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WvW problems ranked


Fatal.1347

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S-tier problem (Fix ASAP: next patch)

  • Objective claims: Ruins fights and promotes passive gameplay
  • AoE superspeed cooldowns: 5 people cooldowns should be much higher or the buff should be weaker

A-tier problem (Fix over course of following 2 months)

  • Siege: Gens shouldn't block siege fire, siege vs siege damage should be higher
  • Relinkings: Remove it and just make 4 or 5 tiers of servers.
  • Upgrade Times: too fast, especially SM.

B-tier problems (Fix over course of 6 months)

  • Low CDs: Too much cleanse, boonrip, stab, barrier and CC. Up the AoE cds in WvW.
  • Guild priority: Guilds should mean more and only slot 1 guild should be able to be repped

C-tier problems (Low priority, fix when you can)

  • Dolyak escorting buff: 90%->50%
  • Watchtowers should only activate when contested
  • Lords should scale off people in combat with it (At least not from defenders)
  • PoF spec mobility cds should be increased (roaming mostly)
  • Multiple amulet system to get rid of pure tank stats (TB/Minstrel)
  • Gliding in combat

What is on your list?

Edited by Fatal.1347
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48 minutes ago, Stand The Wall.6987 said:

shield gens blocking siege is the entire point of their existence

Were a bad addition, trebs behind gate? Useless, ACs? Useless. Any long range siege? Useless. Omega golems? Useless. There were more skillful ways to play around these things before. WvW is just rams, alphas and shield gens now (no counter) as long range siege doesn't work.

Just make them like pulse AoE damage reduction so you can still make siege tankier or push/hold a choke with them. Might be used less but at least they don't make 66% of other siege useless

Edited by Fatal.1347
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3 hours ago, Fatal.1347 said:

Were a bad addition, trebs behind gate? Useless, ACs? Useless. Any long range siege? Useless. Omega golems? Useless. There were more skillful ways to play around these things before. WvW is just rams, alphas and shield gens now (no counter) as long range siege doesn't work.

Just make them like pulse AoE damage reduction so you can still make siege tankier or push/hold a choke with them. Might be used less but at least they don't make 66% of other siege useless

Disabled Shield Gens? Useless

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3 hours ago, Brutal Augus.5917 said:

S-tier problem

- "fight guilds" stacking servers and eventually alliances to fight un comp'd pugs instead of fighting eachother and saying this was all for "better fights".

its no big deal all anet has to do is make a gvg system like gw1 had, which lots of gw1 fans were looking forward to but felt robbed when there wasn't one.

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Rewards not on the list. 

 

I give this list 2/10.

 

Here is mine:

 

Increase max reward track gain to 200 (unbuffed). 

 

Make Skirmish Tickets useful after legy gear. 

 

Buff everything except scrapper and scourge. (Yes even firebrand needs some small buffs). 

 

Give Ranger, Mesmer and Thief a useful WvW Elite Specialization. 

 

Bring CC Dmg back. 

 

 

 

 

Edited by DanAlcedo.3281
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