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Map of Planet Tyria


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https://imgur.com/HmSKfWw So judging by the map, we know very little about the planet itself. There's another continent to the west called Arid, a few islands to the southwest (Gwen & Yeh) and one to the northwest (Dawn) not to mention the entire eastern region unexplored (is that the Foundry of Failed Creations?). I wonder where we should go next? What do you think? I personally would like to envision Arid and discovering a race called Myrmid/Myrmidon which are ant-like humanoids (think Sectaurs from the 90s). Or we could to east and maybe find out that the Titans have returned. Also wouldn't mind margonites.What are your ideas?

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The foundry is not in Tyria it is in the mists and the titans are also creations rather than races born there before kormir basically cleansed the place alongside the gw1 heroes.

But yes, the World is under utilised and I’d like to see more of it. I believe some of those names are just placeholders though so I’m not sure Anet has any thoughts either.

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@"Temujin.7356" said:Sorry forgot to mention this map is FAN MADE and not actual ANET material but still.

It's fan made, but it's based on maps which can be seen in the game, just cleaned up. There's one which appears on carpets and possibly tapestires, and that globe in the Order of Whispers headquarters. You can see the full image here: https://wiki.guildwars2.com/wiki/Tyria_(world)#Physical_characteristics

I hope we get to see more of Tyria one day, although it's going to take a long time to fill in the entire map, if we ever do. The bit we've seen so far is tiny compared to the total map.

@Ayrilana.1396 said:I don’t think we’ll visit any of those places ever. They’ve been doing the nostalgia train since 2012.

I guess they think they're giving players what they (we) want. How many times have people asked when we're going back to Cantha, or (before PoF) Elona, or when we'll get all of the Fire Islands or other locations which appeared in GW1? And how often have you seen players ask for new places we've never been to before? I admit I haven't counted but my perception is definitely that the idea of returning to familiar locations from the first game is more popular than the idea of going somewhere new.

I guess that's partially just because it's easier to request, and to get people excited about, than a total unknown. For whatever reason I've found myself very curious about the lands east of Ascalon and I'd love to go there, but it's difficult to start a conversation about it when we know almost nothing about what's there, so I can't say why I'm excited other than because it's almost completely unknown, and it's hard to speculate on what it might be like. Whereas we know some of what to expect from Cantha and Elona and can more easily imagine what it might be like in GW2.

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Which makes me wonder why the Elder Dragons are found so close together. They're clearly capable of travelling long distances when they want to and it seems like they avoid each other, plus they're competing for magic to consume. Why don't they spread out all around the world?

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@Danikat.8537 said:Which makes me wonder why the Elder Dragons are found so close together. They're clearly capable of travelling long distances when they want to and it seems like they avoid each other, plus they're competing for magic to consume. Why don't they spread out all around the world?

Perhaps it's because they congregate were the magic in the world is used the most...which at this point would be the lands we know of, since it was the God(s) that gave magic to humans. It's a question that's been posed in the Lore forums before I believe, same with the map, and That Shaman has a data mined version of the Tyrian World Map somewhere, and if you or the OP or anyone, wants a deep dive into it, Wooden Potatoes(on YouTube) did one ages ago when it was first discovered.

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@Danikat.8537 said:Which makes me wonder why the Elder Dragons are found so close together. They're clearly capable of travelling long distances when they want to and it seems like they avoid each other, plus they're competing for magic to consume. Why don't they spread out all around the world?

They count on immersion? I know how this sound, but we are in a story that isn't real. It happens in our heads and the company telling the story has an economic motif. So they will cut some corners. 99% of the stories do this and it still sell. Is it good? Maybe! Does it bother me? Nah!

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@Randulf.7614 said:The foundry is not in Tyria it is in the mists and the titans are also creations rather than races born there before kormir basically cleansed the place alongside the gw1 heroes.

But yes, the World is under utilised and I’d like to see more of it. I believe some of those names are just placeholders though so I’m not sure Anet has any thoughts either.

No no it’s not THE foundry, it’s just a place known only as “Foundry”. Translated from some language, new Krytan I think so for all we know it’s wrong anyway.

