Jump to content
  • Sign Up

Upcoming Balance Notes


Recommended Posts

@mistsim.2748 said:

@mistsim.2748 said:Druid buffs are a step on the right direction. I like the immob bomb on staff 4, pretty significant. It is clear you guys really don't want any kind of hybrid build on the druid, as you keep pushing their support abilities.

I don't think these changes will be enough, but it's nice to see something. The profession can definitely get out of hand quickly.

What did you smoke my man?

The good stuff, obviously.

The numbers they tweaked aren't small, they're quite significant. But they arguably didn't tweak enough.

You can heal more now, have another immob bomb, and can reliably use glyphs to condi cleanse (with the trait). In other words, you don't need to slot additional condi cleanse beyond 2 glyphs, and the Celestial trait.

If you understood this, you'd see that the side-noder capability of the druid got some serious buffs.

You're taking it for granted that Lesser Seed of Life from the glyph trait gets the same treament as the avatar skill.

Which it needs, but won't be surprised if it stays as one cleanse.

Link to comment
Share on other sites

I'm not sure why they keep buffing classes that need nerfs and giving next to nothing to classes that need something.

Warrior changes are welcomed but these wont do anything realistically. Its like trying to put a band-aid on a cut off head. These changes address none of the issues warrior is currently having.

We are forced to take Winds if we're on spellbreaker. Otherwise its rampage. Signet of Rage is really REALLY bad. Might is not an issue for warrior and giving 4 seconds of might is next to pointless on a skill that has a cast time/long cooldown.

Change Signet of Rage to 10 stacks of might for 8 seconds on a 35 second cool down. Or make it 10 stacks of might for 8 seconds, 3 stacks of stability for 5 seconds, and make it a 45 second cooldown. Its bad when utility skills look more appealing than an elite.

300 second cooldown traits do not fit this game. This isn't some Korean mmo or WoW where 5 minute cooldowns make sense. Because of this the defense traitline on warrior is not appealing at all. Warriors are pretty much forced to go strength/discip/x. X being Spellbreaker or Berserker. 300 second cooldowns need to be changed to 150 seconds. That makes more sense for Guild Wars 2. This game has never had absurd cooldown timers like this and putting them in the game makes those things next to useless.

Warrior condi is a joke as well because of how awful the Arms trait line is. The first 3 make no sense if you're going condi. It seems good in pve but in pvp/wvw you never take precision for condi builds on a warrior unless you want to be squishy. A squishy condi warrior is not useful or playable.

Please look more into warrior changes and actually provide useful changes. We're forced to be slaves in pve. In WvW/PvP other classes do things way better so theres no point to take warrior. In WvW the only good viable build is shout support. If you run other things you struggle to keep up with other classes and have to play your best. Where as the person on the other classes can make a lot of mistakes which you can't punish as hard.

Link to comment
Share on other sites

Rune of the Mirage: This rune set no longer grants 3 seconds of superspeed when using leap finishers, but instead grants 5 seconds of superspeed when using an elite skill. This effect has a cooldown of 10 seconds.I think this is supposed to be superior rune of the zephyrite

The current superior rune of the mirage does not grant any form of superspeed.

Link to comment
Share on other sites

Removing the emergency distort on the csplit -This was done to ensure mesmers could use their initial skills after csplit after removing F4 distort. This has now removed any instant distort (emergency button) for chronomancers. This would make sense if they moved F4 back to have an emergency distort.

Link to comment
Share on other sites

Meh, WvW needs supply, siege and objective (upgrade times, claim buff, tactics) balancing more right now.

These won't do much other than reduce amount of superspeed (scrappers lose AoE superspeed on low CD from blasts but gain one on healing skill which doesn't make up for it).

Link to comment
Share on other sites

U ever gonna fix condi herald anet ? Or just contiue to let it be a full faceroll keyboard class, puking out ridiculous amounts of torment, with MINIMUM effort. Or maybe fix the condi transfer skill on legend swap, which can neither be dodged or evaded.

Link to comment
Share on other sites

@RisenHowl.2419 said:Wow, these are garbage changes. Scourge is in a good spot right now, why on earth would you make them so dominant that they push out every other dps class again? Back to pirate shipping only for wvw =/

And no nerfs to pulsing immobilize on ranger? wut? do you guys play your game?

Rangers don't have a lot of utility. Just accept them as immob specialists, and move on.

Link to comment
Share on other sites

@RisenHowl.2419 said:Wow, these are garbage changes. Scourge is in a good spot right now, why on earth would you make them so dominant that they push out every other dps class again? Back to pirate shipping only for wvw =/

And no nerfs to pulsing immobilize on ranger? wut? do you guys play your game?

