Kitty's alternative healbuilds that actually BOON (for pugs) — Guild Wars 2 Forums

Kitty's alternative healbuilds that actually BOON (for pugs)

LadyKitty.6120LadyKitty.6120 Member ✭✭✭

So, as druid has gotten nerfed further and further, we've finally started seeing alternative healbuilds in raids. (Well, Kitty was already running most of them 1,5 years before they became popular but...) Kitty's noticed one serious problem about them, though. The healbuilds people are using seem to be focused on pure healing which is quite an issue, especially in pug raids. One of the main reasons why people (mostly pugs) have still been running double-druids in raids has been the boons they bring and double-druid ensuring that might is topped even if both druids are less than mediocre, as well as some utility. Not because of druids' heals (which are on the lower end of the scale if traiting Gotl).
And therefore Kitty's personally always aimed to make sure her alternative heal-builds bring at least some fury, some might for their subsquad and preferably some other unique utilities that make them at least equal, if not better option than a 2nd druid. And as she's been testing them on various bosses, they've proved effective and the boon uptimes have been way better than average. They give slightly less heals than pure heal-alternatives but pure healers usually tend to output excessive heals anyway (and Kitty's builds still output more heals than GotL druids).
And for comparison, Kitty's seen lots of squads with 60%ish fury uptime and 16-18 might uptime due to their 2nd healer bringing next to 0 boons and most druids can't keep both squads topped due to druid's fury sources mainly targeting 5 (and going almost exclusively to their sub) and part of druid's might output also targetting 5 (CotW) since only might output by GotL (aka. skills in CA) and Frost Spirit (has hugely nerfed might output after spirit revamp) are 10-target. The boon uptime problems have usually been worst with heal-scourges (which are very popular these days) due to their non-existential boon output.

So, to get into the main topic at hand...the properly booning alternative heal-builds for pugs. Kitty includes GW2skills-calc, Proc+Cons, what they bring, quick summary about how to play them and what other supports are well-compatible with them in raid comps (these can seem messy at times due to how boons can overlap). Almost all of these builds also also capable of tanking various bosses by using minstrel's gears instead and using some special trait or utility skill to block stuff like Mind Crush. Tanking requires very throughout knowledge about the bosses and class to deal with mechanics properly.
(Note: if the build can bring full might for 5, it also works well as healer in fractals to replace druid, sans spirits and spotter) Also, when you're thinking about squad compositions, you'll need a druid or spirit soulbeast (without too big ego to take the spirits) if you want Frost+Sun Spirit (Stone Spirit and Storm Spirit provide protection and vulnerability which aren't unique to ranger).

Kitty's Boonsome Heal-Scourge
GW2skills-build: http://gw2skills.net/editor/?vRAQNArfGnE9CV9it1As3gluBb6BsxCAUfgNQFQvneUTqA-jxRSQBiUJYC1HAg9Hs1pAgLq/8snAQHV+RKA/GsB-e
Pros:
+Can work as full mightbot or fill the gaps left by primary mightbot for 5 as well as completing the subsquad's fury and swiftness uptime.
+Can negate huge portion of incoming damage if timing the barriers properly
+Provides decent amount of boons from range while kiting
+Does lots of condi cleanse and boon corruption if needed
+The Ressbot
+Good amount of CC through fears, well-timed Oppressive Collapse and Flesh Golem
Cons:
-Focuses on proactively negating damage and isn't as strong as some other builds on healing it if some gets through the barrier
-Only provides half of sub's fury and thus requires some other support (for ex. chrono with pack runes) to provide the other half
-Has very weak epi as magi's/harrier's build (Alternative condi/heal hybrid version linked below provides strong epi, too)
-Lower health and weaker heals than the most popular version in exchange for providing full boon uptimes and thus higher squad dps in most cases
-Requires knowing the mechanics and some lifeforce management for extreme carrying though mostly "spam the buttons off-CD" build.
-Doesn't have any knockbacks or immobilizes, only fear.

-Outputs avg. 22 might from skills (and another 2,5 from pack runes), 100% regen, 50% and 50% fury uptimes for 5. Might output can be reduced by swapping Dessicate to some other supportive skill for encounter if 10-man-mightbot knows their stuff well. Might output can also be increased by swapping Serpent Siphon to Blood is Power if you need to ensure full might for your sub. (if you don't have 10-target-mightbot or squad needs to split, for ex. Largos)
-Swap between weapons mostly off-CD. Try to be in scepter+torch when Oppressive Collapse comes out of cooldown to use it asap and thus keeping might high. When Oppressive Collapse is used and it goes on cooldown, you can swap to staff to output regen with Mark of Blood and generate lifeforce with staff skills.
-Try to use Shadow Fiend's active skill Haunt sometime soon before Oppressive Collapse to maximize the condi count for more might.
-If you don't need CC for the boss, you can take Ghastly Breach for even more might and boon corruption
-This build uses Pack Runes instead of some others since they're the only rune set that allows heal-scourge to output fury. Majority of support chronos can only bring about 250-350% fury output (50-70% uptime for sub) so heal-scourge's fury output will be needed or subsquad suffers from low fury uptimes. Pack runes also passively bring some might and 50-60% swiftness uptime for the sub.
-Though most guides advice on using dagger, Kitty has rarely found herself out of lifeforce with scepter+torch/staff and using scepter means that heal-scourge can be at range while still generating lifeforce and boons. This is especially important in kiting roles, like flak kiter at Sabetha. Staff also generating lots of lifeforce due to interaction with Soul Marks and Fear of Death giving extra 15% when using Reaper's Mark. Scepter+torch also outputs a number of condis which can be helpful for Oppressive Collapse's condi-count for might output if squad doesn't have many condi DPSers.
-Kitty left 3rd utility slot empty in the calc to use a suitable utility skill, like Well of Power for stab/stunbreak, Blood Is Power for might, Corrosive Poison Cloud for projectile destruction, Shadow Fiend for more lifeforce or Sand Swell for scourge-portals, for example.

-Works best with following supports in same sub: Heal/DPS Quickbrand(if they can't keep up 100% fury for sub), Support chrono
-Works best with following supports in the other sub: Heal/DPS-Quickbrand+Alac-Renegade, Boon/Heal-engineer/scrapper, Boonsome Heal-Scourge, Druid, Boon Herald (heal or dps version), Might/Furybot Deadeye/Tempest/Warrior (if the other sub's healer doesn't output offensive boons)
-Doesn't work well with following supports in the other sub: Boon Warhorn Tempest (heal or dps-edition, especially with scepter+warhorn) or Boonthief (Matthias, KC, MO) (due to overlapping and thus wasted boons), Healers without at least 5-target-mightbot capability (Popular heal-scourge, Heal-FB without Empowering Might, Heal Staff Tempest, Lingering Light Druid, Heal Chronomancer, pure heal Scrapper, Alacrity-Healgade without Heal-FB)

Alternative condi/heal hybrid version: http://gw2skills.net/editor/?vRAQJArfnE9CV9il9Ce3As3gFjBTftWXvrR/sAwBYqHk0eBA-jBSSQB0UFEFdCAupSQZqHwiqfAg9Hspyvn9AAIFgf7qA-e

Kitty's Boonsome Heal-Herald
GW2skills-build: http://gw2skills.net/editor/?vlAQJAWin3gmNSuQzJRboNlsP0oS4I6UJ4ENskFNFatJTJLtDIAPwOgH8hA-jxRGQB/7JAAgLBgUVCyI1faqyvcqLoI7PQKA/GsB-e
Pros:
+Very strong regen and burst heals
+2nd best might/furybot (inferior to warhorn tempest)
+Best swiftness, protection and regen output
+Provides Assassin's Presence
+Also somewhat self-sufficient on quickness and provides some alacrity
+Large boon output radius and thus good booner while kiting
+Strong CC if utilized properly, also has 2 AoE-knockbacks built-in
Cons:
-Requires 2 weapon sets for swapping to trigger Brutality (if you have only one weapon, use Assassin's Annihilation instead)
-Relies mostly on regen for healing when in Dragon stance
-Burst heals only available 50% of time through Ventari Stance
-Lacks ressbot abilities
-Can be boring since it hardly uses weaponskills at all.
-Almost completely lacks immobilizes (only short duration on sword 4).
-Has only 2 condicleanses which consume a lot of energy and likely interrupt healing and booning

-Outputs close to full might, 100% regen, fury, swiftness and protection for 10 as well as some alacrity for 5. (+66% quickness on self) Also brings Assassin's Presence for ferocity boost.
-Usually uses 2 of the same weapon and swaps weapon off-CD to trigger Brutality for quickness
-Double staff for healing purposes, double hammer for kiting (flak at Sab, Greens at VG, Oils/Blacks at Deimos etc.), double-swords or sword+shield (sword+empty/empty+sword or shield) if you can melee and don't need staff's auto-attack heals so you can output some vulnerability.
-Essentially:
1. Spam Natural Harmony in Centaur Stance, swap to Dragon Stance when stance-swap cooldown is over.
2. Turn on Facets+F2 when entering Dragon Stance, active F2 for boon extension and turn on elite facet and auto-attack 'til around 7-10% energy and then active all facets except heal facet and swap to Centaur Stance.
-Alternatively you can keep F2 on until you're around 7-10% energy and then activate F2+utility facets and not touch elite facet except for CC (or just double-tap it before swapping to Centaur Stance to retain it for another 6 seconds). This generates even higher might and fury uptimes at the cost of lower protection output. Works well if there's another healer with good protection output in squad.
3. If you need to block some mech like Mind Crush, you can either activate heal-facet or use staff/shield block.
4. If you need to do some knockbacks, place Ventari tablet next to the enemy, on the opposite side from direction where you want to push it and use Energy Expulsion or activate elite facet.
5. Swap weapon off-CD to trigger Brutality (if you're using that trait). NOTE: Stance-swapping DOESN'T count as weapon swap for that trait.
-Uses Sigil of Strength to get might on crits which triggers Shared Empowerment which is the main source of might for squadies.

-Works best with following supports in same sub: Support chronomancer, Quickbrand (requires Alacgade in the other sub)
-Works best with following supports in the other sub: Quickbrand+Alac-Renegade, Heal Chronomancer, Bad Druid/Lingering Light Druid, Popular Heal Scourge, Heal Firebrand (without Empowering Might), Heal Staff Tempest, Pure Heal Scrapper
-Doesn't work well with following supports in the other sub: Anything that provides lots of might and fury unless they're/you're too far to provide boons when kiting some mechanic(due to overlapping boons).

