Dinsy.2491 Posted February 25, 2020 Share Posted February 25, 2020 I was hoping the staff would slowly spin up so we'd be like little planes starting up... ah well Link to comment Share on other sites More sharing options...
Kanok.3027 Posted February 25, 2020 Share Posted February 25, 2020 I just don't know why they added this change in PvE. There is literally no reason for it and just slows down CC and makes it more difficult to time it. They seriously need to split it between game modes. Link to comment Share on other sites More sharing options...
Turkeyspit.3965 Posted February 25, 2020 Share Posted February 25, 2020 @Kanok.3027 said:I just don't know why they added this change in PvE. There is literally no reason for it and just slows down CC and makes it more difficult to time it. They seriously need to split it between game modes.They didnt add it to PvE. They added it to WvW and PvP, but animations can't be split between modes, so PvE is stuck with it. Link to comment Share on other sites More sharing options...
Kanok.3027 Posted February 25, 2020 Share Posted February 25, 2020 Ah, so the old adage that PvErs must suffer to appease competitive players. Gotcha. Makes me feel TONS better... Link to comment Share on other sites More sharing options...
Zexanima.7851 Posted February 25, 2020 Share Posted February 25, 2020 @Kanok.3027 said:Ah, so the old adage that PvErs must suffer to appease competitive players. Gotcha. Makes me feel TONS better...You can flip that around. PvP players have to suffer to accommodate PvE players as well. What few of us there are left... Link to comment Share on other sites More sharing options...
Buran.3796 Posted February 25, 2020 Share Posted February 25, 2020 @Dinsy.2491 said:I was hoping the staff would slowly spin up so we'd be like little planes starting up... ah wellA lot of Rev's animations and even icons from skills are borrowed from other classes, but is sad to see that adding a half second animation was too much effort... Link to comment Share on other sites More sharing options...
Jthug.9506 Posted February 25, 2020 Share Posted February 25, 2020 oof that root tho Link to comment Share on other sites More sharing options...
meri.9187 Posted February 25, 2020 Share Posted February 25, 2020 This change is trash, honestly. As if it wasn't enough to crit for 2 damage every hit, you can't even correct your character's positioning during the windup of the animation. That adds insult to injury.Surge of the Mists has always been intended to interrupt key enemy skills, and has now been turned into a purely defensive skill and is pretty much only good as a longer duration evade or to stop a stomp/rez. Seriously, I don't think any other action is slow enough to actually be interrupted by Surge anymore.I'm fine with a majority of changes made to revenant in this patch. The loss of Empty Vessel for a garbage trait and the gutting of Surge are the exceptions. In fact, they go hand in hand. How are you going to actually disable any foe if your skill takes half a second to start casting, and you can't even aim it while the windup occurs? Link to comment Share on other sites More sharing options...
Jobber.6348 Posted February 25, 2020 Share Posted February 25, 2020 I thought we would be allowed free movement while it warms up.It's a straight up animation lock.Big bad. Link to comment Share on other sites More sharing options...
szeng.1267 Posted February 25, 2020 Share Posted February 25, 2020 This skill will never land on anything that is moving. Complete animation lock and you cant even aim it. You pretty much have to guess where the enemy is gonna be after 0.5 seconds. If they aren't going to make the skill aimable then make it target tracking like any other skill. Link to comment Share on other sites More sharing options...
Master Ketsu.4569 Posted February 25, 2020 Share Posted February 25, 2020 It's just a silly change that should be reverted. There's no "fixing" it or fine tuning it. It's pointless in PvE and just slows down dps on a skill that already slows down dps, and now that it does no damage in PvP it's comically underpowered. Just revert, problem solved. Link to comment Share on other sites More sharing options...
meri.9187 Posted February 26, 2020 Share Posted February 26, 2020 I've come to the conclusion that you look like an idiot using Surge no matter how you use it. It looks comical and shouldn't at all be the way this skill functions. Link to comment Share on other sites More sharing options...
draxynnic.3719 Posted February 26, 2020 Share Posted February 26, 2020 @Yasai.3549 said:I thought we would be allowed free movement while it warms up.It's a straight up animation lock.Big bad. Yeah, having tried it, that lock is just bad. As well as slowing down the potential for an interrupt, it also pretty much kills it as a mobility skill - the fast movement once the skill animates doesn't compensate for the lock. If you could still move while it winds up (and the windup has a visible tell) that would be a whole different story. Link to comment Share on other sites More sharing options...
Xca.9721 Posted February 26, 2020 Share Posted February 26, 2020 @"Master Ketsu.4569" said:It's just a silly change that should be reverted. There's no "fixing" it or fine tuning it. It's pointless in PvE and just slows down dps on a skill that already slows down dps, and now that it does no damage in PvP it's comically underpowered. Just revert, problem solved. Have you ever seen Anet revert anything? I can´t remember. What disappoints me is that we cannot move the character during the warmup, making its former use as a kite-away skill obsolete. It´s now just a skill that gives you an evade frame, with a low chance of interrupting someone for a really short time. Link to comment Share on other sites More sharing options...
Blueberry.8095 Posted February 27, 2020 Share Posted February 27, 2020 @"ventusthunder.5067" said:I've come to the conclusion that you look like an idiot using Surge no matter how you use it. It looks comical and shouldn't at all be the way this skill functions. It also felt like an idiot by standing there taking damages.... Link to comment Share on other sites More sharing options...
narcx.3570 Posted February 27, 2020 Share Posted February 27, 2020 They should have at least returned SotM's release level damage... Cuz like, if you are able to hit somebody with this skill now, it means that they are so far below you in skill level that it might as well be a one-shot so that everyone can just move on with their lives faster. Link to comment Share on other sites More sharing options...
Vasdamas Anklast.1607 Posted February 27, 2020 Share Posted February 27, 2020 Staff 5 + Jump felt like helicopter before, now it feels like a falling rock ay lmaoI like how each major update is killing all fun in rev's skills. First they killed Sword 5 > sword 2 > swap > staff 5 combo now this little aesthetically pleasing trick. I just don't know guys, another voluntary self-root in the kit. Class is heading towards self-flagellation I guesshttps://www.meme-arsenal.com/memes/d33c5df8daffb3c586e99e4771ff1675.jpg Link to comment Share on other sites More sharing options...
Julius Seizure.4985 Posted February 28, 2020 Share Posted February 28, 2020 I’m fine with the delay.I am not fine with being rooted and unable to turn or track a target. This skill should not be impossible to hit in competitive settings, as it already has a very short CC compared to most other skills (no follow up window usually). If it is going to be nigh impossible to land, then it needs a significantly longer knockdown on the CC. Link to comment Share on other sites More sharing options...
Jthug.9506 Posted February 28, 2020 Share Posted February 28, 2020 Alternatively if they want to have both the delay AND the root, they could just get rid of the movement altogether and make it a cone attack like s4 (think GS5 on Mesmer), at least that way the lack of aim-ability wouldn't make it totally useless. Link to comment Share on other sites More sharing options...
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