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As for Elder Dragons, maybe there are only six in a relatively small area as those are the only ones known.
If the known Races have only explored a small amount of Tyria, perhaps other wonders (good or bad) are to be found once other lands are explored, including more Elder Dragons...or something much grander, or much worse. :astonished:

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@Inculpatus cedo.9234 said:As for Elder Dragons, maybe there are only six in a relatively small area as those are the only ones known.

If the known Races have only explored a small amount of Tyria, perhaps other wonders (good or bad) are to be found once other lands are explored, including more Elder Dragons...or something much grander, or much worse. :astonished:

I like that idea. I hope as and when we do move beyond the known areas, and beyond the elder dragon storyline this does get explored. I realise the real reason, as someone else said, is that they wanted to fit the story they were telling within the space they were using, but I'd like to see an in-universe explanation too. Maybe something which also explores where the elder dragons came from and if there are, or were, any other 'true' dragons in Tyria. (Other than the saltspray dragons in Cantha and other creatures which get called dragons but are quite different from the elder dragons.)

@thepenmonster.3621 said:

@Temujin.7356 said:What are your ideas?

As mentioned the nostalgia for GW1 dominates the storyline but I always wanted a group of butt-kicking heroes from the other side of the planet to show up with an army to stop the maniac who threw their magical society into chaos by killing three elder dragons.

I like this idea too. :D We got a little bit of that in Elona with the ley infused creatures we had to hunt down for bounties, but it would be funny to get into a new area and find an equivalent group of heroes trying to deal with the same problems, but seeing us as part of the cause. Although I'm not sure how they'd know that someone in our part of the world killed the dragons, since I assume they have no more contact with us than we have with them. Oh, unless we tell them, and then get the reaction. :D

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@Fenom.9457 said:

@Randulf.7614 said:The foundry is not in Tyria it is in the mists and the titans are also creations rather than races born there before kormir basically cleansed the place alongside the gw1 heroes.

But yes, the World is under utilised and I’d like to see more of it. I believe some of those names are just placeholders though so I’m not sure Anet has any thoughts either.

No no it’s not THE foundry, it’s just a place known only as “Foundry”. Translated from some language, new Krytan I think so for all we know it’s wrong anyway.

That’s pretty much what I said ?I was responding to the op who thought it was the real foundry

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@Danikat.8537 said:but it would be funny to get into a new area and find an equivalent group of heroes trying to deal with the same problems, but seeing us as part of the cause.

That would be a really nice idea =)

Maybe the 6 dragons are just the lesser smaller evil. Who knows what bigger challenges await us! In the unknown areas.

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You know what I find weird? Now that we have airships that make traveling a breeze (and are common enough that Elonian Pirates can purchase them), why have these tools only ever been used as troop transports to combat zones? Has anyone ever considered a more benign purpose, like circling the globe? O.O

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@Westenev.5289 said:You know what I find weird? Now that we have airships that make traveling a breeze (and are common enough that Elonian Pirates can purchase them), why have these tools only ever been used as troop transports to combat zones? Has anyone ever considered a more benign purpose, like circling the globe? O.O

The Zephyrites certainly travelled using them.

It is possible others use them in this way, but because the game has narrowed its view of what we see and follow, we just don’t know about it

I guess given the Dragins arise, interest in pure exploration has diminished due to the danger

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@Danikat.8537 said:

@Inculpatus cedo.9234 said:As for Elder Dragons, maybe there are only six in a relatively small area as those are the only ones known.

If the known Races have only explored a small amount of Tyria, perhaps other wonders (good or bad) are to be found once other lands are explored, including more Elder Dragons...or something much grander, or much worse. :astonished:

I like that idea. I hope as and when we do move beyond the known areas, and beyond the elder dragon storyline this does get explored. I realise the real reason, as someone else said, is that they wanted to fit the story they were telling within the space they were using, but I'd like to see an in-universe explanation too. Maybe something which also explores where the elder dragons came from and if there are, or were, any other 'true' dragons in Tyria. (Other than the saltspray dragons in Cantha and other creatures which get called dragons but are quite different from the elder dragons.)