Kitty's Alacrity/Mightbot Heal-Renegade
GW2skills-build (Alacrity-version): http://gw2skills.net/editor/?vlAQJAWmnnNWMTyJvmRNlZzsoytZ4UZ3MIs8bmFNl6PIPymsdACgHYtJmisA-jxRSQBiUJYC1FYrLBwzeCATU9HAs/QHV+RKA/mZB-e
GW2skills-build (Mightbot-version): http://gw2skills.net/editor/?vlAQJAWmnnNWMTyJvmRNlZzsoytZ4UZ3MIs8bmFNlqdACgHYtJmis4PIPylE-jxRSQB26SAISlgP7JA0RlfAY/hEqLYiq/QKA/mZB-e

Pros:
(Alacrity-version)+Provides full alacrity for 10. Also brings some might, protection, retaliation, swiftness and fury as well as Assassin's Presence for 5 and 60% quickness uptime on self.
(Mightbot-version)+Provides full might and alacrity for 5. Also brings some protection, retaliation, swiftness and fury as well as Assassin's Presence for 5 and 60% quickness uptime on self.
+Good burst heals in Centaur stance and very strong continuous heal in Renegade Stance
+Decent CC power
Cons:
-Lacks ressbot abilities
-Requires 2 weapon sets for swapping to trigger Brutality (if you have only one weapon, use Assassin's Annihilation instead)
-Requires somewhat specific squad compositions to be as effective as possible
-Complicated energy management
-Has only 2 condicleanses which consume a lot of energy and likely interrupt healing and booning.
-Almost completely lacks immobilizes (only short duration on sword 4).
-Can be boring since it hardly uses weaponskills at all.
-Relies on evading for regen and retaliation output..

-Alacrity-version: outputs 100% alacrity for 10, 4 seconds of regen+retaliation on each dodge (3s ICD), 70%+ protection and avg. 15 stacks of might uptime for 5.
-Mightbot-version: outputs 100% alacrity and 25 might uptime for 5, 4 seconds of regen+retaliation on each dodge (3s ICD) and 70%+ protection uptime for 5.
-Both versions output 100% Assassin's Presence for 5 (or 80ish% for 7-8 if all in same sub/rene outside subs) and 60% quickness on self (if using Brutality-trait while swapping doubled weapons off-CD).
-Essentially:
1. Only uses weapon skills for emergency cleanse (Renewing Wave), blocking (Warding Rift) or CC (Surge of the Mists). Otherwise just auto-attacks to generate orbs.
2. Spams Heroic Command and Orders from Above off-CD (they don't line up with stance swaps). Make sure you have energy for them unless you need to burst-heal.
-If there's a good 10-target-mightbot in squad, you don't need to use Heroic Command for might generation and thus you can spend your energy on something more healsome.
3. In Centaur stance: Spam Natural Harmony while making sure you have the energy for HC and OfA (unless you need extra heals more than boons). Swap to Renegade stance when cooldown is over. In Renegade stance: use Soulcleave's Summit when you enter the stance and Breakrazor's Bastion off-CD. If you need to CC or provide stability soon, you can delay Soulcleave's Summit to make sure you have the energy for Darkrazor's Daring (6 pulses of 2s stability and 1s daze).
4. If you need to do some knockbacks, place Ventari tablet next to the enemy, on the opposite side from direction where you want to push it and use Energy Expulsion.
5. Use Purifying Essence or Renewing Wave if you need to do some condicleansing.
6. Swap weapon off-CD to trigger Brutality (if you're using that trait). NOTE: Stance-swapping DOESN'T count as weapon swap for that trait.

Alacrity Heal-Renegade:
-Works best with following supports in same sub: Heal-Quickbrand with Empowering Might, Quickness-chronomancer with Pack Runes (if other sub has 10-target-mightbot), Quickness-Chronomancer with Firebrand runes (if other sub has 10-target-might+furybot, you also should use Monk/water runes in this case), some DPS-mightbot (if quickchrono or quickbrand can't produce full might and there's no 10-target-mightbots in squad)
-Works best with following supports in the other sub: Quickbrand (without EM)+GotL Druid(/Boon Herald/Scepter+Warhorn Tempest/Might+Furybot Deadeye if you use Monk runes), Heal-Firebrand with EM + any pure healer/extra dps (if your sub has Heal-Firebrand with Empowering Might, too), DPS Quickbrand+Heal Chronomancer+5-target-mightbot/dps (if your sub has Heal-Firebrand with Empowering Might)
-Doesn't work well with following supports in the other sub: any pure healer without Heal-Firebrand(with Empowering Might), Full Support Chronomancer (excessive alacrity, use Mightbot version). 10-target-furybots (excessive fury, use monk runes instead), Quickbrand+Heal-chrono without mightbot
Mightbot Heal-Renegade:
-Works best with following supports in same sub: Heal-Quickbrand (without Empowering Might), Power/Condi Quickbrand, Quickness-chronomancer (with Pack runes)
-Works best with following supports in the other sub: Heal-Quickbrand (with EM)+Pure Healer/Extra dps, Heal-Quickbrand (without EM)+5-man-Mightbot (Healer or dps), Quickness-Chronomancer+Heal Herald
-Doesn't work well with following supports in the other sub: Any 10-target-mightbot (Way too excessive might.), pure healer without 5-man-might/furybot (No might or fury for other sub), combinations without quickbrand or quickness-chrono (No quickness.).

Kitty's Boonsome Heal-Chronomancer
GW2skills-build: http://gw2skills.net/editor/?vhAQRArd7encfC9filfC2fCEgiFljCtyShI4MAWgJrORn0KF-jxRSQBdU5HA2fQkKBf2TAwWnEgEqfYiq/QKA/mZB-e
Pros:
+Stable heal output with good burst
+Fills any gaps in quickness and alacrity possibly left by support chronomancers
+Brings most of same stuffs as support chronomancer and can take usual chrono jobs to let support chronos focus on booning and dpsing
+Capable of tanking most bosses while having superb self-sustain
+Can block mechanics with Distortion's Aegis-share and Well of Precognition
Cons:
-Has very low might output and requires a good 10-man-mightbot in the other sub
-Not as good as support chronomancer at evading mechanics due to lacking Blurred Frenzy
-> can't tank completely standing still at Deimos
-Boons can become wasted if the squad actually has 2 good chronomancers (not an usual case with pugs)
-Doesn't give regen to allies.
-Doesn't ressbot. (You can swap an utility well for Illusion of Life but it's not reliable ressbot and doesn't ress at all on bosses without adds.)

-Outputs 2,5 might, 100% swiftness, 50-60% fury, quickness and alacrity for 5.
-Very good survivability for kiting duties and capable of throwing booning wells at long range.
-Essentially spams illusion-spawning skills, wells and auto-attack (3rd attack spawns a clone if there's not 3 clones already) to heal and provide boons while using shatters whenever there's 3 clones to make room for more clones.
-Is based on Illusionary Inspiration-trait which heals the nearby allies whenever you summon a phantasm or a clone. Heals a lot when using a scepter since every finished auto-attack chain summons a clone, phantasms heal a total of 3 times (2xphantasm+1clone) due to Chronophantasma and summons a clone when either blocking or insta-activating Illusionary Counter. All's Well That Ends Well-trait also makes wells heal about 3,5k health when they pop (after +outgoing heals-modifiers). Very strong AoE heal on Well of Eternity.
-If the other sub has a 10-man-furybot, you can use Monk's runes instead for even better heals.

-Works best with following supports in same sub: Support chronomancer, DPS-Quickbrand, Heal-Quickbrand (with Empowering Might)
-Works best with following supports in the other sub (if Heal-Qbrand with EM or a dps/5-man-might/furybot in your sub): Quickbrand+Alac-Renegade, Heal-Quickbrand (with EM), Heal-Renegade (with Lasting Legacy-trait), Boonsome Heal-Scourge, Boon/Heal-Engi/Scrapper, 5-man-might/furybot/dps hybrids.
-Works best with following supports in the other sub (without a mightbot in your sub): Heal Herald, Scepter+Warhorn Tempest, Good GotL Druid, Might/Furybot Deadeye, Boonthief (MO, KC, Matthias)
-Doesn't work well with following supports in the other sub: Anything that doesn't produce proper might for their sub. 5-man-mightbots if your sub doesn't have Heal-FB with Empowering Might.

Kitty's Staff Druid (proper boons with staff 1-spam!)
GW2skills-build: http://gw2skills.net/editor/?vNAQFAWn8ICtqg9qAOrAEtgFGBjJc9tCAOhugVMAOqeVzqlY3xA-jxxGQBA4CAEU1fI3DAwF7PcTdALV5HUVCSKA/mZB-e
Pros:
+Gives proper boons without the hassle of weapon-swapping
+So squadies get proper fury and swiftness uptimes even if druid literally presses 111111...
+Druid is always in staff for staff utilities and heals.
+To provide the might, druid just needs to press F5-4324-F5 whenever Celestial Avatar is available.
+Provides all the important spirits
+Can drop a spirit and change pets to meet the demands of the encounter without losing much
+Can just buy the runes for 10g instead of bothering with farming the monk's runes (which only hardcore druids have anyway, right?)
+Nature Spirit resses (if you don't need entangle for boss mechanic)
Cons:
~20% weaker heals than with monk runes
-Druid still needs to keep on activating spirits off-CD to give some of their boons
-Pet swap can be on cooldown at a bad moment since it needs to be used off-CD for boons
-Super-boring build to play (unless you decide to play druid CM and avoid using any weapon skills just to make the rotation in the log look noob-y)

-Outputs close to full might and protection for 10, 50% regen for 10, 30% vigor for 10 and full vigor for 5 as well as excessive amounts of fury for the sub (or close to full fury for whole squad if druid is outside the subs or whole squad is one sub and fury pets are used). Full fury for sub if CC-pets are used.
-People won't really notice the difference in heals since druid overheals anyway and 20% off from overheals can't be much below 100% from full required heals.
-The playstyle is essentially:
1. To keep up might properly, enter Celestial Avatar whenever it comes off from cooldown, cast 4324 and then exit the Celestial Avatar to preserve astral force. If you need to provide extra heals, spam CA2 and CA3, not CA1 (CA1 has super-small radius and it doesn't heal much so it's a waste of time and energy). Only use CA5 if you need to emergency immobilize something (mostly needed at Gorseval's spirits if Entangle misses or spirit somehow gets too close to it). Only delay CA a few seconds if you'll need lots of heals within 8-10 seconds but not yet. (for ex. when Gorseval's rampage is about to start or green is popping in 7 seconds at VG).
-Since staff druid camps staff, it'll only trigger Quick-Draw when entering and exiting Celestial Avatar. Thus CA4 will insta-recharge after first use and there won't be a gap between CA2 and 2nd CA.
2. Spam Astral Wisp off-CD, use Sublime Conversion to setup a water field and use Ancestral Grace to move into it and blast it for more heals. If you need to immobilize something, use Vine Surge.
3. Summon spirits when combat starts and keep activating them as much as possible to give their boons.
4. Use F2-skills off-CD (if you're using boon pets) and also pet swap as often as possible to provide fury and vigor.
5. If encounter requires lots of CC, use Lightning Wyvern and Rock Gazelle/Pink Moa. If encounters immobilizes to stop stuff or to clear Sam's spears, use Entangle instead of Nature Spirit. If you need to knockback stuff or use some other special utility, replace Frost Spirit at condi-bosses, Sun Spirit at power-bosses or Stone Spirit if squad comp is balanced between power and condi and you can afford losing the protection.

