will make power scrapper totally unviable anymore.Holo already got murdered for pvp why overnerfing rifle now? Other Classes do not get that treatmentThis patch is destroying 90% of my roaming and zerg builds for all my classes.Everything else is getting nerfed too. Not just Engineer.Scrapper won't be "unviable", it might actually be a bit better after the patch now that things that could still destroy it through its defenses will be nerfed to the point where it won't anymore.Rifle 3 pumping out a crazy 5k+ every 8s was, in my opinion, not very good for balancing. Everything everywhere did way too much damage. After this patch, that won't be the case. Link to comment Share on other sites More sharing options...
Zexanima.7851 Posted February 3, 2020 Share Posted February 3, 2020 Like, I understand the changes and what they are going for and am not complaining but some of these are legit funny (in a haha kinda way, not sarcastic kind of way)Static Shock (AED Toolbelt): Reduced power coefficient from 1.0 to 0.01Rocket Turret: Reduced overcharge power coefficient from 2.75 to 0.01Just random stuff like that. xD Link to comment Share on other sites More sharing options...
Ghos.1326 Posted February 3, 2020 Share Posted February 3, 2020 @Ovalkvadratcylinder.9365 said:Quick question.. Maybe it's a language barrier or I'm just overthinking this but: Overheat: Instead of disabling all toolbelt skills until all heat is lost, this skill now adds 15 seconds to the recharge of toolbelt skills other than Photon Forge. Photon Forge remains disabled until all heat is lost.Does it prevent use of toolbelt skill when overheating for 15 seconds or does it allow use of toolbeltskills when overheating but, adds a 15sec cd?edit: I guess it has to be that they allow use of toolbelt skills right? preventing use for 15sec wouldnt make any difference from preventing until all heat is lost.. right? I bet im overthinking thisIt allows toolbelt skill usage, but adds 15s CD. Photon Forge is not a part of this CD addition, and will disable until heat is dissipated. Link to comment Share on other sites More sharing options...
Ghos.1326 Posted February 3, 2020 Share Posted February 3, 2020 @Zexanima.7851 said:Like, I understand the changes and what they are going for and am not complaining but some of these are legit funny (in a haha kinda way, not sarcastic kind of way)Static Shock (AED Toolbelt): Reduced power coefficient from 1.0 to 0.01Rocket Turret: Reduced overcharge power coefficient from 2.75 to 0.01Just random stuff like that. xDRocket Turret overcharge is actually a funny nerf. As it only happens once per usage, and it's on a 20-30s cd. I'd have, instead, changed the coeff nerf to 0.10 or 0.15, so it still does damage, just not too much.CORRECTION: it's a 40s CD. Link to comment Share on other sites More sharing options...
coro.3176 Posted February 3, 2020 Share Posted February 3, 2020 @Stand The Wall.6987 said:@insanemaniac.2456 said:@Stand The Wall.6987 said:engi now has zero stab. I guess holos can always meme with the holo ranged trait lel.So? All the cc skills get their power damage taken away. Getting chain cc'ed will no longer be a death sentence from those skills alone, and any particular uncleansed cc really only ensures the next hit. The cc skills are all so good and overused because they all do at least as much damage as an autoattack and they also lock you into getting hit more and that is the issue being addressed. This will create a choice between lockdown and damage, a choice that HoT, and PoF even more so, took away with their power and utility creep.no stab + 2 long cd stun breaks = deathI guess its elixir b's time to shineI've always roamed with no stab and no stunbreaks. We'll be fine. Dodge, Block, interrupt, or outrange incoming CCs.Stability is more of a Warrior/Guardian boon anyway. Engineer isn't really about face-tanking hits.Edit: Also, you can still get stab from Scrapper afaict. Defense Field + the gyro trait. Link to comment Share on other sites More sharing options...
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