@"Temujin.7356" said:What are your ideas?

As mentioned the nostalgia for GW1 dominates the storyline but I always wanted a group of butt-kicking heroes from the other side of the planet to show up with an army to stop the maniac who threw their magical society into chaos by killing three elder dragons.

I like this idea too. :D We got a little bit of that in Elona with the ley infused creatures we had to hunt down for bounties, but it would be funny to get into a new area and find an equivalent group of heroes trying to deal with the same problems, but seeing us as part of the cause. Although I'm not sure how they'd know that someone in our part of the world killed the dragons, since I assume they have no more contact with us than we have with them. Oh, unless we tell them, and then get the reaction. :DCommander: "Dragons? Oh, yeah. Those. We killed a few of them. They were mucking about and seriously giving us grief."

Other land hero: "Wait, what?"

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@kharmin.7683 said:

@Inculpatus cedo.9234 said:As for Elder Dragons, maybe there are only six in a relatively small area as those are the only ones known.

If the known Races have only explored a small amount of Tyria, perhaps other wonders (good or bad) are to be found once other lands are explored, including more Elder Dragons...or something much grander, or much worse. :astonished:

I like that idea. I hope as and when we do move beyond the known areas, and beyond the elder dragon storyline this does get explored. I realise the real reason, as someone else said, is that they wanted to fit the story they were telling within the space they were using, but I'd like to see an in-universe explanation too. Maybe something which also explores where the elder dragons came from and if there are, or were, any other 'true' dragons in Tyria. (Other than the saltspray dragons in Cantha and other creatures which get called dragons but are quite different from the elder dragons.)

@"Temujin.7356" said:What are your ideas?

As mentioned the nostalgia for GW1 dominates the storyline but I always wanted a group of butt-kicking heroes from the other side of the planet to show up with an army to stop the maniac who threw their magical society into chaos by killing three elder dragons.

I like this idea too. :D We got a little bit of that in Elona with the ley infused creatures we had to hunt down for bounties, but it would be funny to get into a new area and find an equivalent group of heroes trying to deal with the same problems, but seeing us as part of the cause. Although I'm not sure how they'd know that someone in our part of the world killed the dragons, since I assume they have no more contact with us than we have with them. Oh, unless we tell them, and then get the reaction. :DCommander: "Dragons? Oh, yeah. Those. We killed a few of them. They were mucking about and seriously giving us grief."

Other land hero: "Wait, what?"

Yes please!!! I feel a fourth expansion being born ?

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@Randulf.7614 said:

@Westenev.5289 said:You know what I find weird? Now that we have airships that make traveling a breeze (and are common enough that Elonian Pirates can purchase them), why have these tools only ever been used as troop transports to combat zones? Has anyone ever considered a more benign purpose, like circling the globe? O.O

The Zephyrites certainly travelled using them.

It is possible others use them in this way, but because the game has narrowed its view of what we see and follow, we just don’t know about it

I guess given the Dragins arise, interest in pure exploration has diminished due to the danger

I think airships are still relatively difficult and expensive to build (as well as dangerous to fly in - it's a running joke among some of my friends that those Pact choppers exist mainly to crash), so outside of military organisations like the Pact and specialist groups like the Zephyrites they're not in common use yet. A similar thing happened with aircraft in real life where they saw regular and frequent use in both world wars but it was some time after that when commercial flight began to take off.

I'm not sure what exactly is the barrier to getting more airships in Tyria, other than I've gotten the impression from various NPCs that the magic involved is quite complicated. The Zephyrite ones are powered by Glint's crystals, which limits how many can be created since there's a finite supply of those. I'm not sure about the Pact ones but the way NPCs in Orr talk about them and the efforts the Pact made to salvage parts in the Maguuma makes me think they're not easy things to create even once the process is known. It's one of those slightly weird things where due to role they play in current events the player character is often at the cutting edge of new tech and discoveries in Tyria, so it's easy to forget that most people don't have easy access to things we use all the time.