-Works best with following supports in same sub: Support Chronomancer, Quickbrand (without EM, requires Alac-Renegade in the other sub)
-Works best with following supports in the other sub: Quickbrand+Alac-Renegade, Heal-Chronomancer, Heal-Scourge, (Boon)/Heal Engi/Scrapper, Heal Staff Tempest, Heal-Renegade, Heal-Firebrand
-Doesn't work well with the following supports (you can use Lingering Light instead of Grace of the Land if there's any of these in the other sub and they're/you're not kiting): Boon/Heal (Scepter+)Warhorn Tempest, Boon/Heal Herald, Might/Furybot Deadeye, Boonthief (MO, Matt, KC)

Heal-Firebrand ("There are multiple ways we can do this and the choice is yours.")
GW2skills-build (Mace+Shield 100% fury version): http://gw2skills.net/editor/?vVAQJApOnsADFBDeCBEEhlHCDLAMc+A7zz8ZAN79MfyAA-jxRSQBdU5ntOBAP7BAISlgJUPwEV/BA7PQKA/GsB-e
GW2skills-build (Scepter+Shield 100% fury version): http://gw2skills.net/editor/?vVAQJArOnsADFBDeCBEEhlHCbfemPDoZvn5TGALAMc+AA-jxhXQB66BA4P1fonegGqEEhK/Aw+Dh6EAQKA/GsB-e
GW2skills-build (Axe/Mace+Shield 100% fury version): http://gw2skills.net/editor/?vVAQNAreHnsADFBDeCBEEhlHCDLAMc+AZvn5TGYfemPDoA-jxhXQBIU5HA2fge6DC1JAwfq/ornAQDVCSKA/GsB-e
-Mace+Shield is the most defensive version with best heals and most blocks. Scepter+Shield has the highest might output, though weaker heals, and it works really well for kiting duties. Axe/Mace+Shield swaps weapons off-CD and allows using Monk runes while retaining 100% fury uptime for sub.
-If the sub has another support with at least 250% fury output (50% fury uptime for sub), you can swap Pack Runes to Monk runes for better heal output.
-If the sub already gets high might uptime (17 or higher) from another support, you can swap Empowering Might to Pure of Heart for better heal output.
-For the empty utility slot, you can take Mantra of Lore if sub doesn't get any regen from other sources. Or "Stand Your Ground!" to share stability/stun-break the whole squad and provide retaliation for DHs and to give 4s of quickness for 10 (if you haven't given any other stability or quickness within last 7 seconds). Or Bow of Truth for a strong AoE-heal every 20ish seconds.
To be continuad...

Heal-Engineer/Scrapper
GW2skills-build (Core Engineer): http://gw2skills.net/editor/?vdAQJAqelsThqqYNVwdLQ7FLGGVYA8X5n4+FCbwYP8CLIA-jBiXQBAY/hGqEUXPAA/p6B90DgQlfHRNkQdCAIFgfzsA-e
GW2skills-build (Scrapper): http://gw2skills.net/editor/?vdAQJAqelsThqqYNVwdLQ7FLGGVYA8X5n4+FCbAdj/4bOA-jBiXQB+T1jjoGCCV+prHAA90DAg9HaoSwQdCAIFgfzsA-e
To be continuad...

Heal Scepter+Warhorn Tempest
GW2skills-build (Water+Earth): http://gw2skills.net/editor/?vFAQJBLhdSfJ0fJWhJ4gJwhJW2AshHQA4CSsCSBVA38afdwC-jxxGQBQVJYQV/BAnAgbqHgcPAghs/wSV+RKA/mZB-e
GW2skills-build (Water+Fire): http://gw2skills.net/editor/?vFAQJBLhdSfJ0fJWhJ4gJwhJWEAsgAQB4AQ8E2CZS3V7rt2C-jxxGQB3UPwQ2fAAnAggq+DUVCSuHAwSV+RKA/mZB-e
GW2skills-build (True Water+Earth Auramancer): http://gw2skills.net/editor/?vFAQJBLhdSfJ0fJWhJ4gJwhJW2AM386f9wO8ACAFQiOQKoCA-jBSSQBAY/Bb9AA6oyPRqEkLqgMR1Pe2JAIh6BIFQgD2A-e
-Water+Fire is the easiest way to provide complete might+fury uptimes for whole squad as it gets the starter-fury for sharing from fire fields and might from shouts, Fire Overload and blasting.
-Water+Earth requires either pack runes or an external source of fury to share it further. It might also be unable to provide complete fury uptime without help from support chronomancers or firebrands. (which you'll need anyway to keep up quickness). It also has longer cooldown on fire skills which means less frequent Heat Sync and high chance of might dropping considerably before reapplying. This version outputs full protection on top of might and fury without compromising might uptimes.
-True Water+Earth Auramancer is the most defensive option and it most likely needs external fury source for spreading it since it also doesn't have double-Sand Squall (Earth wh4 + Health below 90% with Imbued Melodies) to extend it . It also depends on might from crits (with Fried Golden Dumpling) to keep self-might high enough to share full stacks and the might stacks very likely fall between the Heat Syncs. It does have superior superior vigor and regen output as well as heals compared to other options.
Kitty's rotation is mostly...
1. Spam shouts off-CD unless you need the heals or Rebound! for dangerous hit soon.
2. Rotate in attunements in Fire -> Earth (just Sand Squall) -> Water -> Repeat-order to first build up might and share it with Heat Sync, then extend it with Sand Squall and camp water for heals until Fire Attunement comes off from cooldown and start blasting the Wildfire again.
3. The fire attunement rotation is usually something like Dragon's Tooth -> Wildfire -> Phoenix -> Dragon's Tooth -> Fire Overload -> Dragon's Tooth (to blast fire field from Fire Overload) -> Heat Sync. This rotation alone creates 21 stacks of might by the time you use Heat Sync (assuming all blasts trigger a fire field which is quite likely, surprisingly) and you get last 4 stacks (and some extra) from spamming shouts. Just target those blasts accurately to increase the chances of triggering fire fields.
To be continuad...(After some sleep since all this text took a long day of writing.)

It's Kitty. The young lady who streams and records videos playing various (non-)metabuilds. Raid/fractal videos at youtube.com/LadyKitty, announcements and news at twitter.com/LadyKittyGW2 and streams at twitch.tv/ladykittygw2 . Build guides at https://kittymarks.wixsite.com/kittymarks .

Comments

  • LadyKitty.6120LadyKitty.6120 Member ✭✭✭

    Reserved for late notes/extension/stuff

    It's Kitty. The young lady who streams and records videos playing various (non-)metabuilds. Raid/fractal videos at youtube.com/LadyKitty, announcements and news at twitter.com/LadyKittyGW2 and streams at twitch.tv/ladykittygw2 . Build guides at https://kittymarks.wixsite.com/kittymarks .

  • Linken.6345Linken.6345 Member ✭✭✭✭

    @Compleo.3182 said:
    Would be nice to have a link to a source written by person named Kitty you are talking about xd. It's not nice to plagiarize works of other people.

    Incase you dont know that poster refer to themselfs in third person.

  • thrag.9740thrag.9740 Member ✭✭✭
    edited May 31, 2019

    Currently my static runs a water/earth auramancer + a standard might druid on the bosses that we want 2 healers, and then on easier bosses the auramancer build template swaps to a more offensive build. This is a nice compromise so that we don't have to wait for extra load screens. It is true that the auramancer is lacking fury, however by running the 10 man shouts trait, your protection output is good enough that the druid can run lighting/frost/sun spirits (since the glyph is dead now anyways). Those spirits take care of squad wide fury/vigor, so it all works out with 2 chronos extending those boons.

  • lare.5129lare.5129 Member ✭✭

    no thief heal build yet ?

  • Compleo.3182Compleo.3182 Member ✭✭

    @Linken.6345 said:

    @Compleo.3182 said:
    Would be nice to have a link to a source written by person named Kitty you are talking about xd. It's not nice to plagiarize works of other people.

    Incase you dont know that poster refer to themselfs in third person.

    I guess u missed 'xd' part.
    Would be a shame to take that kind of writing seriously. So for now it seems like a plagiarism xd .

  • zombyturtle.5980zombyturtle.5980 Member ✭✭✭

    Why do you insist on always talking in the 3rd person. You probably have some good ideas that could benefit newer players but this god awful writing style makes it a chore to read.

    I really cant take you seriously when you talk like this.

  • Zexanima.7851Zexanima.7851 Member ✭✭✭

    @zombyturtle.5980 said:
    Why do you insist on always talking in the 3rd person. You probably have some good ideas that could benefit newer players but this god awful writing style makes it a chore to read.

    I really cant take you seriously when you talk like this.

    Dude, it's a internet forum about a video game. What is there to take serious?

    D/D core thief cause I hate myself.
    Are You Proud Yet [DAD] is best guild.

  • Stand The Wall.6987Stand The Wall.6987 Member ✭✭✭✭

    cool.
    /10cools

    The horror...…….the horror...…….the horror...…….

  • Kelieto.6375Kelieto.6375 Member ✭✭

    Very nice post! Previously, I would get kicked from groups because everyone kept downing and they thought it was the lack of healing but now I provide boons too so the other healer got kicked instead! Thank you for sharing!

  • Linken.6345Linken.6345 Member ✭✭✭✭
    edited June 1, 2019

    @Compleo.3182 said:

    @Linken.6345 said:

    @Compleo.3182 said:
    Would be nice to have a link to a source written by person named Kitty you are talking about xd. It's not nice to plagiarize works of other people.

    Incase you dont know that poster refer to themselfs in third person.

    I guess u missed 'xd' part.
    Would be a shame to take that kind of writing seriously. So for now it seems like a plagiarism xd .

    No idea what xd means thought it was a typo

    @Kelieto.6375 said:
    Very nice post! Previously, I would get kicked from groups because everyone kept downing and they thought it was the lack of healing but now I provide boons too so the other healer got kicked instead! Thank you for sharing!

    Why would you run 2 healers in the first place?

  • LadyKitty.6120LadyKitty.6120 Member ✭✭✭

    @Linken.6345 said:

    @Compleo.3182 said:

    @Linken.6345 said:

    @Compleo.3182 said:
    Would be nice to have a link to a source written by person named Kitty you are talking about xd. It's not nice to plagiarize works of other people.

    Incase you dont know that poster refer to themselfs in third person.

    I guess u missed 'xd' part.
    Would be a shame to take that kind of writing seriously. So for now it seems like a plagiarism xd .

