What professions can I play in WvW? — Guild Wars 2 Forums

What professions can I play in WvW?

Squirrel.6318Squirrel.6318 Member ✭✭✭

I keep getting bashed for being a deadeye in WvW, i'm not sure why at all, i'm sick of tired of all these immature kitten bashing me for playing a profession I like. Everywhere I go everyone makes fun of me for being a deadeye. I get kicked out of squads for being one. I get made fun of when i'm playing solo in WvW as a deadeye. It's my main so I prefer to play it, but I also have two other characters being a mesmer and a ranger. What do people want in WvW nowadays?

Comments

  • MUDse.7623MUDse.7623 Member ✭✭✭✭

    out of those 3, you will get the same reaction on all of em. if you want to avoid that, you may pick a guard/necro - i think there hasnt been a time where they were not in demand.

  • KryTiKaL.3125KryTiKaL.3125 Member ✭✭✭

    Deadeye, in a zerg, just isn't helpful in a squad as it doesn't really provide boons and ends up just taking a spot that could be used for another to get boons, one playing a class that is more helpful in large scale. As for why you're getting made fun of or trash talked, you apparently are unaware of how cheesey Deadeye is in PvP situations. It can literally perma stealth which means that it doesn't have to be in any danger until it is about to either shoot you for 10k or hit you with a Malicious Backstab for 18k.

    Thematically sure, Deadeye + perma stealth = cool because sniper but in terms of balance in PvP its an atrocious nightmare.

    As for what you "can" play in terms for classes it really depends on what you are doing; Roaming, Havoc, or Zerg. Mesmer, Thief and Ranger are all classes that are fantastic, some would say too good, for roaming but less helpful (with the exception of Chronomancer) in a zerg. Whereas you have Guardian, Necromancer, and Revenant which are desired primarily for a zerg. There is some cross over with other classes but Ranger and Thief don't really fit that criteria, at least for right now.

  • Voltekka.2375Voltekka.2375 Member ✭✭✭✭

    You can play anything. But keep in mind that some classes are better for zerging, others excel at roaming. Deadeye is a great roamer. Not useful in zergs. Scourge is necessary in zergs. It is a sitting kitten as a roamer.
    You dont need to be in a squad to play as a deadeye. And i honestly have a hard time believing that people mock you for playing a roamer deadeye, one of the best options out there.
    For zerging: reve, firebrand, scourge, spellbreaker, heal scrapper, boonshare chrono, staff weaver
    For roaming: holo, ranger, thief, mirage (mesmer in general), DH, reaper, core warr, spellbreaker, anything you like really

  • Squirrel.6318Squirrel.6318 Member ✭✭✭
    edited March 3, 2019

    Thanks guys... I think i'll try a scourge, but I don't have one yet. Is revernant any good? I also have a firebrand, but I find it sort of boring.

    @Voltekka.2375 said:
    You dont need to be in a squad to play as a deadeye. And i honestly have a hard time believing that people mock you for playing a roamer deadeye, one of the best options out there.

    I experience it at least twice a week roaming, like i'm just going around taking camps for my daily wvw. And some guys come around and say in local chat "kitten are you doing deadeye" or "lol deadeye." Sick of it. It's pretty much online bullying.

    I once had a time where I was in a squad and the commander kept making fun of me and eventually kicked me for being a deadeye, and then everyone in map chat starting making fun of me.

  • Loosmaster.8263Loosmaster.8263 Member ✭✭✭✭
    edited March 3, 2019

    @Squirrel.6318 said:
    Thanks guys... I think i'll try a scourge, but I don't have one yet. Is revernant any good?

    @Voltekka.2375 said:
    You can play anything. But keep in mind that some classes are better for zerging, others excel at roaming. Deadeye is a great roamer. Not useful in zergs. Scourge is necessary in zergs. It is a sitting kitten as a roamer.
    You dont need to be in a squad to play as a deadeye. And i honestly have a hard time believing that people mock you for playing a roamer deadeye, one of the best options out there.
    For zerging: reve, firebrand, scourge, spellbreaker, heal scrapper, boonshare chrono, staff weaver
    For roaming: holo, ranger, thief, mirage (mesmer in general), DH, reaper, core warr, spellbreaker, anything you like really

    I experience it at least twice a week roaming, like i'm just going around taking camps for my daily wvw. And some guys come around and say in local chat "kitten are you doing deadeye" or "lol deadeye." Sick of it. It's pretty much online bullying.

    Those are the ones you just "Block" and move on. My Block list has 5 times more players on it does my "Friends" list, lol.