Having said that it wouldn't surprise me if some people have gotten hold of airships and used them to explore. But maybe they haven't come back (yet, or at all) or maybe we just haven't heard about their discoveries because we're too focused on our own problems right now. Kind of like how no one thought to ask the Zephyrites about Elona, so they never thought to tell us they've discovered and domesticated these 'springers' who could be really useful for navigating the jungle!

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@Danikat.8537 said:

@Westenev.5289 said:You know what I find weird? Now that we have airships that make traveling a breeze (and are common enough that Elonian Pirates can purchase them), why have these tools only ever been used as troop transports to combat zones? Has anyone ever considered a more benign purpose, like circling the globe? O.O

The Zephyrites certainly travelled using them.

It is possible others use them in this way, but because the game has narrowed its view of what we see and follow, we just don’t know about it

I guess given the Dragins arise, interest in pure exploration has diminished due to the danger

I think airships are still relatively difficult and expensive to build (as well as dangerous to fly in - it's a running joke among some of my friends that those Pact choppers exist mainly to crash), so outside of military organisations like the Pact and specialist groups like the Zephyrites they're not in common use yet. A similar thing happened with aircraft in real life where they saw regular and frequent use in both world wars but it was some time after that when commercial flight began to take off.

I'm not sure what exactly is the barrier to getting more airships in Tyria, other than I've gotten the impression from various NPCs that the magic involved is quite complicated. The Zephyrite ones are powered by Glint's crystals, which limits how many can be created since there's a finite supply of those. I'm not sure about the Pact ones but the way NPCs in Orr talk about them and the efforts the Pact made to salvage parts in the Maguuma makes me think they're not easy things to create even once the process is known. It's one of those slightly weird things where due to role they play in current events the player character is often at the cutting edge of new tech and discoveries in Tyria, so it's easy to forget that most people don't have easy access to things we use all the time.

Having said that it wouldn't surprise me if some people have gotten hold of airships and used them to explore. But maybe they haven't come back (yet, or at all) or maybe we just haven't heard about their discoveries because we're too focused on our own problems right now. Kind of like how no one thought to ask the Zephyrites about Elona, so they never thought to tell us they've discovered and domesticated these 'springers' who could be really useful for navigating the jungle!

Prob wise that they didn’t tell people about giant bunny steeds of the mountains. They’d prob think we would look at them like they were crazies ?

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I enjoy the idea of heroes from another land showing up for a conflict. But, as a few other people here have pointed out, ANet has been relying very heavily on old ideas, rehashing lore, and using old villains to tell new stories. I think the world of Tyria would feel much more alive and real if we visited far away lands and encountered very alien people and cultures. Wouldn't be hard to work into a story, either.

I had a thought a while ago - maybe a year or two - that ANet could replace the in-game world map with a globe that you could cling-and-drag to rotate. Would serve the same function as the one we have now, with waypoints in Tyria, Elona, and (soon) Cantha. But it would also have the rest of the world in there, for potential implementation. As the world expands, the in-game map grows bigger and bigger. When Cantha arrives, they may just extend the map downward, the way they did for Elona, or they may go the way of GW1 and add an icon to the map which brings you to another area. But I'd like to see a globe, myself.

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@Ara the Elegant.6825 said:I enjoy the idea of heroes from another land showing up for a conflict. But, as a few other people here have pointed out, ANet has been relying very heavily on old ideas, rehashing lore, and using old villains to tell new stories. I think the world of Tyria would feel much more alive and real if we visited far away lands and encountered very alien people and cultures. Wouldn't be hard to work into a story, either.

I had a thought a while ago - maybe a year or two - that ANet could replace the in-game world map with a globe that you could cling-and-drag to rotate. Would serve the same function as the one we have now, with waypoints in Tyria, Elona, and (soon) Cantha. But it would also have the rest of the world in there, for potential implementation. As the world expands, the in-game map grows bigger and bigger. When Cantha arrives, they may just extend the map downward, the way they did for Elona, or they may go the way of GW1 and add an icon to the map which brings you to another area. But I'd like to see a globe, myself.

Apparently the engine only supports a square(ish) map and is partly why everything has to be kept so contained. However, I really, really like the globe map idea here

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