    No idea what xd means thought it was a typo

    @Kelieto.6375 said:
    Very nice post! Previously, I would get kicked from groups because everyone kept downing and they thought it was the lack of healing but now I provide boons too so the other healer got kicked instead! Thank you for sharing!

    Why would you run 2 healers in the first place?

    People usually run 2 healers if people aren't totally smooth with mechs (which is the case in 98% of pug squads) and majority of healers aren't up to solo-healing raid bosses. (most of the heal-builds can do that, Kitty has done it occasionally, but that also requires that people don't get ported at VG, APS themselves to death at Gorseval etc.)

    @lare.5129 said:
    no thief heal build yet ?

    Nope. Kitty's tried to create a heal-thief a few times, but it simply doesn't heal enough as pretty much the only sources of outgoing healing are regen, Shadow Refuge and Skelk Venom. She's also tried doing some meme stuff like Cairn with 10 p+p teefs and it didn't quite work.

    @thrag.9740 said:
    Currently my static runs a water/earth auramancer + a standard might druid on the bosses that we want 2 healers, and then on easier bosses the auramancer build template swaps to a more offensive build. This is a nice compromise so that we don't have to wait for extra load screens. It is true that the auramancer is lacking fury, however by running the 10 man shouts trait, your protection output is good enough that the druid can run lighting/frost/sun spirits (since the glyph is dead now anyways). Those spirits take care of squad wide fury/vigor, so it all works out with 2 chronos extending those boons.

    That also kinda works, yush, as long as you're copying that fury around with auramancer's Heat Sync. With perfect alacrity uptime druid can cover 60% fury uptime for 10 (and 200% for 5) now that spirits' boon interval got nerfed to 20s , and the druid also needs to keep the Storm Spirit alive (easier said than done at bosses like no-greens VG).

    Apologies for having still not finished writing, Kitty will try to write rest of heal-firebrand, heal-engi and heal-tempest sometime soon.

    It's Kitty. The young lady who streams and records videos playing various (non-)metabuilds. Raid/fractal videos at youtube.com/LadyKitty, announcements and news at twitter.com/LadyKittyGW2 and streams at twitch.tv/ladykittygw2 . Build guides at https://kittymarks.wixsite.com/kittymarks .

  • Kelieto.6375Kelieto.6375 Member ✭✭

    @Linken.6345 said:

    @Kelieto.6375 said:
    Very nice post! Previously, I would get kicked from groups because everyone kept downing and they thought it was the lack of healing but now I provide boons too so the other healer got kicked instead! Thank you for sharing!

    Why would you run 2 healers in the first place?

    This ENTIRE THREAD is about running 2 healers buddy.

  • yusayu.3629yusayu.3629 Member ✭✭✭

    I'm confused. There's an optimal composition for Fractals, Alacrene, Firebrand, BS and 2 DGHs. If you look into the LFG, most groups are playing fractals like that right now. Why'd you gear for some fringe build, especially since all of those 4 builds can be played by a drunk, blind monkey with one hand.

  • Linken.6345Linken.6345 Member ✭✭✭✭

    @yusayu.3629 said:
    I'm confused. There's an optimal composition for Fractals, Alacrene, Firebrand, BS and 2 DGHs. If you look into the LFG, most groups are playing fractals like that right now. Why'd you gear for some fringe build, especially since all of those 4 builds can be played by a drunk, blind monkey with one hand.

    Apparently this is only for raid squads and not fractals.

  • yusayu.3629yusayu.3629 Member ✭✭✭

    @Linken.6345 said:

    @yusayu.3629 said:
    I'm confused. There's an optimal composition for Fractals, Alacrene, Firebrand, BS and 2 DGHs. If you look into the LFG, most groups are playing fractals like that right now. Why'd you gear for some fringe build, especially since all of those 4 builds can be played by a drunk, blind monkey with one hand.

    Apparently this is only for raid squads and not fractals.

    No, that's the optimal fractal composition. Alacrene can heal 'bout as good as a druid, Quickbrand can dish out about 25-30k dps (overall much more than a support chrono ever could), DGH has about 40-50k dps for the first 10-15 seconds of a fight (almost all fights in fractals heavily favor burst, all fights in 99/100CM do) and the BS for good measure.

  • Linken.6345Linken.6345 Member ✭✭✭✭

    @yusayu.3629 said:

    @Linken.6345 said:

    @yusayu.3629 said:
    I'm confused. There's an optimal composition for Fractals, Alacrene, Firebrand, BS and 2 DGHs. If you look into the LFG, most groups are playing fractals like that right now. Why'd you gear for some fringe build, especially since all of those 4 builds can be played by a drunk, blind monkey with one hand.

    Apparently this is only for raid squads and not fractals.

    No, that's the optimal fractal composition. Alacrene can heal 'bout as good as a druid, Quickbrand can dish out about 25-30k dps (overall much more than a support chrono ever could), DGH has about 40-50k dps for the first 10-15 seconds of a fight (almost all fights in fractals heavily favor burst, all fights in 99/100CM do) and the BS for good measure.

    Did you even read the thread?
    Just above your post there is a guy berating me for asking why you would need 2 healers as I thought this was about fractals. ( Even tho said poster said group and not squad there are diffrent names for 5 man and 10 man for a reason)

    @Kelieto.6375 said:

    @Linken.6345 said:

    @Kelieto.6375 said:
    Very nice post! Previously, I would get kicked from groups because everyone kept downing and they thought it was the lack of healing but now I provide boons too so the other healer got kicked instead! Thank you for sharing!

    Why would you run 2 healers in the first place?

    This ENTIRE THREAD is about running 2 healers buddy.

  • yusayu.3629yusayu.3629 Member ✭✭✭

    @Linken.6345 said:

    @yusayu.3629 said:

    @Linken.6345 said:

    @yusayu.3629 said:
    I'm confused. There's an optimal composition for Fractals, Alacrene, Firebrand, BS and 2 DGHs. If you look into the LFG, most groups are playing fractals like that right now. Why'd you gear for some fringe build, especially since all of those 4 builds can be played by a drunk, blind monkey with one hand.

    Apparently this is only for raid squads and not fractals.

    No, that's the optimal fractal composition. Alacrene can heal 'bout as good as a druid, Quickbrand can dish out about 25-30k dps (overall much more than a support chrono ever could), DGH has about 40-50k dps for the first 10-15 seconds of a fight (almost all fights in fractals heavily favor burst, all fights in 99/100CM do) and the BS for good measure.

    Did you even read the thread?
    Just above your post there is a guy berating me for asking why you would need 2 healers as I thought this was about fractals. ( Even tho said poster said group and not squad there are diffrent names for 5 man and 10 man for a reason)

    @Kelieto.6375 said:

    @Linken.6345 said:

    @Kelieto.6375 said:
    Very nice post! Previously, I would get kicked from groups because everyone kept downing and they thought it was the lack of healing but now I provide boons too so the other healer got kicked instead! Thank you for sharing!

    Why would you run 2 healers in the first place?

    This ENTIRE THREAD is about running 2 healers buddy.

    Alright then, but the same basically goes for Raids. 1 Alacren gives alacrity to 10 players and heals, 1 DPS Quickbrand, 1 Heal Quickbrand, 1 BS and 6 DPS depending on the boss. If you don't need two healers, just run two DPS Quickbrands.

    Again, why gear up suboptimal characters?! I'd say that's terrible advice.

  • LadyKitty.6120LadyKitty.6120 Member ✭✭✭

    @yusayu.3629 said:

    @Linken.6345 said:

    @yusayu.3629 said:

    @Linken.6345 said:

    @yusayu.3629 said:
    I'm confused. There's an optimal composition for Fractals, Alacrene, Firebrand, BS and 2 DGHs. If you look into the LFG, most groups are playing fractals like that right now. Why'd you gear for some fringe build, especially since all of those 4 builds can be played by a drunk, blind monkey with one hand.

    Apparently this is only for raid squads and not fractals.

    No, that's the optimal fractal composition. Alacrene can heal 'bout as good as a druid, Quickbrand can dish out about 25-30k dps (overall much more than a support chrono ever could), DGH has about 40-50k dps for the first 10-15 seconds of a fight (almost all fights in fractals heavily favor burst, all fights in 99/100CM do) and the BS for good measure.

    Did you even read the thread?
    Just above your post there is a guy berating me for asking why you would need 2 healers as I thought this was about fractals. ( Even tho said poster said group and not squad there are diffrent names for 5 man and 10 man for a reason)

    @Kelieto.6375 said:

    @Linken.6345 said:

    @Kelieto.6375 said:
    Very nice post! Previously, I would get kicked from groups because everyone kept downing and they thought it was the lack of healing but now I provide boons too so the other healer got kicked instead! Thank you for sharing!

    Why would you run 2 healers in the first place?

    This ENTIRE THREAD is about running 2 healers buddy.

    Alright then, but the same basically goes for Raids. 1 Alacren gives alacrity to 10 players and heals, 1 DPS Quickbrand, 1 Heal Quickbrand, 1 BS and 6 DPS depending on the boss. If you don't need two healers, just run two DPS Quickbrands.

    Again, why gear up suboptimal characters?! I'd say that's terrible advice.

    Kitty's writing mostly about raid builds here. And...
    1. Not everyone wants to play the most meta comp of them metacomps and alternative supports have become very capable these days (just if they boosted heal-engi's might output a bit, like 20-25%). To the point that even Snowcrows has written some guides about them, though optimized for use with skilled druid as main healer.
    2. And as such, Kitty's here presenting builds that work in various pugsome comps effectively. She's even included which builds can be used in which comps so that people wouldn't either bring ineffectively much support (to the point that they'd be better off traiting for more heals instead of max boons since boons are so covered) or use a comp that severely lacks some important boon.

    It's Kitty. The young lady who streams and records videos playing various (non-)metabuilds. Raid/fractal videos at youtube.com/LadyKitty, announcements and news at twitter.com/LadyKittyGW2 and streams at twitch.tv/ladykittygw2 . Build guides at https://kittymarks.wixsite.com/kittymarks .

  • Kelieto.6375Kelieto.6375 Member ✭✭

    @LadyKitty.6120 said:
    The healbuilds people are using seem to be focused on pure healing which is quite an issue, especially in pug raids.

    Is this really an issue though? The reason there are people who play full healer builds like Staff Tempest and Heal Scourge is to hard carry groups. Sure, I could hard carry a group with your Scourge build that uses a bunch of Harrier gear or I could just buy a bunch of Exotic Magi Weapons and Armour from the TP for less than 10g (maybe even less than 5g) with easy access to Ascended Magi Trinkets (like 2 Magi Rings for 10 Pristine Relics each) and then proceed to hard carry just as much.

