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Torch for new spec will be weird and boring.


WindBlade.8749

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Elementalist have always had specs that are quite different from others class because of his atunnement.

 

Since the class have atunnement his specs are always made to be hybrid, tempest is an aoe support spec, but can be played condi, power or healer/support because of the atunnement and is probably the water e-spec.

 

Weaver is the single target melee spec, which spec in fire atunnement, but he can do power, condi, and even healer, yes weaver healer exist, but it's only good on single target, which is kinda trash in this game.
 

I seen a lot of people saying torch for new ele spec without speaking about what theme will be an ele torch cause they don't really know which icon too choose for the class,

But it's kinda weird no ? even if it's have a fire icon, weaver icon is already the fire spec and is already have a fire icon.
 

+ Torch is a weird choice, you will have a torch that do water skills and heal people from burning them ? same for earth and air it's don't seem right.

And what will even be the theme of the spec, until now i have see no one speak the theme of an ele spec with a torch, i have seen for bow and pistol/rifle but not for torch.

 


Also we already had a offhand weapon for temepst a second spec with again an offhand will be boring.

 

I really doubt a elementalist torch will fit a spec or make any sens given the atunnement and theme of the elementalist, if you think overwise let's go explain your point of view.

Edited by WindBlade.8749
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Please no torch. I know there is plenty that can be done to make Torch feel unique but, at the end of the day its very likely at least one of the skills on each attunement will inflict burning. I'm so tired of the only viable condi for Elementalist to be Burning... not to mention any attempts at making Water/Air/Earth Torches feel thematically 'elementalist' would just make it feel like a more watered down Weaver. Steam, Plasma, Magma? All done already with Weaver.

 

Unless they completely redo the attunements to include new Elements or something, Torch is just a waste of a slot. I'd rather off hand Axe or Mace before Torch.

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The problem with offhands on ele is that all main hand choices are bad and very outdated. Dagger is locked pretty much in melee range, fire autoattack is garbage, so is water and earth and is very outdated and boring these days to play. Scepter is very niche, lackluster, heavily slow 1-targeted autoattacks, and only actual viable is the air one. 
So once again we will be locked in staff since it is the only real weapon that gives us some viable options in open world.

This is the reason so many ELE mains want a 2-handed weapon, so we can break free of staff for once since release. We are bored of the overnerfed staff as the only viable option in PvE, seriously.

Edited by Vissarion.6509
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I never thought about elementalist e-specs being connected to an element like you are doing here with tempest as water and weaver as fire....

 

But even if I accept the premise that e-specs are designed with specific elements in mind... why is weaver fire here?

You mention that it is a damage e-spec, which seems the main argument why you align it with fire. But air is also a damage attunement for elementalist, mostly focused on critical strikes. And the weaver icon reminds me more of air magic than fire magic, considering that it could possibly be seen as a stylised lightning.

 

But now about the torch: I think there are very good ways to implement the torch as the weapon for a coming elite spec.

They said they want to break some core design rules with the new e-specs and many people were already theorizing about an elite spec for elementalist which removes attunements from your available pool, but giving you access to weapon swap or greater power for the attunements you still have access to.

 

Just one example how this could be done in lore: maybe there is a school of elementalists in Cantha who are focusing on mastering specific elements to the full potential instead of training all elements equally. They are trying to have a deeper understanding of their chosen element.

 

Thematically and in lore, torch could be used as a symbolic weapon for this school. For example, the elementalist who founded this order of elementalists could have been a dedicated fire mage, with a torch used as a symbolic weapon for his deep connection with his chosen element.

 

With torches, you can still use magic of other attunements, btw. You just have to be creative about it.

As weaver has shown, the torch could be used to create steam attacks for water attunement for example, which would still be water magic in the end.

Or the torch could be used to create heated air, maybe something like a "drought" skill, which is damaging enemies in an area over time and slow them or something.

 

Another way to implement it could be as a symbol for the ministry of purity, which might play a big role in the lore of Cantha now. Flames are oftenly used as a symbol of purity, used to burn away all flaws and contaminations.

 

So I wouldn't say that a torch for elementalist is outright bad or weird. I see quite some potential in it as a weapon, both in gameplay and lore.

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It is all a matter of personal preferences. I would like to have the torch, because some sort of Arcane/Jade flame or fire makes a lot more sense to me and feel more fitting than enchanted bullets from a rifle or pistol (which are my "oh please no" choices).

It all comes down to the metrics Anet will put on the weapon. What Ele needs is a full range weapon (900-1200) that can engage single targets effectively at a wider range. Scepter is not made for that, because Fire pretty much needs point blank range to be good (slow casting, slow projectile speed). Staff, the only true ranged weapon is too slow to be useful against single, mobile targets.

