ZjKjKun.3462 Posted July 6, 2021 Share Posted July 6, 2021 (edited) Nicely done to the all details that the devs could warp up, but I still have one more concern: what about the upgrades in the legendary, can it be shared account-wide? I use legendary to store valuable infusion and put them into shared slot to keep all my character up with the effects, will this Armory update takes that ability away? Will the upgrade/infusion that be put into a legendary be shared account-wide like what we have with templates? I put 6 infusions into 2 rings and have them in shared slot for this purpose. Seem like it gonna be a downgrade for me if I have to use 6 slots to keep the infusions shared account-wide. Edited July 6, 2021 by ZjKjKun.3462 2 Link to comment Share on other sites More sharing options...
Cyninja.2954 Posted July 6, 2021 Share Posted July 6, 2021 No it won't. Not the way the info reads. Your legendary items will automatically be stored, aka you will not be able to even put them in shared slots to transfer between characters. You would now have to transfer the infusions separately. 1 Link to comment Share on other sites More sharing options...
Eloc Freidon.5692 Posted July 6, 2021 Share Posted July 6, 2021 Infusions aren't legendaries, but legendary runes and sigils will be shared. 2 Link to comment Share on other sites More sharing options...
Sobx.1758 Posted July 6, 2021 Share Posted July 6, 2021 I guess now instead of putting the legendary item in the shared slot, you'll need to put the infusion in the shared slot, doesn't seem like a huge difference if that's what you were doing. 1 Link to comment Share on other sites More sharing options...
Astralporing.1957 Posted July 6, 2021 Share Posted July 6, 2021 TBH, considering their rarity and cost, some of the infusions probably should have been considered to be legendary. Link to comment Share on other sites More sharing options...
ZjKjKun.3462 Posted July 6, 2021 Author Share Posted July 6, 2021 5 minutes ago, Sobx.1758 said: I guess now instead of putting the legendary item in the shared slot, you'll need to put the infusion in the shared slot, doesn't seem like a huge difference if that's what you were doing. Yea but like, the ring can hold up to 3 infusions each so I only need 2 shared slots and now I'm gonna need 6. This were promised to be like "no-need shared slot or have to make the effort to transfer the item" but seem like it will be a downgrade instead for me lol 2 Link to comment Share on other sites More sharing options...
Sobx.1758 Posted July 6, 2021 Share Posted July 6, 2021 4 minutes ago, ZjKjKun.3462 said: Yea but like, the ring can hold up to 3 infusions each so I only need 2 shared slots and now I'm gonna need 6. This were promised to be like "no-need shared slot or have to make the effort to transfer the item" but seem like it will be a downgrade instead for me lol Good point. 1 Link to comment Share on other sites More sharing options...
Infusion.7149 Posted July 6, 2021 Share Posted July 6, 2021 IMO WvW infusions , no effect +5 stat infusions, and moto's / deldrimor / abyssal / celestial red infusions should be shared as they are accountbound unlike other ones. Right now it seems the Novelty system was the basis for the armory, as binding an item is the prerequisite. Of course they could always iterate on the system. Link to comment Share on other sites More sharing options...
Pipann.6317 Posted July 6, 2021 Share Posted July 6, 2021 mfw when they were only talking about hiding effects from the wvw and pvp trinkets 😭 devs please tell me I'm wrong 1 1 Link to comment Share on other sites More sharing options...
Lan Deathrider.5910 Posted July 6, 2021 Share Posted July 6, 2021 I bet that there will be legendary infusions released in EoD or afterwards. 1 Link to comment Share on other sites More sharing options...
Vryzakis.4093 Posted July 14, 2021 Share Posted July 14, 2021 (edited) I thought this feature is supposed to help improve player's experience regarding an ability to share legendary stuffs between characters. This turns out make life more difficult. For example, I carry only a couple legend weapons and transfer to different characters for Fractal. One weapon takes only 1 shared slot. Now, with this Legendary Armory, I need to use 3 slots to transfer two sigils and two infusions (one slot). I have not owned armor set yet, but that sounds like instead of 6 shared slot, I will need 12 shared slot for infusions and runes. Not every people have acquired legendary runes/sigils... Crazy LOL. Edited July 14, 2021 by Vryzakis.4093 1 Link to comment Share on other sites More sharing options...