    To give you a real case scenario, there are groups that struggle to outheal greens on VG with 2 Druids. Now, in this particular scenario, I'd recommend they give replacing 1 Druid with a Full Healer Staff Tempest or Heal Scourge a try. Staff Tempest in particular is extremely easy to play and heal with. Suddenly, downs, deaths and other chaos get mitigated and the run becomes smoother. The job gets done. A lack of offensive boons weren't necessarily the roadblocks to success so adding more wouldn't help by much. Don't get me wrong though. Taking that 60% Fury uptime to 100% Fury uptime is a great thing but it honestly isn't the missing puzzle piece in the vast majority of cases where groups struggle to kill a boss. The extra required sustain due to inexperienced players facetanking avoidable damage is or, in this case, inexperienced Druids finding difficulty in timing their heals with the greens. This is because enrage timers for most bosses are extremely generous which results in the DPS requirements being low.

    Despite this, Magi over Harrier for Heal Scourge could provide other advantages too. Let's use Matthias as an example. An inexperienced group at Matthias is pretty kitten chaotic. You've basically got a bunch of people that end up killing themselves as well as each other with mechanics. Having Magi gear gives me quite a large health buffer (and allows me to have significantly more max barrier on myself too) which reduces the chance I'll get killed by my own team mates mistakes which allows me to keep healing and keep ressing. Things that I can't do if I get killed myself. If I wanted to play Heal Tempest instead of Heal Scourge on Matthias, I'd prefer to use my Minstrel set over my Harrier set and, while I can carry as a Harrier Staff Tempest, it's safer for me to run the Minstrel set even though it has lower boon duration. My Harrier set is for when I want to have fun with the Sceptre/Warhorn boon build or if its a boss where toughness will get in the way of tanking (even though a full Minstrel Staff Heal Tempest can easily tank).

    Just to be clear, I have nothing against your builds at all. The only thing I'm arguing against here is you stating that pure healing builds were an issue.

    I definitely have a lot more to comment on but this post is already getting long!

    @Linken.6345 said:
    Did you even read the thread?
    Just above your post there is a guy berating me for asking why you would need 2 healers as I thought this was about fractals. ( Even tho said poster said group and not squad there are diffrent names for 5 man and 10 man for a reason)

    The correct terms you're looking for are Squad vs Party. Right click on someone from your friends list and it will say "Invite to Party". Now tag up and try it again and it will say "Invite to Squad". A group is a group regardless of it being a Squad or Party. After all, both Squads and Parties use the Looking for Group feature.

    The original post only briefly mentions Fractals with the rest clearly referencing Raids but if you genuinely misunderstood and thought it was about Fractals then I apologise for my previous post.

  • ButcherofMalakir.4067ButcherofMalakir.4067 Member ✭✭✭✭

    @yusayu.3629 said:

    @Linken.6345 said:

    @yusayu.3629 said:

    @Linken.6345 said:

    @yusayu.3629 said:
    I'm confused. There's an optimal composition for Fractals, Alacrene, Firebrand, BS and 2 DGHs. If you look into the LFG, most groups are playing fractals like that right now. Why'd you gear for some fringe build, especially since all of those 4 builds can be played by a drunk, blind monkey with one hand.

    Apparently this is only for raid squads and not fractals.

    No, that's the optimal fractal composition. Alacrene can heal 'bout as good as a druid, Quickbrand can dish out about 25-30k dps (overall much more than a support chrono ever could), DGH has about 40-50k dps for the first 10-15 seconds of a fight (almost all fights in fractals heavily favor burst, all fights in 99/100CM do) and the BS for good measure.

    Did you even read the thread?
    Just above your post there is a guy berating me for asking why you would need 2 healers as I thought this was about fractals. ( Even tho said poster said group and not squad there are diffrent names for 5 man and 10 man for a reason)

    @Kelieto.6375 said:

    @Linken.6345 said:

    @Kelieto.6375 said:
    Very nice post! Previously, I would get kicked from groups because everyone kept downing and they thought it was the lack of healing but now I provide boons too so the other healer got kicked instead! Thank you for sharing!

    Why would you run 2 healers in the first place?

    This ENTIRE THREAD is about running 2 healers buddy.

    Alright then, but the same basically goes for Raids. 1 Alacren gives alacrity to 10 players and heals, 1 DPS Quickbrand, 1 Heal Quickbrand, 1 BS and 6 DPS depending on the boss. If you don't need two healers, just run two DPS Quickbrands.

    Again, why gear up suboptimal characters?! I'd say that's terrible advice.

    Well, if you are looking for most optimal comp this certainly isnt one.
    No spotter and probably no spirits to start with. Fury can be problematic. No imobilize for gorseval for example and so on. One druid and dps alacrity renegade is decent healing. Also if onefirebrand is chrono you dont need ashigh BD on other clases

  • Westenev.5289Westenev.5289 Member ✭✭✭✭

    The thread has some interesting ideas for dumbed down versions of builds, if you can ignore the formatting.

    I don't think anyone who wants or needs a build like this is looking for theoretical optimisation; they need a simpler build because the standard one is too hard for whatever reason (ping, reflexes, disability or encounter). This is why I usually take the time to at least read through their suggestions.

  • DirtyDan.4759DirtyDan.4759 Member ✭✭✭
    edited June 11, 2019

    Why are you talking in third person and calling yourself kitty? Is this a mental thing?

    Boon staff auto attack druid with pack runes? Use warhorn kitten.

  • torben.1532torben.1532 Member ✭✭

    Very nice job on figuring out all those builds.
    It‘s truly amazing to have such engaged people in our community!!!

  • LadyKitty.6120LadyKitty.6120 Member ✭✭✭
    edited June 11, 2019

    @DirtyDan.4759 said:
    Why are you talking in third person and calling yourself kitty? Is this a mental thing?

    Boon staff auto attack druid with pack runes? Use warhorn kitten.

    Well, that druid build is obviously a bit tongue-in-cheek. But lately Kitty's seriously seen so many druids camping staff spamming auto-attack and entering CA maybe once in 90 seconds (average) that even that "Boon staff auto attack druid with pack runes" would be more useful than lots of stuff Kitty's had to endure lately. At least it'd automatically bring enough fury to bring proper fury uptimes when combined with pack-runed chrono. Kitty's not even joking when she's saying that she's seen lots of druids with less than 20% fury output lately. That's total output, not the uptime btw. (and any healer should be outputting at least 200-250% unless there's 10-man-furybot in squad). And even if some druids bring warhorn, they never swap to it.

    It's Kitty. The young lady who streams and records videos playing various (non-)metabuilds. Raid/fractal videos at youtube.com/LadyKitty, announcements and news at twitter.com/LadyKittyGW2 and streams at twitch.tv/ladykittygw2 . Build guides at https://kittymarks.wixsite.com/kittymarks .

  • Nimon.7840Nimon.7840 Member ✭✭✭✭

    @LadyKitty.6120
    For necro builds:
    Why would you ever run serpent siphon at any raidboss?
    If it only hits one enemy, it will only create one bubble for barrier, that teammates have to walk through first to get the barrier/cleanse/might
    Also: why staff and why scepter?
    Staff provides nothing to the group that you can get anyways: regeneration from dodges, also you loose vulnerability application by choosing the staff trait.

    As for scepter: there's literally no boss, that requires you to kite as healnecro, why would you choose scepter over mainland dagger then? Dagger has the best lf generation just from autoattack out of all weapons.

    Harbingers shroud + life from death is okayish on some bosses, where unlockable aoe comes from boss (like outhealing greens on VG)
    But I still like vampiric presence more than life from death. Lfd isn't really useful. The only situation it is useful: you need full health + barrier to survive a certain mechanic (yeah doesn't happen often). VP even gives dmg buff.
    On other bosses, desert empowerment is much better and gives additional might and cleanses more frequently

    http://gw2skills.net/editor/?vRAQRBIfhGyJJNQVvgpNA7NYpbwmeADgAAVHYEco07pD1kKA-jRyGQBk7JAAVlgLVJUtU20G9DBV9HXs/gCVKAgTCQAgDg37e37ew7v/+7v/ed/93f/93f/93fvUA+NYD-e

    If needed switch out sigil of water for concentraiton.
    But water + regen + vp will keep your group alive from arena tick dmg.

    When taking fear of death (to get almost free f4's, switch in 1-2 more ring+ accessory with shaman stats to get higher lifeforce pool.

  • Henry.5713Henry.5713 Member ✭✭✭✭

    @LadyKitty.6120 said:

    @DirtyDan.4759 said:
    Why are you talking in third person and calling yourself kitty? Is this a mental thing?

    Boon staff auto attack druid with pack runes? Use warhorn kitten.

    Well, that druid build is obviously a bit tongue-in-cheek. But lately Kitty's seriously seen so many druids camping staff spamming auto-attack and entering CA maybe once in 90 seconds (average) that even that "Boon staff auto attack druid with pack runes" would be more useful than lots of stuff Kitty's had to endure lately. At least it'd automatically bring enough fury to bring proper fury uptimes when combined with pack-runed chrono. Kitty's not even joking when she's saying that she's seen lots of druids with less than 20% fury output lately. That's total output, not the uptime btw. (and any healer should be outputting at least 200-250% unless there's 10-man-furybot in squad). And even if some druids bring warhorn, they never swap to it.

    Where do you find even those people? Why would anyone want to raid with players who aren't even willing to output the barest minimum of what you can expect of someone who has never tried PvE, let alone raids, before. Next you'll be coming up with "afk-build" which are focused around being more useful than someone who just GGs before the fight even starts because you happen to play with lots of "afk players" lately.

    Progress isn't made by early risers. It's made by lazy men trying to find easier ways to do something. ~ Robert Heinlein

  • Nimon.7840Nimon.7840 Member ✭✭✭✭

    @Henry.5713 said:

    @LadyKitty.6120 said:

    @DirtyDan.4759 said:
    Why are you talking in third person and calling yourself kitty? Is this a mental thing?

    Boon staff auto attack druid with pack runes? Use warhorn kitten.

    Well, that druid build is obviously a bit tongue-in-cheek. But lately Kitty's seriously seen so many druids camping staff spamming auto-attack and entering CA maybe once in 90 seconds (average) that even that "Boon staff auto attack druid with pack runes" would be more useful than lots of stuff Kitty's had to endure lately. At least it'd automatically bring enough fury to bring proper fury uptimes when combined with pack-runed chrono. Kitty's not even joking when she's saying that she's seen lots of druids with less than 20% fury output lately. That's total output, not the uptime btw. (and any healer should be outputting at least 200-250% unless there's 10-man-furybot in squad). And even if some druids bring warhorn, they never swap to it.

    Where do you find even those people? Why would anyone want to raid with players who aren't even willing to output the barest minimum of what you can expect of someone who has never tried PvE, let alone raids, before. Next you'll be coming up with "afk-build" which are focused around being more useful than someone who just GGs before the fight even starts because you happen to play with lots of "afk players" lately.

    Make minion master great again.