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We are getting rifle almost for sure. I explained it in other post in "Icon of new Elementalist Elite spec" page3. few hours ago - for details go check it. Thief will get torch since initiative is in the middle of fire symbol. Initiatives will not work with casted spells.

Edited by Zauber.4069
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10 hours ago, Exzen.2976 said:

It may be controversial, but I would be much happier with torch than a bow, pistol or rifle. None of these sit well with me as a weapon for a mage style character. And besides, I want an excuse to use my Vermillion Tail Feather skin!

Personally I would like to see something New. Thats why i would like rifle with shooting magic. Torch is boring and the playstyle and skills is the same or close to the same with nearly every class, throw torch...put torch on the ground and make a fire field.... 

And since i got a not used predator...

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17 minutes ago, SeTect.5918 said:

Personally I would like to see something New. Thats why i would like rifle with shooting magic. Torch is boring and the playstyle and skills is the same or close to the same with nearly every class, throw torch...put torch on the ground and make a fire field.... 

And since i got a not used predator...

There is a touch of fog so in this world of gw2 you can make a touch any type of element. "You see, any of the four elements can be made into a torch!"

https://wiki.guildwars2.com/wiki/Touch_of_Fog

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1 hour ago, Knuckle Joe.7408 said:

Thematically, it just feels weird to have a torch on an elementalist. The class literally invokes magma swords and meteor showers, why does it need the puny little flame of a torch?

Thematically, it just feels weird to have a bow, rifle or pistol on an elementalist. The class literally invokes fireballs, lightning and meteor showers,  why does it need puny little bullets/arrows of a bow, rifle or pistol? 😉

Edited by Exzen.2976
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1 hour ago, Exzen.2976 said:

Thematically, it just feels weird to have a bow, rifle or pistol on an elementalist. The class literally invokes fireballs, lightning and meteor showers,  why does it need puny little bullets/arrows of a bow, rifle or pistol? 😉

To be fair, longbows and rifles have lots of combo finishers on other professions (mostly projectiles), so I assume they would too on an elementalist hands. Hell, even their autoattacks have a 20% chance of being a combo finisher. And elementalists ARE combo fields specialists (we have many fire, water, ice, lightning and even smoke ones while underwater).

 

We already have two specializations that benefit close-range (tempest overloads are useless in long-range because of their radius, and weaver stances and signature weapon favor close-range too). It's understandable that people want long-ranged weapons for ele because it's the wizard archetype of the game. So even if bow or rifle dont' scream 'mage weapons', a specialization that is designed to work with a long-ranged weapon in mind will probably have a better synergy with staff than tempest or weaver (at least I hope so).

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3 hours ago, Josspai.4356 said:

To be fair, longbows and rifles have lots of combo finishers on other professions (mostly projectiles), so I assume they would too on an elementalist hands. Hell, even their autoattacks have a 20% chance of being a combo finisher. And elementalists ARE combo fields specialists (we have many fire, water, ice, lightning and even smoke ones while underwater).

 

We already have two specializations that benefit close-range (tempest overloads are useless in long-range because of their radius, and weaver stances and signature weapon favor close-range too). It's understandable that people want long-ranged weapons for ele because it's the wizard archetype of the game. So even if bow or rifle dont' scream 'mage weapons', a specialization that is designed to work with a long-ranged weapon in mind will probably have a better synergy with staff than tempest or weaver (at least I hope so).

Any weapon could be a ranged weapon on elementalist. A projectile weapon is not a total necessity.

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8 hours ago, Jski.6180 said:

There is a touch of fog so in this world of gw2 you can make a touch any type of element. "You see, any of the four elements can be made into a torch!"

https://wiki.guildwars2.com/wiki/Touch_of_Fog

Yea ik i got that one 😂 bc in my opinion thats one of the only torch skins that look unique. Anyway the playstyle it almost the same with every class that uses torch. 

I would like torch on ele if they give it some unique skills that are not the same like every other class with torch so no throw torch or sth...thats what we have with every other class that wields torch.

 

Rifle just feels...Not so boring

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54 minutes ago, SeTect.5918 said:

Yea ik i got that one 😂 bc in my opinion thats one of the only torch skins that look unique. Anyway the playstyle it almost the same with every class that uses torch. 

I would like torch on ele if they give it some unique skills that are not the same like every other class with torch so no throw torch or sth...thats what we have with every other class that wields torch.

 

Rifle just feels...Not so boring

Set self on "fire" but it would be the element type your in, make a field that moves with you, and cause a cone attk that would be bast off of your atument that moves as you move it would fit the ele type very well.

 

Over all you would have dule effect skills that lets you set an effect on and then lets you eat that effect for a strong burst effect much like aura transmutation that is ele only true ele only effect now.

Edited by Jski.6180
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