Strike mission opinions, boneskinner (and the previous bosses) — Guild Wars 2 Forums

Strike mission opinions, boneskinner (and the previous bosses)

The boneskinner strike came out just today. Arenanet mentioned this is the hardest difficulty we will see in strike missions.. So after doing this I am curious what everyone thinks about this fight, and compared to the previous strike bosses. Also mention if you are new to instanced boss content (casual), you do fractals or dungeons frequently or if you do raid so we know the kind of experience.

Let me start....

I am a casual player that has done some fractal on tier 1 before and the dungeon story paths but thats about it next to the usual open world bosses. I have done all strike bosses now... The Grothmar Icebrood construct was an easy cakewalk (just hug it and you can kinda just press autoattack). Then we got the Voice and Claw of the Fallen. This one I did die on 1st attempt (whole squad whiped but we didn't know what to do yet). On restart we nailed it easy and on any later attempt it was an easy cakewalk because every one new the tactic (yet again one could hug the bosses and kinda auto-attack but with changing the bosses and kill them off together). Then we got the Fraenir... again an easy boss but harder than previous. Just avoid ice, jump over waves (or ignore when healer), use your CC and hug the boss. Can't autoattack if you want gold but never failed to get gold from try 1. And then today we got the Boneskinner. Announced as the hardest one... I would say this may have been the easiest one next to the Grothmar one... Instant gold... Hug boss, move along with it now and then to stay hugged and just dps (I guess one could auto attack it lol) and CC. Don't think I even got any damage (which I did with the Grothmar one)... I truly hope this was not the most difficult. I fear that this will be dead content in 2 days since everyone got the achievements and the rewards are terrible so why would one replay it.

Im curious for other players opinions on these bosses they encountered.

Comments

  • Blaeys.3102Blaeys.3102 Member ✭✭✭

    This was not the most difficult of the strike missions we have seen by a long stretch. Easy gold on first try basically ignoring all mechanics. Fraenir was what I expected the difficulty of a public strike mission to be like.

    As it stands, it's harder to kill the Boneskinner that spawns in open world than it is to kill the one in the strike mission.

  • Randulf.7614Randulf.7614 Member ✭✭✭✭

    Haven't tried new one yet. Haven't got silver let alone gold in Fraenir yet although came close. Thoroughly enjoyed the fight - enough challenge and mechanics for me to feel enjoyable.

    First one was also decent enough and about the right level for a strike mission. Prob the harder of the seen ones since it's the only one I've actually seen "fail" more than once.

    Boneskinner will have to wait until tomorrow when players are online. Not much call for it at nearly 2am it seems!

    What sleep is here? What dreams there are in the unctuous coiling of the snakes mortal shuffling. weapon in my hand. My hand the arcing deathblow at the end of all things. The horror. The horror. I embrace it. . .

  • Aaralyna.3104Aaralyna.3104 Member ✭✭✭✭

    Just saw the vid of Mighty Teapot about this strike where he mentions either something is utterly broken (you can ignore breakbar and all mechanics, ok with a 4 man the torment did damage quite a bit but nobody goes without 10 players (and theres usually always some heal). He has done it around same time as I did it as I saw myself back in his video standing outside the portal after just finishing mine. As it is atm the open world version is a lot harder.

    I expected difficulty closer to Balthazar/Warbeast end story fight or Mordremoth fight (given its 10 ppl could as well be CM difficulty of that boss as that one is 5 player).

  • All i can say is I have no confidence in Dakkar now. i just feel like he will just be another loot pinata like deathbranded shatterer.

  • Ayrilana.1396Ayrilana.1396 Member ✭✭✭✭

    Depending on your team comp, the difficulty your group experiences will vary. I did it with a group that had no healer and people kept getting themselves downed over and over. Eventually it snowballed. People dropped and then with their replacements we managed gold.

  • Vinceman.4572Vinceman.4572 Member ✭✭✭✭

    Till now we have 4 strike missions and as I expected none of them is an appetizer for raiding. The missing lore aspect that dungeons & raids have (and in little parts fractals as well) in addition with an inconsequential, not increasing difficulty pattern paired with terrible loot won't lead people to raids or things related. Although there may be strikes to come my opinion from the beginning stands that they are not an improvement for the game. Neither for the casual side of the game nor the hardcore ones which obviously wasn't the target group anyway.
    The better route would have been to develop new dungeons with PoF or at least with LS 4 maps or for my sake with the Saga.
    For me the strike adventure still stays a product of the rationalization cycle because the required resources for better results were gutted and they desperately wanted to ship out something. In my opinion a big failure but it's not the first one. Let's see when they get abandoned as well.

    R.I.P. Build Templates, 15.10.2019

  • Arden.7480Arden.7480 Member ✭✭✭✭
    edited December 3, 2019

    Spoiler: It does nothing.

    It's so bad, that I think it's actually bugged...

    The oldest and strongest emotion of mankind is fear, and the oldest and strongest kind of fear is fear of the unknown.

    H. P. Lovecraft

  • lare.5129lare.5129 Member ✭✭✭

    I like strike missions. Do both dayli, and I see what we not have any kp to make some elitizm, so if not kp = level should be more easy that raid.
    I have plan do 32 bags from new loc, so do also strike in chill mode best way for me.

  • maddoctor.2738maddoctor.2738 Member ✭✭✭✭

    @Arden.7480 said:

    Spoiler: It does nothing.

    It's so bad, that I think it's actually bugged...

    Quality challenging content

  • Ayrilana.1396Ayrilana.1396 Member ✭✭✭✭

    @Arden.7480 said:

    Spoiler: It does nothing.