    -No pls dont. It's freaking annoying and no fun to play at all.

  • LadyKitty.6120LadyKitty.6120 Member ✭✭✭
    edited June 12, 2019

    @Nimon.7840 said:
    @LadyKitty.6120
    For necro builds:
    Why would you ever run serpent siphon at any raidboss?
    If it only hits one enemy, it will only create one bubble for barrier, that teammates have to walk through first to get the barrier/cleanse/might

    It's an AoE-barrier at the targeted area that will take effect instantly so you can throw it on whoever you want to grant barrier to (preferably as close to 5 as possible). That's a tiny bit of extra might and a bunch more barrier.

    Also: why staff and why scepter?
    Staff provides nothing to the group that you can get anyways: regeneration from dodges, also you loose vulnerability application by choosing the staff trait.

    Staff causes fear with Reaper's Mark which is very useful for keeping up Lifeforce, especially if you have to drop a lifeforce-utility for some boss-specific skill. On bosses without adds and heavy condi/damage pressure, lifeforce can sometimes become an issue. The other marks also help with lifeforce generation. And if you seriously try to output as much barrier and might as possible, you'll need all that lifeforce (not to mention spamming Nefarious Favor for condi-cleanses...). Staff's Mark of Blood also means that you don't need to dodge exactly every 8 seconds to provide the regen for your sub. Mark of Evasion does seem like good enough for regen as is...written. But in real situation, it's not enough, Kitty can tell with the experience of 100+ boss kills as a heal-scourge by now (Kitty hates playing a single class that much but lately that carry potential has been needed more than before). And if Kitty's words aren't enough, stats also show that heal-scourges in general output about 50% regen. That's total output, not uptime, while Kitty's usually outputting 400%+ regen on her heal-scourge. And furthermore, since big portion of heal-scourges heals are preventing the damage with barriers, you'll want to provide proper regen to maximize your actual heal output.

    As for scepter: there's literally no boss, that requires you to kite as healnecro, why would you choose scepter over mainland dagger then? Dagger has the best lf generation just from autoattack out of all weapons.

    How about Sab's flak kiter, possibly Cairn's shard kiter, Deimos' Oilkiter, Largos Kenut-kiter and also pylon kiter in W7? Also works nicely if squad does greens at VG for nostalgy. In 10-person-squad, heal-scourge is pretty much always the 2nd healer and thus takes the kiter role so the 1st healer can boon more efficiently. Besides, heal-scourge's barriers can be applied from range so having it on squad instead of kiting would be quite ineffective.

    Harbingers shroud + life from death is okayish on some bosses, where unlockable aoe comes from boss (like outhealing greens on VG)
    But I still like vampiric presence more than life from death. Lfd isn't really useful. The only situation it is useful: you need full health + barrier to survive a certain mechanic (yeah doesn't happen often). VP even gives dmg buff.
    On other bosses, desert empowerment is much better and gives additional might and cleanses more frequently

    VP heals slightly more if people can trigger it every 0,5 seconds without disruptions but it's a continuous minor heal and relies on people attacking the boss. But if you need burst heals (for ex. no-green VG or Gorseval's long rampage), slightly improved resses and heals when boss is invulnerable, you're better off with Life from Death (and if you're carrying the squad, those things becomes really wanted). Harbinger Shroud provides about 50% more barrier output compared to Desert Empowerment. Using Harbinger Shroud does mean a bit less cleanses and 0,6 less might uptime but that's a fair trade for that extra barrier. And yush, VP gives about 160 dps per player, usually for 5 so 800 total dps (assuming that people are hitting exactly every 0,5 seconds). But like people have derided heal-necro for, that 800 extra squad dps (in best case) is almost nothing compared to Spotter or AP. Dem better ppls said.

    http://gw2skills.net/editor/?vRAQRBIfhGyJJNQVvgpNA7NYpbwmeADgAAVHYEco07pD1kKA-jRyGQBk7JAAVlgLVJUtU20G9DBV9HXs/gCVKAgTCQAgDg37e37ew7v/+7v/ed/93f/93f/93fvUA+NYD-e

    If needed switch out sigil of water for concentraiton.
    But water + regen + vp will keep your group alive from arena tick dmg.

    When taking fear of death (to get almost free f4's, switch in 1-2 more ring+ accessory with shaman stats to get higher lifeforce pool.

    Gosh....if you start taking Shaman's stuffs, you'll lose healing power for...condi damage that's only good for epi (which makes it so painful to see people using shaman's/marshall's heal-scourge with dagger at any boss that doesn't need epi) and slightly higher lifeforce pool which is like adding vitality instead of healing power to build for higher survivability. Higher pool only means that it takes a tiny bit longer to dry out if you can't fill it faster than you lose it.
    Another problem with that build is that it's starting to lack boon duration to the point that you might compromise might uptimes and certainly do if you don't have a good 10-target-mightbot.
    Kitty also noticed that you took Vital Persistence instead of Fear of Death which again increases your LF pool as well as increasing survivability for weaker LF generation and also taking Signet of Undeath over Shadow Fiend for slightly better LF generation to compensate. Without Fear of Death, you can get enough lifeforce back with dagger as weapon...if you can stay at melee a lot. But if you can't melee, nope.
    One of the main reasons to use Shadow Fiend over Signet of Undeath is the condis it provides. Chilled and Weakness aren't the most usual condis and since Oppressive Collapse benefits from high condi count (and some classes also have condi count dmg modifiers like holo and thief), those condis are helpful for keeping up extra stacks of might. For that same reason Kitty prefers scepter in power-heavy squads for torment, bleed, cripple and poison uptime. Sometimes it's a "Bring Your Own Condis"-party.
    And that increased incoming healing isn't quite needed due to heal-scourge's inherent tankiness. Kitty actually had to check her logs to see if she's died or downed as heal-scourge and she's gone down only twice in last 20ish boss kills when some Matt squad seriously felt like friendly-bombing her.

    It's Kitty. The young lady who streams and records videos playing various (non-)metabuilds. Raid/fractal videos at youtube.com/LadyKitty, announcements and news at twitter.com/LadyKittyGW2 and streams at twitch.tv/ladykittygw2 . Build guides at https://kittymarks.wixsite.com/kittymarks .

  • Nimon.7840Nimon.7840 Member ✭✭✭✭

    @LadyKitty.6120 said:

    @Nimon.7840 said:
    @LadyKitty.6120
    For necro builds:
    Why would you ever run serpent siphon at any raidboss?
    If it only hits one enemy, it will only create one bubble for barrier, that teammates have to walk through first to get the barrier/cleanse/might

    It's an AoE-barrier at the targeted area that will take effect instantly so you can throw it on whoever you want to grant barrier to (preferably as close to 5 as possible). That's a tiny bit of extra might and a bunch more barrier.

    So did it get changed? Cause that's not how it used to work and I didn't read anything in patch notes.

    Also: why staff and why scepter?
    Staff provides nothing to the group that you can get anyways: regeneration from dodges, also you loose vulnerability application by choosing the staff trait.

    Staff causes fear with Reaper's Mark which is very useful for keeping up Lifeforce, especially if you have to drop a lifeforce-utility for some boss-specific skill. On bosses without adds and heavy condi/damage pressure, lifeforce can sometimes become an issue. The other marks also help with lifeforce generation. And if you seriously try to output as much barrier and might as possible, you'll need all that lifeforce (not to mention spamming Nefarious Favor for condi-cleanses...). Staff's Mark of Blood also means that you don't need to dodge exactly every 8 seconds to provide the regen for your sub. Mark of Evasion does seem like good enough for regen as is...written. But in real situation, it's not enough, Kitty can tell with the experience of 100+ boss kills as a heal-scourge by now (Kitty hates playing a single class that much but lately that carry potential has been needed more than before). And if Kitty's words aren't enough, stats also show that heal-scourges in general output about 50% regen. That's total output, not uptime, while Kitty's usually outputting 400%+ regen on her heal-scourge. And furthermore, since big portion of heal-scourges heals are preventing the damage with barriers, you'll want to provide proper regen to maximize your actual heal output.

    I do understand staff, I used it in some builds as well. But staff can also be bad, if you fear away for example slubs. You have to be very careful with that fear on some bosses :)

    As for scepter: there's literally no boss, that requires you to kite as healnecro, why would you choose scepter over mainland dagger then? Dagger has the best lf generation just from autoattack out of all weapons.

    How about Sab's flak kiter, possibly Cairn's shard kiter, Deimos' Oilkiter, Largos Kenut-kiter and also pylon kiter in W7? Also works nicely if squad does greens at VG for nostalgy. In 10-person-squad, heal-scourge is pretty much always the 2nd healer and thus takes the kiter role so the 1st healer can boon more efficiently. Besides, heal-scourge's barriers can be applied from range so having it on squad instead of kiting would be quite ineffective.

    I see more tempests than scourges. Because of better boon uptime. Can provide vigor, permanent fury, protection.

    Kiters? On sab you only need one healer. Better take Condi scourge as kiter.
    Deimos oil? No thanks, scourge doesn't have a block. So it's not a good choice (only if you have a good chrono tank)
    Largos? You playing double druid anyways for protection and better might uptime and vigor.
    W7 pylon kiter? I was told: 3 condiscourges with parasitic contagion and 1 heal for the rest of the group ( didn't have time to kill that boss yet)

    Harbingers shroud + life from death is okayish on some bosses, where unlockable aoe comes from boss (like outhealing greens on VG)
    But I still like vampiric presence more than life from death. Lfd isn't really useful. The only situation it is useful: you need full health + barrier to survive a certain mechanic (yeah doesn't happen often). VP even gives dmg buff.
    On other bosses, desert empowerment is much better and gives additional might and cleanses more frequently

    VP heals slightly more if people can trigger it every 0,5 seconds without disruptions but it's a continuous minor heal and relies on people attacking the boss. But if you need burst heals (for ex. no-green VG or Gorseval's long rampage), slightly improved resses and heals when boss is invulnerable, you're better off with Life from Death (and if you're carrying the squad, those things becomes really wanted). Harbinger Shroud provides about 50% more barrier output compared to Desert Empowerment. Using Harbinger Shroud does mean a bit less cleanses and 0,6 less might uptime but that's a fair trade for that extra barrier. And yush, VP gives about 160 dps per player, usually for 5 so 800 total dps (assuming that people are hitting exactly every 0,5 seconds). But like people have derided heal-necro for, that 800 extra squad dps (in best case) is almost nothing compared to Spotter or AP. Dem better ppls said.

    Harbinger + lfd:
    If you need burst heal: you need to wait 3 seconds for it (or did this get changed as well?). That's not a good burst heal on demand.
    Also if you take both, you most of the time waste either the heal or the big barrier.
    You use it for barrier to prevent dmg? Well then the heal isn't needed, because you prevented the dmg.
    You need the heal? Then the barrier gets wasted and will block arena tick dmg.