    Fàther - Create a mount then kill it until it's more useless than PvE. "Smart"
    Tactical Killers
    Server(DR)

  • Voltekka.2375Voltekka.2375 Member ✭✭✭✭

    @Squirrel.6318 said:
    Thanks guys... I think i'll try a scourge, but I don't have one yet. Is revernant any good? I also have a firebrand, but I find it sort of boring.

    @Voltekka.2375 said:
    You dont need to be in a squad to play as a deadeye. And i honestly have a hard time believing that people mock you for playing a roamer deadeye, one of the best options out there.

    I experience it at least twice a week roaming, like i'm just going around taking camps for my daily wvw. And some guys come around and say in local chat "kitten are you doing deadeye" or "lol deadeye." Sick of it. It's pretty much online bullying.

    I once had a time where I was in a squad and the commander kept making fun of me and eventually kicked me for being a deadeye, and then everyone in map chat starting making fun of me.

    Reve is great. Huge dmg from a distance, boons aplenty. Give it a go! Otherwise scourge is always sought after in zergs, as well.

  • MUDse.7623MUDse.7623 Member ✭✭✭✭
    edited March 3, 2019

    @Squirrel.6318 said:
    Thanks guys... I think i'll try a scourge, but I don't have one yet. Is revernant any good? I also have a firebrand, but I find it sort of boring.

    depending on the new wells the scrapper will get on tuesday (the effects are listet but vague and not the durations) you may aswell try engi. it could be decent for both smallscale and large scale.

  • DemonSeed.3528DemonSeed.3528 Member ✭✭✭✭

    @Squirrel.6318 said:
    Thanks guys... I think i'll try a scourge, but I don't have one yet. Is revernant any good? I also have a firebrand, but I find it sort of boring.

    If you can, try all the classes - I think it's great overall being able to see how they all play. I rotate between classes/builds/weaponsets all the time so it keeps things fresh as well, and you end up progressing quite a bit when you rotate.

  • First you should try to understand what professions work under zerg comp. You are getting kicked out of squad for playing a DE probably because it brings absolutely nothing to the table regarding squad comp/support and you may be taking up a slot that someone else using a more appropriate zerg build could benefit from. Funnily enough the 3 professions you mentioned excel really well in roaming/ganking as opposed to zerging, maybe except for mesmer if they are running portal/veil bot.

    1. Firebrand (the backbone, everyone needs party wide stability + heals)
    2. Scourge (needed to mass strip enemy boons/AoE pressure)
    3. Rev (DPS, dwarf elite or alacrity if running Renegade)

    These are the basics and have been for many, many years. Throw in a tempest or scrapper support, maybe even spell breaker or mesmer and you have something like the holy trinity of sorts. If you want to do DPS play rev or scourge... DE unfortunately is a sitting duck. You could maybe run staff daredevil but that requires a solid, coordinated group to back you up in order to secure those downs.

    I ain't trying to be mean, just stating it plain and simple.

  • Acyk.9671Acyk.9671 Member ✭✭

    With the update incoming, you will probably be able to play Firebrand, Scourge, Herald, Renegade, Chrono, Weaver, Tempest, Scrapper, War (?).
    Reaper might be seen if the meta becomes more melee. Forget about thief and ranger in general when it comes to zerg.

  • InvaGir.9158InvaGir.9158 Member ✭✭✭

    Play what you like and don't try to find a replacement just because a few salty people can't understand its a game and you should play with whichever class you want
    I do understand the squad thingy, you bring no use for them as DE so its best you stay out of squads

    I main staff DD and I'm not welcomed in squads either not even in smaller ones and I do fine without them...
    if I need a daily(Like a keep, or defending SM) I'm following one without joining the squads. They usually don't pay attention to me or maybe they just don't care that I stole their valuable slot or whatever...

  • DanAlcedo.3281DanAlcedo.3281 Member ✭✭✭✭

    Choose your Fighter!

    Firebrand
    Scourge
    Herold
    Weaver

  • zinkz.7045zinkz.7045 Member ✭✭✭
    edited March 4, 2019

    Balance in WvW is garbage and is one of the reasons the game mode has died off (less than 600 viewers for GvG tourney yesterday, lol).

    Last time I blobbed every group in the squad had at least 4 slots taken up by three elites (firebrand/scourge/herald), there were a couple of chronos and maybe 4 warriors, and guess what the comm was asking for more of, yep herald and scourge... 18 elites in the game and 3 of them make up at least 80% of the squad...