    It's so bad, that I think it's actually bugged...

    Your group is hardly a typical group. You had high barrier uptime as well as high group DPS. Of course it was easy for your group. Strikes, at the moment, aren’t designed for groups like that.

  • Pirindolo.9427Pirindolo.9427 Member ✭✭✭

    @Ayrilana.1396 said:

    @Arden.7480 said:

    Spoiler: It does nothing.

    It's so bad, that I think it's actually bugged...

    Your group is hardly a typical group. You had high barrier uptime as well as high group DPS. Of course it was easy for your group. Strikes, at the moment, aren’t designed for groups like that.

    That's it. Strikes are designed for common pugs, not for hardcore raiders.

  • Roamer.3259Roamer.3259 Member ✭✭
    edited December 3, 2019

    I have to believe that this strike is bugged, did it this morning in a public group an he just stood in the middle of the arena and jumped once and didnt do much else after that (didnt run to a brazier or do a ground cone aoe like I saw in the video above). No one died, no one even got close to dying, finished it with a little under 1min remaining on gold.
    I'm assuming there's supposed to be mechanics players have to do and stuff needing to be dodged, but if he's not bugged, then he's the easiest boss I've ever killed in an MMO.

  • Randulf.7614Randulf.7614 Member ✭✭✭✭

    Wow...that was straight dps run. No mechanics. cc bar broken in 2 seconds. Dead in under a minute and they had the added drag factor of my pvt warrior

    Really hope it is bugged - it's the weakest boss yet

    What sleep is here? What dreams there are in the unctuous coiling of the snakes mortal shuffling. weapon in my hand. My hand the arcing deathblow at the end of all things. The horror. The horror. I embrace it. . .

  • Pirindolo.9427Pirindolo.9427 Member ✭✭✭

    Well, I confirm that, if bugged, it's due to something that triggers that bug, because I was in a pug today and it took some minutes to kill it with many jumps and aoe's. It was not a very hard fight at all, but it wasn't either a 1 minute kill.

  • ugrakarma.9416ugrakarma.9416 Member ✭✭✭✭

    the first bonnerskinner in open world was very broken too, i dont want bet they just recycled without even ...

    main pvp: Khel the Undead(power reaper).

  • Vinceman.4572Vinceman.4572 Member ✭✭✭✭

    @Pirindolo.9427 said:
    Well, I confirm that, if bugged, it's due to something that triggers that bug, because I was in a pug today and it took some minutes to kill it with many jumps and aoe's. It was not a very hard fight at all, but it wasn't either a 1 minute kill.

    That's most likely due to different dps. Pugs without any other statements than "strike mission" in the lfg can vary from good to very bad dps - not even with taking into account alacrity, quickness and other boons that would shift good to very good or excellent dps.

    R.I.P. Build Templates, 15.10.2019

  • zealex.9410zealex.9410 Member ✭✭✭✭

    Fractals and raids died for this

  • GWMO.4785GWMO.4785 Member ✭✭✭

    first try. had no idea what to expect. tho i did kill the boss in open world.
    dissapointed. nothing more to say....

  • Astralporing.1957Astralporing.1957 Member ✭✭✭✭

    @zealex.9410 said:
    Fractals and raids died for this

    But at least we're getting capes. I'm quite sure it is completely worth it /s

    The whole point of a social game is to play with the people you want to play with, not be forced to play with the people you don't.

  • Aaralyna.3104Aaralyna.3104 Member ✭✭✭✭

    @zealex.9410 said:
    Fractals and raids died for this

    At least strikes is getting me into raids... Did my first today and enjoyed it (escort and boss at the end of escort). Fractals.. I find that whole AR thing and instabilities too much of a hastle to proceed to higher tiers. They should still develop both of those imo...

  • Fractals are better if we're talking about "introduce to raids", because fractal community wants you to play meta build, just like in raids — to be dps or support.
    But honestly, fractals are more dynamic than most of the raid bosses.

    • First strike mission (in Grothmar) wasn't super challenging... just a big dps golem.
    • Kodans: it shows us that breaking the defiance bar is important, because it stops certain boss attack which can kill the squad. Those immobilize aoes aren't dangeorous. +They need to be killed at the same time. It's enough of mechanics. I liked that strike mission.
    • Fraenir: watch the aoe and dodge them. Nothing more. And it's a big dps golem (see Grothmar's strike mission).
    • Boneskinner: well, just attack it until it die.
      I hope devs will do something about it; maybe they will add at least one mechanic. I would like to see the same mechanics as in OW event: Bineskinner has CC bar and you have to break it, otherwise Bineskinner will jump to it's target to kill it. It's a great opportunity to teach players Samarog's mechanic (for those who don't know: Samarog will jump at the targeted player and others must break it's CC bar to prevent him from killing someone).
      Fraenir could use some additional mechanics, or maybe just his aoes should stay like in story.

    Commander, to ME!

  • Fueki.4753Fueki.4753 Member ✭✭✭

    I really, REALLY hope that elk-bear is just bugged.
    Even with 10 pugs, we only missed gold by 10-25 seconds.

    But I noticed another bug:
    The public instance didn't count the players (it always said 0), so it couldn't be started without pre-forming a squad.

©2010–2018 ArenaNet, LLC. All rights reserved. Guild Wars, Guild Wars 2, Heart of Thorns, Guild Wars 2: Path of Fire, ArenaNet, NCSOFT, the Interlocking NC Logo, and all associated logos and designs are trademarks or registered trademarks of NCSOFT Corporation. All other trademarks are the property of their respective owners.