    Yes harbingers shroud does have its uses. But not on all bosses. It's good on all bosses that bomb your whole squad. But there's not many of those mechanics.
    Most of the times your better of with desert empowerment due to higher barrier uptime to permanently prevent small hits from your sub group.

    http://gw2skills.net/editor/?vRAQRBIfhGyJJNQVvgpNA7NYpbwmeADgAAVHYEco07pD1kKA-jRyGQBk7JAAVlgLVJUtU20G9DBV9HXs/gCVKAgTCQAgDg37e37ew7v/+7v/ed/93f/93f/93fvUA+NYD-e

    If needed switch out sigil of water for concentraiton.
    But water + regen + vp will keep your group alive from arena tick dmg.

    When taking fear of death (to get almost free f4's, switch in 1-2 more ring+ accessory with shaman stats to get higher lifeforce pool.

    Gosh....if you start taking Shaman's stuffs, you'll lose healing power for...condi damage that's only good for epi (which makes it so painful to see people using shaman's/marshall's heal-scourge with dagger at any boss that doesn't need epi) and slightly higher lifeforce pool which is like adding vitality instead of healing power to build for higher survivability. Higher pool only means that it takes a tiny bit longer to dry out if you can't fill it faster than you lose it.

    If I take 3 shaman gears, I'm at the same healpower that you are sitting on your build.

    Another problem with that build is that it's starting to lack boon duration to the point that you might compromise might uptimes and certainly do if you don't have a good 10-target-mightbot.
    Kitty also noticed that you took Vital Persistence instead of Fear of Death which again increases your LF pool as well as increasing survivability for weaker LF generation and also taking Signet of Undeath over Shadow Fiend for slightly better LF generation to compensate. Without Fear of Death, you can get enough lifeforce back with dagger as weapon...if you can stay at melee a lot. But if you can't melee, nope.

    VP is the most common pick in the internet. I like fear of death more as well ;) cause it gives free f4's

    One of the main reasons to use Shadow Fiend over Signet of Undeath is the condis it provides. Chilled and Weakness aren't the most usual condis and since Oppressive Collapse benefits from high condi count (and some classes also have condi count dmg modifiers like holo and thief), those condis are helpful for keeping up extra stacks of might. For that same reason Kitty prefers scepter in power-heavy squads for torment, bleed, cripple and poison uptime. Sometimes it's a "Bring Your Own Condis"-party.
    And that increased incoming healing isn't quite needed due to heal-scourge's inherent tankiness. Kitty actually had to check her logs to see if she's died or downed as heal-scourge and she's gone down only twice in last 20ish boss kills when some Matt squad seriously felt like friendly-bombing her.

    Vital persistence is mostly taken for the hp it gives. So lf generating skills give more flat lf.

  • LadyKitty.6120LadyKitty.6120 Member ✭✭✭

    Apologies for the mess ahead. Forum's formatting gets weird with this long conversation.

    @Nimon.7840 said:

    @LadyKitty.6120 said:

    @Nimon.7840 said:
    @LadyKitty.6120
    For necro builds:
    Why would you ever run serpent siphon at any raidboss?
    If it only hits one enemy, it will only create one bubble for barrier, that teammates have to walk through first to get the barrier/cleanse/might

    It's an AoE-barrier at the targeted area that will take effect instantly so you can throw it on whoever you want to grant barrier to (preferably as close to 5 as possible). That's a tiny bit of extra might and a bunch more barrier.

    So did it get changed? Cause that's not how it used to work and I didn't read anything in patch notes.

    Actually, thanks for pointing that out. Kitty had indeed misinterpreted and -understood how that particular skill works =.=' It's indeed mainly good for bosses with lots of adds (VG, Sab, Sloth, Xera). Though it also means...Kitty can edit the original post to use Blood is Power instead for even more might output!
    Kitty will clarify it at the end of this post so other peoples won't misinterpret the tooltip and animation anymore.

    Also: why staff and why scepter?
    Staff provides nothing to the group that you can get anyways: regeneration from dodges, also you loose vulnerability application by choosing the staff trait.

    Staff causes fear with Reaper's Mark which is very useful for keeping up Lifeforce, especially if you have to drop a lifeforce-utility for some boss-specific skill. On bosses without adds and heavy condi/damage pressure, lifeforce can sometimes become an issue. The other marks also help with lifeforce generation. And if you seriously try to output as much barrier and might as possible, you'll need all that lifeforce (not to mention spamming Nefarious Favor for condi-cleanses...). Staff's Mark of Blood also means that you don't need to dodge exactly every 8 seconds to provide the regen for your sub. Mark of Evasion does seem like good enough for regen as is...written. But in real situation, it's not enough, Kitty can tell with the experience of 100+ boss kills as a heal-scourge by now (Kitty hates playing a single class that much but lately that carry potential has been needed more than before). And if Kitty's words aren't enough, stats also show that heal-scourges in general output about 50% regen. That's total output, not uptime, while Kitty's usually outputting 400%+ regen on her heal-scourge. And furthermore, since big portion of heal-scourges heals are preventing the damage with barriers, you'll want to provide proper regen to maximize your actual heal output.

    I do understand staff, I used it in some builds as well. But staff can also be bad, if you fear away for example slubs. You have to be very careful with that fear on some bosses :)

    Which is why it should be targeted so that it hits the boss without hitting the slubs. Having most of the mark towards the walls instead of center is good way to do it. Though if the slubs have already been pulled directly into the boss, they'll die to cleave before they escape too far. (and if you manage to fear them before they die to cleave, it's looots of lifeforce omnomnom)

    As for scepter: there's literally no boss, that requires you to kite as healnecro, why would you choose scepter over mainland dagger then? Dagger has the best lf generation just from autoattack out of all weapons.

    How about Sab's flak kiter, possibly Cairn's shard kiter, Deimos' Oilkiter, Largos Kenut-kiter and also pylon kiter in W7? Also works nicely if squad does greens at VG for nostalgy. In 10-person-squad, heal-scourge is pretty much always the 2nd healer and thus takes the kiter role so the 1st healer can boon more efficiently. Besides, heal-scourge's barriers can be applied from range so having it on squad instead of kiting would be quite ineffective.

    I see more tempests than scourges. Because of better boon uptime. Can provide vigor, permanent fury, protection.

    Kiters? On sab you only need one healer. Better take Condi scourge as kiter.
    Deimos oil? No thanks, scourge doesn't have a block. So it's not a good choice (only if you have a good chrono tank)

    There's this thing called "Unholy Sanctuary" which means you don't need a block. Ofc it'll require quite a bit of skill to pull it off, but it's doable. Kitty even has a vid about her doing it (search "oilkiter scourge gw2" on youtube).

    Largos? You playing double druid anyways for protection and better might uptime and vigor.

    Druids provides better protection uptime and vigor, yush, but after the split heal-scourge provides just as high might uptime as druid would. Assuming that you have proper boon duration. (which your build doesn't have, to be honest)

    W7 pylon kiter? I was told: 3 condiscourges with parasitic contagion and 1 heal for the rest of the group ( didn't have time to kill that boss yet)

    3 condiscourges or 2 condiscourges and a heal-scourge. Parasitic Contagion isn't mandatory btw. Kitty tried W7 Qadim CM yesterday and she had no issues staying alive by rotating Sand Cascade-Harbinger Shroud-Sand Flare. Though since kiters are also doing the orbs with port-forth-and-back skill, rifle deadeye with Shadowstep is also an option (though requires more skill due to lower health pool).

    Harbingers shroud + life from death is okayish on some bosses, where unlockable aoe comes from boss (like outhealing greens on VG)
    But I still like vampiric presence more than life from death. Lfd isn't really useful. The only situation it is useful: you need full health + barrier to survive a certain mechanic (yeah doesn't happen often). VP even gives dmg buff.
    On other bosses, desert empowerment is much better and gives additional might and cleanses more frequently

    VP heals slightly more if people can trigger it every 0,5 seconds without disruptions but it's a continuous minor heal and relies on people attacking the boss. But if you need burst heals (for ex. no-green VG or Gorseval's long rampage), slightly improved resses and heals when boss is invulnerable, you're better off with Life from Death (and if you're carrying the squad, those things becomes really wanted). Harbinger Shroud provides about 50% more barrier output compared to Desert Empowerment. Using Harbinger Shroud does mean a bit less cleanses and 0,6 less might uptime but that's a fair trade for that extra barrier. And yush, VP gives about 160 dps per player, usually for 5 so 800 total dps (assuming that people are hitting exactly every 0,5 seconds). But like people have derided heal-necro for, that 800 extra squad dps (in best case) is almost nothing compared to Spotter or AP. Dem better ppls said.

    Harbinger + lfd:
    If you need burst heal: you need to wait 3 seconds for it (or did this get changed as well?). That's not a good burst heal on demand.

    It is. Just requires knowing the boss well enough to know when to use it. Heal-scourge in general requires knowing the mechanics well to negate them properly with barriers as barriers are kind of proactive heal (mitigates damage before it happens) compared to actual reactive heals (mitigates damage after it happens). And that's the one thing that makes a good heal-scourge.

    Also if you take both, you most of the time waste either the heal or the big barrier.
    You use it for barrier to prevent dmg? Well then the heal isn't needed, because you prevented the dmg.
    You need the heal? Then the barrier gets wasted and will block arena tick dmg.

    It's not a waste as it heals damage that has already happened and then mitigates the damage about to happen.

    Yes harbingers shroud does have its uses. But not on all bosses. It's good on all bosses that bomb your whole squad. But there's not many of those mechanics.
    Most of the times your better of with desert empowerment due to higher barrier uptime to permanently prevent small hits from your sub group.

    Looks like you misunderstand how it works. You can use Harbinger Shroud pre-emptively to block heavy hits and Life from Death heals people at the moment you apply the barrier. So for ex. if you use it to block greens at VG, it'll first heal about 25% of ppls' health and then block about 30% health worth damage and if you use Serpent Siphon or Sand Cascade with it, you'll have full 50% health worth barrier on ppls. Since the greens deal damage equal to 80% of health (or is it 90%...Kitty hasn't paid enough attention), you'll want peoples to have as high health as possible before the green explodes. Sometimes people manage to eat mechanics between barrier application and thus lose the barrier which makes it even more important to top them off before green. (And if you've ever healed no-green as something else than scourge, you know that you need to top them before green and heal them again after explosion.)

    http://gw2skills.net/editor/?vRAQRBIfhGyJJNQVvgpNA7NYpbwmeADgAAVHYEco07pD1kKA-jRyGQBk7JAAVlgLVJUtU20G9DBV9HXs/gCVKAgTCQAgDg37e37ew7v/+7v/ed/93f/93f/93fvUA+NYD-e

    If needed switch out sigil of water for concentraiton.
    But water + regen + vp will keep your group alive from arena tick dmg.