  • Bigpapasmurf.5623Bigpapasmurf.5623 Member ✭✭✭✭

    If you are a ghost sniper (which is getting a bit of a nerf tomorrow), I dont blame them. Lots of people call it a "coward" build. I play one when I feel trolly but not in serious WvW play.

    Zerg wise, its not viable as it brings nothing. Roaming wise...its almost king. Come tomorrows patch, ghost DE's will need to work harder to be viable so it may not be an issue for you. Id say keep playing it.

    Red = Dead...or someone runs away. Either way it's gone.
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  • MUDse.7623MUDse.7623 Member ✭✭✭✭

    @Bigpapasmurf.5623 said:
    Come tomorrows patch, ghost DE's will need to work harder to be viable so it may not be an issue for you. Id say keep playing it.

    people will still hate it regardless of viability. and while you still can play it after tomorrows patch, i dont think it is going to be able to compete against decent players on other viable roaming specs. be it mesmers, other thieves, rangers or probably even scrapper will be better (both in effortless stealth uptime and viability)

  • anduriell.6280anduriell.6280 Member ✭✭✭

    @MUDse.7623 said:

    @Squirrel.6318 said:
    Thanks guys... I think i'll try a scourge, but I don't have one yet. Is revernant any good? I also have a firebrand, but I find it sort of boring.

    depending on the new wells the scrapper will get on tuesday (the effects are listet but vague and not the durations) you may aswell try engi. it could be decent for both smallscale and large scale.

    Although i would love you to be right i wouldn't put all my hope in that basket. Even if the scrapper ends up being fantastic is going to be very difficult to move the meta, as the 3 classes already mandatory don't get enough changes to make them difficult enough to use so other classes are considered.

    Because when people say "they do too much" they actually mean "they don't have any difficulty to use to give exceptional results". I used an FB and an SC for zergs and both are the same: extremely passive and boring builds. Yet with a push of a skills on CD you get an extremely good results, for your group and yourself.

    Until the systems team see that and work not to nerf the builds but to make them more difficult to use effectively the problem with the actual meta will not be solved.

    For example: Return FB mantras to be a cone area of effect. It was not a very good decission to make them PbAoE as it lowered the ceiling for the spec too much.

  • MUDse.7623MUDse.7623 Member ✭✭✭✭
    edited March 4, 2019

    @anduriell.6280 said:

    @MUDse.7623 said:

    @Squirrel.6318 said:
    Thanks guys... I think i'll try a scourge, but I don't have one yet. Is revernant any good? I also have a firebrand, but I find it sort of boring.

    depending on the new wells the scrapper will get on tuesday (the effects are listet but vague and not the durations) you may aswell try engi. it could be decent for both smallscale and large scale.

    Although i would love you to be right i wouldn't put all my hope in that basket. Even if the scrapper ends up being fantastic is going to be very difficult to move the meta, as the 3 classes already mandatory don't get enough changes to make them difficult enough to use so other classes are considered.

    not sure if with the 3 professions you mean roaming or zerg.
    for zerg you probably wont need too many scrappers but a few will be decent. even better condi cleanse/stealth then and they got some superspeed back.
    i think they will be best supporter for small scale. and for solo: depending on visibility of the stealth well, they might have a easy and reliably disengage. (now that it is also a smoke field, they can hit the stealth stack cap of 5 stacks within no time), thats all that you really need.

    Because when people say "they do too much" they actually mean "they don't have any difficulty to use to give exceptional results". I used an FB and an SC for zergs and both are the same: extremely passive and boring builds. Yet with a push of a skills on CD you get an extremely good results, for your group and yourself.

    Until the systems team see that and work not to nerf the builds but to make them more difficult to use effectively the problem with the actual meta will not be solved.

    For example: Return FB mantras to be a cone area of effect. It was not a very good decission to make them PbAoE as it lowered the ceiling for the spec too much.

    that is a question anet has to decide. you see this is a casual game for 12+ years olds. every player has a finite amount of attention he can use, thats a resource. some have more, some have less. if you make professions difficult to play efficiently, then more attention will be put on your own skills, cooldowns, mechanics etc.. if you make them easier to play, you can use more attention for what your opponent is doing and your surroundings. now given that this is a casual game, many people wont have much attention left for their opponent/surrounding when the professions become too difficult, wich is a problem. because i do think it is important for the fun to be able to pay attention to what is actually happening around your character. so i do see it much more likely that more professions are simplified then the 'easy' ones becoming harder. afterall you shall fight your opponent, not your own mechanics.

