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Ridicolous Riverside&Millersound


Jan.7325

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Riverside and Millersound made our third (Deso) up to T3 (Garrison and Camps) and T2 (Towers) this morning and they speeded up and deffended the Dollyaks und Camps with 20+ people...

We tried with 3 thiefs to kill dollis but they had 2 scrapper to heal them up that`s a totally broaken mechanic ....

is it not enought they can give them a dmg reduction from 90% by escorting them, why is heal possible???

After we got more people they defended garrison with a fullzone and camped our side over 2 hours....

and after they defeated us they throw siege at us this is just ridicolous if you are 3 times more people....

 

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can u babies (and both of the pre posters count towards that) just stop crying about ppt?

 

go gw2mists, join a valid guild and learn to play. if not more than 80% of the wvw population was incapable of playing the format, we'd have far less issues.

 

alone the "we tried to kill dollies with 3 thieves", oh lord.

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Playing the format is: Getting camps, upgrade them, getting supplies, sieging towers and keeps, taking those and defending it until they are T3.

 

And yes, dear Deso, RS does exactly what you did. They spawncamp you, as you did with your WSR buddies for all the weeks in tier 1.

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30 minutes ago, kamikharzeeh.8016 said:

can u babies (and both of the pre posters count towards that) just stop crying about ppt?

 

go gw2mists, join a valid guild and learn to play. if not more than 80% of the wvw population was incapable of playing the format, we'd have far less issues.

 

alone the "we tried to kill dollies with 3 thieves", oh lord.

Got no prob. I know gw2.mists and i got a wvw guild... don't know what u mean...

Edited by MPK.5417
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30 minutes ago, kamikharzeeh.8016 said:

can u babies (and both of the pre posters count towards that) just stop crying about ppt?

 

go gw2mists, join a valid guild and learn to play. if not more than 80% of the wvw population was incapable of playing the format, we'd have far less issues.

 

alone the "we tried to kill dollies with 3 thieves", oh lord.

what does gw2.mists matter with ppt and a guild? i´am in a guild and registered at gw2. mists i have about400k kills  but this behaviour from river/miller is like kindergarden

 

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26 minutes ago, jemdarr.2158 said:

Playing the format is: Getting camps, upgrade them, getting supplies, sieging towers and keeps, taking those and defending it until they are T3.

 

And yes, dear Deso, RS does exactly what you did. They spawncamp you, as you did with your WSR buddies for all the weeks in tier 1.

u haven't played Wvw even 1 hour with that mindset. the objectives are only the spaces around which u're supposed to fight largescale around; ofc except offhours.

 

but hunting down dollies is pretty much the most absurd waste of time that i can imagine. same as actively bringing other people to capture a camp.

 

literally, if u need more then 3 people for a tower and 5 for a keep lord, u're just very inexperienced in the game. the lord-type NPCs are underbuffed as hell.

 

ppt score is worthless, therefore caring about camps and dollies is not making a lot of sense.

 

@Jan.7325 talking about fighting comps... lots of guilds don't even earn that name. both is kindergarten: bringing more than one random dps as well as defending it with two scrappers. while i also did that in a 1v2 situation just to annoy the ppters as they didn't get to snipe the precious doller.

 

gw2mists provides useful basic builds, which most people don't use.

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29 minutes ago, kamikharzeeh.8016 said:

but hunting down dollies is pretty much the most absurd waste of time that i can imagine. same as actively bringing other people to capture a camp.

actually, it´s the exact opposite. at least depending on your group size. 

In a medium to larg-scale setup i can partially aggree. there are more things you can go for more efficiently than farming dollys, but it´s still not waste of time. A waste of time would be to run around the map doing nothing (no camps, no towers, no keeps, no sentries, nothing). 

But in a solo- or smallscaled situation hunting down dolyaks can slow down the upgrade process massively  or  (if done right) completely stop it. And this has a HUGE impact on the PPT-front. I can remember a matchup, where we couldn´t upgrade a structure (i think it was  hills on alpine border) to even Tier 1 because the camps got constantly flipped and the dolyaks got hunted down. And there is nothing you can do against it unless you get some groups defending at least the camps to get the yaks invulnerable to even get supplies in. And this is the second advantage of hunting down dolyaks. not only do you prevent upgrading structures, you also deny enemy supplies in the towers/keeps as they don´t naturally respawn. 

So, i don´t think hunting down dolyaks is even close to being useless. 

 

38 minutes ago, kamikharzeeh.8016 said:

ppt score is worthless, therefore caring about camps and dollies is not making a lot of sense.

while the bare numbers of score doesn´t affect gameplay directly (i partially aggree because it just determines the next matchup) camps have a huge influence on the course of the match. Any progress in upgrading a structure makes it more likely to get it attacked, because you mostly want to prevent it from being upgraded and sieged up to T3, making it siginfically harder to capture. This results on active siege and flipping of towers/keeps ofc. This again results (not always but in the majority of cases) of the defending team coming to defend, and the consequence is a fight of at least 2 parties in the structure. That´s actually what fight-oriented players forget or don´t want to see. A siege often results in a fight. 