Maybe they have no control on nerfing boons (pve skill team!) and so they go back to the same mechanic they already flip flopped on to handle it.I still don't get why is major boon stripping left to 2 classes, necro war, while there's quite a few boon spamming classes.

Also yeah, I'm gonna continue abusing immob spam lol. They took one dodge from my mirage I'm gonna take away 2 dodges from everyone else!

Link to comment
Share on other sites

@mistsim.2748 said:

@RisenHowl.2419 said:Wow, these are garbage changes. Scourge is in a good spot right now, why on earth would you make them so dominant that they push out every other dps class again? Back to pirate shipping only for wvw =/

And no nerfs to pulsing immobilize on ranger? wut? do you guys play your game?

Rangers don't have a lot of utility. Just accept them as immob specialists, and move on.

How about not accepting it because it's absolutely unhealthy for the game?

Link to comment
Share on other sites

@CutesySylveon.8290 said:

@Thomas.2564 said:U ever gonna fix condi herald anet ? Or just contiue to let it be a full faceroll keyboard class, puking out ridiculous amounts of torment, with MINIMUM effort. Or maybe fix the condi transfer skill on legend swap, which can neither be dodged or evaded.

You realize dodging and evading are the same thing, right?

I don't know if you are aware but condi herald gives out 3 basic condis, torment, burn, and chill(which does no dmg) most condi cleanse skills cleanse 3 or 2 condis from you, the third one can be removed by ur support or cleansing sigil.

Link to comment
Share on other sites

@mistsim.2748 said:

@RisenHowl.2419 said:Wow, these are garbage changes. Scourge is in a good spot right now, why on earth would you make them so dominant that they push out every other dps class again? Back to pirate shipping only for wvw =/

And no nerfs to pulsing immobilize on ranger? wut? do you guys play your game?

Rangers don't have a lot of utility. Just accept them as immob specialists, and move on.

druid immob healers heal as much as firebrands and immobeasts can do as much damage as scourge, they have plenty of utility. There's no reason for them to have the ability to lock down any group with less than 20 people. It makes for really unhealthy play when you get ran over by nothing but immob inside a chain of bubbles.

Link to comment
Share on other sites

@Rozespany Kot.1862 said:

@Thomas.2564 said:U ever gonna fix condi herald anet ? Or just contiue to let it be a full faceroll keyboard class, puking out ridiculous amounts of torment, with MINIMUM effort. Or maybe fix the condi transfer skill on legend swap, which can neither be dodged or evaded.

You realize dodging and evading are the same thing, right?

I don't know if you are aware but condi herald gives out 3 basic condis, torment, burn, and chill(which does no dmg) most condi cleanse skills cleanse 3 or 2 condis from you, the third one can be removed by ur support or cleansing sigil.

yeah, was a typo. Ment dodging and blocking :)

Link to comment
Share on other sites

@Rozespany Kot.1862 said:

@Thomas.2564 said:U ever gonna fix condi herald anet ? Or just contiue to let it be a full faceroll keyboard class, puking out ridiculous amounts of torment, with MINIMUM effort. Or maybe fix the condi transfer skill on legend swap, which can neither be dodged or evaded.

You realize dodging and evading are the same thing, right?

I don't know if you are aware but condi herald gives out 3 basic condis, torment, burn, and chill(which does no dmg) most condi cleanse skills cleanse 3 or 2 condis from you, the third one can be removed by ur support or cleansing sigil.

Why are you talking about condi from revenant when the first statement I mentioned was about dodging and evading being the same thing?

Link to comment
Share on other sites

What a devastating disappointment. This patch has confirmed I will not be playing gw2 after covid-19 ends. The game had too much pinned on the quality of this patch during their chance to improve the gamestate. This game has so many issues I cannot even state half of them in a post so long nobody would be willing to read. Mirage needs buffs and nerfs, chrono was the most irrelevant thing to focus on, and you reverted mistakes and in the same patch nerfed every aspect of what was unnerfed. Holo nades not even touched is a prime example of this atrocious balancing for a game. I regret my investement in this game, peace.

Link to comment
Share on other sites

@RisenHowl.2419 said:

@RisenHowl.2419 said:Wow, these are garbage changes. Scourge is in a good spot right now, why on earth would you make them so dominant that they push out every other dps class again? Back to pirate shipping only for wvw =/

And no nerfs to pulsing immobilize on ranger? wut? do you guys play your game?

Rangers don't have a lot of utility. Just accept them as immob specialists, and move on.

druid immob healers heal as much as firebrands and immobeasts can do as much damage as scourge, they have plenty of utility. There's no reason for them to have the ability to lock down any group with less than 20 people. It makes for really unhealthy play when you get ran over by nothing but immob inside a chain of bubbles.

But why else would you take an Immobeast? This and the Ancient Seed druid is just a niche build that barely anyone uses.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...