  • Cell.6821Cell.6821 Member ✭✭

    Is Herald considerably more squishy than Scourge?

    The reason I'm asking is because I've mained Scourge for so long that I want a change of pace. I have a Herald in Marauder gear with Soldier trinkets with Invocation/Retribution/Herald traits. However when in zerg situations, I find myself going down a lot easier than if I were playing Scourge. Of course this can be explained by my inexperience playing it.

    If anyone knows a good Herald WvW guide (text/video), it'll be much appreciated!

  • Aleen.8561Aleen.8561 Member ✭✭

    @Squirrel.6318 said:
    Thanks guys... I think i'll try a scourge, but I don't have one yet. Is revernant any good? I also have a firebrand, but I find it sort of boring.

    Rev may have some higher numbers per hit, and is really strong. But for me, it's too slow compared to Scourge (due to cast time of skills). Dwarf Elite and F2 are awesome for sustain, so just try both and decide which playstyle you prefer :)
    Deadeye isn't good for squads indeed...Maybe as a scout, but definitely not as a blob unit.
    When it comes to squad fights, your allies must benefit of your skills (give them boons, barriers, heal or cleanse), and your attacks should be AoE, and preferably corrupting/stripping enemy boons. Then you're fine :)

  • Pelto.9364Pelto.9364 Member ✭✭

    I main thief and get no complaints. Do you corpse jump on or make nasty whispers to people you killed? Anyway, thief is best in wvw. I try play all others but I always have to return to thief when I'm tired of loosing.

  • Bigpapasmurf.5623Bigpapasmurf.5623 Member ✭✭✭✭

    @MUDse.7623 said:

    @Bigpapasmurf.5623 said:
    Come tomorrows patch, ghost DE's will need to work harder to be viable so it may not be an issue for you. Id say keep playing it.

    people will still hate it regardless of viability. and while you still can play it after tomorrows patch, i dont think it is going to be able to compete against decent players on other viable roaming specs. be it mesmers, other thieves, rangers or probably even scrapper will be better (both in effortless stealth uptime and viability)

    Im looking forward on seeing what they do with the scrapper. Used to main it

    Red = Dead...or someone runs away. Either way it's gone.
    twitch.tv/TRMC
    Lover of Jumping puzzles, Squirrels, WvW, and Taimi
    Co-Leader of SOmething inAPpropriate {SOAP}

  • Jugglemonkey.8741Jugglemonkey.8741 Member ✭✭✭✭

    @zinkz.7045 said:
    Balance in WvW is garbage and is one of the reasons the game mode has died off (less than 600 viewers for GvG tourney yesterday, lol).

    Last time I blobbed every group in the squad had at least 4 slots taken up by three elites (firebrand/scourge/herald), there were a couple of chronos and maybe 4 warriors, and guess what the comm was asking for more of, yep herald and scourge... 18 elites in the game and 3 of them make up at least 80% of the squad...

    Honestly, if I'd known about the tourney I'd have probably watched it. The GvG scene doesn't exactly advertise well unfortunately.

    Critical Kit, Deadeye.

  • sneakytails.5629sneakytails.5629 Member ✭✭✭

    If you are a Thief main consider scouting, they make excellent scouts. I have seen some really good Thief scouts that can follow enemies all day and not die, always where they need to be and they can kill stragglers. Its an underappreciated role for sure.

    I have seen some Thief hate but nowhere near what you are describing. Then again I play at lower tiers where its more relaxed. You should be able to play what you want and not get dumped on by teammates, if it keeps happening just transfer. I would not want to back people like that up anyways no matter what class I am playing.

  • Gaberen.4325Gaberen.4325 Member ✭✭✭
    edited March 4, 2019

    This looks like copy pasta found in discord servers, is this really legit :/

  • alain.1659alain.1659 Member ✭✭✭

    Try druid. You can both roam and zerg with a few changes (and a spare set of armor). If you learn how to heal well comms would be ok with you. It is not the best healer but better than nothing.

    But if you like to roam, keep roaming with thief. Follow the zerg, kill enemy backline and use shortbow 4 on downed. Play to have fun and enjoy.

  • Strider Pj.2193Strider Pj.2193 Member ✭✭✭✭

    @alain.1659

    But if you like to roam, keep roaming with thief. Follow the zerg, kill enemy backline and use shortbow 4 on downed. Play to have fun and enjoy.

    This^^.

