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**Is Druid Back?

mistsim.2748mistsim.2748 Member ✭✭✭
edited April 9, 2021 in PVP

The oldschool druid is back (BM/WS/D), sans the might stacking. I'm doing really well with Demolisher + Scholar runes. Jakaranda, Gazelle, Ancient Seeds. LB/Staff. But I'm sure it has multiple viable variations.

Nothing was done directly but somehow with the steady shaving of the power creep, this spec has become very high impact. It outputs insane CC and good damage. Where's Trevor?

Comments

  • FrownyClown.8402FrownyClown.8402 Member ✭✭✭

    The build has ancient seeds so I would appreciate if you delete this post.

  • Trevor Boyer.6524Trevor Boyer.6524 Member ✭✭✭✭
    edited April 7, 2021

    I ran a 54 minute test with the Axe/Axe-Staff build that I've ran for years. Three games are played in this time. 1st tests Destroyer, 2nd tests Avatar, 3rd tests Demolisher. I would also agree that Demolisher seemed to have the highest impact in performance.

    There was no AT play here, just unranked for a quick test tonight. I'll try to get around to testing some different stuff in ATs when I can.

  • Kuma.1503Kuma.1503 Member ✭✭✭✭

    The addition of transferrence sigil is unironically the best change we've recieved since Feburary 2020

  • Trevor Boyer.6524Trevor Boyer.6524 Member ✭✭✭✭
    edited April 7, 2021

    @Kuma.1503 said:
    The addition of transferrence sigil is unironically the best change we've recieved since Feburary 2020

    It wouldn't matter on Druid. Watch the video, even with Avatar on the healing is ridiculously small to where transference would barely effect the whole number being given to team mates. And aside from that, Druid can't afford to use those heals on anything other than itself unless the people happen to be right there next to him when he needs to cycle CA for survival.

    These heals are... lol barely present anymore. @mistsim.2748 was right, it's just about Demolisher stacking power mitigation and the cleanses now. The healing is nearly completely negligent in 2021.

  • Bazsi.2734Bazsi.2734 Member ✭✭✭✭

    @mistsim.2748 said:
    The oldschool druid is back... Jakaranda, Gazelle...

    Ah yes, those oldschool pets. It's kinda sad how literally every build uses the new pets and nothing else sees play.

  • Arheundel.6451Arheundel.6451 Member ✭✭✭✭

    @Bazsi.2734 said:

    @mistsim.2748 said:
    The oldschool druid is back... Jakaranda, Gazelle...

    Ah yes, those oldschool pets. It's kinda sad how literally every build uses the new pets and nothing else sees play.

    You're lucky they don't....imagine the tears if drakes could actually hit something with their cleave attacks if Anet could address the 4s cast time and rooting.

    Anet has officially stated that buffing core pets would mean upgrading all pet families in Pve too....I mean can you imagine if those drakes in the pve starter area could actually kill new players?

    Using different mechanics with new pets is far easier than reworking entire core game. New pets can keep track of enemies...after all the mobility powercreep this game received since launch

    -A wise man once said- "Fight cheese with cheese or be cheesed in return, mind not those who will accuse you of being a cheese as they like cheese themselves"

  • Stand The Wall.6987Stand The Wall.6987 Member ✭✭✭✭

    how hard does the final pulse of natural convergence hit with demolishers?

    te lazla otstara.
    fingers crossed meta ~

  • Trevor Boyer.6524Trevor Boyer.6524 Member ✭✭✭✭

    @Stand The Wall.6987 said:
    how hard does the final pulse of natural convergence hit with demolishers?

    It's rarely worth using regardless of damage output. It's just too slow and it makes you a sitting duck.

  • mistsim.2748mistsim.2748 Member ✭✭✭

    @Bazsi.2734 said:

    @mistsim.2748 said:
    The oldschool druid is back... Jakaranda, Gazelle...

    Ah yes, those oldschool pets. It's kinda sad how literally every build uses the new pets and nothing else sees play.

    Old school build. Those pets weren't used back then. It was usually Smokescale with the wyvern. Smokescale would get u 25 stacks of might easily.

    I was really just referring to the 3 talent trees.

  • mistsim.2748mistsim.2748 Member ✭✭✭

    Also I wish Sage was viable but they completely gutted the healing coefficients. So 500HP is super negligible. Honestly, they might as well take out Avatar and Sage also.

  • Trevor Boyer.6524Trevor Boyer.6524 Member ✭✭✭✭

    @mistsim.2748 said:
    Also I wish Sage was viable but they completely gutted the healing coefficients. So 500HP is super negligible. Honestly, they might as well take out Avatar and Sage also.

    Yeah it's somehow really really bad. The healing from CA Kit feels like it barely changes between 0 and +500 heal stat.

    They very seriously need to undo "-20% to pet attributes" on Druid. It needs some of its DPS back after removing Mender/Marshal.