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we tried to hunt down dollies that enemie coudnt make our staff t3, this isnt waste of time cause t2 is easier to cap than t3.

and this thing with numbers to capping stuff is off topic, just saying xD

and caring about ppt is that what save you your tier( coming  enemys) you like to play.

for there i think you havent undertood this game mode

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13 hours ago, kamikharzeeh.8016 said:

u haven't played Wvw even 1 hour with that mindset. the objectives are only the spaces around which u're supposed to fight largescale around; ofc except offhours.

 

but hunting down dollies is pretty much the most absurd waste of time that i can imagine. same as actively bringing other people to capture a camp.

 

literally, if u need more then 3 people for a tower and 5 for a keep lord, u're just very inexperienced in the game. the lord-type NPCs are underbuffed as hell.

 

ppt score is worthless, therefore caring about camps and dollies is not making a lot of sense.

 

 

That's funny, because what you "don't like" is exactly what the whole game mode is designed around. Why do you think all these things have been designed and balanced? If this wouldn't be what the game mode is why not just make an arena where you can run into each other in all the border lands? Exactly, because it's boring.

The point is that we play a game mode here that is about conquering towers and keeps. You get loot for that, you get ranks for this and you "get up in tiers" for this.

PPT score is less worthless than PPK or a bvb in EotM or "my guild has the bigger e-peen, because we ran around the wind mill for 2 hours and won 4-3".

The sad thing is that 90% of the self-proclaimed guilds can't even take tier 3 structures anymore, because they don't want to put in that effort and in the end wonder why they end up in tier 5.

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20 hours ago, kamikharzeeh.8016 said:

u haven't played Wvw even 1 hour

[...]

ppt score is worthless, therefore caring about camps and dollies is not making a lot of sense.

just curious, how many hours you played that you still believe supp control is done for points and score 😏

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You should know that Riverside play to win/PPT - not sure how much fun it is for them but that's always the way they have played.

 

While I think it would be an idea to adjust WVW scores to take into account the active [in WVW] population at a given time you cannot complain simple because you are outnumbered by another server.  

 

After several weeks of playing against Deso and WSR and being constantly outnumbered I have little sympathy for your position.  Ultimately it is only a game so ether enjoy it or do something else. 

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2 hours ago, enkidu.5937 said:

just curious, how many hours you played that you still believe supp control is done for points and score 😏

Based on all his posts here in the wvw forum his only content is GvG and everyone else is a pleb that just cause him to have queues. That's exactly the behaviour of so many of those self-proclaimed pro guilds that can't even be bothered to attack a sieged up tier 3 tower but complain for days when the "pugs lost smc/garrison" and now they have to run from spawn to windmill to get back to the fights.

I'm ok with people who want a different game mode, but WvW isn't for GvG only but a complex mix as someone tried to explain to him before already.
The best times of WvW was, in my opinion, the three-way fights around and inside an enemy garrison, sieged up to the roof, walls looking like swiss cheese and everyone fighting each other for hours - not that 50v50 on a flat area running into each other for hours.

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On 6/4/2021 at 1:56 PM, Jan.7325 said:

Riverside and Millersound made our third (Deso) up to T3 (Garrison and Camps) and T2 (Towers) this morning and they speeded up and deffended the Dollyaks und Camps with 20+ people...

We tried with 3 thiefs to kill dollis but they had 2 scrapper to heal them up that`s a totally broaken mechanic ....

is it not enought they can give them a dmg reduction from 90% by escorting them, why is heal possible???

After we got more people they defended garrison with a fullzone and camped our side over 2 hours....

and after they defeated us they throw siege at us this is just ridicolous if you are 3 times more people....

 

 

I'm glad to read that some people finally started to care about the Dolyaks. The senseless animal cruelty has to stop.

Dolyak lives matter.

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Think positive man! Outnumbered "buff" in the early morning on EBG and home bl, often both at same time. Plus if you quickly capture back the camps, towers and keeps, you can easily gain 2-3 WXP ranks per hour using birthday booster and get your dailies done in < 20 minutes.

All those pips and WXP!

Ayna
Desolator since 2012

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13 hours ago, enkidu.5937 said:

just curious, how many hours you played that you still believe supp control is done for points and score 😏

see, "supp control" is an effective waste of lifetime. trying to cut groups short of supply is just trying to avoid fights. absolutely nothing else. u enter a masspvp mode and then say NOPE I DON'T WANNA FIGHT

 

or u go crying about "evil bully blobs"when its actually same size, just ur having a cloud with clowns that aren't capable of switching off their ranger/thief stuff or refusing to run serious builds

 

you guys forget u play a mass-pvp game/format. all these argumentations are nothing but invalid.