    Just don’t expect a spot in the Zerg. When I play thief, or ele with sword, I am just not helping the Zerg. Thats fine. If I want to help or join the squad, I play something different.

  • Aeolus.3615Aeolus.3615 Member ✭✭✭✭
    edited March 4, 2019

    @Squirrel.6318 said:
    I keep getting bashed for being a deadeye in WvW, i'm not sure why at all, i'm sick of tired of all these immature kitten bashing me for playing a profession I like. Everywhere I go everyone makes fun of me for being a deadeye. I get kicked out of squads for being one. I get made fun of when i'm playing solo in WvW as a deadeye. It's my main so I prefer to play it, but I also have two other characters being a mesmer and a ranger. What do people want in WvW nowadays?

    start sniping on duels xD

    At least they would "have a valid" reason yo get salty.

  • Straegen.2938Straegen.2938 Member ✭✭✭
    edited March 5, 2019

    The only time it can matter is when a map is q'd and a server is fighting another q'd server.

    Many will gripe about how easy Dead Eye is while often running on a Minstril Firebrand, Celestial Scourge or some other meta zerg build most of which are just as easy or easier to play. Others will lament how "OP" it is while again sitting in a class/build so strong it comprises a full 1/3 of the players logged in. Guardians have been so OP since launch and seen so few nerfs nobody can find a time when they weren't a high functioning meta class.

    You paid for the game, you are actively playing WvW so all the "haters" can go kitten themselves. When they get pissy with you, go tag their EBG keep for an hour while one shotting their zerglings and keeping their yaks from getting anywhere. Let their hate flow through you. Welcome to the dark side.

  • Dear DE,

    If the squad isn't full, (which on my server is the norm), they will be happy to have you no matter what you play. Having said that, I've decided recently that I much prefer WvW roaming, and highly recommend it. I've found my Necro easily takes out camps alone, and I often hook up with other drop in, drop out roamers that I meet, "on the road", to take larger targets than you might expect is possible. The creative means in which this is accomplished is fun and often really exciting to participate in.

    Sweet Freedom. You can join a zerg anytime you like to help take out SMC or similar without joining the squad. And then? Go off to do your own thing afterwards without a hello or farewell needed. I'd like to point out here that I've joined up and played with some great commanders while new and learning the maps, and do appreciate what they do. But honestly? It surprises me how little they utilize the skilled gypsies I am having the pleasure to bump into these days, now that I'm enjoying the roamer play style.

    What ever you decide to do, it's your time. Don't waste it playing for somebody else's pleasure.

    Terri aka Mayrynn of Stormbluff

  • subversiontwo.7501subversiontwo.7501 Member ✭✭✭
    edited May 25, 2019

    This kind of threads appear quite alot now. I remember when squads first came out and people voiced their concerns about it. It took us quite some time but I guess those concerns are starting to come true now.

    As players we're getting so used to being "taken along" in squads now that we're entirely dependant upon it and feel left out when we're not. That is interesting since the game is still primarily party-oriented and in the past (which lived on at least in our perspectives of the game) the norm was that the tag was just a tag and people who felt inclined would build parties around it. We would befriend other players and invite them, so "being apart" socially only meant staying around the tag.

    With that said, if you want to play Thief, a Staff Daredevil can be very useful even in a full-squad scale of gameplay. It is just that you may not necessarily be given a spot in a squad simply because you don't need it. There's no need for alot of shared boons for you to be useful on a Daredevil and you do not necessarily want to soak damage together with a Firebrand on a Daredevil.

    This goes for most off-classes and most off-builds but there are certainly builds at the fringes of the meta that are more useful at large-scale gameplay than others. A Daredevil over a Deadeye being one. It just takes some understanding and ability to make it work for what you want to do with it. Get some friends on suitable classes/builds and do it with them. You can be very useful to a squad, just not necessarily in a squad. Your issue more likely stems from you wanting to follow other players (eg., a commander) and your class not being suitable for that, rather than that your class being unable to remain useful in the content produced. People tend to conflict what classes get carried by a Firebrand with what works in the gameplay available. The meta is entirely built around what classes best get carried by a Firebrand/Commander.

  • Still holding onto the hope they’ll release new sets of elite specializations in the future that give new role choices for professions in wvw. Ie support for thieves and warriors, pure dps for guards, frontline option for rangers, long ranged dps option for engs and necros. Etc.

    One thing I always wanted is for warrior banners to be worn on their back similar to banner skills in path of exile. This way they can provide aoe buffs around them at all times if they spec into banner build. That would be a powerful offensive support option in wvw.

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