Infusion.7149 Posted July 14, 2021 Share Posted July 14, 2021 You shouldn't expect anything to be done with runes or sigils. They're working as intended, if you have legendary runes and sigils they are shared. If you have regular ones you can just get one copy per character and it will be stored in the template. Link to comment Share on other sites More sharing options...
Darkblade.7634 Posted July 14, 2021 Share Posted July 14, 2021 In my opinion the system is perfectly fine the way it works with infusions and normal runes/sigils not being easily shared among characters. Imo you shouldn't be able to just buy a set of agony infusions for like 120 gold and share it easily among all characters and being set for every alt with enough agony resistance. Or for example buy a set of 18 stat infusions for for example power and then being fine on every character when it comes to that. It's still bascily the ultimate endgame-goal when it comes to maximizing your character since compared to legy equipment it actually gives your character a power-upgrade instead of just an QoL-Feature. And having that upgrade on any newly created character on your account isn't really something I would consider right. Atleast if it's easily done without alot of hassle like it's still possible now. Link to comment Share on other sites More sharing options...
Vryzakis.4093 Posted July 14, 2021 Share Posted July 14, 2021 Sharing equipment has been common such as Condi gear among several classes - FB, Scourge, Weaver So, some would say, if I don't like to swap upgrade items, I need to buy sigils (20g approx.) for each characters. Hassle? I guess they don't have a better idea how to handle exotic sigils and infusion with this legendary armory feature. That is why they also introduced recipes to get random charm/symbol. People are encouraged to craft these. I was planning to crafts a set of legend runes, since I still don't have legend armor, looks like I need to do sigils so I can fully enjoy this feature. Link to comment Share on other sites More sharing options...
Epsilon Indi.2031 Posted July 14, 2021 Share Posted July 14, 2021 On 7/6/2021 at 12:02 PM, Astralporing.1957 said: TBH, considering their rarity and cost, some of the infusions probably should have been considered to be legendary. A full set of 18 +5 stat /+9 Agony Resistance Infusions costs as much as a legendary, so yeah, they really should. Link to comment Share on other sites More sharing options...
Glaciate.3901 Posted July 14, 2021 Share Posted July 14, 2021 Would be nice to have an infusion tab on our hero panel working something similar like a storage but for our infusions. Where you can see all your available ones and equipping them gets rid of them from that pannel. Link to comment Share on other sites More sharing options...
WindBlade.8749 Posted July 14, 2021 Share Posted July 14, 2021 guess it's time for legendary infusions, hoenstly, the one that cost around 200 gold or more should already be legendary as it's the cost of what an leg infusion should cost, raids one, fractals ones etc.... Link to comment Share on other sites More sharing options...
Blockhead Magee.3092 Posted July 14, 2021 Share Posted July 14, 2021 I think there is a disconnect somewhere in Anets logic. They did all this work for a system that has a lot of great features but makes it vastly harder to share infusions across characters. Having to constantly unload infusions from one character and reload them on the next is a hassle. Link to comment Share on other sites More sharing options...
Manasa Devi.7958 Posted July 14, 2021 Share Posted July 14, 2021 I'm kinda surprised so many people share gear among different characters. Of course I've always known it was an option, I just can't be bothered. All my characters have their own gear and that includes infusions. 5 Link to comment Share on other sites More sharing options...
Linken.6345 Posted July 14, 2021 Share Posted July 14, 2021 4 hours ago, Sir Alymer.3406 said: A full set of 18 +5 stat /+9 Agony Resistance Infusions costs as much as a legendary, so yeah, they really should. Why would you use 18 agony ones when 9 is enough? Link to comment Share on other sites More sharing options...