 

it is not about getting single kills. stalling till a group arrives is legit, but camping camps, hunting dollies for hours and porting babygroups into keeps on your theif while afking for 30 minutes inside the keep is just not really playing the game.

 

IF there's no bigger groups but any map has a queue, you see that people play the game wrong.

 

u gain just nothing at all. these t3 shiny keeps matter more for the comfy waypoints. but past that, nobody of the ppt-people every brought a sense making argumentation about WHY to ppt stuff. it's not the loot. the rewards are horribly bad. these few wvw ranks are not worth the time, and all that for sitting on some objectives that get flipped by 5 people during the night- or morning train = offhours.

 

i severly hope nobody seriously thinks that stealing some t3 structure sneakily is sort of high art. people just don't do it so the content does not evaporize sometimes, other times it's just too heavily sieged up. it's a numbers game surely at some point. healing would need buffs as well, but the balance is horribly bad anyways

 

@jemdarr.2158it's just boring to attack objectives. it is no challenge at all if u bring a good comp, most server's don't have good comps anymore though. these fights against random clouds are just no real fights. it's a big mess and not hard.. you probably talk about core spec fights. that may have been different, but these days are gone and cannot be revived.

 

a lot of the better guilds are pausing yet or have dissolved, bc there's no challenge. only little kittens sitting on their siege and keep buffs and hiding behind 10 arrowcarts. this common tryharding for ppt scores is a big waste of everyone's lifetime

 

i don't especially care for gvg's even, but for largescale fights. only really good content. Wvw hasn't translated most smallscale nerfs and balancings that spvp got, therefore it's a crappy mess mostly.

 

@diomache.9246the siege balancing is a big piece of garbage, nothing more. shows why some people play in an alternative reality, i guess.

 

@MPK.5417 thanks for the pointless argument...

 

@Tom.6032 most people aren't even outnumbered most of the time. it's just personal misjudgement or lack of ppt server to group up properly, leading to 10+10+15+5+5+5+5 vs one 35 group who tried to gank single players of the 35 group in a lot of poorly coordinated bursts.

best example for this is current "tier 1"... skillwise literally the last tier in the whole links.

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No idea who this guy is, I just hope he's not on our community discord and actually thinks you can complain, after weeks of steamrolling T1 EU.

 

Clearly he got too comfortable with how overstacked or imbalanced the two months with WSR in T1 were, which saw the other servers who got stuck here, get clouded, spawn camped and ktrained every day. 

 

At least these get a lesson in how WvW isn't worth the effort over the 24 hour ppt game, where you shouldn't have 24/7 coverage anyway.  Also we need Alliances or something. 😅

 

Edited by CrimsonNeonite.1048
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10 hours ago, kamikharzeeh.8016 said:
On 6/5/2021 at 12:32 PM, enkidu.5937 said:

just curious, how many hours you played that you still believe supp control is done for points and score 😏

see, "supp control" is an effective waste of lifetime. trying to cut groups short of supply is just trying to avoid fights. absolutely nothing else. u enter a masspvp mode and then say NOPE I DON'T WANNA FIGHT

Every PvP game i know follows the basic concept of conquering and defending objects / bases / cap zones. Simple reason: it’s the best way to constantly generate fights.

 

I would even say, to force ppl to fight, especially in a mass pvp mode with big maps, to gather opposing players at the same spot.

 

What if you don’t care for supps:

your enemy upgrades its objects to T3 -> not fun to siege

your own objects stay at T0 -> they get flipped before you arrive for the fight

your sever drops to Tier 5 -> no population, no fights

 

On 6/4/2021 at 3:52 PM, kamikharzeeh.8016 said:

literally, if u need more then 3 people for a tower and 5 for a keep lord, u're just very inexperienced in the game

I would say the opposite: if you just need 3 ppl, the enemy is inexperienced in the game in terms of upgrading / supp control / scouting / communicating etc., most likely doing scrims / open field fights instead

 

I simply dont get why you think that its better to get fights when ignoring the objects and instead to hope to meet enemies at some random location open field where there is no objective to fight for.

 

10 hours ago, kamikharzeeh.8016 said:

you guys forget u play a mass-pvp game/format

according to the devs this mode is designed as pvp warfare, including going behind enemy lines to kill dollies and sniping objects

 

still, we can agree that hunting dollies in a group of theefs or flipping objects with ports is not the highest skill level 😉

 

 

 

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On 6/6/2021 at 1:11 PM, Telgum.6071 said:

By reading this thread seems like Riverside is some big brain and win mentality server... I'm looking for a server with both zerging and active roaming, should I look into Riverside?

No it's not. I was there for one year. 

Sometimes I questioned myself why I was joining their pug squads. Average player there is just a casual useless Hans refusing to push, melting during fights faster than those Hylek near Quentin Lake. 

 

RS performs good when one of their (few) good comms tags up, let's say Eisenfaust. But it's just during late evening. Outside of it it's just a poor, skilless cloud. 

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