    When taking fear of death (to get almost free f4's, switch in 1-2 more ring+ accessory with shaman stats to get higher lifeforce pool.

    Gosh....if you start taking Shaman's stuffs, you'll lose healing power for...condi damage that's only good for epi (which makes it so painful to see people using shaman's/marshall's heal-scourge with dagger at any boss that doesn't need epi) and slightly higher lifeforce pool which is like adding vitality instead of healing power to build for higher survivability. Higher pool only means that it takes a tiny bit longer to dry out if you can't fill it faster than you lose it.

    If I take 3 shaman gears, I'm at the same healpower that you are sitting on your build.

    Another problem with that build is that it's starting to lack boon duration to the point that you might compromise might uptimes and certainly do if you don't have a good 10-target-mightbot.
    Kitty also noticed that you took Vital Persistence instead of Fear of Death which again increases your LF pool as well as increasing survivability for weaker LF generation and also taking Signet of Undeath over Shadow Fiend for slightly better LF generation to compensate. Without Fear of Death, you can get enough lifeforce back with dagger as weapon...if you can stay at melee a lot. But if you can't melee, nope.

    VP is the most common pick in the internet. I like fear of death more as well ;) cause it gives free f4's

    And free F4's are a big thing 'cause they're your actual main heal.
    btw, in your gw2skills-build you seem to use Well of Blood. Kitty used to use it still 9 months ago, but she's since then learned the nature of scourge as pre-emptive healer and to time barriers better and Sand Flare alone is enough to give full barrier for 5. And at bosses that can do slightly higher damage than dpser's max health (Matt's Hadoken and timed bombs, for ex.), you're actually better off with Sand Flare to mitigate that damage so that the dpser will only drop to 20% health instead of getting downed and downed time is lost dps time. Though there are a few occasions where Well of Blood can make a difference of wipe or success: full squad down at KC (after white-or-red failure downs everyone and WoB must be used pre-emptively so you can ress yourself), CA (after totally unshielded thunderclap) or Slothasor (if literally everyone eats the shake). MightyTeapot's full squad down and recovery with Well of Blood at KC was also perhaps the main factor which started all this hype about heal-scourge (though like usual, Kitty had already been playing it for a long time before that and the mainstream).

    One of the main reasons to use Shadow Fiend over Signet of Undeath is the condis it provides. Chilled and Weakness aren't the most usual condis and since Oppressive Collapse benefits from high condi count (and some classes also have condi count dmg modifiers like holo and thief), those condis are helpful for keeping up extra stacks of might. For that same reason Kitty prefers scepter in power-heavy squads for torment, bleed, cripple and poison uptime. Sometimes it's a "Bring Your Own Condis"-party.
    And that increased incoming healing isn't quite needed due to heal-scourge's inherent tankiness. Kitty actually had to check her logs to see if she's died or downed as heal-scourge and she's gone down only twice in last 20ish boss kills when some Matt squad seriously felt like friendly-bombing her.

    Vital persistence is mostly taken for the hp it gives. So lf generating skills give more flat lf.

    Le wut? Vital Persistance gives slightly higher LF pool but it doesn't increase healing power. It only increases your personal incoming heals by 20% and it has nothing to do with the heals you do to others.

    About Serpent Siphon:
    "Unleash ghostly serpents toward foes in the targeted area; serpents striking their targets become magical sand, which grants allies a barrier."
    For clarification, Serpent Siphon drops a packet of barrier near each enemy it touches and the first player to touch the packet gets the barrier. So one enemy means one packet and 5 enemies means 5 packets. And one player can also run through them all to get all the barrier and others getting none as each packet gives barrier just for one player, not for five.
    "serpents striking their targets become magical sand, which grants allies a barrier." prolly gives a mental image that it indeed becomes a small pile of sand that will give barrier to allies around it (at least that's how Kitty had thought it works until now) but it grants barrier to an ally. And as that sand ball spawns at the center of the enemy's hitbox, you almost never get to see it in the raids since there's pretty much always someone dpsing in the hitbox. It'd be kinda clearer (at least to a non-native english speaker) if it was phrased like "serpents striking their targets become orbs of magical sand, which allies can touch/collect/gather to gain a barrier".

    It's Kitty. The young lady who streams and records videos playing various (non-)metabuilds. Raid/fractal videos at youtube.com/LadyKitty, announcements and news at twitter.com/LadyKittyGW2 and streams at twitch.tv/ladykittygw2 . Build guides at https://kittymarks.wixsite.com/kittymarks .

  • Zhaid Zhem.6508Zhaid Zhem.6508 Member ✭✭✭

    Who's Kitty ?

  • Rico.6873Rico.6873 Member ✭✭✭

    For some reason reading this third person view post was interesting and fun, will bookmark this thread and wait for the healer firebrand stats
    Ive heard blocks can be used against Vale Guardian teleports and there is Firebrand being the number 1 Aegis giver ^^

    If kitten can inspire the world that Firebrand healer is a good secondary healer, I will have a ton more fun using that healer in a raid!
    (At the moment finding a pug group that allows a firebrand healer is a miracle... at least for me!)

  • mindcircus.1506mindcircus.1506 Member ✭✭✭✭

    Kitty I find your writing style and particularly your self-aggrandizement to be so off-putting that it's hard to get past it to see the value in your posts.

    You make interesting builds and I do enjoy some of your ideas.

    But this way you feel the need to present them by constantly talking about yourself really sucks the value from them.
    Just my feedback.

  • Krzysztof.5973Krzysztof.5973 Member ✭✭✭

    @mindcircus.1506 said:
    Kitty I find your writing style and particularly your self-aggrandizement to be so off-putting that it's hard to get past it to see the value in your posts.

    You make interesting builds and I do enjoy some of your ideas.

    But this way you feel the need to present them by constantly talking about yourself really sucks the value from them.
    Just my feedback.

    It's called Illeism might be a sign of narcissism, personality disorder or result of extreme stress.

  • mindcircus.1506mindcircus.1506 Member ✭✭✭✭

    @Krzysztof.5973 said:

    @mindcircus.1506 said:
    Kitty I find your writing style and particularly your self-aggrandizement to be so off-putting that it's hard to get past it to see the value in your posts.

    You make interesting builds and I do enjoy some of your ideas.

    But this way you feel the need to present them by constantly talking about yourself really sucks the value from them.
    Just my feedback.

    It's called Illeism might be a sign of narcissism, personality disorder or result of extreme stress.

    My feedback was certainly not intended to infer some form of personality disorder. It was only to say that the OP's constant talking about themselves detracts from the value I get out of their posts.
    You may want to look at why you made this comment, @Krzysztof.5973, it's pretty unhealthy.

  • Krzysztof.5973Krzysztof.5973 Member ✭✭✭

    @mindcircus.1506 said:
    My feedback was certainly not intended to infer some form of personality disorder. It was only to say that the OP's constant talking about themselves detracts from the value I get out of their posts.
    You may want to look at why you made this comment, @Krzysztof.5973, it's pretty unhealthy.

    It's explanatory statement. Are facts unhealthy?

  • If you want to comment on OP’s personality, send DM to OP not in the public space. It’s better that way so the discussion is not getting distracted from the substance.

  • Since this thread is pretty useful and can help some people, I don't know why focusing on tiny things like that, maybe it's a roleplay thingie in a GAME's forum ?
    Even if it's from pure narcissism, I still find it funny, don't take things too seriously guys...

  • talprofil.5986talprofil.5986 Member
    edited June 18, 2019

    The inherent problem of your builds is that they are either false advertisement or trying to fix a problem that isn't there.
    Your "Staff 1 Druid"-Build is still requiring the player to use CA, press spirit actives and pet swaps which are the elementary things that the quote by Kitty "less than mediocre" druids are obviously not pressing in the first place. The only thing the build does is stripping swiftness from your group by taking away warhorn, removing some easy vulnerability application + good CA generation through warhorn 4, reducing the healing that is already quote by Kitty "at the lower end of the scale" by 15% (-150 Healing Power, loss of Monk Rune multiplier).

    Assuming that a druid is capable of pressing spirit actives, keeping spirits alive, doing the CA might rota (without your quickdraw variant) and using their staff skills appropriately for heals, swapping your weapons is no more complicated than swapping your pets which you no longer have to do unless you want access to the second pet skill for CC.
    What I want to say is: The build you provide does not make the build easier to play than the meta heal druid, it just removes some of its power and options and presents it as an easier build. This is false advertisement. Nothing is easier, it's simply weaker. It works if you know how to play it but it's weaker and you can make many weak builds work if you know what you're doing. People not knowing what they're doing is the problem, not the build they're "using".

    Secondly, a "less than mediocre" Druid that camps staff and spams 1 without doing any of the things mentioned is best dealt with by either teaching them to play, kicking them or swallowing it and telling them to take Lingering Light and fill the Boon Druid role yourself or play a class that can be played as primary 10-man boon support (e.g. Heal Tempest).

    The reason that double druid is still commonly seen is that many people have a Druid geared but no other support as a logical result of the past meta. Not as you say for making up for 2 "less than mediocre" druids. If they're both bad, you'll still have bad boons. It should also be noted that with the recent changes that nerfed its offensive capabilities, its defensive support capabilities were improved in return, making it a fair option for the secondary healer in pugs if running Lingering Light.

    Secondary supports should be played because they bring different strengths than Druid and complement the support that a Druid gives in a productive way. As such, a secondary support should not be played with the mindset that you "have to produce might" unless you want to run a no-Druid comp or it is one of your classes strong suits in the first place and it enables your Druid to take Lingering Light. If you run with a pug that has a mediocre Druid at least, the builds that you present here will all bring redundant coverage that is completely worthless.
    The idea of having a backup plan is not wrong (e.g. turret build on engineer) but in the moment you're abandoning your class's actual strengths in favor of pretending to bring Druid utility as the default setup, you're doing it wrong.
    Play your class to its strengths.
    Take Scourge for the barrier, pulling people out of mechanics where they can't be rezzed and Epidemic.
    Take Scrapper for strong sustained ranged healing, damage reduction, condi clear, pushing and superspeed.
    Take Druid for boons, spirits, pushing, rooting adds and Spotter.
    Take Tempest for Boons, more boons, auras, sustained healing and Rebound.
    Take Firebrand for blocks, Stability, Quickness, some boons and strong healing.
    Take Renegade for Alacrity, Might, Assassin's Presence and buffs from the Kalla legend.
    And so on.
    If your primary support is refusing to lift their weight you can still adapt, kick or leave.

    The builds you present are all identical or worse versions of builds listed on various sites dedicated to providing meta builds. More often than not, it would be enough if people read the descriptions on these sites that tend to sport superior formatting, wording and visualisation and surprisingly also tell you how you can provide boons on the respective class if needed.

    And yes, you can slap Pack rune on each of the 10 squad members and you no longer have to worry about Might, Fury and Swiftness.

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