Zaxares.5419 Posted July 14, 2021 Share Posted July 14, 2021 Was coming here to post this too. XD I agree that there should be some way to share expensive infusions across the Armory. Currently, if I want all my characters to be able to make use of my Ember infusion, I'd have to manually remove and transfer it across characters every time I wanted to swap. That is a TERRIBLE pain in the skritt for something that was supposed to be a QoL improvement. I think an argument could be made that all cosmetic infusions (as well as cosmetic enrichments such as Koda's Warmth or the Otter enrichment) should also be able to be placed into the Legendary Armory. I'm open to debate on how expensive regular infusions would have to be to also count (I think any kind of stat infusions should also count, in my personal opinion), but perhaps a compromise like "only +9 stat infusions, as the highest tier of stat infusions, will be able to be placed in the Armory". Link to comment Share on other sites More sharing options...
Epsilon Indi.2031 Posted July 15, 2021 Share Posted July 15, 2021 10 hours ago, Linken.6345 said: Why would you use 18 agony ones when 9 is enough? With the fractal mastery and potions, agony resistance gives extra stats. More precision, more toughness, and more concentration at a rate of 1 AR = 1.5 points in each of those attributes. full +5/+9s gives 162 agony resistance and 90 stats with an additional 243 toughness, concentration, and precision. This comes out to 11.57% more crit chance and 16.2% boon duration. Mix in fractal god's +45 AR and it allows for different optimizations of gear to get more damage or support in the forms of healing or such. 1 Link to comment Share on other sites More sharing options...
Linken.6345 Posted July 15, 2021 Share Posted July 15, 2021 5 hours ago, Sir Alymer.3406 said: With the fractal mastery and potions, agony resistance gives extra stats. More precision, more toughness, and more concentration at a rate of 1 AR = 1.5 points in each of those attributes. full +5/+9s gives 162 agony resistance and 90 stats with an additional 243 toughness, concentration, and precision. This comes out to 11.57% more crit chance and 16.2% boon duration. Mix in fractal god's +45 AR and it allows for different optimizations of gear to get more damage or support in the forms of healing or such. I see never thought of that. Link to comment Share on other sites More sharing options...
Danikat.8537 Posted July 15, 2021 Share Posted July 15, 2021 My best guess is all the people involved in developing the legendary armoury don't share upgrades between characters (or don't want to) and didn't realise how many people do it. A bit like how the deposit and compact inventory options were next to each other for so long before we finally got the option to separate them, then when they were changed to buttons they were back together for weeks until we got the disable option back. That looks a lot like the person or people who developed it use both and never realised that a lot of people don't ever want to compact. I can imagine it being the same here. I'm surprised by how many people use legendaries specifically to share upgrades. I use the same upgrades on the legendary weapons I share but only because it wasn't worth the hassle of changing them. For example I had healing sigils in the Bifrost for my ranger to use in raids and just kept using them when my elementalists were using it because they weren't doing anything which needed a perfect build so it would do. Now I'm planning to get different upgrades for each one because their builds and therefore needs are different, I'm just not sure yet what I want. But since there are a lot of people who use legendaries to share upgrades I do think Anet should add a way to still do that. No idea what that would be though. Link to comment Share on other sites More sharing options...
ZjKjKun.3462 Posted July 15, 2021 Author Share Posted July 15, 2021 (edited) 6 hours ago, Danikat.8537 said: I'm surprised by how many people use legendaries specifically to share upgrades. I use the same upgrades on the legendary weapons I share but only because it wasn't worth the hassle of changing them. But well, when those upgrades is infusion that worth thousands of gold then it will be different, no one would buy a set of that for each character. So this Armory update forced them to transfer the upgrades each time, or use shared slots ( i.e 2 slots for 2 rings, now it gonna be 6 slots for 6 infusions). For me at least I still have the Slumbering Conflux outside of Armory to keep sharing 3 infusions, but not everyone is lucky to have a spare. Edited July 15, 2021 by ZjKjKun.3462 Link to comment Share on other sites More sharing options...
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