  • Kuma.1503Kuma.1503 Member ✭✭✭✭

    @Trevor Boyer.6524 said:

    @Kuma.1503 said:
    The addition of transferrence sigil is unironically the best change we've recieved since Feburary 2020

    It wouldn't matter on Druid. Watch the video, even with Avatar on the healing is ridiculously small to where transference would barely effect the whole number being given to team mates. And aside from that, Druid can't afford to use those heals on anything other than itself unless the people happen to be right there next to him when he needs to cycle CA for survival.

    These heals are... lol barely present anymore. @mistsim.2748 was right, it's just about Demolisher stacking power mitigation and the cleanses now. The healing is nearly completely negligent in 2021.

    That's unfortunate. I will look for any excuse to play support druid in PvP tbh. Maybe next patch.

  • Avatar.3568Avatar.3568 Member ✭✭✭✭

    Play druid with zerker or walkyr or rabid

  • aymnad.9023aymnad.9023 Member ✭✭✭
    edited April 7, 2021

    This type of build reminds of when people where playing something like a longbow bleed druid… I never understood this and never will.
    For me using damage stats on staff is a complete heresy + it does not bring anything outside of an annoying auto.
    I would rather use core which is more fun to fight and play or, instead of playing on the side, make a variation to use mid and bring some utilities / cc to the team.

  • mistsim.2748mistsim.2748 Member ✭✭✭
    edited April 7, 2021

    @aymnad.9023 said:
    This type of build reminds of when people where playing something like a longbow bleed druid… I never understood this and never will.
    For me using damage stats on staff is a complete heresy + it does not bring anything outside of an annoying auto.
    I would rather use core which is more fun to fight and play or, instead of playing on the side, make a variation to use mid and bring some utilities / cc to the team.

    Yeah, I mean it doesn't have to be staff but it's just there for resetting fights, projectile hate, and additional immob. I delete pew pew Soulbeast with this.

    Druid is good now because CC is king, and the spec has a lot of sustain with Demolisher.

  • aymnad.9023aymnad.9023 Member ✭✭✭
    edited April 7, 2021

    @mistsim.2748 said:

    @aymnad.9023 said:
    This type of build reminds of when people where playing something like a longbow bleed druid… I never understood this and never will.
    For me using damage stats on staff is a complete heresy + it does not bring anything outside of an annoying auto.
    I would rather use core which is more fun to fight and play or, instead of playing on the side, make a variation to use mid and bring some utilities / cc to the team.

    Yeah, I mean it doesn't have to be staff but it's just there for resetting fights, projectile hate, and additional immob. I delete pew pew Soulbeast with this.

    Druid is good now because CC is king, and the spec has a lot of sustain with Demolisher.

    I do believe you. I tried core ranger with demo amulet, frost trap, healing spring on the mid node during this off season and was surprised to see how long I could last (it was also easier because I was in unranked).
    It is just that damage stats with a healing spec can trigger me (especially because I have been trying to play support with said spec for a while :angry: ) but I might try it mid later.

  • Stand The Wall.6987Stand The Wall.6987 Member ✭✭✭✭

    @Trevor Boyer.6524 said:

    @Stand The Wall.6987 said:
    how hard does the final pulse of natural convergence hit with demolishers?

    It's rarely worth using regardless of damage output. It's just too slow and it makes you a sitting duck.

    what if the cripple was replaced with weakness? would that be enough damage reduction to make it safe enough?

    te lazla otstara.
    fingers crossed meta ~

  • mistsim.2748mistsim.2748 Member ✭✭✭

    Yeah agreed, CA is super rough to use due to long animations. I pretty much do #3 with Quickdraw proc, pulse NC once to proc seeds, cancel animation, #3 again, and drop the Avatar. Reset fight.

    If people wanna play it for side node, LB/GS is better than Staff/LB. It's pretty good, but yeah CA can get u killed.

  • Stand The Wall.6987Stand The Wall.6987 Member ✭✭✭✭

    @Trevor Boyer.6524 said:
    Not even close. Weakness only works in this game with either two methods:

    1. Repetitive reapplication like Elixir Gun spam, Thief spamming Cluster Bomb blast in Choke Gas field, or a Necro boon into condi conversion battering.

    that would fit natural convergences pulsing nature. imo with slow and weakness pulses plus the stab it would be fine vs power builds. prob still risky in a team fight tho.

    te lazla otstara.
    fingers crossed meta ~

  • mistsim.2748mistsim.2748 Member ✭✭✭

    They could just give some kind of a "barkskin" type effect (like -30% dmg taken or something) while this thing is being channeled. the slow + immob + stab are excellent, it's just a matter of getting killed.

  • Leonidrex.5649Leonidrex.5649 Member ✭✭✭✭

    @mistsim.2748 said:
    Yeah agreed, CA is super rough to use due to long animations. I pretty much do #3 with Quickdraw proc, pulse NC once to proc seeds, cancel animation, #3 again, and drop the Avatar. Reset fight.

    If people wanna play it for side node, LB/GS is better than Staff/LB. It's pretty good, but yeah CA can get u killed.

    I tried playing druid and honestly even generating CA is stupid, you are forced into passive ticks of healing to get anything done.
    forced to get dolyak/regeneration/renewal to actually get it really limits the options