Alright, @Eurantien.4632 has brought this up before but for some reason this topic always largely gets ignored. Lightning Reflexes having damage as part of the cast is an unnecessary mechanic and does nothing but to serve as some kind of drawback or punishment for using the utility.
- The damage will reveal you if you are stealthed.
- The damage will put you in combat and slow you down, whereas other similar evade skills would allow a character to jolt past something, take no damage deal no damage, and remain out of combat with full mobility.
- The damage will trigger abilities like Full Counter, Flashbang, Shocking Aura, when the purpose of the skill is to get away, not trigger every passive effect around you. This is the biggest problem with the damage on LR, now that Arenanet is trending on adding passive CC into the game. What happens with Flashbang or Shock Aura passive CC is that, when LR is used, the damage triggers the passive CC which stops the LR cast completely and puts it on full cool down. So the Ranger doesn't even move backwards or stun break. What happens is the Ranger pushes LR, gets CCd while standing in place, and then LR is on full cool down. These passive CCs completely neutralize the use of LR, as if it weren't even on the Ranger's utility bar.
The damage proc on Lightning Reflexes needs to be removed. If Arenanet doesn't want to fix all the passive CC, the damage on LR needs to be removed. And if Arenanet insists on keeping the damage on LR, at least make the damage worth it. For all of the drawbacks that the damage creates, that damage should be substantial.
~ I left GW2 on 11/22/2020 due to widespread cheating and the lack of action to moderate it